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use egui::paint::color::Srgba;
pub mod pipeline;
pub mod render;
pub mod texture;
pub use pipeline::UiPipeline;
pub use render::do_render;
use stockton_types::Vector2;
pub use texture::{ensure_textures, UiTextures};
#[derive(Debug)]
pub struct UiPoint(pub Vector2, pub Vector2, pub Srgba);
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