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/*
* Copyright (C) Oscar Shrimpton 2020
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
use std::collections::HashMap;
use std::iter::Iterator;
#[derive(Debug, Clone, PartialEq)]
/// A game entity
pub struct Entity {
pub attributes: HashMap<String, String>,
}
pub trait HasEntities {
type EntitiesIter<'a>: Iterator<Item = &'a Entity>;
fn entities_iter(&self) -> Self::EntitiesIter<'_>;
}
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