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//! Code for using multiple draw passes in place of just one
//! Note that this can be extended to an arbitrary amount of draw passes.
use super::DrawPass;
use crate::{draw::queue_negotiator::QueueNegotiator, types::*};
use stockton_types::Session;
use anyhow::Result;
/// One draw pass, then another.
pub struct ConsDrawPass<A: DrawPass, B: DrawPass> {
a: A,
b: B,
}
impl<A: DrawPass, B: DrawPass> DrawPass for ConsDrawPass<A, B> {
fn queue_draw(&self, session: &Session, cmd_buffer: &mut CommandBufferT) -> Result<()> {
self.a.queue_draw(&session, cmd_buffer)?;
self.b.queue_draw(&session, cmd_buffer)?;
Ok(())
}
fn find_aux_queues<'a>(
adapter: &'a Adapter,
queue_negotiator: &mut QueueNegotiator,
) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> {
let mut vec = Vec::new();
vec.extend(A::find_aux_queues(adapter, queue_negotiator)?);
vec.extend(B::find_aux_queues(adapter, queue_negotiator)?);
Ok(vec)
}
}
/// A draw pass that does nothing. Can be used at the end of sequences if there's an odd number of draw passes.
pub struct NilDrawPass;
impl DrawPass for NilDrawPass {
fn queue_draw(&self, _input: &Session, _cmd_buffer: &mut CommandBufferT) -> Result<()> {
Ok(())
}
fn find_aux_queues<'a>(
_adapter: &'a Adapter,
_queue_negotiator: &mut QueueNegotiator,
) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> {
Ok(vec![])
}
}
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