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authortcmal <me@aria.rip>2024-08-25 17:44:23 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:23 +0100
commit6ab13f2d0cb345795f761181a06777ade61ff09c (patch)
tree42007acef9846d5e79f1bf418a96647f34b530d1 /examples/render-quad/src/main.rs
parentccf0074b08ce835cf22e7d46153d1cb3f3d06d32 (diff)
refactor(all): separate rendering from framework
stockton-passes is mostly just a stand-in until this is properly separated
Diffstat (limited to 'examples/render-quad/src/main.rs')
-rw-r--r--examples/render-quad/src/main.rs21
1 files changed, 14 insertions, 7 deletions
diff --git a/examples/render-quad/src/main.rs b/examples/render-quad/src/main.rs
index 3dbb824..0cc8b83 100644
--- a/examples/render-quad/src/main.rs
+++ b/examples/render-quad/src/main.rs
@@ -9,14 +9,19 @@ extern crate legion;
use anyhow::{Context, Result};
use log::warn;
use std::collections::BTreeMap;
+use stockton_passes::camera::calc_vp_matrix_system;
+use stockton_passes::window::{process_window_events_system, UiState, WindowEvent, WindowFlow};
+use winit::event_loop::ControlFlow;
use std::path::Path;
use std::sync::{Arc, RwLock};
use stockton_levels::parts::data::{Geometry, Vertex};
use stockton_levels::types::Rgba;
-use stockton_render::draw::{
- texture::resolver::FsResolver, ConsDrawPass, LevelDrawPass, LevelDrawPassConfig, UiDrawPass,
+use stockton_passes::{
+ level::{LevelDrawPass, LevelDrawPassConfig},
+ ui::UiDrawPass,
};
+use stockton_render::{draw_passes::ConsDrawPass, texture::resolver::FsResolver};
use winit::{event::Event, event_loop::EventLoop, window::WindowBuilder};
use egui::{containers::CentralPanel, Frame};
@@ -26,8 +31,7 @@ use stockton_contrib::flycam::*;
use stockton_input::{Axis, InputManager, Mouse};
use stockton_render::error::full_error_display;
-use stockton_render::systems::*;
-use stockton_render::{Renderer, UiState, WindowEvent};
+use stockton_render::Renderer;
use stockton_types::components::{CameraSettings, CameraVPMatrix, Transform};
use stockton_types::{Session, Vector2, Vector3};
@@ -186,9 +190,9 @@ fn try_main<'a>() -> Result<()> {
));
// Create the renderer
- let (renderer, tx): (Renderer<Dp<'static>>, _) = Renderer::new(
+ let renderer = Renderer::<Dp<'static>>::new(
&window,
- &session,
+ &mut session,
(
LevelDrawPassConfig {
active_camera: player,
@@ -200,7 +204,10 @@ fn try_main<'a>() -> Result<()> {
(),
),
)?;
- let new_control_flow = renderer.update_control_flow.clone();
+
+ let new_control_flow = Arc::new(RwLock::new(ControlFlow::Poll));
+ let (window_flow, tx) = WindowFlow::new(new_control_flow.clone());
+ session.resources.insert(window_flow);
// Populate the initial UI state
{