index
:
stockton
master
An (old) attempt at a 3D game library in Rust
User &
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
stockton-render
/
src
/
lib.rs
Age
Commit message (
Expand
)
Author
2024-08-25
chore(all): fix lints
tcmal
2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
feat(render): handle window resize and close events again
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
feat(render): drawing with multiple texture arrays
tcmal
2024-08-25
feat(render) WIP: textures, using a fixed size texture array
tcmal
2024-08-25
feat(levels): coord system types and swizzling
tcmal
2024-08-25
refactor(all): use new traits-based levels everywhere else.
tcmal
2024-08-25
feat(render): render bsp w/ culling stubs
tcmal
2024-08-25
refactor(render): remove old entity stuff from world type
tcmal
2024-08-25
feat(render): 3D projection
tcmal
2024-08-25
feat(render): texture store
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
2024-08-25
WIP: update gfx-hal
tcmal
2024-08-25
refactor(render): update gfx-hal and fix compilation
tcmal
2024-08-25
refactor(render): seperate vertex buffer logic
tcmal
2024-08-25
feat(render): Resize vertex buffers and rainbow triangles example
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
2024-08-25
[wip] feat(render): add draw_triangle function
tcmal
2024-08-25
feat(render): added vulkan initialisation, etc.
tcmal
2024-08-25
feat(render): add surface to renderer type
tcmal
2024-08-25
chore(render): add render crate & example
tcmal