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|
//! Used for requesting appropriate queue families, and sharing/allocating queues as necessary.
//! You'll mostly use these from [`crate::draw_passes::IntoDrawPass`].
//!
//! For example, to use a `TexLoadQueue` in your drawpass, first find the family during the init phase:
//! ```
//! # use stockton_skeleton::{types::*, texture::TexLoadQueue, queue_negotiator::*};
//! # use anyhow::Result;
//! fn find_aux_queues<'c>(
//! adapter: &'c Adapter,
//! queue_negotiator: &mut QueueFamilyNegotiator,
//! ) -> Result<()> {
//! queue_negotiator.find(adapter, &TexLoadQueue, 1)?;
//!
//! Ok(())
//! }
//! ```
//!
//! Then get your queue in [`crate::draw_passes::IntoDrawPass::init`]
//!
//! ```
//! # use stockton_skeleton::{types::*, context::RenderingContext, texture::TexLoadQueue, queue_negotiator::*};
//! # use anyhow::Result;
//! # use stockton_types::Session;
//! # struct YourDrawPass;
//! # fn init(
//! # context: &mut RenderingContext,
//! # ) -> Result<()> {
//! let queue = context.get_queue::<TexLoadQueue>()?;
//! // ...
//! # Ok(())
//! # }
//! ```
use crate::{
error::{EnvironmentError, UsageError},
types::*,
};
use anyhow::{bail, Error, Result};
use hal::queue::family::QueueFamilyId;
use std::{
any::TypeId,
collections::hash_map::{Entry, HashMap},
sync::{Arc, RwLock},
};
/// A queue, possibly shared between threads.
pub type SharedQueue = Arc<RwLock<QueueT>>;
/// Used to find appropriate queue families during init phase.
pub struct QueueFamilyNegotiator {
/// Family and count being used for each selector
family_ids: HashMap<TypeId, (usize, QueueFamilyId)>,
}
impl QueueFamilyNegotiator {
/// Create a new, empty, QueueFamilyNegotiator
pub fn new() -> Self {
QueueFamilyNegotiator {
family_ids: HashMap::new(),
}
}
/// Attempt to find an appropriate queue family using the given selector.
/// If T has already been used in a different call for find, it will request the sum of the `count` values from both calls.
/// This should usually be called by [`crate::draw_passes::IntoDrawPass::find_aux_queues`].
pub fn find<'a, T: QueueFamilySelector>(
&mut self,
adapter: &'a Adapter,
filter: &T,
mut count: usize,
) -> Result<()> {
if let Entry::Occupied(e) = self.family_ids.entry(TypeId::of::<T>()) {
count += e.get().0;
}
let candidates: Vec<&QueueFamilyT> = adapter
.queue_families
.iter()
.filter(|x| filter.is_suitable(*x))
.collect();
if candidates.is_empty() {
return Err(Error::new(EnvironmentError::NoSuitableFamilies));
}
// Prefer using unique families
let family = match candidates
.iter()
.find(|x| !self.family_ids.values().any(|y| y.1 == x.id()))
{
Some(x) => *x,
None => candidates[0],
};
self.family_ids
.insert(TypeId::of::<T>(), (count, family.id()));
Ok(())
}
/// Used to get a spec passed to [`hal::adapter::PhysicalDevice::open`]
pub(crate) fn get_open_spec<'a>(&self, adapter: &'a Adapter) -> AdapterOpenSpec<'a> {
// Deduplicate families & convert to specific type.
let mut spec = Vec::with_capacity(self.family_ids.len());
for (count, qf_id) in self.family_ids.values() {
if let Some(existing_family_spec) = spec
.iter()
.position(|(qf2_id, _): &(&QueueFamilyT, Vec<f32>)| qf2_id.id() == *qf_id)
{
for _ in 0..*count {
spec[existing_family_spec].1.push(1.0);
}
} else {
let family = adapter
.queue_families
.iter()
.find(|x| x.id() == *qf_id)
.unwrap();
spec.push((family, vec![1.0; *count]))
}
}
AdapterOpenSpec(spec.into_boxed_slice())
}
/// Finish selecting our queue families, and turn this into a `QueueNegotiator`
pub fn finish(self, queue_groups: Vec<QueueGroup>) -> QueueNegotiator {
QueueNegotiator {
family_ids: self.family_ids,
already_allocated: HashMap::new(),
all: queue_groups,
}
}
}
impl Default for QueueFamilyNegotiator {
fn default() -> Self {
Self::new()
}
}
/// Used internally in calls to [`hal::adapter::PhysicalDevice::open`]
pub(crate) struct AdapterOpenSpec<'a>(Box<[(&'a QueueFamilyT, Vec<f32>)]>);
impl<'a> AdapterOpenSpec<'a> {
pub fn as_vec(&self) -> Vec<(&'a QueueFamilyT, &[f32])> {
let mut v = Vec::with_capacity(self.0.len());
for (qf, cs) in self.0.iter() {
v.push((*qf, cs.as_slice()));
}
v
}
}
/// Used to share queues from families selected during init phase.
pub struct QueueNegotiator {
family_ids: HashMap<TypeId, (usize, QueueFamilyId)>,
already_allocated: HashMap<TypeId, (Vec<SharedQueue>, usize)>,
all: Vec<QueueGroup>,
}
/// Can be used to select an appropriate queue family
pub trait QueueFamilySelector: 'static {
/// Return true if the given family is suitable
fn is_suitable(&self, family: &QueueFamilyT) -> bool;
}
impl QueueNegotiator {
/// Get a (possibly shared) queue. You should prefer to call this once and store the result.
/// You should already have called [`self::QueueFamilyNegotiator::find`], otherwise this will return an error.
///
/// The family of the queue returned is guaranteed to meet the spec of the `QueueFamilySelector` originally used by `find`.
pub fn get_queue<T: QueueFamilySelector>(&mut self) -> Result<SharedQueue> {
let tid = TypeId::of::<T>();
let (_, family_id) = self
.family_ids
.get(&tid)
.ok_or(UsageError::QueueNegotiatorMisuse)?;
match self
.all
.iter()
.position(|x| !x.queues.is_empty() && x.family == *family_id)
{
Some(idx) => {
// At least one remaining unused queue
let queue = self.all[idx].queues.pop().unwrap();
let queue = Arc::new(RwLock::new(queue));
self.add_to_allocated::<T>(queue.clone());
Ok(queue)
}
None => match self.already_allocated.get_mut(&tid) {
Some((queues, next_share)) => {
let queue = (&queues[*next_share]).clone();
*next_share = (*next_share + 1) % queues.len();
Ok(queue)
}
None => bail!(EnvironmentError::NoQueues),
},
}
}
/// Get the queue family ID being used by the given selector
pub fn family<T: QueueFamilySelector>(&self) -> Option<QueueFamilyId> {
self.family_ids.get(&TypeId::of::<T>()).map(|x| x.1)
}
/// Used internally to mark that we've started sharing a queue
fn add_to_allocated<T: QueueFamilySelector>(&mut self, queue: Arc<RwLock<QueueT>>) {
let tid = TypeId::of::<T>();
match self.already_allocated.get_mut(&tid) {
None => {
self.already_allocated.insert(tid, (vec![queue], 0));
}
Some(x) => {
x.0.push(queue);
}
}
}
}
/// A queue suitable for drawing to a given surface with.
pub struct DrawQueue {
pub surface: SurfaceT,
}
impl QueueFamilySelector for DrawQueue {
fn is_suitable(&self, family: &QueueFamilyT) -> bool {
self.surface.supports_queue_family(family) && family.queue_type().supports_graphics()
}
}
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