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// Copyright (C) Oscar Shrimpton 2019
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
//! The thing you play on and all the associated state.
use std::pin::Pin;
use stockton_bsp::BSPFile;
/// A loaded world.
pub struct World<'a> {
pub map: Pin<Box<BSPFile<'a>>>
}
impl<'a> World<'a> {
/// Create a new world from a BSPFile.
pub fn new(bsp: Pin<Box<BSPFile<'a>>>) -> Option<World<'a>> {
Some(World {
map: bsp
})
}
}
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