blob: 76dd8d65e3046f0e0f39692acd01ed2bb849e4d2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
//! Traits and common draw passes.
mod cons;
mod level;
use std::sync::{Arc, RwLock};
pub use level::LevelDrawPass;
use super::{queue_negotiator::QueueNegotiator, target::SwapchainProperties};
use crate::types::*;
use anyhow::Result;
/// Type can be used as input to a draw pass. This requires it being available from only the resources at draw time.
pub trait DrawPassInput {}
/// One of several 'passes' that draw on each frame.
pub trait DrawPass {
/// Extra input required for this draw pass.
type Input: DrawPassInput;
/// Queue any necessary draw commands to cmd_buffer
/// This should assume the command buffer isn't in the middle of a renderpass, and should leave it as such.
fn queue_draw(&self, input: &Self::Input, cmd_buffer: &mut CommandBufferT) -> Result<()>;
/// This function should ask the queue negotatior to find families for any auxilary operations this draw pass needs to perform
/// For example, .find(&TexLoadQueue)
/// It should return then call .family_spec for each queue type negotiated and return the results.
fn find_aux_queues<'a>(
adapter: &'a Adapter,
queue_negotiator: &mut QueueNegotiator,
) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>>;
}
/// A type that can be made into a specific draw pass type.
/// This allows extra data to be used in initialisation without the Renderer needing to worry about it.
pub trait IntoDrawPass<O: DrawPass> {
fn init(
self,
device: Arc<RwLock<DeviceT>>,
queue_negotiator: &mut QueueNegotiator,
swapchain_properties: &SwapchainProperties,
) -> Result<O>;
}
|