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An (old) attempt at a 3D game library in Rust
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stockton-render
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2024-08-25
feat(render): texture store
tcmal
2024-08-25
feat(render): add size parameter during stagedbuffer creation
tcmal
2024-08-25
fix(render): fix draw call outside render pass
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
2024-08-25
WIP: update gfx-hal
tcmal
2024-08-25
refactor(render): update gfx-hal and fix compilation
tcmal
2024-08-25
refactor(render): seperate vertex buffer logic
tcmal
2024-08-25
fix(render): add vulkan context code
tcmal
2024-08-25
(wip) feat(render): seperate vertexbuffer logic
tcmal
2024-08-25
feat(render): Resize vertex buffers and rainbow triangles example
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
2024-08-25
[wip] feat(render): add draw_triangle function
tcmal
2024-08-25
refactor(render): extracted some frame rendering functions
tcmal
2024-08-25
chore(types): move to nalgebra-glm
tcmal
2024-08-25
fix(render): clamp swapchain size to window size
tcmal
2024-08-25
feat(render): added vulkan initialisation, etc.
tcmal
2024-08-25
feat(render): add surface to renderer type
tcmal
2024-08-25
fix(render): don't use empty backend.
tcmal
2024-08-25
chore(render): add render crate & example
tcmal