diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:21 +0100 |
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committer | tcmal <me@aria.rip> | 2024-08-25 17:44:21 +0100 |
commit | bb1fb24290654394cd0a32c3a6b3d98e5131088d (patch) | |
tree | af926e6132b6e7c4af2d8c3673c331bbdfc33952 /examples/render-bsp/src/main.rs | |
parent | 4163aaeff0542b1f6b00d31c3d3a61fdbc2dbea5 (diff) |
feat(render): drawing with multiple texture arrays
requires faces to be sorted by depth to work properly, which isn't currently happening
Diffstat (limited to 'examples/render-bsp/src/main.rs')
-rw-r--r-- | examples/render-bsp/src/main.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/render-bsp/src/main.rs b/examples/render-bsp/src/main.rs index 92b7c3f..cab492f 100644 --- a/examples/render-bsp/src/main.rs +++ b/examples/render-bsp/src/main.rs @@ -1,4 +1,4 @@ -// Copyright (C) Oscar Shrimpton 2019 +// Copyright (C) Oscar Shrimpton 2019 // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free @@ -110,11 +110,11 @@ fn main() { window.set_cursor_visible(false); // Parse the map file and swizzle the co-ords - let data = include_bytes!("../data/test.bsp").to_vec().into_boxed_slice(); + let data = include_bytes!("../data/newtest.bsp").to_vec().into_boxed_slice(); let bsp: Result<Q3BSPFile<Q3System>, stockton_levels::types::ParseError> = Q3BSPFile::parse_file(&data); let bsp: Q3BSPFile<Q3System> = bsp.unwrap(); let bsp: Q3BSPFile<VulkanSystem> = bsp.swizzle_to(); - + // Load into a world and create the new renderer let world = World::new(bsp); let mut renderer = Renderer::new(world, &window).unwrap(); |