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path: root/stockton-levels/src/q3/faces.rs
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/*
 * Copyright (C) Oscar Shrimpton 2020
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation, either version 3 of the License, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

use super::Q3BspFile;
use crate::coords::CoordSystem;
use crate::helpers::{slice_to_i32, slice_to_u32, slice_to_vec2ui, slice_to_vec3};
use crate::traits::faces::*;
use crate::types::{ParseError, Result};
use na::Vector3;

const FACE_SIZE: usize = (4 * 8) + (4 * 2) + (4 * 2) + (4 * 3) + ((4 * 2) * 3) + (4 * 3) + (4 * 2);

pub fn from_data(
    data: &[u8],
    n_textures: u32,
    n_effects: u32,
    n_vertices: u32,
    n_meshverts: u32,
    n_lightmaps: u32,
) -> Result<Box<[Face]>> {
    if data.len() % FACE_SIZE != 0 {
        return Err(ParseError::Invalid);
    }
    let length = data.len() / FACE_SIZE;

    let mut faces = Vec::with_capacity(length);
    for n in 0..length {
        faces.push(face_from_slice(
            &data[n * FACE_SIZE..(n + 1) * FACE_SIZE],
            n_textures,
            n_effects,
            n_vertices,
            n_meshverts,
            n_lightmaps,
        )?);
    }

    Ok(faces.into_boxed_slice())
}

fn face_from_slice(
    data: &[u8],
    n_textures: u32,
    n_effects: u32,
    n_vertices: u32,
    n_meshverts: u32,
    n_lightmaps: u32,
) -> Result<Face> {
    if data.len() != FACE_SIZE {
        panic!("tried to call face.from_slice with invalid slice size");
    }

    // texture
    let texture_idx = slice_to_u32(&data[0..4]);
    if texture_idx >= n_textures {
        return Err(ParseError::Invalid);
    }

    // effects
    let effect_idx = slice_to_u32(&data[4..8]);
    let effect_idx = if effect_idx < 0xffffffff {
        if effect_idx >= n_effects {
            return Err(ParseError::Invalid);
        }

        Some(effect_idx)
    } else {
        None
    };

    // face type
    // TODO
    let face_type: FaceType = unsafe { ::std::mem::transmute(slice_to_u32(&data[8..12])) };

    // vertices
    let vertex_offset = slice_to_u32(&data[12..16]);
    let vertex_n = slice_to_u32(&data[16..20]);
    if (vertex_offset + vertex_n) > n_vertices {
        return Err(ParseError::Invalid);
    }

    let vertices_idx = vertex_offset..vertex_offset + vertex_n;

    // meshverts
    let meshverts_offset = slice_to_u32(&data[20..24]);
    let meshverts_n = slice_to_u32(&data[24..28]);
    if (meshverts_offset + meshverts_n) > n_meshverts {
        return Err(ParseError::Invalid);
    }

    let meshverts_idx = meshverts_offset..meshverts_offset + meshverts_n;

    // lightmap
    let lightmap_idx = slice_to_i32(&data[28..32]);
    let lightmap_idx = if lightmap_idx > 0 {
        if lightmap_idx as u32 >= n_lightmaps {
            return Err(ParseError::Invalid);
        }

        Some(lightmap_idx as u32)
    } else {
        None
    };

    // map properties
    let map_start = slice_to_vec2ui(&data[32..40]);
    let map_size = slice_to_vec2ui(&data[40..48]);
    let map_origin = slice_to_vec3(&data[48..60]);

    // map_vecs
    let mut map_vecs = [Vector3::new(0.0, 0.0, 0.0); 2];
    for (n, map_vec) in map_vecs.iter_mut().enumerate() {
        let offset = 60 + (n * 3 * 4);
        *map_vec = slice_to_vec3(&data[offset..offset + 12]);
    }

    // normal & size
    let normal = slice_to_vec3(&data[84..96]);
    let size = slice_to_vec2ui(&data[96..104]);

    Ok(Face {
        face_type,
        texture_idx,
        effect_idx,
        vertices_idx,
        meshverts_idx,
        lightmap_idx,
        map_start,
        map_size,
        map_origin,
        map_vecs,
        normal,
        size,
    })
}

impl<T: CoordSystem> HasFaces<T> for Q3BspFile<T> {
    type FacesIter<'a> = std::slice::Iter<'a, Face>;

    fn faces_iter(&self) -> Self::FacesIter<'_> {
        self.faces.iter()
    }

    fn faces_len(&self) -> u32 {
        self.faces.len() as u32
    }

    fn get_face(&self, index: u32) -> &Face {
        &self.faces[index as usize]
    }
}