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path: root/stockton-skeleton/src/draw_passes/cons.rs
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//! Code for using multiple draw passes in place of just one
//! Note that this can be extended to an arbitrary amount of draw passes.

use super::{DrawPass, IntoDrawPass};
use crate::{context::RenderingContext, queue_negotiator::QueueNegotiator, types::*};
use stockton_types::Session;

use anyhow::Result;

/// One draw pass, then another.
pub struct ConsDrawPass<A: DrawPass, B: DrawPass> {
    pub a: A,
    pub b: B,
}

impl<A: DrawPass, B: DrawPass> DrawPass for ConsDrawPass<A, B> {
    fn queue_draw(
        &mut self,
        session: &Session,
        img_view: &ImageViewT,
        cmd_buffer: &mut CommandBufferT,
    ) -> Result<()> {
        self.a.queue_draw(session, img_view, cmd_buffer)?;
        self.b.queue_draw(session, img_view, cmd_buffer)?;

        Ok(())
    }

    fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
        self.a.deactivate(context)?;
        self.b.deactivate(context)
    }

    fn handle_surface_change(
        &mut self,
        session: &Session,
        context: &mut RenderingContext,
    ) -> Result<()> {
        self.a.handle_surface_change(session, context)?;
        self.b.handle_surface_change(session, context)
    }
}

impl<A: DrawPass, B: DrawPass, IA: IntoDrawPass<A>, IB: IntoDrawPass<B>>
    IntoDrawPass<ConsDrawPass<A, B>> for (IA, IB)
{
    fn init(
        self,
        session: &mut Session,
        context: &mut RenderingContext,
    ) -> Result<ConsDrawPass<A, B>> {
        Ok(ConsDrawPass {
            a: self.0.init(session, context)?,
            b: self.1.init(session, context)?,
        })
    }

    fn find_aux_queues<'a>(
        adapter: &'a Adapter,
        queue_negotiator: &mut QueueNegotiator,
    ) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> {
        let mut v = IA::find_aux_queues(adapter, queue_negotiator)?;
        v.extend(IB::find_aux_queues(adapter, queue_negotiator)?);
        Ok(v)
    }
}