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-rw-r--r--stockton-passes/src/data/ui.frag15
1 files changed, 15 insertions, 0 deletions
diff --git a/stockton-passes/src/data/ui.frag b/stockton-passes/src/data/ui.frag
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+++ b/stockton-passes/src/data/ui.frag
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+#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+// DescriptorSet 0 = Textures
+layout(set = 0, binding = 0) uniform texture2D tex[8];
+layout(set = 0, binding = 1) uniform sampler samp[8];
+
+layout (location = 1) in vec2 frag_uv;
+layout (location = 2) in vec4 frag_col;
+
+layout (location = 0) out vec4 color;
+
+void main() {
+ color = texture(sampler2D(tex[0], samp[0]), frag_uv) * frag_col;
+} \ No newline at end of file