1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
//! Functions for figuring out what to render
#![allow(dead_code)]
use stockton_levels::prelude::*;
use stockton_levels::parts::tree::{BspNode, BspNodeValue};
use stockton_types::Vector3;
/// Get the visible faces according to visdata and frustum culling
// TODO: Write this. For now, just render all faces
pub fn get_visible_faces<X: CoordSystem, T: MinBspFeatures<X>>(pos: Vector3, file: &T) -> Vec<u32> {
let vis_cluster = get_cluster_id(pos, file);
let mut visible = Vec::with_capacity(file.faces_len() as usize);
if (vis_cluster & 0x80000000) != 0 {
// Negative = Invalid camera position
// For now just render everything
for face_idx in 0..file.faces_len() {
visible.push(face_idx);
}
return visible;
}
walk_bsp_tree(file.get_bsp_root(), vis_cluster, &mut visible, file);
visible
}
pub fn walk_bsp_tree<X: CoordSystem, T: MinBspFeatures<X>>(
node: &BspNode,
vis_cluster: u32,
visible_faces: &mut Vec<u32>,
file: &T,
) {
if let BspNodeValue::Children(front, back) = &node.value {
walk_bsp_tree(back, vis_cluster, visible_faces, file);
walk_bsp_tree(front, vis_cluster, visible_faces, file);
} else if let BspNodeValue::Leaf(leaf) = &node.value {
if (leaf.cluster_id & 0x80000000) != 0 {
// Negative means invalid leaf
return;
} else if file.cluster_visible_from(vis_cluster, leaf.cluster_id) {
for face_idx in leaf.faces_idx.iter() {
// TODO: Culling or something
visible_faces.push(*face_idx);
}
}
}
}
/// Get the viscluster pos lies in
fn get_cluster_id<X: CoordSystem, T: MinBspFeatures<X>>(pos: Vector3, file: &T) -> u32 {
let mut node = file.get_bsp_root();
while let BspNodeValue::Children(front, back) = &node.value {
let plane = file.get_plane(node.plane_idx);
let dist = plane.normal.dot(&pos) - plane.dist;
if dist >= 0.0 {
node = front;
} else {
node = back;
}
}
if let BspNodeValue::Leaf(leaf) = &node.value {
leaf.cluster_id
} else {
panic!("should have had a leaf but didn't");
}
}
|