diff options
-rw-r--r-- | Cargo.toml | 1 | ||||
-rw-r--r-- | examples/render-quad/Cargo.toml | 1 | ||||
-rw-r--r-- | examples/render-quad/src/main.rs | 21 | ||||
-rw-r--r-- | stockton-passes/Cargo.toml | 22 | ||||
-rw-r--r-- | stockton-passes/src/camera.rs (renamed from stockton-render/src/draw/camera.rs) | 4 | ||||
-rw-r--r-- | stockton-passes/src/data/3d.frag (renamed from stockton-render/src/draw/data/stockton.frag) | 0 | ||||
-rw-r--r-- | stockton-passes/src/data/3d.vert (renamed from stockton-render/src/draw/data/stockton.vert) | 0 | ||||
-rw-r--r-- | stockton-passes/src/data/ui.frag (renamed from stockton-render/src/draw/ui/data/stockton.frag) | 0 | ||||
-rw-r--r-- | stockton-passes/src/data/ui.vert (renamed from stockton-render/src/draw/ui/data/stockton.vert) | 0 | ||||
-rw-r--r-- | stockton-passes/src/level.rs (renamed from stockton-render/src/draw/draw_passes/level.rs) | 106 | ||||
-rw-r--r-- | stockton-passes/src/lib.rs | 9 | ||||
-rw-r--r-- | stockton-passes/src/ui.rs (renamed from stockton-render/src/draw/draw_passes/ui.rs) | 148 | ||||
-rw-r--r-- | stockton-passes/src/window.rs (renamed from stockton-render/src/window.rs) | 40 | ||||
-rw-r--r-- | stockton-render/Cargo.toml | 2 | ||||
-rw-r--r-- | stockton-render/src/buffers/dedicated_image.rs (renamed from stockton-render/src/draw/buffers/dedicated_image.rs) | 2 | ||||
-rw-r--r-- | stockton-render/src/buffers/draw_buffers.rs (renamed from stockton-render/src/draw/buffers/draw_buffers.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/buffers/mod.rs (renamed from stockton-render/src/draw/buffers/mod.rs) | 12 | ||||
-rw-r--r-- | stockton-render/src/buffers/staged.rs (renamed from stockton-render/src/draw/buffers/staged.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/builders/mod.rs | 7 | ||||
-rw-r--r-- | stockton-render/src/builders/pipeline.rs (renamed from stockton-render/src/draw/builders/pipeline.rs) | 18 | ||||
-rw-r--r-- | stockton-render/src/builders/renderpass.rs (renamed from stockton-render/src/draw/builders/renderpass.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/builders/shader.rs (renamed from stockton-render/src/draw/builders/shader.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/context.rs (renamed from stockton-render/src/draw/context.rs) | 75 | ||||
-rw-r--r-- | stockton-render/src/culling.rs | 70 | ||||
-rw-r--r-- | stockton-render/src/draw/builders/mod.rs | 3 | ||||
-rw-r--r-- | stockton-render/src/draw/mod.rs | 17 | ||||
-rw-r--r-- | stockton-render/src/draw/ui/mod.rs | 52 | ||||
-rw-r--r-- | stockton-render/src/draw_passes/cons.rs (renamed from stockton-render/src/draw/draw_passes/cons.rs) | 44 | ||||
-rw-r--r-- | stockton-render/src/draw_passes/mod.rs (renamed from stockton-render/src/draw/draw_passes/mod.rs) | 29 | ||||
-rw-r--r-- | stockton-render/src/draw_passes/util.rs (renamed from stockton-render/src/draw/draw_passes/util.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/lib.rs | 91 | ||||
-rw-r--r-- | stockton-render/src/queue_negotiator.rs (renamed from stockton-render/src/draw/queue_negotiator.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/systems.rs | 2 | ||||
-rw-r--r-- | stockton-render/src/target.rs (renamed from stockton-render/src/draw/target.rs) | 13 | ||||
-rw-r--r-- | stockton-render/src/texture/block.rs (renamed from stockton-render/src/draw/texture/block.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/texture/image.rs (renamed from stockton-render/src/draw/texture/image.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/texture/load.rs (renamed from stockton-render/src/draw/texture/load.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/texture/loader.rs (renamed from stockton-render/src/draw/texture/loader.rs) | 2 | ||||
-rw-r--r-- | stockton-render/src/texture/mod.rs (renamed from stockton-render/src/draw/texture/mod.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/texture/repo.rs (renamed from stockton-render/src/draw/texture/repo.rs) | 4 | ||||
-rw-r--r-- | stockton-render/src/texture/resolver.rs (renamed from stockton-render/src/draw/texture/resolver.rs) | 2 | ||||
-rw-r--r-- | stockton-render/src/texture/staging_buffer.rs (renamed from stockton-render/src/draw/texture/staging_buffer.rs) | 0 | ||||
-rw-r--r-- | stockton-render/src/utils.rs (renamed from stockton-render/src/draw/utils.rs) | 2 |
43 files changed, 386 insertions, 413 deletions
@@ -5,6 +5,7 @@ members = [ "stockton-input-codegen", "stockton-render", "stockton-levels", + "stockton-passes", "stockton-contrib", "rendy-memory", "rendy-descriptor", diff --git a/examples/render-quad/Cargo.toml b/examples/render-quad/Cargo.toml index d32aa6e..9988c66 100644 --- a/examples/render-quad/Cargo.toml +++ b/examples/render-quad/Cargo.toml @@ -11,6 +11,7 @@ stockton-input-codegen = { path = "../../stockton-input-codegen" } stockton-types = { path = "../../stockton-types" } stockton-levels = { path = "../../stockton-levels" } stockton-contrib = { path = "../../stockton-contrib", features = ["delta_time", "flycam"] } +stockton-passes = { path = "../../stockton-passes" } winit = "^0.21" log = "0.4.0" simplelog = "^0.10" diff --git a/examples/render-quad/src/main.rs b/examples/render-quad/src/main.rs index 3dbb824..0cc8b83 100644 --- a/examples/render-quad/src/main.rs +++ b/examples/render-quad/src/main.rs @@ -9,14 +9,19 @@ extern crate legion; use anyhow::{Context, Result}; use log::warn; use std::collections::BTreeMap; +use stockton_passes::camera::calc_vp_matrix_system; +use stockton_passes::window::{process_window_events_system, UiState, WindowEvent, WindowFlow}; +use winit::event_loop::ControlFlow; use std::path::Path; use std::sync::{Arc, RwLock}; use stockton_levels::parts::data::{Geometry, Vertex}; use stockton_levels::types::Rgba; -use stockton_render::draw::{ - texture::resolver::FsResolver, ConsDrawPass, LevelDrawPass, LevelDrawPassConfig, UiDrawPass, +use stockton_passes::{ + level::{LevelDrawPass, LevelDrawPassConfig}, + ui::UiDrawPass, }; +use stockton_render::{draw_passes::ConsDrawPass, texture::resolver::FsResolver}; use winit::{event::Event, event_loop::EventLoop, window::WindowBuilder}; use egui::{containers::CentralPanel, Frame}; @@ -26,8 +31,7 @@ use stockton_contrib::flycam::*; use stockton_input::{Axis, InputManager, Mouse}; use stockton_render::error::full_error_display; -use stockton_render::systems::*; -use stockton_render::{Renderer, UiState, WindowEvent}; +use stockton_render::Renderer; use stockton_types::components::{CameraSettings, CameraVPMatrix, Transform}; use stockton_types::{Session, Vector2, Vector3}; @@ -186,9 +190,9 @@ fn try_main<'a>() -> Result<()> { )); // Create the renderer - let (renderer, tx): (Renderer<Dp<'static>>, _) = Renderer::new( + let renderer = Renderer::<Dp<'static>>::new( &window, - &session, + &mut session, ( LevelDrawPassConfig { active_camera: player, @@ -200,7 +204,10 @@ fn try_main<'a>() -> Result<()> { (), ), )?; - let new_control_flow = renderer.update_control_flow.clone(); + + let new_control_flow = Arc::new(RwLock::new(ControlFlow::Poll)); + let (window_flow, tx) = WindowFlow::new(new_control_flow.clone()); + session.resources.insert(window_flow); // Populate the initial UI state { diff --git a/stockton-passes/Cargo.toml b/stockton-passes/Cargo.toml new file mode 100644 index 0000000..a37846c --- /dev/null +++ b/stockton-passes/Cargo.toml @@ -0,0 +1,22 @@ +[package] +name = "stockton-passes" +version = "0.1.0" +authors = ["tcmal <oscar.shrimpton.personal@gmail.com>"] +edition = "2018" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +stockton-render = { path = "../stockton-render" } +stockton-types = { path = "../stockton-types" } +stockton-levels = { path = "../stockton-levels" } +stockton-input = { path = "../stockton-input" } +anyhow = "1.0.40" +egui = "^0.12" +epaint = "^0.12" +gfx-hal = "^0.8.0" +shaderc = "^0.7" +legion = { version = "^0.3" } +log = "0.4.0" +winit = "^0.21" +nalgebra-glm = "^0.6" diff --git a/stockton-render/src/draw/camera.rs b/stockton-passes/src/camera.rs index 62784de..49cce59 100644 --- a/stockton-render/src/draw/camera.rs +++ b/stockton-passes/src/camera.rs @@ -7,9 +7,9 @@ use stockton_types::{ Vector3, }; -use crate::Renderer; +use stockton_render::Renderer; -use super::DrawPass; +use stockton_render::draw_passes::DrawPass; fn euler_to_direction(euler: &Vector3) -> Vector3 { let pitch = euler.x; diff --git a/stockton-render/src/draw/data/stockton.frag b/stockton-passes/src/data/3d.frag index 336d9fe..336d9fe 100644 --- a/stockton-render/src/draw/data/stockton.frag +++ b/stockton-passes/src/data/3d.frag diff --git a/stockton-render/src/draw/data/stockton.vert b/stockton-passes/src/data/3d.vert index aaee1a5..aaee1a5 100644 --- a/stockton-render/src/draw/data/stockton.vert +++ b/stockton-passes/src/data/3d.vert diff --git a/stockton-render/src/draw/ui/data/stockton.frag b/stockton-passes/src/data/ui.frag index c30c99e..c30c99e 100644 --- a/stockton-render/src/draw/ui/data/stockton.frag +++ b/stockton-passes/src/data/ui.frag diff --git a/stockton-render/src/draw/ui/data/stockton.vert b/stockton-passes/src/data/ui.vert index 8912e96..8912e96 100644 --- a/stockton-render/src/draw/ui/data/stockton.vert +++ b/stockton-passes/src/data/ui.vert diff --git a/stockton-render/src/draw/draw_passes/level.rs b/stockton-passes/src/level.rs index 682c775..cd3ce6a 100644 --- a/stockton-render/src/draw/draw_passes/level.rs +++ b/stockton-passes/src/level.rs @@ -1,27 +1,5 @@ //! Minimal code for drawing any level, based on traits from stockton-levels -use super::{util::TargetSpecificResources, DrawPass, IntoDrawPass}; -use crate::{ - draw::{ - buffers::{ - draw_buffers::{DrawBuffers, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE}, - DedicatedLoadedImage, ModifiableBuffer, - }, - builders::{ - pipeline::{ - CompletePipeline, PipelineSpecBuilder, VertexBufferSpec, - VertexPrimitiveAssemblerSpec, - }, - renderpass::RenderpassSpec, - shader::ShaderDesc, - }, - queue_negotiator::QueueNegotiator, - target::SwapchainProperties, - texture::{resolver::TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo}, - }, - error::{EnvironmentError, LevelError, LockPoisoned}, - types::*, -}; use hal::{ buffer::SubRange, command::{ClearColor, ClearDepthStencil, ClearValue, RenderAttachmentInfo, SubpassContents}, @@ -42,6 +20,21 @@ use stockton_levels::{ features::MinRenderFeatures, parts::{data::Geometry, IsFace}, }; +use stockton_render::{ + buffers::{ + DedicatedLoadedImage, DrawBuffers, ModifiableBuffer, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE, + }, + builders::{ + CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc, VertexBufferSpec, + VertexPrimitiveAssemblerSpec, + }, + context::RenderingContext, + draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass}, + error::{EnvironmentError, LevelError, LockPoisoned}, + queue_negotiator::QueueNegotiator, + texture::{resolver::TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo}, + types::*, +}; use stockton_types::{ components::{CameraSettings, CameraVPMatrix, Transform}, *, @@ -82,7 +75,7 @@ where &mut self, session: &Session, img_view: &ImageViewT, - cmd_buffer: &mut crate::types::CommandBufferT, + cmd_buffer: &mut CommandBufferT, ) -> anyhow::Result<()> { // We might have loaded more textures self.repo.process_responses(); @@ -245,9 +238,9 @@ where Ok(()) } - fn deactivate(self, device_lock: &mut Arc<RwLock<DeviceT>>) -> Result<()> { + fn deactivate(self, context: &mut RenderingContext) -> Result<()> { unsafe { - let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?; + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; self.pipeline.deactivate(&mut device); self.draw_buffers.deactivate(&mut device); for fb in self.framebuffers.dissolve() { @@ -257,10 +250,18 @@ where db.deactivate(&mut device); } } - self.repo.deactivate(device_lock); + self.repo.deactivate(context.device()); Ok(()) } + + fn handle_surface_change( + &mut self, + _session: &Session, + _context: &mut RenderingContext, + ) -> Result<()> { + todo!() + } } pub struct LevelDrawPassConfig<R> { @@ -275,11 +276,8 @@ where { fn init( self, - _session: &Session, - adapter: &Adapter, - device_lock: Arc<RwLock<DeviceT>>, - queue_negotiator: &mut QueueNegotiator, - swapchain_properties: &SwapchainProperties, + _session: &mut Session, + context: &mut RenderingContext, ) -> Result<LevelDrawPass<'a, M>> { let spec = PipelineSpecBuilder::default() .rasterizer(Rasterizer { @@ -323,19 +321,19 @@ where }], )) .shader_vertex(ShaderDesc { - source: include_str!("../data/stockton.vert").to_string(), + source: include_str!("./data/3d.vert").to_string(), entry: "main".to_string(), kind: ShaderKind::Vertex, }) .shader_fragment(ShaderDesc { - source: include_str!("../data/stockton.frag").to_string(), + source: include_str!("./data/3d.frag").to_string(), entry: "main".to_string(), kind: ShaderKind::Fragment, }) .push_constants(vec![(ShaderStageFlags::VERTEX, 0..64)]) .renderpass(RenderpassSpec { colors: vec![Attachment { - format: Some(swapchain_properties.format), + format: Some(context.target_chain().properties().format), samples: 1, ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::Store), stencil_ops: AttachmentOps::new( @@ -345,7 +343,7 @@ where layouts: Layout::ColorAttachmentOptimal..Layout::ColorAttachmentOptimal, }], depth: Some(Attachment { - format: Some(swapchain_properties.depth_format), + format: Some(context.target_chain().properties().depth_format), samples: 1, ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::DontCare), stencil_ops: AttachmentOps::new( @@ -362,16 +360,18 @@ where .context("Error building pipeline")?; let repo = TextureRepo::new( - device_lock.clone(), - queue_negotiator + context.device().clone(), + context + .queue_negotiator_mut() .family::<TexLoadQueue>() .ok_or(EnvironmentError::NoSuitableFamilies) .context("Error finding texture queue")?, - queue_negotiator + context + .queue_negotiator_mut() .get_queue::<TexLoadQueue>() .ok_or(EnvironmentError::NoQueues) .context("Error finding texture queue")?, - adapter, + context.adapter(), TextureLoadConfig { resolver: self.tex_resolver, filter: Filter::Linear, @@ -381,22 +381,22 @@ where .context("Error creating texture repo")?; let (draw_buffers, pipeline, framebuffers, depth_buffers) = { - let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?; - let draw_buffers = - DrawBuffers::new(&mut device, adapter).context("Error creating draw buffers")?; + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; + let draw_buffers = DrawBuffers::new(&mut device, context.adapter()) + .context("Error creating draw buffers")?; let pipeline = spec .build( &mut device, - swapchain_properties.extent, - swapchain_properties, + context.target_chain().properties().extent, + context.target_chain().properties(), once(&*repo.get_ds_layout()?), ) .context("Error building pipeline")?; - let fat = swapchain_properties.framebuffer_attachment(); + let fat = context.target_chain().properties().framebuffer_attachment(); let dat = FramebufferAttachment { usage: Usage::DEPTH_STENCIL_ATTACHMENT, - format: swapchain_properties.depth_format, + format: context.target_chain().properties().depth_format, view_caps: ViewCapabilities::empty(), }; let framebuffers = TargetSpecificResources::new( @@ -404,17 +404,17 @@ where Ok(device.create_framebuffer( &pipeline.renderpass, IntoIter::new([fat.clone(), dat.clone()]), - swapchain_properties.extent, + context.target_chain().properties().extent, )?) }, - swapchain_properties.image_count as usize, + context.target_chain().properties().image_count as usize, )?; let depth_buffers = TargetSpecificResources::new( || { DedicatedLoadedImage::new( &mut device, - adapter, - swapchain_properties.depth_format, + context.adapter(), + context.target_chain().properties().depth_format, Usage::DEPTH_STENCIL_ATTACHMENT, SubresourceRange { aspects: Aspects::DEPTH, @@ -423,12 +423,12 @@ where layer_start: 0, layer_count: Some(1), }, - swapchain_properties.extent.width as usize, - swapchain_properties.extent.height as usize, + context.target_chain().properties().extent.width as usize, + context.target_chain().properties().extent.height as usize, ) .context("Error creating depth buffer") }, - swapchain_properties.image_count as usize, + context.target_chain().properties().image_count as usize, )?; (draw_buffers, pipeline, framebuffers, depth_buffers) diff --git a/stockton-passes/src/lib.rs b/stockton-passes/src/lib.rs new file mode 100644 index 0000000..e3e5bf8 --- /dev/null +++ b/stockton-passes/src/lib.rs @@ -0,0 +1,9 @@ +#[macro_use] +extern crate legion; +extern crate gfx_hal as hal; +extern crate nalgebra_glm as na; + +pub mod camera; +pub mod level; +pub mod ui; +pub mod window; diff --git a/stockton-render/src/draw/draw_passes/ui.rs b/stockton-passes/src/ui.rs index 5e6c68e..4b4e1c2 100644 --- a/stockton-render/src/draw/draw_passes/ui.rs +++ b/stockton-passes/src/ui.rs @@ -1,26 +1,5 @@ //! Minimal code for drawing any level, based on traits from stockton-levels -use super::{util::TargetSpecificResources, DrawPass, IntoDrawPass}; -use crate::{ - draw::{ - buffers::{draw_buffers::DrawBuffers, ModifiableBuffer}, - builders::{ - pipeline::{ - CompletePipeline, PipelineSpecBuilder, VertexBufferSpec, - VertexPrimitiveAssemblerSpec, - }, - renderpass::RenderpassSpec, - shader::ShaderDesc, - }, - queue_negotiator::QueueNegotiator, - target::SwapchainProperties, - texture::{TexLoadQueue, TextureLoadConfig, TextureRepo}, - ui::UiTextures, - }, - error::{EnvironmentError, LockPoisoned}, - types::*, - UiState, -}; use egui::{ClippedMesh, TextureId}; use hal::{ buffer::SubRange, @@ -35,16 +14,33 @@ use hal::{ }, }; use shaderc::ShaderKind; +use stockton_render::{ + buffers::{DrawBuffers, ModifiableBuffer}, + builders::{ + CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc, VertexBufferSpec, + VertexPrimitiveAssemblerSpec, + }, + context::RenderingContext, + draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass}, + error::{EnvironmentError, LockPoisoned}, + queue_negotiator::QueueNegotiator, + texture::{TexLoadQueue, TextureLoadConfig, TextureRepo}, + types::*, +}; use stockton_types::{Session, Vector2}; use std::{ array::IntoIter, convert::TryInto, iter::{empty, once}, - sync::{Arc, RwLock}, }; use anyhow::{anyhow, Context, Result}; +use egui::{CtxRef, Texture}; +use std::sync::Arc; +use stockton_render::texture::{resolver::TextureResolver, LoadableImage}; + +use crate::window::UiState; #[derive(Debug)] pub struct UiPoint(pub Vector2, pub Vector2, pub [f32; 4]); @@ -63,7 +59,7 @@ impl<'a> DrawPass for UiDrawPass<'a> { &mut self, session: &Session, img_view: &ImageViewT, - cmd_buffer: &mut crate::types::CommandBufferT, + cmd_buffer: &mut CommandBufferT, ) -> anyhow::Result<()> { // We might have loaded more textures self.repo.process_responses(); @@ -187,30 +183,31 @@ impl<'a> DrawPass for UiDrawPass<'a> { Ok(()) } - fn deactivate(self, device_lock: &mut Arc<RwLock<DeviceT>>) -> Result<()> { + fn deactivate(self, context: &mut RenderingContext) -> Result<()> { unsafe { - let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?; + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; self.pipeline.deactivate(&mut device); self.draw_buffers.deactivate(&mut device); for fb in self.framebuffers.dissolve() { device.destroy_framebuffer(fb); } } - self.repo.deactivate(device_lock); + self.repo.deactivate(context.device()); Ok(()) } + + fn handle_surface_change( + &mut self, + _session: &Session, + _context: &mut RenderingContext, + ) -> Result<()> { + todo!() + } } impl<'a> IntoDrawPass<UiDrawPass<'a>> for () { - fn init( - self, - session: &Session, - adapter: &Adapter, - device_lock: Arc<RwLock<DeviceT>>, - queue_negotiator: &mut QueueNegotiator, - swapchain_properties: &SwapchainProperties, - ) -> Result<UiDrawPass<'a>> { + fn init(self, session: &mut Session, context: &mut RenderingContext) -> Result<UiDrawPass<'a>> { let spec = PipelineSpecBuilder::default() .rasterizer(Rasterizer { polygon_mode: PolygonMode::Fill, @@ -250,19 +247,19 @@ impl<'a> IntoDrawPass<UiDrawPass<'a>> for () { }], )) .shader_vertex(ShaderDesc { - source: include_str!("../ui/data/stockton.vert").to_string(), + source: include_str!("./data/ui.vert").to_string(), entry: "main".to_string(), kind: ShaderKind::Vertex, }) .shader_fragment(ShaderDesc { - source: include_str!("../ui/data/stockton.frag").to_string(), + source: include_str!("./data/ui.frag").to_string(), entry: "main".to_string(), kind: ShaderKind::Fragment, }) .push_constants(vec![(ShaderStageFlags::VERTEX, 0..8)]) .renderpass(RenderpassSpec { colors: vec![Attachment { - format: Some(swapchain_properties.format), + format: Some(context.target_chain().properties().format), samples: 1, ops: AttachmentOps::new(AttachmentLoadOp::Load, AttachmentStoreOp::Store), stencil_ops: AttachmentOps::new( @@ -282,16 +279,18 @@ impl<'a> IntoDrawPass<UiDrawPass<'a>> for () { let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap(); let repo = TextureRepo::new( - device_lock.clone(), - queue_negotiator + context.device().clone(), + context + .queue_negotiator_mut() .family::<TexLoadQueue>() .ok_or(EnvironmentError::NoSuitableFamilies) .context("Error finding texture queue")?, - queue_negotiator + context + .queue_negotiator_mut() .get_queue::<TexLoadQueue>() .ok_or(EnvironmentError::NoQueues) .context("Error finding texture queue")?, - adapter, + context.adapter(), TextureLoadConfig { resolver: UiTextures::new(ui.ctx().clone()), filter: hal::image::Filter::Linear, @@ -301,28 +300,28 @@ impl<'a> IntoDrawPass<UiDrawPass<'a>> for () { .context("Error creating texture repo")?; let (draw_buffers, pipeline, framebuffers) = { - let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?; - let draw_buffers = - DrawBuffers::new(&mut device, adapter).context("Error creating draw buffers")?; + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; + let draw_buffers = DrawBuffers::new(&mut device, context.adapter()) + .context("Error creating draw buffers")?; let pipeline = spec .build( &mut device, - swapchain_properties.extent, - swapchain_properties, + context.target_chain().properties().extent, + context.target_chain().properties(), once(&*repo.get_ds_layout()?), ) .context("Error building pipeline")?; - let fat = swapchain_properties.framebuffer_attachment(); + let fat = context.target_chain().properties().framebuffer_attachment(); let framebuffers = TargetSpecificResources::new( || unsafe { Ok(device.create_framebuffer( &pipeline.renderpass, IntoIter::new([fat.clone()]), - swapchain_properties.extent, + context.target_chain().properties().extent, )?) }, - swapchain_properties.image_count as usize, + context.target_chain().properties().image_count as usize, )?; (draw_buffers, pipeline, framebuffers) }; @@ -346,3 +345,54 @@ impl<'a> IntoDrawPass<UiDrawPass<'a>> for () { .ok_or(EnvironmentError::NoSuitableFamilies)?]) } } + +pub struct UiTexture(Arc<Texture>); + +pub struct UiTextures { + ctx: CtxRef, +} + +impl TextureResolver for UiTextures { + type Image = UiTexture; + fn resolve(&mut self, tex: u32) -> Option<Self::Image> { + if tex == 0 { + Some(UiTexture(self.ctx.texture())) + } else { + None + } + } +} + +impl UiTextures { + pub fn new(ctx: CtxRef) -> Self { + UiTextures { ctx } + } +} + +impl LoadableImage for UiTexture { + fn width(&self) -> u32 { + self.0.width as u32 + } + fn height(&self) -> u32 { + self.0.height as u32 + } + fn copy_row(&self, y: u32, ptr: *mut u8) { + let row_size = self.0.width as u32; + let pixels = &self.0.pixels[(y * row_size) as usize..((y + 1) * row_size) as usize]; + + for (i, x) in pixels.iter().enumerate() { + unsafe { + *ptr.offset(i as isize * 4) = 255; + *ptr.offset((i as isize * 4) + 1) = 255; + *ptr.offset((i as isize * 4) + 2) = 255; + *ptr.offset((i as isize * 4) + 3) = *x; + } + } + } + + unsafe fn copy_into(&self, ptr: *mut u8, row_size: usize) { + for y in 0..self.height() { + self.copy_row(y, ptr.offset((row_size * y as usize).try_into().unwrap())); + } + } +} diff --git a/stockton-render/src/window.rs b/stockton-passes/src/window.rs index 87f3182..c806fa0 100644 --- a/stockton-render/src/window.rs +++ b/stockton-passes/src/window.rs @@ -1,11 +1,16 @@ -use crate::{error::full_error_display, DrawPass, Renderer}; +use std::sync::mpsc::channel; +use std::sync::mpsc::Receiver; +use std::sync::mpsc::Sender; +use std::sync::Arc; +use std::sync::RwLock; + use egui::{Modifiers, Rect, Vec2}; use legion::systems::Runnable; use log::debug; +use stockton_render::{draw_passes::DrawPass, Renderer}; use egui::{CtxRef, Event, Output, Pos2, RawInput}; use epaint::ClippedShape; -use log::error; use stockton_input::{Action as KBAction, InputManager, Mouse}; use winit::event::{ @@ -90,9 +95,9 @@ impl UiState { } pub fn populate_initial_state<'a, T: DrawPass>(&mut self, renderer: &Renderer<T>) { - let props = &renderer.context.target_chain.properties; + let props = &renderer.context().target_chain().properties(); self.set_dimensions(props.extent.width, props.extent.height); - self.set_pixels_per_point(Some(renderer.context.pixels_per_point)); + self.set_pixels_per_point(Some(renderer.context().pixels_per_point())); debug!("{:?}", self.raw_input); } @@ -171,10 +176,28 @@ impl UiState { } } +pub struct WindowFlow { + window_events: Receiver<WindowEvent>, + update_control_flow: Arc<RwLock<ControlFlow>>, +} + +impl WindowFlow { + pub fn new(update_control_flow: Arc<RwLock<ControlFlow>>) -> (Self, Sender<WindowEvent>) { + let (tx, rx) = channel(); + ( + Self { + window_events: rx, + update_control_flow, + }, + tx, + ) + } +} + #[system] /// A system to process the window events sent to renderer by the winit event loop. pub fn _process_window_events<T: 'static + InputManager, DP: 'static + DrawPass>( - #[resource] renderer: &mut Renderer<DP>, + #[resource] window_channel: &mut WindowFlow, #[resource] manager: &mut T, #[resource] mouse: &mut Mouse, #[resource] ui_state: &mut UiState, @@ -183,16 +206,13 @@ pub fn _process_window_events<T: 'static + InputManager, DP: 'static + DrawPass> let mut actions_buf_cursor = 0; let mut mouse_delta = mouse.abs; - while let Ok(event) = renderer.window_events.try_recv() { + while let Ok(event) = window_channel.window_events.try_recv() { match event { WindowEvent::SizeChanged(w, h) => { - if let Err(err) = renderer.resize() { - error!("{}", full_error_display(err)); - }; ui_state.set_dimensions(w, h); } WindowEvent::CloseRequested => { - let mut flow = renderer.update_control_flow.write().unwrap(); + let mut flow = window_channel.update_control_flow.write().unwrap(); // TODO: Let everything know this is our last frame *flow = ControlFlow::Exit; } diff --git a/stockton-render/Cargo.toml b/stockton-render/Cargo.toml index 7f93b3b..cb056b4 100644 --- a/stockton-render/Cargo.toml +++ b/stockton-render/Cargo.toml @@ -16,8 +16,6 @@ shaderc = "^0.7" log = "0.4.0" image = "0.23.11" legion = { version = "^0.3" } -egui = "^0.12" -epaint = "^0.12" rendy-memory = { path = "../rendy-memory" } rendy-descriptor = { path = "../rendy-descriptor" } anyhow = "1.0.40" diff --git a/stockton-render/src/draw/buffers/dedicated_image.rs b/stockton-render/src/buffers/dedicated_image.rs index 878d304..bf49a38 100644 --- a/stockton-render/src/draw/buffers/dedicated_image.rs +++ b/stockton-render/src/buffers/dedicated_image.rs @@ -1,6 +1,6 @@ //! A dedicated image. Used for depth buffers. -use crate::draw::texture::PIXEL_SIZE; +use crate::texture::PIXEL_SIZE; use crate::types::*; use std::mem::ManuallyDrop; diff --git a/stockton-render/src/draw/buffers/draw_buffers.rs b/stockton-render/src/buffers/draw_buffers.rs index 5baec92..5baec92 100644 --- a/stockton-render/src/draw/buffers/draw_buffers.rs +++ b/stockton-render/src/buffers/draw_buffers.rs diff --git a/stockton-render/src/draw/buffers/mod.rs b/stockton-render/src/buffers/mod.rs index dc7df65..82ca62a 100644 --- a/stockton-render/src/draw/buffers/mod.rs +++ b/stockton-render/src/buffers/mod.rs @@ -11,13 +11,13 @@ use hal::{ MemoryTypeId, }; -pub mod dedicated_image; -pub mod draw_buffers; -pub mod staged; +mod dedicated_image; +mod draw_buffers; +mod staged; -pub use dedicated_image::DedicatedLoadedImage; -pub use draw_buffers::DrawBuffers; -pub use staged::StagedBuffer; +pub use dedicated_image::*; +pub use draw_buffers::*; +pub use staged::*; /// Create a buffer of the given specifications, allocating more device memory. // TODO: Use a different memory allocator? diff --git a/stockton-render/src/draw/buffers/staged.rs b/stockton-render/src/buffers/staged.rs index 71b5204..71b5204 100644 --- a/stockton-render/src/draw/buffers/staged.rs +++ b/stockton-render/src/buffers/staged.rs diff --git a/stockton-render/src/builders/mod.rs b/stockton-render/src/builders/mod.rs new file mode 100644 index 0000000..97b47a0 --- /dev/null +++ b/stockton-render/src/builders/mod.rs @@ -0,0 +1,7 @@ +mod pipeline; +mod renderpass; +mod shader; + +pub use pipeline::*; +pub use renderpass::*; +pub use shader::*; diff --git a/stockton-render/src/draw/builders/pipeline.rs b/stockton-render/src/builders/pipeline.rs index 0c06774..25a4dc6 100644 --- a/stockton-render/src/draw/builders/pipeline.rs +++ b/stockton-render/src/builders/pipeline.rs @@ -1,5 +1,5 @@ use super::{renderpass::RenderpassSpec, shader::ShaderDesc}; -use crate::{draw::target::SwapchainProperties, error::EnvironmentError, types::*}; +use crate::{error::EnvironmentError, target::SwapchainProperties, types::*}; use std::{mem::ManuallyDrop, ops::Range}; @@ -241,23 +241,23 @@ impl PipelineSpec { pub struct CompletePipeline { /// Our main render pass - pub(crate) renderpass: ManuallyDrop<RenderPassT>, + pub renderpass: ManuallyDrop<RenderPassT>, /// The layout of our main graphics pipeline - pub(crate) pipeline_layout: ManuallyDrop<PipelineLayoutT>, + pub pipeline_layout: ManuallyDrop<PipelineLayoutT>, /// Our main graphics pipeline - pub(crate) pipeline: ManuallyDrop<GraphicsPipelineT>, + pub pipeline: ManuallyDrop<GraphicsPipelineT>, /// The vertex shader module - pub(crate) vs_module: ManuallyDrop<ShaderModuleT>, + pub vs_module: ManuallyDrop<ShaderModuleT>, /// The fragment shader module - pub(crate) fs_module: Option<ShaderModuleT>, - pub(crate) gm_module: Option<ShaderModuleT>, - pub(crate) ts_module: Option<(ShaderModuleT, ShaderModuleT)>, + pub fs_module: Option<ShaderModuleT>, + pub gm_module: Option<ShaderModuleT>, + pub ts_module: Option<(ShaderModuleT, ShaderModuleT)>, - pub(crate) render_area: Rect, + pub render_area: Rect, } impl CompletePipeline { diff --git a/stockton-render/src/draw/builders/renderpass.rs b/stockton-render/src/builders/renderpass.rs index 43f0eb2..43f0eb2 100644 --- a/stockton-render/src/draw/builders/renderpass.rs +++ b/stockton-render/src/builders/renderpass.rs diff --git a/stockton-render/src/draw/builders/shader.rs b/stockton-render/src/builders/shader.rs index fde185d..fde185d 100644 --- a/stockton-render/src/draw/builders/shader.rs +++ b/stockton-render/src/builders/shader.rs diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/context.rs index 65dcff6..3985c47 100644 --- a/stockton-render/src/draw/context.rs +++ b/stockton-render/src/context.rs @@ -28,7 +28,7 @@ use stockton_types::Session; /// Contains all the hal related stuff. /// In the end, this takes in a depth-sorted list of faces and a map file and renders them. // TODO: Settings for clear colour, buffer sizes, etc -pub struct RenderingContext<DP> { +pub struct RenderingContext { // Parents for most of these things /// Vulkan Instance instance: ManuallyDrop<back::Instance>, @@ -40,28 +40,23 @@ pub struct RenderingContext<DP> { adapter: Adapter, /// Swapchain and stuff - pub(crate) target_chain: ManuallyDrop<TargetChain>, + target_chain: ManuallyDrop<TargetChain>, // Command pool and buffers /// The command pool used for our buffers cmd_pool: ManuallyDrop<CommandPoolT>, + queue_negotiator: QueueNegotiator, + /// The queue to use for drawing queue: Arc<RwLock<QueueT>>, - /// Deals with drawing logic, and holds any data required for drawing. - draw_pass: ManuallyDrop<DP>, - - pub(crate) pixels_per_point: f32, + pixels_per_point: f32, } -impl<DP: DrawPass> RenderingContext<DP> { +impl RenderingContext { /// Create a new RenderingContext for the given window. - pub fn new<IDP: IntoDrawPass<DP>>( - window: &Window, - session: &Session, - idp: IDP, - ) -> Result<Self> { + pub fn new<IDP: IntoDrawPass<DP>, DP: DrawPass>(window: &Window) -> Result<Self> { // Create surface let (instance, surface, mut adapters) = unsafe { let instance = @@ -125,17 +120,6 @@ impl<DP: DrawPass> RenderingContext<DP> { let swapchain_properties = SwapchainProperties::find_best(&adapter, &surface) .context("Error getting properties for swapchain")?; - // Draw pass - let dp = idp - .init( - session, - &adapter, - device_lock.clone(), - &mut queue_negotiator, - &swapchain_properties, - ) - .context("Error initialising draw pass")?; - // Lock device let mut device = device_lock .write() @@ -168,18 +152,20 @@ impl<DP: DrawPass> RenderingContext<DP> { // Unlock device drop(device); + let queue = queue_negotiator + .get_queue::<DrawQueue>() + .ok_or(EnvironmentError::NoQueues) + .context("Error getting draw queue")?; + Ok(RenderingContext { instance: ManuallyDrop::new(instance), device: device_lock, adapter, - queue: queue_negotiator - .get_queue::<DrawQueue>() - .ok_or(EnvironmentError::NoQueues) - .context("Error getting draw queue")?, + queue_negotiator, + queue, - draw_pass: ManuallyDrop::new(dp), target_chain: ManuallyDrop::new(target_chain), cmd_pool: ManuallyDrop::new(cmd_pool), @@ -208,8 +194,6 @@ impl<DP: DrawPass> RenderingContext<DP> { let properties = SwapchainProperties::find_best(&self.adapter, &surface) .context("Error finding best swapchain properties")?; - // TODO: Notify draw passes - self.target_chain = ManuallyDrop::new( TargetChain::new( &mut device, @@ -224,7 +208,7 @@ impl<DP: DrawPass> RenderingContext<DP> { } /// Draw onto the next frame of the swapchain - pub fn draw_next_frame(&mut self, session: &Session) -> Result<()> { + pub fn draw_next_frame<DP: DrawPass>(&mut self, session: &Session, dp: &mut DP) -> Result<()> { let mut device = self .device .write() @@ -238,14 +222,39 @@ impl<DP: DrawPass> RenderingContext<DP> { // Level draw pass self.target_chain - .do_draw_with(&mut device, &mut queue, &mut *self.draw_pass, session) + .do_draw_with(&mut device, &mut queue, dp, session) .context("Error preparing next target")?; Ok(()) } + + /// Get a reference to the rendering context's pixels per point. + pub fn pixels_per_point(&self) -> f32 { + self.pixels_per_point + } + + /// Get a reference to the rendering context's device. + pub fn device(&self) -> &Arc<RwLock<DeviceT>> { + &self.device + } + + /// Get a reference to the rendering context's target chain. + pub fn target_chain(&self) -> &TargetChain { + &self.target_chain + } + + /// Get a reference to the rendering context's adapter. + pub fn adapter(&self) -> &Adapter { + &self.adapter + } + + /// Get a mutable reference to the rendering context's queue negotiator. + pub fn queue_negotiator_mut(&mut self) -> &mut QueueNegotiator { + &mut self.queue_negotiator + } } -impl<DP> core::ops::Drop for RenderingContext<DP> { +impl core::ops::Drop for RenderingContext { fn drop(&mut self) { { self.device.write().unwrap().wait_idle().unwrap(); diff --git a/stockton-render/src/culling.rs b/stockton-render/src/culling.rs deleted file mode 100644 index c10605f..0000000 --- a/stockton-render/src/culling.rs +++ /dev/null @@ -1,70 +0,0 @@ -//! Functions for figuring out what to render -#![allow(dead_code)] - -use stockton_levels::prelude::*; -use stockton_levels::parts::tree::{BspNode, BspNodeValue}; -use stockton_types::Vector3; - -/// Get the visible faces according to visdata and frustum culling -// TODO: Write this. For now, just render all faces -pub fn get_visible_faces<X: CoordSystem, T: MinBspFeatures<X>>(pos: Vector3, file: &T) -> Vec<u32> { - let vis_cluster = get_cluster_id(pos, file); - - let mut visible = Vec::with_capacity(file.faces_len() as usize); - if (vis_cluster & 0x80000000) != 0 { - // Negative = Invalid camera position - // For now just render everything - for face_idx in 0..file.faces_len() { - visible.push(face_idx); - } - - return visible; - } - - walk_bsp_tree(file.get_bsp_root(), vis_cluster, &mut visible, file); - - visible -} - -pub fn walk_bsp_tree<X: CoordSystem, T: MinBspFeatures<X>>( - node: &BspNode, - vis_cluster: u32, - visible_faces: &mut Vec<u32>, - file: &T, -) { - if let BspNodeValue::Children(front, back) = &node.value { - walk_bsp_tree(back, vis_cluster, visible_faces, file); - walk_bsp_tree(front, vis_cluster, visible_faces, file); - } else if let BspNodeValue::Leaf(leaf) = &node.value { - if (leaf.cluster_id & 0x80000000) != 0 { - // Negative means invalid leaf - return; - } else if file.cluster_visible_from(vis_cluster, leaf.cluster_id) { - for face_idx in leaf.faces_idx.iter() { - // TODO: Culling or something - visible_faces.push(*face_idx); - } - } - } -} - -/// Get the viscluster pos lies in -fn get_cluster_id<X: CoordSystem, T: MinBspFeatures<X>>(pos: Vector3, file: &T) -> u32 { - let mut node = file.get_bsp_root(); - while let BspNodeValue::Children(front, back) = &node.value { - let plane = file.get_plane(node.plane_idx); - let dist = plane.normal.dot(&pos) - plane.dist; - - if dist >= 0.0 { - node = front; - } else { - node = back; - } - } - - if let BspNodeValue::Leaf(leaf) = &node.value { - leaf.cluster_id - } else { - panic!("should have had a leaf but didn't"); - } -} diff --git a/stockton-render/src/draw/builders/mod.rs b/stockton-render/src/draw/builders/mod.rs deleted file mode 100644 index 002c09f..0000000 --- a/stockton-render/src/draw/builders/mod.rs +++ /dev/null @@ -1,3 +0,0 @@ -pub mod pipeline; -pub mod renderpass; -pub mod shader; diff --git a/stockton-render/src/draw/mod.rs b/stockton-render/src/draw/mod.rs deleted file mode 100644 index 4ba38cd..0000000 --- a/stockton-render/src/draw/mod.rs +++ /dev/null @@ -1,17 +0,0 @@ -//! Given 3D points and some camera information, renders to the screen. - -pub mod target; - -mod buffers; -mod builders; -pub mod camera; -mod context; -pub mod draw_passes; -mod queue_negotiator; -pub mod texture; -mod ui; -mod utils; - -pub use self::context::RenderingContext; - -pub use self::draw_passes::*; diff --git a/stockton-render/src/draw/ui/mod.rs b/stockton-render/src/draw/ui/mod.rs deleted file mode 100644 index 1b52753..0000000 --- a/stockton-render/src/draw/ui/mod.rs +++ /dev/null @@ -1,52 +0,0 @@ -use crate::draw::texture::{resolver::TextureResolver, LoadableImage}; -use egui::{CtxRef, Texture}; -use std::{convert::TryInto, sync::Arc}; - -pub struct UiTextures { - ctx: CtxRef, -} - -impl TextureResolver for UiTextures { - type Image = Arc<Texture>; - fn resolve(&mut self, tex: u32) -> Option<Self::Image> { - if tex == 0 { - Some(self.ctx.texture()) - } else { - None - } - } -} - -impl UiTextures { - pub fn new(ctx: CtxRef) -> Self { - UiTextures { ctx } - } -} - -impl LoadableImage for Arc<Texture> { - fn width(&self) -> u32 { - self.width as u32 - } - fn height(&self) -> u32 { - self.height as u32 - } - fn copy_row(&self, y: u32, ptr: *mut u8) { - let row_size = self.width(); - let pixels = &self.pixels[(y * row_size) as usize..((y + 1) * row_size) as usize]; - - for (i, x) in pixels.iter().enumerate() { - unsafe { - *ptr.offset(i as isize * 4) = 255; - *ptr.offset((i as isize * 4) + 1) = 255; - *ptr.offset((i as isize * 4) + 2) = 255; - *ptr.offset((i as isize * 4) + 3) = *x; - } - } - } - - unsafe fn copy_into(&self, ptr: *mut u8, row_size: usize) { - for y in 0..self.height() { - self.copy_row(y, ptr.offset((row_size * y as usize).try_into().unwrap())); - } - } -} diff --git a/stockton-render/src/draw/draw_passes/cons.rs b/stockton-render/src/draw_passes/cons.rs index 3209806..ad94b1c 100644 --- a/stockton-render/src/draw/draw_passes/cons.rs +++ b/stockton-render/src/draw_passes/cons.rs @@ -1,10 +1,8 @@ //! Code for using multiple draw passes in place of just one //! Note that this can be extended to an arbitrary amount of draw passes. -use std::sync::{Arc, RwLock}; - use super::{DrawPass, IntoDrawPass}; -use crate::types::*; +use crate::{context::RenderingContext, queue_negotiator::QueueNegotiator, types::*}; use stockton_types::Session; use anyhow::Result; @@ -28,9 +26,18 @@ impl<A: DrawPass, B: DrawPass> DrawPass for ConsDrawPass<A, B> { Ok(()) } - fn deactivate(self, device: &mut Arc<RwLock<DeviceT>>) -> Result<()> { - self.a.deactivate(device)?; - self.b.deactivate(device) + fn deactivate(self, context: &mut RenderingContext) -> Result<()> { + self.a.deactivate(context)?; + self.b.deactivate(context) + } + + fn handle_surface_change( + &mut self, + session: &Session, + context: &mut RenderingContext, + ) -> Result<()> { + self.a.handle_surface_change(session, context)?; + self.b.handle_surface_change(session, context) } } @@ -39,33 +46,18 @@ impl<A: DrawPass, B: DrawPass, IA: IntoDrawPass<A>, IB: IntoDrawPass<B>> { fn init( self, - session: &Session, - adapter: &Adapter, - device: Arc<RwLock<DeviceT>>, - queue_negotiator: &mut crate::draw::queue_negotiator::QueueNegotiator, - swapchain_properties: &crate::draw::target::SwapchainProperties, + session: &mut Session, + context: &mut RenderingContext, ) -> Result<ConsDrawPass<A, B>> { Ok(ConsDrawPass { - a: self.0.init( - session, - adapter, - device.clone(), - queue_negotiator, - swapchain_properties, - )?, - b: self.1.init( - session, - adapter, - device, - queue_negotiator, - swapchain_properties, - )?, + a: self.0.init(session, context)?, + b: self.1.init(session, context)?, }) } fn find_aux_queues<'a>( adapter: &'a Adapter, - queue_negotiator: &mut crate::draw::queue_negotiator::QueueNegotiator, + queue_negotiator: &mut QueueNegotiator, ) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> { let mut v = IA::find_aux_queues(adapter, queue_negotiator)?; v.extend(IB::find_aux_queues(adapter, queue_negotiator)?); diff --git a/stockton-render/src/draw/draw_passes/mod.rs b/stockton-render/src/draw_passes/mod.rs index 8d1d59b..a0dbba5 100644 --- a/stockton-render/src/draw/draw_passes/mod.rs +++ b/stockton-render/src/draw_passes/mod.rs @@ -1,20 +1,14 @@ //! Traits and common draw passes. -use super::{queue_negotiator::QueueNegotiator, target::SwapchainProperties}; +use super::{queue_negotiator::QueueNegotiator, RenderingContext}; use crate::types::*; use stockton_types::Session; -use std::sync::{Arc, RwLock}; - use anyhow::Result; mod cons; -mod level; -mod ui; pub mod util; pub use cons::ConsDrawPass; -pub use level::{LevelDrawPass, LevelDrawPassConfig}; -pub use ui::UiDrawPass; /// One of several 'passes' that draw on each frame. pub trait DrawPass { @@ -27,20 +21,21 @@ pub trait DrawPass { cmd_buffer: &mut CommandBufferT, ) -> Result<()>; - fn deactivate(self, device: &mut Arc<RwLock<DeviceT>>) -> Result<()>; + /// Called just after the surface changes (probably a resize). + fn handle_surface_change( + &mut self, + session: &Session, + context: &mut RenderingContext, + ) -> Result<()>; + + /// Deactivate any vulkan parts that need to be deactivated + fn deactivate(self, context: &mut RenderingContext) -> Result<()>; } /// A type that can be made into a specific draw pass type. /// This allows extra data to be used in initialisation without the Renderer needing to worry about it. -pub trait IntoDrawPass<O: DrawPass> { - fn init( - self, - session: &Session, - adapter: &Adapter, - device: Arc<RwLock<DeviceT>>, - queue_negotiator: &mut QueueNegotiator, - swapchain_properties: &SwapchainProperties, - ) -> Result<O>; +pub trait IntoDrawPass<T: DrawPass> { + fn init(self, session: &mut Session, context: &mut RenderingContext) -> Result<T>; /// This function should ask the queue negotatior to find families for any auxilary operations this draw pass needs to perform /// For example, .find(&TexLoadQueue) diff --git a/stockton-render/src/draw/draw_passes/util.rs b/stockton-render/src/draw_passes/util.rs index 5a4eb1a..5a4eb1a 100644 --- a/stockton-render/src/draw/draw_passes/util.rs +++ b/stockton-render/src/draw_passes/util.rs diff --git a/stockton-render/src/lib.rs b/stockton-render/src/lib.rs index 37acf27..03f6d53 100644 --- a/stockton-render/src/lib.rs +++ b/stockton-render/src/lib.rs @@ -6,86 +6,87 @@ extern crate nalgebra_glm as na; #[macro_use] extern crate derive_builder; -#[macro_use] -extern crate legion; - -pub mod draw; +pub mod buffers; +pub mod builders; +pub mod context; +pub mod draw_passes; pub mod error; -pub mod systems; -mod types; -pub mod window; - -use draw::{ - draw_passes::{DrawPass, IntoDrawPass}, - RenderingContext, -}; +pub mod queue_negotiator; +mod target; +pub mod texture; +pub mod types; +pub mod utils; -use std::sync::mpsc::{Receiver, Sender}; -use std::sync::Arc; -use std::sync::RwLock; -pub use window::{UiState, WindowEvent}; +use context::RenderingContext; +use draw_passes::{DrawPass, IntoDrawPass}; -use anyhow::Result; +use anyhow::{Context, Result}; use stockton_types::Session; -use winit::event_loop::ControlFlow; use winit::window::Window; -use std::sync::mpsc::channel; - /// Renders a world to a window when you tell it to. /// Also takes ownership of the window and channels window events to be processed outside winit's event loop. pub struct Renderer<DP> { /// All the vulkan stuff - pub(crate) context: RenderingContext<DP>, - - /// For getting events from the winit event loop - pub window_events: Receiver<WindowEvent>, + context: RenderingContext, - /// For updating the control flow of the winit event loop - pub update_control_flow: Arc<RwLock<ControlFlow>>, + /// The draw pass we're using + draw_pass: DP, } impl<DP: DrawPass> Renderer<DP> { /// Create a new Renderer. pub fn new<IDP: IntoDrawPass<DP>>( window: &Window, - session: &Session, + session: &mut Session, idp: IDP, - ) -> Result<(Self, Sender<WindowEvent>)> { - let (tx, rx) = channel(); - let update_control_flow = Arc::new(RwLock::new(ControlFlow::Poll)); - - Ok(( - Renderer { - context: RenderingContext::new(window, session, idp)?, - window_events: rx, - update_control_flow, - }, - tx, - )) + ) -> Result<Self> { + let mut context = RenderingContext::new::<IDP, DP>(window)?; + + // Draw pass + let draw_pass = idp + .init(session, &mut context) + .context("Error initialising draw pass")?; + + Ok(Renderer { context, draw_pass }) } /// Render a single frame of the given session. pub fn render(&mut self, session: &Session) -> Result<()> { // Try to draw - if self.context.draw_next_frame(session).is_err() { + if self + .context + .draw_next_frame(session, &mut self.draw_pass) + .is_err() + { // Probably the surface changed - unsafe { self.context.handle_surface_change()? }; + self.handle_surface_change(session)?; // If it fails twice, then error - self.context.draw_next_frame(session)?; + self.context.draw_next_frame(session, &mut self.draw_pass)?; } Ok(()) } pub fn get_aspect_ratio(&self) -> f32 { - let e = self.context.target_chain.properties.extent; + let e = self.context.target_chain().properties().extent; e.width as f32 / e.height as f32 } - fn resize(&mut self) -> Result<()> { - unsafe { self.context.handle_surface_change() } + pub fn handle_surface_change(&mut self, session: &Session) -> Result<()> { + unsafe { + self.context.handle_surface_change()?; + self.draw_pass + .handle_surface_change(session, &mut self.context)?; + } + + Ok(()) + } + + /// Get a reference to the renderer's context. + pub fn context(&self) -> &RenderingContext { + &self.context } } diff --git a/stockton-render/src/draw/queue_negotiator.rs b/stockton-render/src/queue_negotiator.rs index 65c7aa4..65c7aa4 100644 --- a/stockton-render/src/draw/queue_negotiator.rs +++ b/stockton-render/src/queue_negotiator.rs diff --git a/stockton-render/src/systems.rs b/stockton-render/src/systems.rs deleted file mode 100644 index 5f86c29..0000000 --- a/stockton-render/src/systems.rs +++ /dev/null @@ -1,2 +0,0 @@ -pub use crate::draw::camera::calc_vp_matrix_system; -pub use crate::window::process_window_events_system; diff --git a/stockton-render/src/draw/target.rs b/stockton-render/src/target.rs index 3861192..d0d2380 100644 --- a/stockton-render/src/draw/target.rs +++ b/stockton-render/src/target.rs @@ -122,15 +122,15 @@ impl SwapchainProperties { pub struct TargetChain { /// Surface we're targeting - pub surface: ManuallyDrop<SurfaceT>, - pub properties: SwapchainProperties, + surface: ManuallyDrop<SurfaceT>, + properties: SwapchainProperties, /// Resources tied to each target frame in the swapchain - pub targets: Box<[TargetResources]>, + targets: Box<[TargetResources]>, /// Sync objects used in drawing /// These are seperated from the targets because we don't necessarily always match up indexes - pub sync_objects: Box<[SyncObjects]>, + sync_objects: Box<[SyncObjects]>, /// The last set of sync objects used last_syncs: usize, @@ -327,6 +327,11 @@ impl TargetChain { Ok(()) } + + /// Get a reference to the target chain's properties. + pub fn properties(&self) -> &SwapchainProperties { + &self.properties + } } /// Resources for a single target frame, including sync objects diff --git a/stockton-render/src/draw/texture/block.rs b/stockton-render/src/texture/block.rs index 5ac3a94..5ac3a94 100644 --- a/stockton-render/src/draw/texture/block.rs +++ b/stockton-render/src/texture/block.rs diff --git a/stockton-render/src/draw/texture/image.rs b/stockton-render/src/texture/image.rs index 0e272e9..0e272e9 100644 --- a/stockton-render/src/draw/texture/image.rs +++ b/stockton-render/src/texture/image.rs diff --git a/stockton-render/src/draw/texture/load.rs b/stockton-render/src/texture/load.rs index 1f33ad5..1f33ad5 100644 --- a/stockton-render/src/draw/texture/load.rs +++ b/stockton-render/src/texture/load.rs diff --git a/stockton-render/src/draw/texture/loader.rs b/stockton-render/src/texture/loader.rs index e6c19db..f9c643c 100644 --- a/stockton-render/src/draw/texture/loader.rs +++ b/stockton-render/src/texture/loader.rs @@ -7,7 +7,7 @@ use super::{ resolver::TextureResolver, PIXEL_SIZE, }; -use crate::{draw::utils::find_memory_type_id, error::LockPoisoned, types::*}; +use crate::{error::LockPoisoned, types::*, utils::find_memory_type_id}; use std::{ array::IntoIter, diff --git a/stockton-render/src/draw/texture/mod.rs b/stockton-render/src/texture/mod.rs index aef1b03..aef1b03 100644 --- a/stockton-render/src/draw/texture/mod.rs +++ b/stockton-render/src/texture/mod.rs diff --git a/stockton-render/src/draw/texture/repo.rs b/stockton-render/src/texture/repo.rs index e427eef..e29625b 100644 --- a/stockton-render/src/draw/texture/repo.rs +++ b/stockton-render/src/texture/repo.rs @@ -4,8 +4,8 @@ use super::{ loader::{BlockRef, LoaderRequest, TextureLoader, TextureLoaderRemains, NUM_SIMULTANEOUS_CMDS}, resolver::TextureResolver, }; -use crate::draw::queue_negotiator::QueueFamilySelector; use crate::error::LockPoisoned; +use crate::queue_negotiator::QueueFamilySelector; use crate::types::*; use std::{ @@ -153,7 +153,7 @@ impl TextureRepo { } } - pub fn deactivate(mut self, device_lock: &mut Arc<RwLock<DeviceT>>) { + pub fn deactivate(mut self, device_lock: &Arc<RwLock<DeviceT>>) { unsafe { use std::ptr::read; diff --git a/stockton-render/src/draw/texture/resolver.rs b/stockton-render/src/texture/resolver.rs index 4b61c41..f66b724 100644 --- a/stockton-render/src/draw/texture/resolver.rs +++ b/stockton-render/src/texture/resolver.rs @@ -1,6 +1,6 @@ //! Resolves a texture in a BSP File to an image -use crate::draw::texture::image::LoadableImage; +use crate::texture::image::LoadableImage; use stockton_levels::{parts::IsTexture, prelude::HasTextures}; use std::{ diff --git a/stockton-render/src/draw/texture/staging_buffer.rs b/stockton-render/src/texture/staging_buffer.rs index 8d2ae17..8d2ae17 100644 --- a/stockton-render/src/draw/texture/staging_buffer.rs +++ b/stockton-render/src/texture/staging_buffer.rs diff --git a/stockton-render/src/draw/utils.rs b/stockton-render/src/utils.rs index 2ab984b..152ba10 100644 --- a/stockton-render/src/draw/utils.rs +++ b/stockton-render/src/utils.rs @@ -1,5 +1,5 @@ use crate::types::*; -use hal::{memory::Properties as MemProperties, prelude::*, MemoryTypeId}; +use hal::{memory::Properties as MemProperties, MemoryTypeId}; pub fn find_memory_type_id( adapter: &Adapter, |