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authortcmal <me@aria.rip>2024-08-25 17:44:22 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:22 +0100
commitb380ad94647c9bc446d5a76bb16dcc286077275a (patch)
treeb62b99d26474ce8f7c0caeff37f2e3b9ec166f91 /stockton-input/src/button.rs
parent5ad62fff05064a6a025a9b947ebab05ed7770e6c (diff)
feat(input): virtual input mapping and codegen
Diffstat (limited to 'stockton-input/src/button.rs')
-rw-r--r--stockton-input/src/button.rs74
1 files changed, 74 insertions, 0 deletions
diff --git a/stockton-input/src/button.rs b/stockton-input/src/button.rs
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+++ b/stockton-input/src/button.rs
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+/*
+ * Copyright (C) Oscar Shrimpton 2020
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation, either version 3 of the License, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+use std::fmt::Debug;
+
+#[derive(Debug, Clone, PartialEq)]
+/// A boolean input, with additional tracking for if it just changed state.
+pub struct Button {
+ /// How many of the mapped inputs are currently pressed.
+ /// This is used so that holding one button, then another, then releasing the first, will keep the button down continuously as expected.
+ inputs_down: u8,
+
+ /// Whether or not the button changed state in the last batch of actions processed
+ /// Note that pushing 2 buttons bound to this action one after the other won't trigger this twice.
+ pub is_hot: bool,
+}
+
+impl Button {
+ pub fn new() -> Self {
+ Button {
+ inputs_down: 0,
+ is_hot: false,
+ }
+ }
+
+ pub fn is_down(&self) -> bool {
+ self.inputs_down > 0
+ }
+ pub fn is_up(&self) -> bool {
+ self.inputs_down == 0
+ }
+
+ pub fn is_just_down(&self) -> bool {
+ self.is_down() && self.is_hot
+ }
+ pub fn is_just_up(&self) -> bool {
+ self.is_up() && self.is_hot
+ }
+
+ pub fn modify_inputs(&mut self, add: bool) {
+ self.inputs_down = if add {
+ self.inputs_down + 1
+ } else {
+ self.inputs_down - 1
+ };
+
+ if self.inputs_down == 1 || self.inputs_down == 0 {
+ self.is_hot = true;
+ }
+ }
+
+ pub fn set_not_hot(&mut self) {
+ self.is_hot = false;
+ }
+}
+
+impl Default for Button {
+ fn default() -> Self {
+ Self::new()
+ }
+}