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//! Traits and common draw passes.
use std::ops::Range;
use crate::{context::RenderingContext, queue_negotiator::QueueFamilyNegotiator, types::*};
use hal::{
image::Layout,
pass::{AttachmentLoadOp, AttachmentOps, AttachmentStoreOp},
};
use stockton_types::Session;
use anyhow::Result;
mod cons;
pub mod util;
pub use cons::ConsDrawPass;
/// One of several 'passes' that draw on each frame.
pub trait DrawPass<P: PassPosition> {
/// Queue any necessary draw commands to cmd_buffer
/// This should assume the command buffer isn't in the middle of a renderpass, and should leave it as such.
fn queue_draw(
&mut self,
session: &Session,
img_view: &ImageViewT,
cmd_buffer: &mut CommandBufferT,
) -> Result<()>;
/// Called just after the surface changes (probably a resize).
/// This takes ownership and returns itself to ensure that the `DrawPass` is not called again if it fails.
/// This means you should deactivate as much as possible in case of an error.
fn handle_surface_change(
self,
session: &Session,
context: &mut RenderingContext,
) -> Result<Self>
where
Self: Sized;
/// Deactivate any vulkan parts that need to be deactivated
fn deactivate(self, context: &mut RenderingContext) -> Result<()>;
}
/// A type that can be made into a specific draw pass type.
/// This allows extra data to be used in initialisation without the Renderer needing to worry about it.
pub trait IntoDrawPass<T: DrawPass<P>, P: PassPosition> {
fn init(self, session: &mut Session, context: &mut RenderingContext) -> Result<T>;
/// This function should ask the queue negotatior to find families for any auxilary operations this draw pass needs to perform
/// For example, .find(&TexLoadQueue)
fn find_aux_queues(
adapter: &Adapter,
queue_negotiator: &mut QueueFamilyNegotiator,
) -> Result<()>;
}
/// Used so that draw passes can determine what state shared resources are in and how they should be left.
pub trait PassPosition: private::Sealed {
/// The layout the image is in going in.
fn layout_in() -> Layout;
/// The layout the image should be once this drawpass is completed
fn layout_out() -> Layout;
/// Has the layout already been cleared this frame
fn is_cleared() -> bool;
/// Convenience function to get a range from layout_in() to layout_out()
fn layout_as_range() -> Range<Layout> {
Self::layout_in()..Self::layout_out()
}
/// Convenience function to get the attachment ops that should be used when loading the image attachment.
fn attachment_ops() -> AttachmentOps {
match Self::is_cleared() {
true => AttachmentOps::new(AttachmentLoadOp::Load, AttachmentStoreOp::Store),
false => AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::Store),
}
}
}
/// Pass is at the beginning of the list
pub struct Beginning;
impl PassPosition for Beginning {
fn layout_in() -> Layout {
Layout::Undefined
}
fn layout_out() -> Layout {
Layout::ColorAttachmentOptimal
}
fn is_cleared() -> bool {
false
}
}
/// Pass is in the middle of the list
pub struct Middle;
impl PassPosition for Middle {
fn layout_in() -> Layout {
Layout::ColorAttachmentOptimal
}
fn layout_out() -> Layout {
Layout::ColorAttachmentOptimal
}
fn is_cleared() -> bool {
true
}
}
/// Pass is at the end of the list
pub struct End;
impl PassPosition for End {
fn layout_in() -> Layout {
Layout::ColorAttachmentOptimal
}
fn layout_out() -> Layout {
Layout::Present
}
fn is_cleared() -> bool {
true
}
}
/// Pass is the only draw pass being used
pub struct Singular;
impl PassPosition for Singular {
fn layout_in() -> Layout {
Layout::Undefined
}
fn layout_out() -> Layout {
Layout::Present
}
fn is_cleared() -> bool {
false
}
}
mod private {
use super::{Beginning, End, Middle, Singular};
pub trait Sealed {}
impl Sealed for Beginning {}
impl Sealed for Middle {}
impl Sealed for End {}
impl Sealed for Singular {}
}
|