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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-render
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src
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window.rs
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2024-08-25
WIP refactor(skeleton): type state for context
tcmal
also some api improvements closes #2 related: #7
2024-08-25
refactor(skeleton): clean up targetchain
tcmal
2024-08-25
feat(skeleton): draw pass aware of position
tcmal
2024-08-25
refactor(all): rename some crates
tcmal
2024-08-25
refactor(all): separate rendering from framework
tcmal
stockton-passes is mostly just a stand-in until this is properly separated
2024-08-25
feat(render): ui draw pass
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
wip refactor(render): more work on draw passes
tcmal
2024-08-25
WIP refactor(render): add draw passes
tcmal
2024-08-25
feat(render): ui working
tcmal
2024-08-25
feat(render): proper error handling
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
also a bunch of supporting changes
2024-08-25
chore(all): fix lints
tcmal
2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(contrib): add mouse input to flycam controls
tcmal
2024-08-25
feat(render-bsp): process into inputmanager
tcmal
2024-08-25
feat(render): handle window resize and close events again
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal