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path: root/stockton-render/src/lib.rs
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2024-08-25feat(render): multithreaded texture loadingtcmal
2024-08-25chore(all): fix lintstcmal
2024-08-25feat(render): WIP eGUI integrationtcmal
2024-08-25feat(draw): attach camera position/settings to entitytcmal
2024-08-25feat(render): handle window resize and close events againtcmal
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25feat(all): start using an ECStcmal
2024-08-25chore(all): update copyrighttcmal
2024-08-25chore(all): style formatting and clippy fixestcmal
2024-08-25feat(render): drawing with multiple texture arraystcmal
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
2024-08-25feat(levels): coord system types and swizzlingtcmal
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
2024-08-25feat(render): render bsp w/ culling stubstcmal
2024-08-25refactor(render): remove old entity stuff from world typetcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25feat(render): texture storetcmal
2024-08-25refactor(render): update gfx-hal and use staging and index buffers.tcmal
2024-08-25WIP: update gfx-haltcmal
2024-08-25refactor(render): update gfx-hal and fix compilationtcmal
2024-08-25refactor(render): seperate vertex buffer logictcmal
2024-08-25feat(render): Resize vertex buffers and rainbow triangles exampletcmal
2024-08-25feat(render): add draw triangles functiontcmal
2024-08-25[wip] feat(render): add draw_triangle functiontcmal
2024-08-25feat(render): added vulkan initialisation, etc.tcmal
2024-08-25feat(render): add surface to renderer typetcmal
2024-08-25chore(render): add render crate & exampletcmal