Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-08-25 | chore(all): fix lints | tcmal | |
2024-08-25 | feat(render): rendy-memory for textures | tcmal | |
unfortunately this involves downgrading gfx-hal | |||
2024-08-25 | feat(render): generic and empty texture stores | tcmal | |
2024-08-25 | refactor(all): 2018 edition | tcmal | |
2024-08-25 | chore(all): update copyright | tcmal | |
2024-08-25 | refactor(render): give some functions less arguments | tcmal | |
2024-08-25 | chore(all): style formatting and clippy fixes | tcmal | |
2024-08-25 | feat(render): depth buffer and refactors | tcmal | |
2024-08-25 | refactor(render): docs/comments and error handling for missing textures | tcmal | |
2024-08-25 | feat(render): drawing with multiple texture arrays | tcmal | |
requires faces to be sorted by depth to work properly, which isn't currently happening | |||
2024-08-25 | feat(render) WIP: textures, using a fixed size texture array | tcmal | |
currently using an 8 long texture array with seperate samplers. also move to a trait for resolving textures from the bsp file rather than adding them manually. currently stuck with one static implementation though. this means all textures in the file are loaded when the map is. not currently drawing with anything other than the first texture array, so files with >8 textures will fail. |