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//! The thing you play on and all the associated state.
use legion::systems::Builder;
use legion::*;
/// A loaded world.
pub struct Session {
pub world: World,
pub resources: Resources,
schedule: Schedule,
}
impl Session {
/// Create a new world from a level.
/// The level can be any format, as long as it has the required features of a bsp.
pub fn new<R: FnOnce(&mut Resources), S: FnOnce(&mut Builder)>(
add_resources: R,
add_systems: S,
) -> Session {
let world = World::default();
let mut resources = Resources::default();
add_resources(&mut resources);
let mut schedule = Schedule::builder();
add_systems(&mut schedule);
let schedule = schedule.build();
Session {
world,
resources,
schedule,
}
}
pub fn do_update(&mut self) {
self.schedule.execute(&mut self.world, &mut self.resources);
}
}
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