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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-skeleton
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2024-08-25
chore: remove deadname
HEAD
master
tcmal
2024-08-25
refactor(all): remove levels and render
tcmal
2024-08-25
refactor(all): move types to -skeleton
tcmal
2024-08-25
chore(all): docs fixes
tcmal
2024-08-25
fix(render): handle_surface_change
tcmal
2024-08-25
refactor(skeleton): add alloc and free to context
tcmal
#7
2024-08-25
WIP refactor(skeleton): type state for context
tcmal
also some api improvements closes #2 related: #7
2024-08-25
refactor(skeleton): type phases of queue negotiation
tcmal
2024-08-25
refactor(skeleton): clean up targetchain
tcmal
2024-08-25
refactor(skeleton): move LevelError to render
tcmal
2024-08-25
fix(skeleton): add used_layout to renderpass
tcmal
fixes validation errors
2024-08-25
refactor(all): small fixes
tcmal
2024-08-25
fix(queues): fix validation errors & docs
tcmal
2024-08-25
feat(skeleton): add memory pools
tcmal
added stock memory pools behind a feature gate refactored buffers to use them and to have better APIs. moved some util code out of builders::pipeline updated stockton-render for the changes deactivation is a WIP breaks UI drawing, fix WIP
2024-08-25
feat(skeleton): draw pass aware of position
tcmal
2024-08-25
refactor(all): rename some crates
tcmal