aboutsummaryrefslogtreecommitdiff
path: root/stockton-render/src/lib.rs
blob: 6ab7740fd8e5e06e5e3666fdb9bfa305ab1dc328 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
#[cfg(feature = "vulkan")]
extern crate gfx_backend_vulkan as back;
extern crate gfx_hal as hal;
extern crate nalgebra_glm as na;

#[macro_use]
extern crate derive_builder;

#[macro_use]
extern crate legion;

pub mod draw;
pub mod error;
pub mod systems;
mod types;
pub mod window;

use draw::{
    draw_passes::{DrawPass, IntoDrawPass},
    RenderingContext,
};

use std::sync::mpsc::{Receiver, Sender};
use std::sync::Arc;
use std::sync::RwLock;
pub use window::{UiState, WindowEvent};

use anyhow::Result;

use stockton_types::Session;
use winit::event_loop::ControlFlow;
use winit::window::Window;

use std::sync::mpsc::channel;

/// Renders a world to a window when you tell it to.
/// Also takes ownership of the window and channels window events to be processed outside winit's event loop.
pub struct Renderer<DP> {
    /// All the vulkan stuff
    pub(crate) context: RenderingContext<DP>,

    /// For getting events from the winit event loop
    pub window_events: Receiver<WindowEvent>,

    /// For updating the control flow of the winit event loop
    pub update_control_flow: Arc<RwLock<ControlFlow>>,
}

impl<DP: DrawPass> Renderer<DP> {
    /// Create a new Renderer.
    pub fn new<IDP: IntoDrawPass<DP>>(
        window: &Window,
        session: &Session,
        idp: IDP,
    ) -> Result<(Self, Sender<WindowEvent>)> {
        let (tx, rx) = channel();
        let update_control_flow = Arc::new(RwLock::new(ControlFlow::Poll));

        Ok((
            Renderer {
                context: RenderingContext::new(window, session, idp)?,
                window_events: rx,
                update_control_flow,
            },
            tx,
        ))
    }

    /// Render a single frame of the given session.
    pub fn render(&mut self, session: &Session) -> Result<()> {
        // Try to draw
        if self.context.draw_next_frame(session).is_err() {
            // Probably the surface changed
            unsafe { self.context.handle_surface_change()? };

            // If it fails twice, then error
            self.context.draw_next_frame(session)?;
        }

        Ok(())
    }

    fn resize(&mut self) -> Result<()> {
        unsafe { self.context.handle_surface_change() }
    }
}