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authortcmal <me@aria.rip>2024-08-25 17:44:21 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:21 +0100
commit95708732572431dc057a9fd71fa8bd8571a336a2 (patch)
tree3255e3407eb069c8124d41e1d6f60163b7c5091d /stockton-types/src/session.rs
parent9bceddef62c48b56e7b93a2ca19636e1ff6486cb (diff)
feat(all): start using an ECS
Diffstat (limited to 'stockton-types/src/session.rs')
-rw-r--r--stockton-types/src/session.rs56
1 files changed, 56 insertions, 0 deletions
diff --git a/stockton-types/src/session.rs b/stockton-types/src/session.rs
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+/*
+ * Copyright (C) Oscar Shrimpton 2020
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation, either version 3 of the License, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+//! The thing you play on and all the associated state.
+
+use legion::systems::Builder;
+use legion::*;
+
+/// A loaded world.
+pub struct Session {
+ world: World,
+ resources: Resources,
+ schedule: Schedule,
+}
+
+impl Session {
+ /// Create a new world from a level.
+ /// The level can be any format, as long as it has the required features of a bsp.
+ pub fn new<R: FnOnce(&mut Resources), S: FnOnce(&mut Builder)>(
+ add_resources: R,
+ add_systems: S,
+ ) -> Session {
+ let world = World::default();
+
+ let mut resources = Resources::default();
+ add_resources(&mut resources);
+
+ let mut schedule = Schedule::builder();
+ add_systems(&mut schedule);
+ let schedule = schedule.build();
+
+ Session {
+ world,
+ resources,
+ schedule,
+ }
+ }
+
+ pub fn do_update(&mut self) {
+ self.schedule.execute(&mut self.world, &mut self.resources);
+ }
+}