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/*
* Copyright (C) Oscar Shrimpton 2020
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
use crate::Vector3;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Transform {
/// Position of the object
pub position: Vector3,
/// Rotation of the object (euler angles in radians)
pub rotation: Vector3,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct CameraSettings {
/// FOV (radians)
pub fov: f32,
/// Near clipping plane (world units)
pub near: f32,
/// Far clipping plane (world units)
pub far: f32,
}
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