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authortcmal <me@aria.rip>2024-08-25 17:44:22 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:22 +0100
commitc48b54f3fb7bbe9046915eb99eca02fa84dc55c9 (patch)
tree752831451d2bd3a658485df724a01ae39e80fae3 /stockton-render/src/draw/draw_buffers.rs
parentb437109ebf4da243fd643f0a31546d0d0155b0a4 (diff)
feat(render): multithreaded texture loading
also a bunch of supporting changes
Diffstat (limited to 'stockton-render/src/draw/draw_buffers.rs')
-rw-r--r--stockton-render/src/draw/draw_buffers.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/stockton-render/src/draw/draw_buffers.rs b/stockton-render/src/draw/draw_buffers.rs
index 02625ad..72029ba 100644
--- a/stockton-render/src/draw/draw_buffers.rs
+++ b/stockton-render/src/draw/draw_buffers.rs
@@ -22,7 +22,7 @@ use stockton_types::{Vector2, Vector3};
/// Represents a point of a triangle, including UV and texture information.
#[derive(Debug, Clone, Copy)]
-pub struct UVPoint(pub Vector3, pub i32, pub Vector2);
+pub struct UvPoint(pub Vector3, pub i32, pub Vector2);
/// Initial size of vertex buffer. TODO: Way of overriding this
pub const INITIAL_VERT_SIZE: u64 = 3 * 3000;