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2024-08-25feat(render): handle window resize and close events againtcmal
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25feat(all): start using an ECStcmal
2024-08-25chore(all): update copyrighttcmal
2024-08-25chore(render): one last clippy linttcmal
2024-08-25refactor(render): give some functions less argumentstcmal
2024-08-25chore(all): style formatting and clippy fixestcmal
2024-08-25fix(render): destroy shader modules properlytcmal
2024-08-25feat(render): depth buffer and refactorstcmal
2024-08-25feat(render): proper bsp tree walkingtcmal
2024-08-25refactor(render): docs/comments and error handling for missing texturestcmal
2024-08-25feat(render): drawing with multiple texture arraystcmal
2024-08-25test(camera): test for MVP matrix generationtcmal
2024-08-25refactor(all): remove render-quad and optimise importstcmal
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
2024-08-25fix(draw): re-order vertex attributes to align properlytcmal
2024-08-25refactor(draw): use macro for buffer attribute descriptionstcmal
2024-08-25refactor(render): remove draw_clear functiontcmal
2024-08-25refactor(render): use push constants for vp matrixtcmal
2024-08-25feat(camera): camera rotation and movement relative to rotationtcmal
2024-08-25fix(render): fix faces being rendered wrong way roundtcmal
2024-08-25feat(levels): coord system types and swizzlingtcmal
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
2024-08-25feat(render): render bsp w/ culling stubstcmal
2024-08-25feat(render): stub some culling codetcmal
2024-08-25refactor(types): remove old codetcmal
2024-08-25refactor(all): update dependenciestcmal
2024-08-25feat(render): handle resizing properlytcmal
2024-08-25refactor(render): remove old entity stuff from world typetcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25fix(render): fix some validation warningstcmal
2024-08-25feat(render): texture storetcmal
2024-08-25feat(render): add size parameter during stagedbuffer creationtcmal
2024-08-25fix(render): fix draw call outside render passtcmal
2024-08-25refactor(render): update gfx-hal and use staging and index buffers.tcmal
2024-08-25WIP: update gfx-haltcmal
2024-08-25refactor(render): update gfx-hal and fix compilationtcmal
2024-08-25refactor(render): seperate vertex buffer logictcmal
2024-08-25fix(render): add vulkan context codetcmal
2024-08-25(wip) feat(render): seperate vertexbuffer logictcmal
2024-08-25feat(render): Resize vertex buffers and rainbow triangles exampletcmal
2024-08-25feat(render): add draw triangles functiontcmal
2024-08-25[wip] feat(render): add draw_triangle functiontcmal
2024-08-25refactor(render): extracted some frame rendering functionstcmal
2024-08-25chore(types): move to nalgebra-glmtcmal
2024-08-25fix(render): clamp swapchain size to window sizetcmal
2024-08-25feat(render): added vulkan initialisation, etc.tcmal
2024-08-25feat(render): add surface to renderer typetcmal
2024-08-25fix(render): don't use empty backend.tcmal
2024-08-25chore(render): add render crate & exampletcmal