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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-render
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draw
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Author
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
WIP refactor(render): add draw passes
tcmal
2024-08-25
fix(tex): change missing texture to purple
tcmal
2024-08-25
refactor(draw): reformat
tcmal
2024-08-25
fix(draw): better queue negotiator
tcmal
2024-08-25
fix(tex): less restrictive for staging memory
tcmal
2024-08-25
feat(render): ui working
tcmal
2024-08-25
feat(render): proper error handling
tcmal
2024-08-25
fix(texrepo): deactivate descriptor set layout
tcmal
2024-08-25
refactor(render): move functions from load into loader
tcmal
2024-08-25
chore(render): update hal and fix some errors
tcmal
2024-08-25
feat(render): WIP switch to anyhow for errors
tcmal
2024-08-25
refactor(render): move to locks rather than unsafe ops
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
fix(render): dont use deprecated image methods
tcmal
2024-08-25
chore(all): fix lints
tcmal
2024-08-25
feat(render): rendy-memory for textures
tcmal
2024-08-25
fix(render): use coherent memory
tcmal
2024-08-25
feat(render): generic and empty texture stores
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
refactor(render): give some functions less arguments
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
feat(render): depth buffer and refactors
tcmal
2024-08-25
refactor(render): docs/comments and error handling for missing textures
tcmal
2024-08-25
feat(render): drawing with multiple texture arrays
tcmal
2024-08-25
feat(render) WIP: textures, using a fixed size texture array
tcmal