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use crate::types::*;
use std::iter::{empty, once};
use anyhow::Result;
use hal::pass::{Attachment, AttachmentRef, SubpassDesc};
#[derive(Debug, Clone)]
pub struct RenderpassSpec {
pub colors: Vec<Attachment>,
pub depth: Option<Attachment>,
pub inputs: Vec<Attachment>,
pub resolves: Vec<Attachment>,
pub preserves: Vec<Attachment>,
}
impl RenderpassSpec {
pub fn build_renderpass(self, device: &mut DeviceT) -> Result<RenderPassT> {
let mut next_offset = 0;
let colors: Vec<AttachmentRef> = self
.colors
.iter()
.enumerate()
.map(|(i, a)| (next_offset + i, a.layouts.end))
.collect();
next_offset = colors.len();
let depth_stencil = self.depth.as_ref().map(|x| (next_offset, x.layouts.end));
if depth_stencil.is_some() {
next_offset += 1;
}
let inputs: Vec<AttachmentRef> = self
.inputs
.iter()
.enumerate()
.map(|(i, a)| (next_offset + i, a.layouts.end))
.collect();
next_offset += inputs.len();
let resolves: Vec<AttachmentRef> = self
.resolves
.iter()
.enumerate()
.map(|(i, a)| (next_offset + i, a.layouts.end))
.collect();
next_offset += resolves.len();
let preserves: Vec<usize> = self
.preserves
.iter()
.enumerate()
.map(|(i, _a)| next_offset + i)
.collect();
let sp_desc = SubpassDesc {
colors: colors.as_slice(),
depth_stencil: depth_stencil.as_ref(),
inputs: inputs.as_slice(),
resolves: resolves.as_slice(),
preserves: preserves.as_slice(),
};
let all_attachments = self
.colors
.into_iter()
.chain(self.depth.into_iter())
.chain(self.inputs.into_iter())
.chain(self.resolves.into_iter())
.chain(self.preserves.into_iter());
Ok(unsafe { device.create_render_pass(all_attachments, once(sp_desc), empty())? })
}
}
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