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-rw-r--r--stockton-render/src/draw/buffer.rs84
-rw-r--r--stockton-render/src/draw/context.rs166
-rw-r--r--stockton-render/src/draw/depth_buffer.rs96
-rw-r--r--stockton-render/src/draw/draw_buffers.rs4
-rw-r--r--stockton-render/src/draw/macros.rs89
-rw-r--r--stockton-render/src/draw/mod.rs3
-rw-r--r--stockton-render/src/draw/pipeline.rs109
-rw-r--r--stockton-render/src/draw/queue_negotiator.rs72
-rw-r--r--stockton-render/src/draw/render.rs19
-rw-r--r--stockton-render/src/draw/target.rs334
-rw-r--r--stockton-render/src/draw/texture/block.rs11
-rw-r--r--stockton-render/src/draw/texture/load.rs464
-rw-r--r--stockton-render/src/draw/texture/loader.rs125
-rw-r--r--stockton-render/src/draw/texture/repo.rs75
-rw-r--r--stockton-render/src/draw/texture/staging_buffer.rs23
-rw-r--r--stockton-render/src/draw/ui/pipeline.rs110
-rw-r--r--stockton-render/src/draw/ui/render.rs18
-rwxr-xr-xstockton-render/src/draw/ui/texture.rs6
-rw-r--r--stockton-render/src/draw/utils.rs2
19 files changed, 988 insertions, 822 deletions
diff --git a/stockton-render/src/draw/buffer.rs b/stockton-render/src/draw/buffer.rs
index 34400a6..227bb12 100644
--- a/stockton-render/src/draw/buffer.rs
+++ b/stockton-render/src/draw/buffer.rs
@@ -1,10 +1,13 @@
use core::mem::{size_of, ManuallyDrop};
use std::convert::TryInto;
-use std::iter::once;
+use std::iter::{empty, once};
use std::ops::{Index, IndexMut};
-use hal::prelude::*;
-use hal::{buffer::Usage, memory::Properties, queue::Submission, MemoryTypeId};
+use hal::{
+ buffer::Usage,
+ memory::{Properties, Segment, SparseFlags},
+ MemoryTypeId,
+};
use crate::error::CreationError;
use crate::types::*;
@@ -12,14 +15,14 @@ use crate::types::*;
/// Create a buffer of the given specifications, allocating more device memory.
// TODO: Use a different memory allocator?
pub(crate) fn create_buffer(
- device: &mut Device,
+ device: &mut DeviceT,
adapter: &Adapter,
usage: Usage,
properties: Properties,
size: u64,
-) -> Result<(Buffer, Memory), CreationError> {
- let mut buffer =
- unsafe { device.create_buffer(size, usage) }.map_err(CreationError::BufferError)?;
+) -> Result<(BufferT, MemoryT), CreationError> {
+ let mut buffer = unsafe { device.create_buffer(size, usage, SparseFlags::empty()) }
+ .map_err(CreationError::BufferError)?;
let requirements = unsafe { device.get_buffer_requirements(&buffer) };
let memory_type_id = adapter
@@ -46,30 +49,30 @@ pub(crate) fn create_buffer(
/// A buffer that can be modified by the CPU
pub trait ModifiableBuffer: IndexMut<usize> {
/// Get a handle to the underlying GPU buffer
- fn get_buffer(&mut self) -> &Buffer;
+ fn get_buffer(&mut self) -> &BufferT;
/// Commit all changes to GPU memory, returning a handle to the GPU buffer
fn commit<'a>(
&'a mut self,
- device: &Device,
- command_queue: &mut CommandQueue,
- command_pool: &mut CommandPool,
- ) -> &'a Buffer;
+ device: &DeviceT,
+ command_queue: &mut QueueT,
+ command_pool: &mut CommandPoolT,
+ ) -> &'a BufferT;
}
/// A GPU buffer that is written to using a staging buffer
pub struct StagedBuffer<'a, T: Sized> {
/// CPU-visible buffer
- staged_buffer: ManuallyDrop<Buffer>,
+ staged_buffer: ManuallyDrop<BufferT>,
/// CPU-visible memory
- staged_memory: ManuallyDrop<Memory>,
+ staged_memory: ManuallyDrop<MemoryT>,
/// GPU Buffer
- buffer: ManuallyDrop<Buffer>,
+ buffer: ManuallyDrop<BufferT>,
/// GPU Memory
- memory: ManuallyDrop<Memory>,
+ memory: ManuallyDrop<MemoryT>,
/// Where staged buffer is mapped in CPU memory
staged_mapped_memory: &'a mut [T],
@@ -84,7 +87,7 @@ pub struct StagedBuffer<'a, T: Sized> {
impl<'a, T: Sized> StagedBuffer<'a, T> {
/// size is the size in T
pub fn new(
- device: &mut Device,
+ device: &mut DeviceT,
adapter: &Adapter,
usage: Usage,
size: u64,
@@ -93,7 +96,7 @@ impl<'a, T: Sized> StagedBuffer<'a, T> {
let size_bytes = size * size_of::<T>() as u64;
// Get CPU-visible buffer
- let (staged_buffer, staged_memory) = create_buffer(
+ let (staged_buffer, mut staged_memory) = create_buffer(
device,
adapter,
Usage::TRANSFER_SRC,
@@ -112,7 +115,15 @@ impl<'a, T: Sized> StagedBuffer<'a, T> {
// Map it somewhere and get a slice to that memory
let staged_mapped_memory = unsafe {
- let ptr = device.map_memory(&staged_memory, 0..size_bytes).unwrap(); // TODO
+ let ptr = device
+ .map_memory(
+ &mut staged_memory,
+ Segment {
+ offset: 0,
+ size: Some(size_bytes),
+ },
+ )
+ .unwrap(); // TODO
std::slice::from_raw_parts_mut(ptr as *mut T, size.try_into().unwrap())
};
@@ -129,9 +140,9 @@ impl<'a, T: Sized> StagedBuffer<'a, T> {
}
/// Call this before dropping
- pub(crate) fn deactivate(mut self, device: &mut Device) {
+ pub(crate) fn deactivate(mut self, device: &mut DeviceT) {
unsafe {
- device.unmap_memory(&self.staged_memory);
+ device.unmap_memory(&mut self.staged_memory);
device.free_memory(ManuallyDrop::take(&mut self.staged_memory));
device.destroy_buffer(ManuallyDrop::take(&mut self.staged_buffer));
@@ -143,16 +154,16 @@ impl<'a, T: Sized> StagedBuffer<'a, T> {
}
impl<'a, T: Sized> ModifiableBuffer for StagedBuffer<'a, T> {
- fn get_buffer(&mut self) -> &Buffer {
+ fn get_buffer(&mut self) -> &BufferT {
&self.buffer
}
fn commit<'b>(
&'b mut self,
- device: &Device,
- command_queue: &mut CommandQueue,
- command_pool: &mut CommandPool,
- ) -> &'b Buffer {
+ device: &DeviceT,
+ command_queue: &mut QueueT,
+ command_pool: &mut CommandPoolT,
+ ) -> &'b BufferT {
// Only commit if there's changes to commit.
if self.staged_is_dirty {
// Copy from staged to buffer
@@ -166,11 +177,11 @@ impl<'a, T: Sized> ModifiableBuffer for StagedBuffer<'a, T> {
buf.copy_buffer(
&self.staged_buffer,
&self.buffer,
- &[BufferCopy {
+ std::iter::once(BufferCopy {
src: 0,
dst: 0,
size: ((self.highest_used + 1) * size_of::<T>()) as u64,
- }],
+ }),
);
buf.finish();
@@ -181,15 +192,14 @@ impl<'a, T: Sized> ModifiableBuffer for StagedBuffer<'a, T> {
// TODO: We could use more semaphores or something?
// TODO: Better error handling
unsafe {
- let copy_finished = device.create_fence(false).unwrap();
- command_queue.submit::<_, _, Semaphore, _, _>(
- Submission {
- command_buffers: &[&buf],
- wait_semaphores: std::iter::empty::<_>(),
- signal_semaphores: std::iter::empty::<_>(),
- },
- Some(&copy_finished),
- );
+ let mut copy_finished = device.create_fence(false).unwrap();
+ command_queue
+ .submit::<std::iter::Once<_>, std::iter::Empty<_>, std::iter::Empty<_>>(
+ once(&buf),
+ empty::<(&SemaphoreT, hal::pso::PipelineStage)>(),
+ empty::<&SemaphoreT>(),
+ Some(&mut copy_finished),
+ );
device
.wait_for_fence(&copy_finished, core::u64::MAX)
diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/draw/context.rs
index 87fb0a2..21a69fa 100644
--- a/stockton-render/src/draw/context.rs
+++ b/stockton-render/src/draw/context.rs
@@ -3,12 +3,13 @@
//! You'll need something else to actually find/sort the faces though.
use std::{
+ iter::once,
mem::ManuallyDrop,
sync::{Arc, RwLock},
};
use arrayvec::ArrayVec;
-use hal::{pool::CommandPoolCreateFlags, prelude::*};
+use hal::{memory::SparseFlags, pool::CommandPoolCreateFlags};
use log::debug;
use na::Mat4;
use rendy_memory::DynamicConfig;
@@ -18,6 +19,7 @@ use super::{
buffer::ModifiableBuffer,
draw_buffers::{DrawBuffers, UvPoint},
pipeline::CompletePipeline,
+ queue_negotiator::QueueNegotiator,
render::do_render,
target::{SwapchainProperties, TargetChain},
texture::{resolver::BasicFsResolver, TextureRepo},
@@ -41,15 +43,11 @@ pub struct RenderingContext<'a, M: 'static + MinBspFeatures<VulkanSystem>> {
instance: ManuallyDrop<back::Instance>,
/// Device we're using
- device: Arc<RwLock<Device>>,
+ device: Arc<RwLock<DeviceT>>,
/// Adapter we're using
adapter: Adapter,
- // Render destination
- /// Surface to draw to
- surface: ManuallyDrop<Surface>,
-
/// Swapchain and stuff
pub(crate) target_chain: ManuallyDrop<TargetChain>,
@@ -61,10 +59,10 @@ pub struct RenderingContext<'a, M: 'static + MinBspFeatures<VulkanSystem>> {
// Command pool and buffers
/// The command pool used for our buffers
- cmd_pool: ManuallyDrop<CommandPool>,
+ cmd_pool: ManuallyDrop<CommandPoolT>,
- /// The queue group our buffers belong to
- queue_group: QueueGroup,
+ /// The queue to use for drawing
+ queue: Arc<RwLock<QueueT>>,
/// Main Texture repo
tex_repo: ManuallyDrop<TextureRepo<'a>>,
@@ -93,9 +91,7 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
pub fn new(window: &Window, map: M) -> Result<Self, error::CreationError> {
let map = Arc::new(RwLock::new(map));
// Create surface
- let (instance, mut surface, mut adapters) = unsafe {
- use hal::Instance;
-
+ let (instance, surface, mut adapters) = unsafe {
let instance = back::Instance::create("stockton", 1)
.map_err(|_| error::CreationError::WindowError)?;
let surface = instance
@@ -109,31 +105,44 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
// TODO: Properly figure out which adapter to use
let adapter = adapters.remove(0);
+ let mut draw_queue_negotiator = QueueNegotiator::find(&adapter, |family| {
+ surface.supports_queue_family(family) && family.queue_type().supports_graphics()
+ })
+ .unwrap();
+
+ let mut tex_queue_negotiator =
+ QueueNegotiator::find(&adapter, TextureRepo::queue_family_filter).unwrap();
// Device & Queue group
- let (device_lock, queue_group) = {
- let family = adapter
- .queue_families
- .iter()
- .find(|family| {
- surface.supports_queue_family(family) && family.queue_type().supports_graphics()
- })
- .unwrap();
-
- let mut gpu = unsafe {
+ let (device_lock, mut queue_groups) = {
+ debug!(
+ "Using draw queue family {:?}",
+ draw_queue_negotiator.family_id()
+ );
+ debug!(
+ "Using tex queue family {:?}",
+ tex_queue_negotiator.family_id()
+ );
+
+ let gpu = unsafe {
adapter
.physical_device
- .open(&[(family, &[1.0])], hal::Features::empty())
+ .open(
+ &[
+ (draw_queue_negotiator.family(&adapter), &[1.0]),
+ (tex_queue_negotiator.family(&adapter), &[1.0]),
+ ],
+ hal::Features::empty(),
+ )
.unwrap()
};
- (
- Arc::new(RwLock::new(gpu.device)),
- gpu.queue_groups.pop().unwrap(),
- )
+ (Arc::new(RwLock::new(gpu.device)), gpu.queue_groups)
};
let mut device = device_lock.write().unwrap();
+ let device_props = adapter.physical_device.properties();
+
// Figure out what our swapchain will look like
let swapchain_properties = SwapchainProperties::find_best(&adapter, &surface)
.map_err(|_| error::CreationError::BadSurface)?;
@@ -145,7 +154,10 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
// Command pool
let mut cmd_pool = unsafe {
- device.create_command_pool(queue_group.family, CommandPoolCreateFlags::RESET_INDIVIDUAL)
+ device.create_command_pool(
+ draw_queue_negotiator.family_id(),
+ CommandPoolCreateFlags::RESET_INDIVIDUAL,
+ )
}
.map_err(|_| error::CreationError::OutOfMemoryError)?;
@@ -179,6 +191,7 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
Format::Rgba8Srgb,
Tiling::Optimal,
Usage::SAMPLED,
+ SparseFlags::empty(),
ViewCapabilities::empty(),
)
.map_err(|_| error::CreationError::OutOfMemoryError)?;
@@ -198,22 +211,29 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
max_chunk_size: u64::pow(2, 63),
min_device_allocation: 4 * 32 * 32,
},
+ device_props.limits.non_coherent_atom_size as u64,
)
};
drop(device);
// Texture repos
+ debug!("Creating 3D Texture Repo");
let tex_repo = TextureRepo::new(
device_lock.clone(),
+ tex_queue_negotiator.family_id(),
+ tex_queue_negotiator.get_queue(&mut queue_groups).unwrap(),
&adapter,
map.clone(),
BasicFsResolver::new(std::path::Path::new(".")),
)
.unwrap(); // TODO
+ debug!("Creating UI Texture Repo");
let ui_tex_repo = TextureRepo::new(
device_lock.clone(),
+ tex_queue_negotiator.family_id(),
+ tex_queue_negotiator.get_queue(&mut queue_groups).unwrap(),
&adapter,
Arc::new(RwLock::new(UiTextures)),
BasicFsResolver::new(std::path::Path::new(".")),
@@ -224,18 +244,13 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
let ds_layout_lock = tex_repo.get_ds_layout();
let ui_ds_layout_lock = ui_tex_repo.get_ds_layout();
- let mut descriptor_set_layouts: ArrayVec<[_; 2]> = ArrayVec::new();
- descriptor_set_layouts.push(&*ds_layout_lock);
-
- let mut ui_descriptor_set_layouts: ArrayVec<[_; 2]> = ArrayVec::new();
- ui_descriptor_set_layouts.push(&*ui_ds_layout_lock);
// Graphics pipeline
let pipeline = CompletePipeline::new(
&mut device,
swapchain_properties.extent,
&swapchain_properties,
- descriptor_set_layouts,
+ once(&*ds_layout_lock),
)?;
// UI pipeline
@@ -243,19 +258,18 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
&mut device,
swapchain_properties.extent,
&swapchain_properties,
- ui_descriptor_set_layouts,
+ once(&*ui_ds_layout_lock),
)?;
// Swapchain and associated resources
let target_chain = TargetChain::new(
&mut device,
&adapter,
- &mut surface,
+ surface,
&pipeline,
&ui_pipeline,
&mut cmd_pool,
swapchain_properties,
- None,
)
.map_err(error::CreationError::TargetChainCreationError)?;
@@ -266,11 +280,11 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
Ok(RenderingContext {
map,
instance: ManuallyDrop::new(instance),
- surface: ManuallyDrop::new(surface),
device: device_lock,
adapter,
- queue_group,
+
+ queue: draw_queue_negotiator.get_queue(&mut queue_groups).unwrap(),
target_chain: ManuallyDrop::new(target_chain),
cmd_pool: ManuallyDrop::new(cmd_pool),
@@ -300,7 +314,10 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
device.wait_idle().unwrap();
- let properties = SwapchainProperties::find_best(&self.adapter, &self.surface)
+ let surface = ManuallyDrop::into_inner(read(&self.target_chain))
+ .deactivate_with_recyling(&mut device, &mut self.cmd_pool);
+
+ let properties = SwapchainProperties::find_best(&self.adapter, &surface)
.map_err(|_| error::CreationError::BadSurface)?;
use core::ptr::read;
@@ -312,14 +329,11 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
ManuallyDrop::into_inner(read(&self.pipeline)).deactivate(&mut device);
self.pipeline = ManuallyDrop::new({
- let mut descriptor_set_layouts: ArrayVec<[_; 2]> = ArrayVec::new();
- descriptor_set_layouts.push(&*ds_layout_handle);
-
CompletePipeline::new(
&mut device,
properties.extent,
&properties,
- descriptor_set_layouts,
+ once(&*ds_layout_handle),
)?
});
@@ -334,32 +348,30 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
&mut device,
properties.extent,
&properties,
- descriptor_set_layouts,
+ once(&*ui_ds_layout_handle),
)?
});
- let old_swapchain = ManuallyDrop::into_inner(read(&self.target_chain))
- .deactivate_with_recyling(&mut device, &mut self.cmd_pool);
self.target_chain = ManuallyDrop::new(
TargetChain::new(
&mut device,
&self.adapter,
- &mut self.surface,
+ surface,
&self.pipeline,
&self.ui_pipeline,
&mut self.cmd_pool,
properties,
- Some(old_swapchain),
)
.map_err(error::CreationError::TargetChainCreationError)?,
);
-
Ok(())
}
/// Draw all vertices in the buffer
pub fn draw_vertices(&mut self, ui: &mut UiState, faces: &[u32]) -> Result<(), &'static str> {
let mut device = self.device.write().unwrap();
+ let mut queue = self.queue.write().unwrap();
+
// Ensure UI texture(s) are loaded
ensure_textures_ui(
&mut self.ui_tex_repo,
@@ -367,7 +379,7 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
&mut device,
&mut self.adapter,
&mut self.texture_allocator,
- &mut self.queue_group.queues[0],
+ &mut queue,
&mut self.cmd_pool,
);
@@ -375,7 +387,7 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
self.tex_repo.process_responses();
// 3D Pass
- let cmd_buffer = self.target_chain.prep_next_target(
+ let (cmd_buffer, img) = self.target_chain.prep_next_target(
&mut device,
&mut self.draw_buffers,
&self.pipeline,
@@ -391,9 +403,9 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
);
// 2D Pass
- let cmd_buffer = self
- .target_chain
- .target_2d_pass(&mut self.ui_draw_buffers, &self.ui_pipeline)?;
+ let cmd_buffer =
+ self.target_chain
+ .target_2d_pass(&mut self.ui_draw_buffers, &img, &self.ui_pipeline)?;
do_render_ui(
cmd_buffer,
&self.ui_pipeline.pipeline_layout,
@@ -403,33 +415,25 @@ impl<'a, M: 'static + MinBspFeatures<VulkanSystem>> RenderingContext<'a, M> {
);
// Update our buffers before we actually start drawing
- self.draw_buffers.vertex_buffer.commit(
- &device,
- &mut self.queue_group.queues[0],
- &mut self.cmd_pool,
- );
+ self.draw_buffers
+ .vertex_buffer
+ .commit(&device, &mut queue, &mut self.cmd_pool);
- self.draw_buffers.index_buffer.commit(
- &device,
- &mut self.queue_group.queues[0],
- &mut self.cmd_pool,
- );
+ self.draw_buffers
+ .index_buffer
+ .commit(&device, &mut queue, &mut self.cmd_pool);
- self.ui_draw_buffers.vertex_buffer.commit(
- &device,
- &mut self.queue_group.queues[0],
- &mut self.cmd_pool,
- );
+ self.ui_draw_buffers
+ .vertex_buffer
+ .commit(&device, &mut queue, &mut self.cmd_pool);
- self.ui_draw_buffers.index_buffer.commit(
- &device,
- &mut self.queue_group.queues[0],
- &mut self.cmd_pool,
- );
+ self.ui_draw_buffers
+ .index_buffer
+ .commit(&device, &mut queue, &mut self.cmd_pool);
// Send commands off to GPU
self.target_chain
- .finish_and_submit_target(&mut self.queue_group.queues[0])?;
+ .finish_and_submit_target(img, &mut queue)?;
Ok(())
}
@@ -454,16 +458,16 @@ impl<'a, M: MinBspFeatures<VulkanSystem>> core::ops::Drop for RenderingContext<'
ManuallyDrop::into_inner(read(&self.texture_allocator)).dispose();
- ManuallyDrop::into_inner(read(&self.target_chain))
- .deactivate(&mut device, &mut self.cmd_pool);
+ ManuallyDrop::into_inner(read(&self.target_chain)).deactivate(
+ &mut self.instance,
+ &mut device,
+ &mut self.cmd_pool,
+ );
device.destroy_command_pool(ManuallyDrop::into_inner(read(&self.cmd_pool)));
ManuallyDrop::into_inner(read(&self.pipeline)).deactivate(&mut device);
ManuallyDrop::into_inner(read(&self.ui_pipeline)).deactivate(&mut device);
-
- self.instance
- .destroy_surface(ManuallyDrop::into_inner(read(&self.surface)));
}
}
}
diff --git a/stockton-render/src/draw/depth_buffer.rs b/stockton-render/src/draw/depth_buffer.rs
index 14b4d30..8af1514 100644
--- a/stockton-render/src/draw/depth_buffer.rs
+++ b/stockton-render/src/draw/depth_buffer.rs
@@ -1,15 +1,15 @@
use crate::draw::buffer::create_buffer;
-use gfx_hal::{format::Aspects, memory::Properties, queue::Submission, MemoryTypeId};
+use gfx_hal::{format::Aspects, memory::Properties, MemoryTypeId};
use hal::{
buffer::Usage as BufUsage,
format::{Format, Swizzle},
- image::{SubresourceRange, Usage, ViewKind},
+ image::{SubresourceRange, Usage, Usage as ImgUsage, ViewKind},
memory,
+ memory::Segment,
};
-use std::convert::TryInto;
+use std::{array::IntoIter, convert::TryInto, iter::empty};
use crate::types::*;
-use hal::prelude::*;
use std::mem::ManuallyDrop;
use super::texture::{LoadableImage, PIXEL_SIZE};
@@ -17,18 +17,18 @@ use super::texture::{LoadableImage, PIXEL_SIZE};
/// Holds an image that's loaded into GPU memory dedicated only to that image, bypassing the memory allocator.
pub struct DedicatedLoadedImage {
/// The GPU Image handle
- image: ManuallyDrop<Image>,
+ image: ManuallyDrop<ImageT>,
/// The full view of the image
- pub image_view: ManuallyDrop<ImageView>,
+ pub image_view: ManuallyDrop<ImageViewT>,
/// The memory backing the image
- memory: ManuallyDrop<Memory>,
+ memory: ManuallyDrop<MemoryT>,
}
impl DedicatedLoadedImage {
pub fn new(
- device: &mut Device,
+ device: &mut DeviceT,
adapter: &Adapter,
format: Format,
usage: Usage,
@@ -39,7 +39,7 @@ impl DedicatedLoadedImage {
let (memory, image_ref) = {
// Round up the size to align properly
let initial_row_size = PIXEL_SIZE * width;
- let limits = adapter.physical_device.limits();
+ let limits = adapter.physical_device.properties().limits;
let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1;
let row_size =
@@ -56,6 +56,7 @@ impl DedicatedLoadedImage {
format,
Tiling::Optimal,
usage,
+ memory::SparseFlags::empty(),
ViewCapabilities::empty(),
)
}
@@ -96,7 +97,14 @@ impl DedicatedLoadedImage {
// Create ImageView and sampler
let image_view = unsafe {
- device.create_image_view(&image_ref, ViewKind::D2, format, Swizzle::NO, resources)
+ device.create_image_view(
+ &image_ref,
+ ViewKind::D2,
+ format,
+ Swizzle::NO,
+ ImgUsage::DEPTH_STENCIL_ATTACHMENT,
+ resources,
+ )
}
.map_err(|_| "Couldn't create the image view!")?;
@@ -111,13 +119,13 @@ impl DedicatedLoadedImage {
pub fn load<T: LoadableImage>(
&mut self,
img: T,
- device: &mut Device,
+ device: &mut DeviceT,
adapter: &Adapter,
- command_queue: &mut CommandQueue,
- command_pool: &mut CommandPool,
+ command_queue: &mut QueueT,
+ command_pool: &mut CommandPoolT,
) -> Result<(), &'static str> {
let initial_row_size = PIXEL_SIZE * img.width() as usize;
- let limits = adapter.physical_device.limits();
+ let limits = adapter.physical_device.properties().limits;
let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1;
let row_size =
@@ -126,7 +134,7 @@ impl DedicatedLoadedImage {
debug_assert!(row_size as usize >= initial_row_size);
// Make a staging buffer
- let (staging_buffer, staging_memory) = create_buffer(
+ let (staging_buffer, mut staging_memory) = create_buffer(
device,
adapter,
BufUsage::TRANSFER_SRC,
@@ -139,7 +147,13 @@ impl DedicatedLoadedImage {
unsafe {
let mapped_memory: *mut u8 = std::mem::transmute(
device
- .map_memory(&staging_memory, 0..total_size)
+ .map_memory(
+ &mut staging_memory,
+ Segment {
+ offset: 0,
+ size: None,
+ },
+ )
.map_err(|_| "Couldn't map buffer memory")?,
);
@@ -148,7 +162,7 @@ impl DedicatedLoadedImage {
img.copy_row(y as u32, mapped_memory.offset(dest_base));
}
- device.unmap_memory(&staging_memory);
+ device.unmap_memory(&mut staging_memory);
}
// Copy from staging to image memory
@@ -170,14 +184,16 @@ impl DedicatedLoadedImage {
families: None,
range: SubresourceRange {
aspects: Aspects::COLOR,
- levels: 0..1,
- layers: 0..1,
+ level_start: 0,
+ level_count: Some(1),
+ layer_start: 0,
+ layer_count: Some(1),
},
};
buf.pipeline_barrier(
PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER,
memory::Dependencies::empty(),
- &[image_barrier],
+ IntoIter::new([image_barrier]),
);
// Copy from buffer to image
@@ -185,7 +201,7 @@ impl DedicatedLoadedImage {
&staging_buffer,
&(*self.image),
Layout::TransferDstOptimal,
- &[BufferImageCopy {
+ IntoIter::new([BufferImageCopy {
buffer_offset: 0,
buffer_width: (row_size / PIXEL_SIZE) as u32,
buffer_height: img.height(),
@@ -200,7 +216,7 @@ impl DedicatedLoadedImage {
height: img.height(),
depth: 1,
},
- }],
+ }]),
);
// Setup the layout of our image for shaders
@@ -211,15 +227,17 @@ impl DedicatedLoadedImage {
families: None,
range: SubresourceRange {
aspects: Aspects::COLOR,
- levels: 0..1,
- layers: 0..1,
+ level_start: 0,
+ level_count: Some(1),
+ layer_start: 0,
+ layer_count: Some(1),
},
};
buf.pipeline_barrier(
PipelineStage::TRANSFER..PipelineStage::FRAGMENT_SHADER,
memory::Dependencies::empty(),
- &[image_barrier],
+ IntoIter::new([image_barrier]),
);
buf.finish();
@@ -229,14 +247,12 @@ impl DedicatedLoadedImage {
// Submit our commands and wait for them to finish
unsafe {
- let setup_finished = device.create_fence(false).unwrap();
- command_queue.submit::<_, _, Semaphore, _, _>(
- Submission {
- command_buffers: &[&buf],
- wait_semaphores: std::iter::empty::<_>(),
- signal_semaphores: std::iter::empty::<_>(),
- },
- Some(&setup_finished),
+ let mut setup_finished = device.create_fence(false).unwrap();
+ command_queue.submit(
+ IntoIter::new([&buf]),
+ empty(),
+ empty(),
+ Some(&mut setup_finished),
);
device
@@ -259,10 +275,10 @@ impl DedicatedLoadedImage {
/// Load the given image into a new buffer
pub fn load_into_new<T: LoadableImage>(
img: T,
- device: &mut Device,
+ device: &mut DeviceT,
adapter: &Adapter,
- command_queue: &mut CommandQueue,
- command_pool: &mut CommandPool,
+ command_queue: &mut QueueT,
+ command_pool: &mut CommandPoolT,
format: Format,
usage: Usage,
) -> Result<DedicatedLoadedImage, &'static str> {
@@ -273,8 +289,10 @@ impl DedicatedLoadedImage {
usage | Usage::TRANSFER_DST,
SubresourceRange {
aspects: Aspects::COLOR,
- levels: 0..1,
- layers: 0..1,
+ level_start: 0,
+ level_count: Some(1),
+ layer_start: 0,
+ layer_count: Some(1),
},
img.width() as usize,
img.height() as usize,
@@ -286,7 +304,7 @@ impl DedicatedLoadedImage {
/// Properly frees/destroys all the objects in this struct
/// Dropping without doing this is a bad idea
- pub fn deactivate(self, device: &mut Device) {
+ pub fn deactivate(self, device: &mut DeviceT) {
unsafe {
use core::ptr::read;
diff --git a/stockton-render/src/draw/draw_buffers.rs b/stockton-render/src/draw/draw_buffers.rs
index bba69df..67687dd 100644
--- a/stockton-render/src/draw/draw_buffers.rs
+++ b/stockton-render/src/draw/draw_buffers.rs
@@ -21,7 +21,7 @@ pub struct DrawBuffers<'a, T: Sized> {
impl<'a, T> DrawBuffers<'a, T> {
pub fn new(
- device: &mut Device,
+ device: &mut DeviceT,
adapter: &Adapter,
) -> Result<DrawBuffers<'a, T>, CreationError> {
let vert = StagedBuffer::new(device, &adapter, Usage::VERTEX, INITIAL_VERT_SIZE)?;
@@ -33,7 +33,7 @@ impl<'a, T> DrawBuffers<'a, T> {
})
}
- pub fn deactivate(self, device: &mut Device) {
+ pub fn deactivate(self, device: &mut DeviceT) {
unsafe {
use core::ptr::read;
diff --git a/stockton-render/src/draw/macros.rs b/stockton-render/src/draw/macros.rs
deleted file mode 100644
index 8558b71..0000000
--- a/stockton-render/src/draw/macros.rs
+++ /dev/null
@@ -1,89 +0,0 @@
-//! Helper macros, mostly for the graphics pipeline definitions
-
-/// Macro for easily defining buffer attribute descriptions
-/// Usage:
-/// ```
-/// // 0 is the binding value
-/// let attributes: Vec<AttributeDesc> = pipeline_vb_attributes!(0,
-/// size_of::<f32>() * 3; Rgb32Sfloat
-/// size_of::<f32>() * 2; Rg32Sfloat,
-/// size_of::<u32>(); R32Sint
-/// );
-/// ```
-/// See the hal::pso::Format enum for possible types
-#[allow(clippy::vec_init_then_push)]
-macro_rules! pipeline_vb_attributes {
- // Special case for single item
- ( $binding:expr, $firstSize:expr; $firstType:ident ) => ({
- #![allow(clippy::vec_init_then_push)]
- vec![
- AttributeDesc {
- location: 0,
- binding: $binding,
- element: Element {
- format: Format::$firstType,
- offset: $firstSize as u32
- }
- }
- ]
- });
-
- // Start of recursion
- ( $binding:expr,
- $firstSize:expr; $firstType:ident,
- $( $size:expr; $type:ident ),*
- ) => ({
- use hal::pso::{AttributeDesc, Element};
-
- let mut vec = Vec::new();
-
- vec.push(AttributeDesc {
- location: 0,
- binding: $binding,
- element: Element {
- format: Format::$firstType,
- offset: 0
- }
- });
-
- pipeline_vb_attributes!(
- vec; $binding; 1; $firstSize,
- $($size; $type),*
- );
-
- vec
- });
-
- // Middle of recursion
- ( $vec:ident; $binding:expr; $location:expr; $prevSize:expr,
- $firstSize:expr; $firstType:ident,
- $($size:expr; $type:ident),* ) => ({
-
- $vec.push(AttributeDesc {
- location: $location,
- binding: $binding,
- element: Element {
- format: Format::$firstType,
- offset: $prevSize as u32
- }
- });
-
- pipeline_vb_attributes!(
- $vec; $binding; ($location + 1); ($prevSize + $firstSize),
- $($size; $type),*
- );
- });
-
- // End of recursion
- ( $vec:ident; $binding:expr; $location:expr; $prevSize:expr,
- $firstSize:expr; $firstType:ident ) => ({
- $vec.push(AttributeDesc {
- location: $location,
- binding: $binding,
- element: Element {
- format: Format::$firstType,
- offset: $prevSize as u32
- }
- });
- });
-}
diff --git a/stockton-render/src/draw/mod.rs b/stockton-render/src/draw/mod.rs
index c6ee90b..e802ed5 100644
--- a/stockton-render/src/draw/mod.rs
+++ b/stockton-render/src/draw/mod.rs
@@ -2,14 +2,13 @@
pub mod target;
-#[macro_use]
-mod macros;
mod buffer;
mod camera;
mod context;
mod depth_buffer;
mod draw_buffers;
mod pipeline;
+mod queue_negotiator;
mod render;
mod texture;
mod ui;
diff --git a/stockton-render/src/draw/pipeline.rs b/stockton-render/src/draw/pipeline.rs
index 5ef636a..0a02947 100644
--- a/stockton-render/src/draw/pipeline.rs
+++ b/stockton-render/src/draw/pipeline.rs
@@ -10,12 +10,11 @@ const VERTEX_SOURCE: &str = include_str!("./data/stockton.vert");
const FRAGMENT_SOURCE: &str = include_str!("./data/stockton.frag");
use std::{
- borrow::Borrow,
+ array::IntoIter,
+ iter::{empty, once},
mem::{size_of, ManuallyDrop},
};
-use hal::prelude::*;
-
use super::target::SwapchainProperties;
use crate::error;
use crate::types::*;
@@ -24,32 +23,28 @@ use crate::types::*;
/// A complete graphics pipeline and associated resources
pub struct CompletePipeline {
/// Our main render pass
- pub(crate) renderpass: ManuallyDrop<RenderPass>,
+ pub(crate) renderpass: ManuallyDrop<RenderPassT>,
/// The layout of our main graphics pipeline
- pub(crate) pipeline_layout: ManuallyDrop<PipelineLayout>,
+ pub(crate) pipeline_layout: ManuallyDrop<PipelineLayoutT>,
/// Our main graphics pipeline
- pub(crate) pipeline: ManuallyDrop<GraphicsPipeline>,
+ pub(crate) pipeline: ManuallyDrop<GraphicsPipelineT>,
/// The vertex shader module
- pub(crate) vs_module: ManuallyDrop<ShaderModule>,
+ pub(crate) vs_module: ManuallyDrop<ShaderModuleT>,
/// The fragment shader module
- pub(crate) fs_module: ManuallyDrop<ShaderModule>,
+ pub(crate) fs_module: ManuallyDrop<ShaderModuleT>,
}
impl CompletePipeline {
- pub fn new<T>(
- device: &mut Device,
+ pub fn new<'a, T: Iterator<Item = &'a DescriptorSetLayoutT> + std::fmt::Debug>(
+ device: &mut DeviceT,
extent: hal::image::Extent,
swapchain_properties: &SwapchainProperties,
set_layouts: T,
- ) -> Result<Self, error::CreationError>
- where
- T: IntoIterator,
- T::Item: Borrow<DescriptorSetLayout>,
- {
+ ) -> Result<Self, error::CreationError> {
use hal::format::Format;
use hal::pso::*;
@@ -88,7 +83,11 @@ impl CompletePipeline {
};
unsafe {
- device.create_render_pass(&[img_attachment, depth_attachment], &[subpass], &[])
+ device.create_render_pass(
+ IntoIter::new([img_attachment, depth_attachment]),
+ once(subpass),
+ empty(),
+ )
}
.map_err(|_| error::CreationError::OutOfMemoryError)?
};
@@ -150,28 +149,6 @@ impl CompletePipeline {
},
);
- // Shader set
- let shaders = GraphicsShaderSet {
- vertex: vs_entry,
- fragment: Some(fs_entry),
- hull: None,
- domain: None,
- geometry: None,
- };
-
- // Vertex buffers
- let vertex_buffers: Vec<VertexBufferDesc> = vec![VertexBufferDesc {
- binding: 0,
- stride: (size_of::<f32>() * 6) as u32,
- rate: VertexInputRate::Vertex,
- }];
-
- let attributes: Vec<AttributeDesc> = pipeline_vb_attributes!(0,
- size_of::<f32>() * 3; Rgb32Sfloat,
- size_of::<u32>(); R32Sint,
- size_of::<f32>() * 2; Rg32Sfloat
- );
-
// Rasterizer
let rasterizer = Rasterizer {
polygon_mode: PolygonMode::Fill,
@@ -180,6 +157,7 @@ impl CompletePipeline {
depth_clamping: false,
depth_bias: None,
conservative: true,
+ line_width: State::Static(1.0),
};
// Depth stencil
@@ -195,9 +173,9 @@ impl CompletePipeline {
// Pipeline layout
let layout = unsafe {
device.create_pipeline_layout(
- set_layouts,
+ set_layouts.into_iter(),
// vp matrix, 4x4 f32
- &[(ShaderStageFlags::VERTEX, 0..64)],
+ IntoIter::new([(ShaderStageFlags::VERTEX, 0..64)]),
)
}
.map_err(|_| error::CreationError::OutOfMemoryError)?;
@@ -231,18 +209,54 @@ impl CompletePipeline {
depth: (0.0..1.0),
}),
scissor: Some(extent.rect()),
- blend_color: None,
+ blend_constants: None,
depth_bounds: None,
};
- // Input assembler
- let input_assembler = InputAssemblerDesc::new(Primitive::TriangleList);
+ // Primitive assembler
+ let primitive_assembler = PrimitiveAssemblerDesc::Vertex {
+ buffers: &[VertexBufferDesc {
+ binding: 0,
+ stride: (size_of::<f32>() * 6) as u32,
+ rate: VertexInputRate::Vertex,
+ }],
+ attributes: &[
+ AttributeDesc {
+ location: 0,
+ binding: 0,
+ element: Element {
+ format: Format::Rgb32Sfloat,
+ offset: 0,
+ },
+ },
+ AttributeDesc {
+ location: 1,
+ binding: 0,
+ element: Element {
+ format: Format::R32Sint,
+ offset: (size_of::<f32>() * 3) as u32,
+ },
+ },
+ AttributeDesc {
+ location: 2,
+ binding: 0,
+ element: Element {
+ format: Format::Rg32Sfloat,
+ offset: (size_of::<f32>() * 4) as u32,
+ },
+ },
+ ],
+ input_assembler: InputAssemblerDesc::new(Primitive::TriangleList),
+ vertex: vs_entry,
+ tessellation: None,
+ geometry: None,
+ };
// Pipeline description
let pipeline_desc = GraphicsPipelineDesc {
- shaders,
+ label: Some("3D"),
rasterizer,
- vertex_buffers,
+ fragment: Some(fs_entry),
blender,
depth_stencil,
multisampling: None,
@@ -251,8 +265,7 @@ impl CompletePipeline {
subpass,
flags: PipelineCreationFlags::empty(),
parent: BasePipeline::None,
- input_assembler,
- attributes,
+ primitive_assembler,
};
// Pipeline
@@ -269,7 +282,7 @@ impl CompletePipeline {
}
/// Deactivate vulkan resources. Use before dropping
- pub fn deactivate(self, device: &mut Device) {
+ pub fn deactivate(self, device: &mut DeviceT) {
unsafe {
use core::ptr::read;
diff --git a/stockton-render/src/draw/queue_negotiator.rs b/stockton-render/src/draw/queue_negotiator.rs
new file mode 100644
index 0000000..b128846
--- /dev/null
+++ b/stockton-render/src/draw/queue_negotiator.rs
@@ -0,0 +1,72 @@
+use crate::types::*;
+use anyhow::Result;
+use hal::queue::family::QueueFamilyId;
+use std::sync::{Arc, RwLock};
+use thiserror::Error;
+
+pub struct QueueNegotiator {
+ family_id: QueueFamilyId,
+ already_allocated: Vec<Arc<RwLock<QueueT>>>,
+ next_share: usize,
+}
+
+impl QueueNegotiator {
+ pub fn find<F: FnMut(&&QueueFamilyT) -> bool>(adapter: &Adapter, filter: F) -> Result<Self> {
+ let family = adapter
+ .queue_families
+ .iter()
+ .find(filter)
+ .ok_or(QueueNegotiatorError::NoSuitableFamilies)?;
+
+ Ok(QueueNegotiator {
+ family_id: family.id(),
+ already_allocated: Vec::with_capacity(family.max_queues()),
+ next_share: 0,
+ })
+ }
+
+ pub fn family<'a>(&self, adapter: &'a Adapter) -> &'a QueueFamilyT {
+ adapter
+ .queue_families
+ .iter()
+ .find(|x| x.id() == self.family_id)
+ .unwrap()
+ }
+
+ pub fn family_id(&self) -> QueueFamilyId {
+ self.family_id
+ }
+
+ pub fn get_queue(&mut self, groups: &mut Vec<QueueGroup>) -> Option<Arc<RwLock<QueueT>>> {
+ match groups
+ .iter()
+ .position(|x| x.queues.len() > 0 && x.family == self.family_id)
+ {
+ Some(idx) => {
+ // At least one remaining queue
+ let queue = groups[idx].queues.pop().unwrap();
+ let queue = Arc::new(RwLock::new(queue));
+
+ self.already_allocated.push(queue.clone());
+
+ Some(queue)
+ }
+ None => {
+ if self.already_allocated.len() == 0 {
+ return None;
+ }
+
+ let queue = self.already_allocated[self.next_share].clone();
+ self.next_share = (self.next_share + 1) % self.already_allocated.len();
+
+ Some(queue)
+ }
+ }
+ }
+}
+
+#[derive(Error, Debug)]
+pub enum QueueNegotiatorError {
+ #[error("No suitable queue families found")]
+ NoSuitableFamilies,
+}
diff --git a/stockton-render/src/draw/render.rs b/stockton-render/src/draw/render.rs
index b2e9f97..2cbdef4 100644
--- a/stockton-render/src/draw/render.rs
+++ b/stockton-render/src/draw/render.rs
@@ -1,10 +1,11 @@
use crate::draw::draw_buffers::INITIAL_INDEX_SIZE;
use crate::draw::draw_buffers::INITIAL_VERT_SIZE;
use crate::draw::UvPoint;
-use arrayvec::ArrayVec;
use faces::FaceType;
-use hal::prelude::*;
-use std::convert::TryInto;
+use std::{
+ convert::TryInto,
+ iter::{empty, once},
+};
use stockton_levels::prelude::*;
use stockton_types::Vector2;
@@ -16,16 +17,14 @@ use super::texture::TextureRepo;
fn draw_or_queue(
current_chunk: usize,
tex_repo: &mut TextureRepo,
- cmd_buffer: &mut CommandBuffer,
- pipeline_layout: &PipelineLayout,
+ cmd_buffer: &mut CommandBufferT,
+ pipeline_layout: &PipelineLayoutT,
chunk_start: u32,
curr_idx_idx: u32,
) {
if let Some(ds) = tex_repo.attempt_get_descriptor_set(current_chunk) {
- let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new();
- descriptor_sets.push(ds);
unsafe {
- cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, descriptor_sets, &[]);
+ cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, once(ds), empty());
cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1);
}
} else {
@@ -34,10 +33,10 @@ fn draw_or_queue(
}
pub fn do_render<M: MinBspFeatures<VulkanSystem>>(
- cmd_buffer: &mut CommandBuffer,
+ cmd_buffer: &mut CommandBufferT,
draw_buffers: &mut DrawBuffers<UvPoint>,
tex_repo: &mut TextureRepo,
- pipeline_layout: &PipelineLayout,
+ pipeline_layout: &PipelineLayoutT,
file: &M,
faces: &[u32],
) {
diff --git a/stockton-render/src/draw/target.rs b/stockton-render/src/draw/target.rs
index 1ee208b..8d308d9 100644
--- a/stockton-render/src/draw/target.rs
+++ b/stockton-render/src/draw/target.rs
@@ -1,14 +1,19 @@
//! Resources needed for drawing on the screen, including sync objects
-use core::{iter::once, mem::ManuallyDrop};
+use std::{
+ array::IntoIter,
+ borrow::Borrow,
+ iter::{empty, once},
+ mem::ManuallyDrop,
+};
use arrayvec::ArrayVec;
use hal::{
- format::{ChannelType, Format, Swizzle},
- image::{Extent, Usage as ImgUsage, ViewKind},
- prelude::*,
+ buffer::SubRange,
+ command::RenderAttachmentInfo,
+ format::{ChannelType, Format},
+ image::{Extent, FramebufferAttachment, Usage as ImgUsage, ViewCapabilities},
pso::Viewport,
- queue::Submission,
window::{CompositeAlphaMode, Extent2D, PresentMode, SwapchainConfig},
};
use na::Mat4;
@@ -22,13 +27,6 @@ use super::{
};
use crate::types::*;
-/// Defines the colour range we use.
-const COLOR_RANGE: hal::image::SubresourceRange = hal::image::SubresourceRange {
- aspects: hal::format::Aspects::COLOR,
- levels: 0..1,
- layers: 0..1,
-};
-
#[derive(Debug, Clone)]
pub struct SwapchainProperties {
pub format: Format,
@@ -49,7 +47,7 @@ pub enum NoSupportedValuesError {
impl SwapchainProperties {
pub fn find_best(
adapter: &Adapter,
- surface: &Surface,
+ surface: &SurfaceT,
) -> Result<SwapchainProperties, NoSupportedValuesError> {
let caps = surface.capabilities(&adapter.physical_device);
let formats = surface.supported_formats(&adapter.physical_device);
@@ -124,8 +122,8 @@ impl SwapchainProperties {
}
pub struct TargetChain {
- /// Swapchain we're targeting
- pub swapchain: ManuallyDrop<Swapchain>,
+ /// Surface we're targeting
+ pub surface: ManuallyDrop<SurfaceT>,
pub properties: SwapchainProperties,
@@ -147,16 +145,14 @@ pub struct TargetChain {
}
impl TargetChain {
- #[allow(clippy::too_many_arguments)]
pub fn new(
- device: &mut Device,
+ device: &mut DeviceT,
adapter: &Adapter,
- surface: &mut Surface,
+ mut surface: SurfaceT,
pipeline: &CompletePipeline,
ui_pipeline: &UiPipeline,
- cmd_pool: &mut CommandPool,
+ cmd_pool: &mut CommandPoolT,
properties: SwapchainProperties,
- old_swapchain: Option<Swapchain>,
) -> Result<TargetChain, TargetChainCreationError> {
let caps = surface.capabilities(&adapter.physical_device);
@@ -181,13 +177,6 @@ impl TargetChain {
image_usage: ImgUsage::COLOR_ATTACHMENT,
};
- // Swapchain
- let (swapchain, mut backbuffer) = unsafe {
- device
- .create_swapchain(surface, swap_config, old_swapchain)
- .map_err(|_| TargetChainCreationError::Todo)?
- };
-
let depth_buffer = {
use hal::format::Aspects;
use hal::image::SubresourceRange;
@@ -199,8 +188,10 @@ impl TargetChain {
ImgUsage::DEPTH_STENCIL_ATTACHMENT,
SubresourceRange {
aspects: Aspects::DEPTH,
- levels: 0..1,
- layers: 0..1,
+ level_start: 0,
+ level_count: Some(1),
+ layer_start: 0,
+ layer_count: Some(1),
},
properties.extent.width as usize,
properties.extent.height as usize,
@@ -208,17 +199,24 @@ impl TargetChain {
.map_err(|_| TargetChainCreationError::Todo)
}?;
- let mut targets: Vec<TargetResources> = Vec::with_capacity(backbuffer.len());
- let mut sync_objects: Vec<SyncObjects> = Vec::with_capacity(backbuffer.len());
- for image in backbuffer.drain(..) {
+ let fat = swap_config.framebuffer_attachment();
+ let mut targets: Vec<TargetResources> =
+ Vec::with_capacity(swap_config.image_count as usize);
+ let mut sync_objects: Vec<SyncObjects> =
+ Vec::with_capacity(swap_config.image_count as usize);
+ for _ in 0..swap_config.image_count {
targets.push(
TargetResources::new(
device,
cmd_pool,
&pipeline.renderpass,
&ui_pipeline.renderpass,
- image,
- &(*depth_buffer.image_view),
+ fat.clone(),
+ FramebufferAttachment {
+ usage: ImgUsage::DEPTH_STENCIL_ATTACHMENT,
+ view_caps: ViewCapabilities::empty(),
+ format: properties.depth_format,
+ },
&properties,
)
.map_err(|_| TargetChainCreationError::Todo)?,
@@ -228,8 +226,15 @@ impl TargetChain {
.push(SyncObjects::new(device).map_err(|_| TargetChainCreationError::Todo)?);
}
+ // Configure Swapchain
+ unsafe {
+ surface
+ .configure_swapchain(device, swap_config)
+ .map_err(|_| TargetChainCreationError::Todo)?;
+ }
+
Ok(TargetChain {
- swapchain: ManuallyDrop::new(swapchain),
+ surface: ManuallyDrop::new(surface),
targets: targets.into_boxed_slice(),
sync_objects: sync_objects.into_boxed_slice(),
depth_buffer: ManuallyDrop::new(depth_buffer),
@@ -239,19 +244,24 @@ impl TargetChain {
})
}
- pub fn deactivate(self, device: &mut Device, cmd_pool: &mut CommandPool) {
- let swapchain = self.deactivate_with_recyling(device, cmd_pool);
+ pub fn deactivate(
+ self,
+ instance: &mut InstanceT,
+ device: &mut DeviceT,
+ cmd_pool: &mut CommandPoolT,
+ ) {
+ let surface = self.deactivate_with_recyling(device, cmd_pool);
unsafe {
- device.destroy_swapchain(swapchain);
+ instance.destroy_surface(surface);
}
}
pub fn deactivate_with_recyling(
- self,
- device: &mut Device,
- cmd_pool: &mut CommandPool,
- ) -> Swapchain {
+ mut self,
+ device: &mut DeviceT,
+ cmd_pool: &mut CommandPoolT,
+ ) -> SurfaceT {
use core::ptr::read;
unsafe {
ManuallyDrop::into_inner(read(&self.depth_buffer)).deactivate(device);
@@ -263,84 +273,102 @@ impl TargetChain {
for i in 0..self.sync_objects.len() {
read(&self.sync_objects[i]).deactivate(device);
}
+
+ self.surface.unconfigure_swapchain(device);
}
- unsafe { ManuallyDrop::into_inner(read(&self.swapchain)) }
+ unsafe { ManuallyDrop::into_inner(read(&self.surface)) }
}
pub fn prep_next_target<'a>(
&'a mut self,
- device: &mut Device,
+ device: &mut DeviceT,
draw_buffers: &mut DrawBuffers<UvPoint>,
pipeline: &CompletePipeline,
vp: &Mat4,
- ) -> Result<&'a mut crate::types::CommandBuffer, &'static str> {
+ ) -> Result<
+ (
+ &'a mut crate::types::CommandBufferT,
+ <SurfaceT as PresentationSurface<back::Backend>>::SwapchainImage,
+ ),
+ &'static str,
+ > {
self.last_syncs = (self.last_syncs + 1) % self.sync_objects.len();
let syncs = &mut self.sync_objects[self.last_syncs];
+ self.last_image = (self.last_image + 1) % self.targets.len() as u32;
+
+ let target = &mut self.targets[self.last_image as usize];
+
// Get the image
- let (image_index, _) = unsafe {
- self.swapchain
- .acquire_image(core::u64::MAX, Some(&syncs.get_image), None)
+ let (img, _) = unsafe {
+ self.surface
+ .acquire_image(core::u64::MAX)
.map_err(|_| "FrameError::AcquireError")?
};
- self.last_image = image_index;
-
- let target = &mut self.targets[image_index as usize];
-
// Make sure whatever was last using this has finished
unsafe {
device
.wait_for_fence(&syncs.present_complete, core::u64::MAX)
.map_err(|_| "FrameError::SyncObjectError")?;
device
- .reset_fence(&syncs.present_complete)
+ .reset_fence(&mut syncs.present_complete)
.map_err(|_| "FrameError::SyncObjectError")?;
};
// Record commands
unsafe {
- use hal::buffer::IndexBufferView;
use hal::command::{
ClearColor, ClearDepthStencil, ClearValue, CommandBufferFlags, SubpassContents,
};
use hal::pso::ShaderStageFlags;
- // Colour to clear window to
- let clear_values = [
- ClearValue {
- color: ClearColor {
- float32: [0.0, 0.0, 0.0, 1.0],
- },
- },
- ClearValue {
- depth_stencil: ClearDepthStencil {
- depth: 1.0,
- stencil: 0,
- },
- },
- ];
-
// Get references to our buffers
let (vbufs, ibuf) = {
let vbufref: &<back::Backend as hal::Backend>::Buffer =
draw_buffers.vertex_buffer.get_buffer();
- let vbufs: ArrayVec<[_; 1]> = [(vbufref, 0)].into();
+ let vbufs: ArrayVec<[_; 1]> = [(
+ vbufref,
+ SubRange {
+ offset: 0,
+ size: None,
+ },
+ )]
+ .into();
let ibuf = draw_buffers.index_buffer.get_buffer();
(vbufs, ibuf)
};
- target.cmd_buffer.begin_primary(CommandBufferFlags::EMPTY);
+ target.cmd_buffer.begin_primary(CommandBufferFlags::empty());
// Main render pass / pipeline
target.cmd_buffer.begin_render_pass(
&pipeline.renderpass,
&target.framebuffer,
self.properties.viewport.rect,
- clear_values.iter(),
+ vec![
+ RenderAttachmentInfo {
+ image_view: img.borrow(),
+ clear_value: ClearValue {
+ color: ClearColor {
+ float32: [0.0, 0.0, 0.0, 1.0],
+ },
+ },
+ },
+ RenderAttachmentInfo {
+ image_view: &*self.depth_buffer.image_view,
+ clear_value: ClearValue {
+ depth_stencil: ClearDepthStencil {
+ depth: 1.0,
+ stencil: 0,
+ },
+ },
+ },
+ ]
+ .into_iter(),
SubpassContents::Inline,
);
target.cmd_buffer.bind_graphics_pipeline(&pipeline.pipeline);
@@ -356,22 +384,26 @@ impl TargetChain {
);
// Bind buffers
- target.cmd_buffer.bind_vertex_buffers(0, vbufs);
- target.cmd_buffer.bind_index_buffer(IndexBufferView {
- buffer: ibuf,
- offset: 0,
- index_type: hal::IndexType::U16,
- });
+ target.cmd_buffer.bind_vertex_buffers(0, vbufs.into_iter());
+ target.cmd_buffer.bind_index_buffer(
+ &ibuf,
+ SubRange {
+ offset: 0,
+ size: None,
+ },
+ hal::IndexType::U16,
+ );
};
- Ok(&mut target.cmd_buffer)
+ Ok((&mut target.cmd_buffer, img))
}
pub fn target_2d_pass<'a>(
&'a mut self,
draw_buffers: &mut DrawBuffers<UiPoint>,
+ img: &<SurfaceT as PresentationSurface<back::Backend>>::SwapchainImage,
pipeline: &UiPipeline,
- ) -> Result<&'a mut CommandBuffer, &'static str> {
+ ) -> Result<&'a mut CommandBufferT, &'static str> {
let target = &mut self.targets[self.last_image as usize];
unsafe {
@@ -381,28 +413,27 @@ impl TargetChain {
target.cmd_buffer.pipeline_barrier(
PipelineStage::BOTTOM_OF_PIPE..PipelineStage::TOP_OF_PIPE,
hal::memory::Dependencies::empty(),
- &[],
+ std::iter::empty(),
);
}
// Record commands
unsafe {
- use hal::buffer::IndexBufferView;
use hal::command::{ClearColor, ClearValue, SubpassContents};
- // Colour to clear window to
- let clear_values = [ClearValue {
- color: ClearColor {
- float32: [1.0, 0.0, 0.0, 1.5],
- },
- }];
-
// Get references to our buffers
let (vbufs, ibuf) = {
let vbufref: &<back::Backend as hal::Backend>::Buffer =
draw_buffers.vertex_buffer.get_buffer();
- let vbufs: ArrayVec<[_; 1]> = [(vbufref, 0)].into();
+ let vbufs: ArrayVec<[_; 1]> = [(
+ vbufref,
+ SubRange {
+ offset: 0,
+ size: None,
+ },
+ )]
+ .into();
let ibuf = draw_buffers.index_buffer.get_buffer();
(vbufs, ibuf)
@@ -413,18 +444,29 @@ impl TargetChain {
&pipeline.renderpass,
&target.framebuffer_2d,
self.properties.viewport.rect,
- clear_values.iter(),
+ vec![RenderAttachmentInfo {
+ image_view: img.borrow(),
+ clear_value: ClearValue {
+ color: ClearColor {
+ float32: [0.0, 0.0, 0.0, 1.0],
+ },
+ },
+ }]
+ .into_iter(),
SubpassContents::Inline,
);
target.cmd_buffer.bind_graphics_pipeline(&pipeline.pipeline);
// Bind buffers
- target.cmd_buffer.bind_vertex_buffers(0, vbufs);
- target.cmd_buffer.bind_index_buffer(IndexBufferView {
- buffer: ibuf,
- offset: 0,
- index_type: hal::IndexType::U16,
- });
+ target.cmd_buffer.bind_vertex_buffers(0, vbufs.into_iter());
+ target.cmd_buffer.bind_index_buffer(
+ &ibuf,
+ SubRange {
+ offset: 0,
+ size: None,
+ },
+ hal::IndexType::U16,
+ );
};
Ok(&mut target.cmd_buffer)
@@ -432,7 +474,8 @@ impl TargetChain {
pub fn finish_and_submit_target(
&mut self,
- command_queue: &mut CommandQueue,
+ img: <SurfaceT as PresentationSurface<back::Backend>>::SwapchainImage,
+ command_queue: &mut QueueT,
) -> Result<(), &'static str> {
let syncs = &mut self.sync_objects[self.last_syncs];
let target = &mut self.targets[self.last_image as usize];
@@ -442,31 +485,16 @@ impl TargetChain {
target.cmd_buffer.finish();
}
- // Make submission object
- let command_buffers: std::iter::Once<&CommandBuffer> = once(&target.cmd_buffer);
- let wait_semaphores: std::iter::Once<(&Semaphore, hal::pso::PipelineStage)> = once((
- &syncs.get_image,
- hal::pso::PipelineStage::COLOR_ATTACHMENT_OUTPUT,
- ));
- let signal_semaphores: std::iter::Once<&Semaphore> = once(&syncs.render_complete);
-
- let present_wait_semaphores: std::iter::Once<&Semaphore> = once(&syncs.render_complete);
-
- let submission = Submission {
- command_buffers,
- wait_semaphores,
- signal_semaphores,
- };
-
// Submit it
unsafe {
- command_queue.submit(submission, Some(&syncs.present_complete));
- self.swapchain
- .present(
- command_queue,
- self.last_image as u32,
- present_wait_semaphores,
- )
+ command_queue.submit(
+ once(&*target.cmd_buffer),
+ empty(),
+ once(&*syncs.render_complete),
+ Some(&mut syncs.present_complete),
+ );
+ command_queue
+ .present(&mut self.surface, img, Some(&mut *syncs.render_complete))
.map_err(|_| "FrameError::PresentError")?;
};
@@ -477,53 +505,34 @@ impl TargetChain {
/// Resources for a single target frame, including sync objects
pub struct TargetResources {
/// Command buffer to use when drawing
- pub cmd_buffer: ManuallyDrop<CommandBuffer>,
-
- /// The image for this frame
- pub image: ManuallyDrop<Image>,
-
- /// Imageviews for this frame
- pub imageview: ManuallyDrop<ImageView>,
+ pub cmd_buffer: ManuallyDrop<CommandBufferT>,
/// Framebuffer for this frame
- pub framebuffer: ManuallyDrop<Framebuffer>,
+ pub framebuffer: ManuallyDrop<FramebufferT>,
/// Framebuffer for this frame when drawing in 2D
- pub framebuffer_2d: ManuallyDrop<Framebuffer>,
+ pub framebuffer_2d: ManuallyDrop<FramebufferT>,
}
impl TargetResources {
pub fn new(
- device: &mut Device,
- cmd_pool: &mut CommandPool,
- renderpass: &RenderPass,
- renderpass_2d: &RenderPass,
- image: Image,
- depth_pass: &ImageView,
+ device: &mut DeviceT,
+ cmd_pool: &mut CommandPoolT,
+ renderpass: &RenderPassT,
+ renderpass_2d: &RenderPassT,
+ fat: FramebufferAttachment,
+ dat: FramebufferAttachment,
properties: &SwapchainProperties,
) -> Result<TargetResources, TargetResourcesCreationError> {
// Command Buffer
let cmd_buffer = unsafe { cmd_pool.allocate_one(hal::command::Level::Primary) };
- // ImageView
- let imageview = unsafe {
- device
- .create_image_view(
- &image,
- ViewKind::D2,
- properties.format,
- Swizzle::NO,
- COLOR_RANGE.clone(),
- )
- .map_err(TargetResourcesCreationError::ImageViewError)?
- };
-
// Framebuffer
let framebuffer = unsafe {
device
.create_framebuffer(
&renderpass,
- once(&imageview).chain(once(depth_pass)),
+ IntoIter::new([fat.clone(), dat]),
properties.extent,
)
.map_err(|_| TargetResourcesCreationError::FrameBufferNoMemory)?
@@ -532,48 +541,39 @@ impl TargetResources {
// 2D framebuffer just needs the imageview, not the depth pass
let framebuffer_2d = unsafe {
device
- .create_framebuffer(&renderpass_2d, once(&imageview), properties.extent)
+ .create_framebuffer(&renderpass_2d, once(fat), properties.extent)
.map_err(|_| TargetResourcesCreationError::FrameBufferNoMemory)?
};
Ok(TargetResources {
cmd_buffer: ManuallyDrop::new(cmd_buffer),
- image: ManuallyDrop::new(image),
- imageview: ManuallyDrop::new(imageview),
framebuffer: ManuallyDrop::new(framebuffer),
framebuffer_2d: ManuallyDrop::new(framebuffer_2d),
})
}
- pub fn deactivate(self, device: &mut Device, cmd_pool: &mut CommandPool) {
+ pub fn deactivate(self, device: &mut DeviceT, cmd_pool: &mut CommandPoolT) {
use core::ptr::read;
unsafe {
cmd_pool.free(once(ManuallyDrop::into_inner(read(&self.cmd_buffer))));
device.destroy_framebuffer(ManuallyDrop::into_inner(read(&self.framebuffer)));
device.destroy_framebuffer(ManuallyDrop::into_inner(read(&self.framebuffer_2d)));
- device.destroy_image_view(ManuallyDrop::into_inner(read(&self.imageview)));
}
}
}
pub struct SyncObjects {
- /// Triggered when the image is ready to draw to
- pub get_image: ManuallyDrop<Semaphore>,
-
/// Triggered when rendering is done
- pub render_complete: ManuallyDrop<Semaphore>,
+ pub render_complete: ManuallyDrop<SemaphoreT>,
/// Triggered when the image is on screen
- pub present_complete: ManuallyDrop<Fence>,
+ pub present_complete: ManuallyDrop<FenceT>,
}
impl SyncObjects {
- pub fn new(device: &mut Device) -> Result<Self, TargetResourcesCreationError> {
+ pub fn new(device: &mut DeviceT) -> Result<Self, TargetResourcesCreationError> {
// Sync objects
- let get_image = device
- .create_semaphore()
- .map_err(|_| TargetResourcesCreationError::SyncObjectsNoMemory)?;
let render_complete = device
.create_semaphore()
.map_err(|_| TargetResourcesCreationError::SyncObjectsNoMemory)?;
@@ -582,17 +582,15 @@ impl SyncObjects {
.map_err(|_| TargetResourcesCreationError::SyncObjectsNoMemory)?;
Ok(SyncObjects {
- get_image: ManuallyDrop::new(get_image),
render_complete: ManuallyDrop::new(render_complete),
present_complete: ManuallyDrop::new(present_complete),
})
}
- pub fn deactivate(self, device: &mut Device) {
+ pub fn deactivate(self, device: &mut DeviceT) {
use core::ptr::read;
unsafe {
- device.destroy_semaphore(ManuallyDrop::into_inner(read(&self.get_image)));
device.destroy_semaphore(ManuallyDrop::into_inner(read(&self.render_complete)));
device.destroy_fence(ManuallyDrop::into_inner(read(&self.present_complete)));
}
@@ -606,7 +604,7 @@ pub enum TargetChainCreationError {
#[derive(Debug)]
pub enum TargetResourcesCreationError {
- ImageViewError(hal::image::ViewError),
+ ImageViewError,
FrameBufferNoMemory,
SyncObjectsNoMemory,
}
diff --git a/stockton-render/src/draw/texture/block.rs b/stockton-render/src/draw/texture/block.rs
index 7735f5c..5ac3a94 100644
--- a/stockton-render/src/draw/texture/block.rs
+++ b/stockton-render/src/draw/texture/block.rs
@@ -2,7 +2,6 @@ use super::{loader::BlockRef, repo::BLOCK_SIZE};
use crate::types::*;
use arrayvec::ArrayVec;
-use hal::prelude::*;
use rendy_memory::{Allocator, Block};
use std::{iter::once, mem::ManuallyDrop};
@@ -15,7 +14,7 @@ pub struct TexturesBlock<B: Block<back::Backend>> {
impl<B: Block<back::Backend>> TexturesBlock<B> {
pub fn deactivate<T: Allocator<back::Backend, Block = B>>(
mut self,
- device: &mut Device,
+ device: &mut DeviceT,
tex_alloc: &mut T,
desc_alloc: &mut DescriptorAllocator,
) {
@@ -36,9 +35,9 @@ impl<B: Block<back::Backend>> TexturesBlock<B> {
pub struct LoadedImage<B: Block<back::Backend>> {
pub mem: ManuallyDrop<B>,
- pub img: ManuallyDrop<Image>,
- pub img_view: ManuallyDrop<ImageView>,
- pub sampler: ManuallyDrop<Sampler>,
+ pub img: ManuallyDrop<ImageT>,
+ pub img_view: ManuallyDrop<ImageViewT>,
+ pub sampler: ManuallyDrop<SamplerT>,
pub row_size: usize,
pub height: u32,
pub width: u32,
@@ -47,7 +46,7 @@ pub struct LoadedImage<B: Block<back::Backend>> {
impl<B: Block<back::Backend>> LoadedImage<B> {
pub fn deactivate<T: Allocator<back::Backend, Block = B>>(
self,
- device: &mut Device,
+ device: &mut DeviceT,
alloc: &mut T,
) {
unsafe {
diff --git a/stockton-render/src/draw/texture/load.rs b/stockton-render/src/draw/texture/load.rs
index 7ca07cb..be1aa27 100644
--- a/stockton-render/src/draw/texture/load.rs
+++ b/stockton-render/src/draw/texture/load.rs
@@ -2,7 +2,7 @@ use super::{
block::LoadedImage, block::TexturesBlock, loader::TextureLoader, repo::BLOCK_SIZE,
resolver::TextureResolver, staging_buffer::StagingBuffer, LoadableImage, PIXEL_SIZE,
};
-use crate::types::*;
+use crate::{error::LockPoisoned, types::*};
use stockton_levels::prelude::*;
use anyhow::{Context, Result};
@@ -11,17 +11,22 @@ use hal::{
command::{BufferImageCopy, CommandBufferFlags},
format::{Aspects, Format, Swizzle},
image::{
- Extent, Filter, Layout, Offset, SamplerDesc, SubresourceLayers, SubresourceRange,
+ Access, Extent, Filter, Layout, Offset, SamplerDesc, SubresourceLayers, SubresourceRange,
Usage as ImgUsage, ViewKind, WrapMode,
},
- memory::{Barrier, Dependencies},
- prelude::*,
- pso::{Descriptor, DescriptorSetWrite, PipelineStage, ShaderStageFlags},
- queue::Submission,
+ memory::{Barrier, Dependencies, SparseFlags},
+ pso::{Descriptor, DescriptorSetWrite, ImageDescriptorType, PipelineStage, ShaderStageFlags},
+ MemoryTypeId,
};
+use image::{Rgba, RgbaImage};
use rendy_descriptor::{DescriptorRanges, DescriptorSetLayoutBinding, DescriptorType};
use rendy_memory::{Allocator, Block};
-use std::mem::ManuallyDrop;
+use std::{
+ array::IntoIter,
+ iter::{empty, once},
+ mem::ManuallyDrop,
+ sync::{Arc, RwLock},
+};
use thiserror::Error;
#[derive(Error, Debug)]
@@ -29,16 +34,27 @@ pub enum TextureLoadError {
#[error("No available resources")]
NoResources,
- #[error("Texture is not in map")]
- NotInMap(usize),
-
#[error("Texture could not be resolved")]
ResolveFailed(usize),
}
+const FORMAT: Format = Format::Rgba8Srgb;
+const RESOURCES: SubresourceRange = SubresourceRange {
+ aspects: Aspects::COLOR,
+ level_start: 0,
+ level_count: Some(1),
+ layer_start: 0,
+ layer_count: Some(1),
+};
+const LAYERS: SubresourceLayers = SubresourceLayers {
+ aspects: Aspects::COLOR,
+ level: 0,
+ layers: 0..1,
+};
+
pub struct QueuedLoad<B: Block<back::Backend>> {
- pub fence: Fence,
- pub buf: CommandBuffer,
+ pub fence: FenceT,
+ pub buf: CommandBufferT,
pub block: TexturesBlock<B>,
pub staging_bufs: ArrayVec<[StagingBuffer; BLOCK_SIZE]>,
}
@@ -47,7 +63,7 @@ impl<B: Block<back::Backend>> QueuedLoad<B> {
pub fn dissolve(
self,
) -> (
- (Fence, CommandBuffer),
+ (FenceT, CommandBufferT),
ArrayVec<[StagingBuffer; BLOCK_SIZE]>,
TexturesBlock<B>,
) {
@@ -56,18 +72,6 @@ impl<B: Block<back::Backend>> QueuedLoad<B> {
}
impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R, I> {
- const FORMAT: Format = Format::Rgba8Srgb;
- const RESOURCES: SubresourceRange = SubresourceRange {
- aspects: Aspects::COLOR,
- levels: 0..1,
- layers: 0..1,
- };
- const LAYERS: SubresourceLayers = SubresourceLayers {
- aspects: Aspects::COLOR,
- level: 0,
- layers: 0..1,
- };
-
pub(crate) unsafe fn attempt_queue_load(
&mut self,
block_ref: usize,
@@ -78,17 +82,21 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
.map_err(|_| LockPoisoned::Device)
.context("Error getting device lock")?;
- let textures = self.textures.read().unwrap();
+ let textures = self
+ .textures
+ .read()
+ .map_err(|_| LockPoisoned::Map)
+ .context("Error getting map lock")?;
// Get assets to use
- let (fence, mut buf) = self
+ let (mut fence, mut buf) = self
.buffers
.pop_front()
.ok_or(TextureLoadError::NoResources)
.context("Error getting resources to use")?;
// Create descriptor set
- let descriptor_set = {
+ let mut descriptor_set = {
let mut v: ArrayVec<[RDescriptorSet; 1]> = ArrayVec::new();
self.descriptor_allocator
.allocate(
@@ -97,7 +105,11 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
DescriptorRanges::from_bindings(&[
DescriptorSetLayoutBinding {
binding: 0,
- ty: DescriptorType::SampledImage,
+ ty: DescriptorType::Image {
+ ty: ImageDescriptorType::Sampled {
+ with_sampler: false,
+ },
+ },
count: BLOCK_SIZE,
stage_flags: ShaderStageFlags::FRAGMENT,
immutable_samplers: false,
@@ -113,7 +125,6 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
1,
&mut v,
)
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error creating descriptor set")?;
v.pop().unwrap()
@@ -122,7 +133,6 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
// Get a command buffer
buf.begin_primary(CommandBufferFlags::ONE_TIME_SUBMIT);
- let mut copy_cmds: ArrayVec<[_; BLOCK_SIZE]> = ArrayVec::new();
let mut imgs: ArrayVec<[_; BLOCK_SIZE]> = ArrayVec::new();
let mut staging_bufs: ArrayVec<[_; BLOCK_SIZE]> = ArrayVec::new();
@@ -131,135 +141,85 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
// Get texture and Resolve image
let tex = textures.get_texture(tex_idx as u32);
if tex.is_none() {
- break; // Past the end
- // TODO: We should actually write blank descriptors
+ // Write a blank descriptor
+ device.write_descriptor_set(DescriptorSetWrite {
+ set: descriptor_set.raw_mut(),
+ binding: 0,
+ array_offset: tex_idx % BLOCK_SIZE,
+ descriptors: once(Descriptor::Image(
+ &*self.blank_image.img_view,
+ Layout::ShaderReadOnlyOptimal,
+ )),
+ });
+ device.write_descriptor_set(DescriptorSetWrite {
+ set: descriptor_set.raw_mut(),
+ binding: 1,
+ array_offset: tex_idx % BLOCK_SIZE,
+ descriptors: once(Descriptor::Sampler(&*self.blank_image.sampler)),
+ });
+
+ continue;
}
- let tex = tex.ok_or(TextureLoadError::NotInMap(tex_idx))?;
+
+ let tex = tex.unwrap();
let img_data = self
.resolver
.resolve(tex)
.ok_or(TextureLoadError::ResolveFailed(tex_idx))?;
+ let array_offset = tex_idx % BLOCK_SIZE;
- // Calculate buffer size
- let (row_size, total_size) =
- tex_size_info(&img_data, self.optimal_buffer_copy_pitch_alignment);
-
- // Create staging buffer
- let mut staging_buffer = StagingBuffer::new(
+ let (staging_buffer, img) = load_image(
&mut device,
&mut self.staging_allocator,
- total_size as u64,
+ &mut self.tex_allocator,
self.staging_memory_type,
- )
- .context("Error creating staging buffer")?;
-
- // Write to staging buffer
- let mapped_memory = staging_buffer
- .map_memory(&mut device)
- .map_err::<HalErrorWrapper, _>(|e| e.into())
- .context("Error mapping staged memory")?;
-
- img_data.copy_into(mapped_memory, row_size);
-
- staging_buffer.unmap_memory(&mut device);
-
- // Create image
- let (img_mem, img) = create_image_view(
- &mut device,
- &mut *self.tex_allocator,
- Self::FORMAT,
- ImgUsage::SAMPLED,
- &img_data,
- )
- .context("Error creating image")?;
-
- // Create image view
- let img_view = device
- .create_image_view(
- &img,
- ViewKind::D2,
- Self::FORMAT,
- Swizzle::NO,
- Self::RESOURCES,
- )
- .map_err::<HalErrorWrapper, _>(|e| e.into())
- .context("Error creating image view")?;
-
- // Queue copy from buffer to image
- copy_cmds.push(BufferImageCopy {
- buffer_offset: 0,
- buffer_width: (row_size / super::PIXEL_SIZE) as u32,
- buffer_height: img_data.height(),
- image_layers: Self::LAYERS,
- image_offset: Offset { x: 0, y: 0, z: 0 },
- image_extent: Extent {
- width: img_data.width(),
- height: img_data.height(),
- depth: 1,
- },
- });
-
- // Create sampler
- let sampler = device
- .create_sampler(&SamplerDesc::new(Filter::Nearest, WrapMode::Tile))
- .map_err::<HalErrorWrapper, _>(|e| e.into())
- .context("Error creating sampler")?;
+ self.optimal_buffer_copy_pitch_alignment,
+ img_data,
+ )?;
// Write to descriptor set
{
- device.write_descriptor_sets(vec![
- DescriptorSetWrite {
- set: descriptor_set.raw(),
- binding: 0,
- array_offset: tex_idx % BLOCK_SIZE,
- descriptors: Some(Descriptor::Image(
- &img_view,
- Layout::ShaderReadOnlyOptimal,
- )),
- },
- DescriptorSetWrite {
- set: descriptor_set.raw(),
- binding: 1,
- array_offset: tex_idx % BLOCK_SIZE,
- descriptors: Some(Descriptor::Sampler(&sampler)),
- },
- ]);
+ device.write_descriptor_set(DescriptorSetWrite {
+ set: descriptor_set.raw_mut(),
+ binding: 0,
+ array_offset,
+ descriptors: once(Descriptor::Image(
+ &*img.img_view,
+ Layout::ShaderReadOnlyOptimal,
+ )),
+ });
+ device.write_descriptor_set(DescriptorSetWrite {
+ set: descriptor_set.raw_mut(),
+ binding: 1,
+ array_offset,
+ descriptors: once(Descriptor::Sampler(&*img.sampler)),
+ });
}
- imgs.push(LoadedImage {
- mem: ManuallyDrop::new(img_mem),
- img: ManuallyDrop::new(img),
- img_view: ManuallyDrop::new(img_view),
- sampler: ManuallyDrop::new(sampler),
- row_size,
- height: img_data.height(),
- width: img_data.width(),
- });
+ imgs.push(img);
staging_bufs.push(staging_buffer);
}
- // Add start pipeline barriers
- for li in imgs.iter() {
- use hal::image::Access;
-
- buf.pipeline_barrier(
- PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER,
- Dependencies::empty(),
- &[Barrier::Image {
- states: (Access::empty(), Layout::Undefined)
- ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal),
- target: &*li.img,
- families: None,
- range: SubresourceRange {
- aspects: Aspects::COLOR,
- levels: 0..1,
- layers: 0..1,
- },
- }],
- );
- }
+ // Add start pipeline barrier
+ buf.pipeline_barrier(
+ PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER,
+ Dependencies::empty(),
+ imgs.iter().map(|li| Barrier::Image {
+ states: (Access::empty(), Layout::Undefined)
+ ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal),
+ target: &*li.img,
+ families: None,
+ range: SubresourceRange {
+ aspects: Aspects::COLOR,
+ level_start: 0,
+ level_count: None,
+ layer_start: 0,
+ layer_count: None,
+ },
+ }),
+ );
// Record copy commands
for (li, sb) in imgs.iter().zip(staging_bufs.iter()) {
@@ -267,7 +227,7 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
&*sb.buf,
&*li.img,
Layout::TransferDstOptimal,
- &[BufferImageCopy {
+ once(BufferImageCopy {
buffer_offset: 0,
buffer_width: (li.row_size / super::PIXEL_SIZE) as u32,
buffer_height: li.height,
@@ -282,36 +242,29 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
height: li.height,
depth: 1,
},
- }],
- );
- }
- for li in imgs.iter() {
- use hal::image::Access;
-
- buf.pipeline_barrier(
- PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER,
- Dependencies::empty(),
- &[Barrier::Image {
- states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal)
- ..(Access::SHADER_READ, Layout::ShaderReadOnlyOptimal),
- target: &*li.img,
- families: None,
- range: Self::RESOURCES,
- }],
+ }),
);
}
+ buf.pipeline_barrier(
+ PipelineStage::TRANSFER..PipelineStage::BOTTOM_OF_PIPE,
+ Dependencies::empty(),
+ imgs.iter().map(|li| Barrier::Image {
+ states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal)
+ ..(Access::empty(), Layout::ShaderReadOnlyOptimal),
+ target: &*li.img,
+ families: None,
+ range: RESOURCES,
+ }),
+ );
buf.finish();
// Submit command buffer
- self.gpu.queue_groups[self.cmd_queue_idx].queues[0].submit::<_, _, Semaphore, _, _>(
- Submission {
- command_buffers: &[&buf],
- signal_semaphores: std::iter::empty(),
- wait_semaphores: std::iter::empty(),
- },
- Some(&fence),
- );
+ {
+ let mut queue = self.queue.write().map_err(|_| LockPoisoned::Queue)?;
+
+ queue.submit(IntoIter::new([&buf]), empty(), empty(), Some(&mut fence));
+ }
Ok(QueuedLoad {
staging_bufs,
@@ -324,6 +277,107 @@ impl<'a, T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<
},
})
}
+
+ pub(crate) unsafe fn get_blank_image(
+ device: &mut DeviceT,
+ buf: &mut CommandBufferT,
+ queue_lock: &Arc<RwLock<QueueT>>,
+ staging_allocator: &mut DynamicAllocator,
+ tex_allocator: &mut DynamicAllocator,
+ staging_memory_type: MemoryTypeId,
+ obcpa: u64,
+ ) -> Result<LoadedImage<DynamicBlock>> {
+ let img_data = RgbaImage::from_pixel(1, 1, Rgba([0, 0, 0, 0]));
+
+ let height = img_data.height();
+ let width = img_data.width();
+ let row_alignment_mask = obcpa as u32 - 1;
+ let initial_row_size = PIXEL_SIZE * img_data.width() as usize;
+ let row_size =
+ ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize;
+
+ let (staging_buffer, img) = load_image(
+ device,
+ staging_allocator,
+ tex_allocator,
+ staging_memory_type,
+ obcpa,
+ img_data,
+ )?;
+
+ buf.begin_primary(CommandBufferFlags::ONE_TIME_SUBMIT);
+
+ buf.pipeline_barrier(
+ PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER,
+ Dependencies::empty(),
+ once(Barrier::Image {
+ states: (Access::empty(), Layout::Undefined)
+ ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal),
+ target: &*img.img,
+ families: None,
+ range: SubresourceRange {
+ aspects: Aspects::COLOR,
+ level_start: 0,
+ level_count: None,
+ layer_start: 0,
+ layer_count: None,
+ },
+ }),
+ );
+ buf.copy_buffer_to_image(
+ &*staging_buffer.buf,
+ &*img.img,
+ Layout::TransferDstOptimal,
+ once(BufferImageCopy {
+ buffer_offset: 0,
+ buffer_width: (row_size / super::PIXEL_SIZE) as u32,
+ buffer_height: height,
+ image_layers: LAYERS,
+ image_offset: Offset { x: 0, y: 0, z: 0 },
+ image_extent: Extent {
+ width: width,
+ height: height,
+ depth: 1,
+ },
+ }),
+ );
+
+ buf.pipeline_barrier(
+ PipelineStage::TRANSFER..PipelineStage::BOTTOM_OF_PIPE,
+ Dependencies::empty(),
+ once(Barrier::Image {
+ states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal)
+ ..(Access::empty(), Layout::ShaderReadOnlyOptimal),
+ target: &*img.img,
+ families: None,
+ range: RESOURCES,
+ }),
+ );
+ buf.finish();
+
+ let mut fence = device.create_fence(false).context("Error creating fence")?;
+
+ {
+ let mut queue = queue_lock.write().map_err(|_| LockPoisoned::Queue)?;
+
+ queue.submit(
+ IntoIter::new([buf as &CommandBufferT]),
+ empty(),
+ empty(),
+ Some(&mut fence),
+ );
+ }
+
+ device
+ .wait_for_fence(&fence, std::u64::MAX)
+ .context("Error waiting for copy")?;
+
+ device.destroy_fence(fence);
+
+ staging_buffer.deactivate(device, staging_allocator);
+
+ Ok(img)
+ }
}
pub fn tex_size_info<T: LoadableImage>(img: &T, obcpa: hal::buffer::Offset) -> (usize, usize) {
@@ -338,12 +392,12 @@ pub fn tex_size_info<T: LoadableImage>(img: &T, obcpa: hal::buffer::Offset) -> (
}
fn create_image_view<T, I>(
- device: &mut Device,
+ device: &mut DeviceT,
allocator: &mut T,
format: Format,
usage: ImgUsage,
img: &I,
-) -> Result<(T::Block, Image)>
+) -> Result<(T::Block, ImageT)>
where
T: Allocator<back::Backend>,
I: LoadableImage,
@@ -358,10 +412,10 @@ where
format,
Tiling::Optimal,
usage,
+ SparseFlags::empty(),
ViewCapabilities::empty(),
)
}
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error creating image")?;
// Allocate memory
@@ -370,15 +424,83 @@ where
allocator.alloc(device, requirements.size, requirements.alignment)
}
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error allocating memory")?;
unsafe {
device
.bind_image_memory(&block.memory(), block.range().start, &mut image_ref)
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error binding memory to image")?;
}
Ok((block, image_ref))
}
+
+unsafe fn load_image<I: LoadableImage>(
+ device: &mut DeviceT,
+ staging_allocator: &mut DynamicAllocator,
+ tex_allocator: &mut DynamicAllocator,
+ staging_memory_type: MemoryTypeId,
+ obcpa: u64,
+ img_data: I,
+) -> Result<(StagingBuffer, LoadedImage<DynamicBlock>)> {
+ // Calculate buffer size
+ let (row_size, total_size) = tex_size_info(&img_data, obcpa);
+
+ // Create staging buffer
+ let mut staging_buffer = StagingBuffer::new(
+ device,
+ staging_allocator,
+ total_size as u64,
+ staging_memory_type,
+ )
+ .context("Error creating staging buffer")?;
+
+ // Write to staging buffer
+ let mapped_memory = staging_buffer
+ .map_memory(device)
+ .context("Error mapping staged memory")?;
+
+ img_data.copy_into(mapped_memory, row_size);
+
+ staging_buffer.unmap_memory(device);
+
+ // Create image
+ let (img_mem, img) = create_image_view(
+ device,
+ tex_allocator,
+ FORMAT,
+ ImgUsage::SAMPLED | ImgUsage::TRANSFER_DST,
+ &img_data,
+ )
+ .context("Error creating image")?;
+
+ // Create image view
+ let img_view = device
+ .create_image_view(
+ &img,
+ ViewKind::D2,
+ FORMAT,
+ Swizzle::NO,
+ ImgUsage::SAMPLED | ImgUsage::TRANSFER_DST,
+ RESOURCES,
+ )
+ .context("Error creating image view")?;
+
+ // Create sampler
+ let sampler = device
+ .create_sampler(&SamplerDesc::new(Filter::Nearest, WrapMode::Tile))
+ .context("Error creating sampler")?;
+
+ Ok((
+ staging_buffer,
+ LoadedImage {
+ mem: ManuallyDrop::new(img_mem),
+ img: ManuallyDrop::new(img),
+ img_view: ManuallyDrop::new(img_view),
+ sampler: ManuallyDrop::new(sampler),
+ row_size,
+ height: img_data.height(),
+ width: img_data.width(),
+ },
+ ))
+}
diff --git a/stockton-render/src/draw/texture/loader.rs b/stockton-render/src/draw/texture/loader.rs
index f505de5..a23d633 100644
--- a/stockton-render/src/draw/texture/loader.rs
+++ b/stockton-render/src/draw/texture/loader.rs
@@ -1,17 +1,17 @@
//! Manages the loading/unloading of textures
use super::{
- block::TexturesBlock,
+ block::{LoadedImage, TexturesBlock},
load::{QueuedLoad, TextureLoadError},
resolver::TextureResolver,
LoadableImage,
};
-use crate::{draw::utils::find_memory_type_id, types::*};
+use crate::{draw::utils::find_memory_type_id, error::LockPoisoned, types::*};
use std::{
collections::VecDeque,
marker::PhantomData,
- mem::ManuallyDrop,
+ mem::{drop, ManuallyDrop},
sync::{
mpsc::{Receiver, Sender},
Arc, RwLock,
@@ -23,7 +23,9 @@ use std::{
use anyhow::{Context, Result};
use arrayvec::ArrayVec;
use hal::{
- format::Format, memory::Properties as MemProps, prelude::*, queue::family::QueueFamilyId,
+ format::Format,
+ memory::{Properties as MemProps, SparseFlags},
+ queue::family::QueueFamilyId,
MemoryTypeId,
};
use log::*;
@@ -40,23 +42,20 @@ pub type BlockRef = usize;
/// Manages the loading/unloading of textures
/// This is expected to load the textures, then send the loaded blocks back
pub struct TextureLoader<T, R, I> {
- /// Handle to the device we're using
- pub(crate) device: Arc<RwLock<Device>>,
-
/// Blocks for which commands have been queued and are done loading once the fence is triggered.
pub(crate) commands_queued: ArrayVec<[QueuedLoad<DynamicBlock>; NUM_SIMULTANEOUS_CMDS]>,
/// The command buffers used and a fence to go with them
- pub(crate) buffers: VecDeque<(Fence, CommandBuffer)>,
+ pub(crate) buffers: VecDeque<(FenceT, CommandBufferT)>,
/// The command pool buffers were allocated from
- pub(crate) pool: ManuallyDrop<CommandPool>,
+ pub(crate) pool: ManuallyDrop<CommandPoolT>,
/// The GPU we're submitting to
- pub(crate) gpu: ManuallyDrop<Gpu>,
+ pub(crate) device: Arc<RwLock<DeviceT>>,
- /// The index of the command queue being used
- pub(crate) cmd_queue_idx: usize,
+ /// The command queue being used
+ pub(crate) queue: Arc<RwLock<QueueT>>,
/// The memory allocator being used for textures
pub(crate) tex_allocator: ManuallyDrop<DynamicAllocator>,
@@ -67,7 +66,7 @@ pub struct TextureLoader<T, R, I> {
/// Allocator for descriptor sets
pub(crate) descriptor_allocator: ManuallyDrop<DescriptorAllocator>,
- pub(crate) ds_layout: Arc<RwLock<DescriptorSetLayout>>,
+ pub(crate) ds_layout: Arc<RwLock<DescriptorSetLayoutT>>,
/// Type ID for staging memory
pub(crate) staging_memory_type: MemoryTypeId,
@@ -88,6 +87,9 @@ pub struct TextureLoader<T, R, I> {
/// The channel blocks are returned to.
pub(crate) return_channel: Sender<TexturesBlock<DynamicBlock>>,
+ /// A filler image for descriptors that aren't needed but still need to be written to
+ pub(crate) blank_image: ManuallyDrop<LoadedImage<DynamicBlock>>,
+
pub(crate) _li: PhantomData<I>,
}
@@ -121,18 +123,20 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
}
}
fn main(&mut self) -> Result<bool> {
- let mut device = self.device.write().unwrap();
-
+ let mut device = self
+ .device
+ .write()
+ .map_err(|_| LockPoisoned::Device)
+ .context("Error getting device lock")?;
// Check for blocks that are finished, then send them back
let mut i = 0;
while i < self.commands_queued.len() {
let signalled = unsafe { device.get_fence_status(&self.commands_queued[i].fence) }
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error checking fence status")?;
if signalled {
let (assets, mut staging_bufs, block) = self.commands_queued.remove(i).dissolve();
- debug!("Done loading texture block {:?}", block.id);
+ debug!("Load finished for texture block {:?}", block.id);
// Destroy staging buffers
while staging_bufs.len() > 0 {
@@ -155,11 +159,15 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
match to_load {
LoaderRequest::Load(to_load) => {
// Attempt to load given block
+ debug!("Attempting to queue load for texture block {:?}", to_load);
+
let result = unsafe { self.attempt_queue_load(to_load) };
match result {
Ok(queued_load) => self.commands_queued.push(queued_load),
Err(x) => match x.downcast_ref::<TextureLoadError>() {
- Some(TextureLoadError::NoResources) => {}
+ Some(TextureLoadError::NoResources) => {
+ debug!("No resources, trying again later");
+ }
_ => return Err(x).context("Error queuing texture load"),
},
}
@@ -172,29 +180,21 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
}
pub fn new(
- device_lock: Arc<RwLock<Device>>,
adapter: &Adapter,
+ device_lock: Arc<RwLock<DeviceT>>,
family: QueueFamilyId,
- gpu: Gpu,
- ds_layout: Arc<RwLock<DescriptorSetLayout>>,
+ queue_lock: Arc<RwLock<QueueT>>,
+ ds_layout: Arc<RwLock<DescriptorSetLayoutT>>,
request_channel: Receiver<LoaderRequest>,
return_channel: Sender<TexturesBlock<DynamicBlock>>,
texs: Arc<RwLock<T>>,
resolver: R,
) -> Result<Self> {
- let device = device_lock
+ let mut device = device_lock
.write()
.map_err(|_| LockPoisoned::Device)
.context("Error getting device lock")?;
-
- // Pool
- let mut pool = unsafe {
- use hal::pool::CommandPoolCreateFlags;
-
- device.create_command_pool(family, CommandPoolCreateFlags::RESET_INDIVIDUAL)
- }
- .map_err::<HalErrorWrapper, _>(|e| e.into())
- .context("Error creating command pool")?;
+ let device_props = adapter.physical_device.properties();
let type_mask = unsafe {
use hal::image::{Kind, Tiling, Usage, ViewCapabilities};
@@ -214,9 +214,9 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
Format::Rgba8Srgb,
Tiling::Optimal,
Usage::SAMPLED,
+ SparseFlags::empty(),
ViewCapabilities::empty(),
)
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error creating test image to get buffer settings")?;
let type_mask = device.get_image_requirements(&img).type_mask;
@@ -226,8 +226,10 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
type_mask
};
+ debug!("Using type mask {:?}", type_mask);
+
// Tex Allocator
- let tex_allocator = {
+ let mut tex_allocator = {
let props = MemProps::DEVICE_LOCAL;
DynamicAllocator::new(
@@ -239,10 +241,11 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
max_chunk_size: u64::pow(2, 63),
min_device_allocation: 4 * 32 * 32,
},
+ device_props.limits.non_coherent_atom_size as u64,
)
};
- let (staging_memory_type, staging_allocator) = {
+ let (staging_memory_type, mut staging_allocator) = {
let props = MemProps::CPU_VISIBLE | MemProps::COHERENT;
let t = find_memory_type_id(&adapter, type_mask, props)
.ok_or(TextureLoaderError::NoMemoryTypes)?;
@@ -256,20 +259,28 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
max_chunk_size: u64::pow(2, 63),
min_device_allocation: 4 * 32 * 32,
},
+ device_props.limits.non_coherent_atom_size as u64,
),
)
};
- let buffers = {
+ // Pool
+ let mut pool = unsafe {
+ use hal::pool::CommandPoolCreateFlags;
+
+ device.create_command_pool(family, CommandPoolCreateFlags::RESET_INDIVIDUAL)
+ }
+ .context("Error creating command pool")?;
+
+ // Command buffers and fences
+ debug!("Creating resources...");
+ let mut buffers = {
let mut data = VecDeque::with_capacity(NUM_SIMULTANEOUS_CMDS);
for _ in 0..NUM_SIMULTANEOUS_CMDS {
unsafe {
data.push_back((
- device
- .create_fence(false)
- .map_err::<HalErrorWrapper, _>(|e| e.into())
- .context("Error creating fence")?,
+ device.create_fence(false).context("Error creating fence")?,
pool.allocate_one(hal::command::Level::Primary),
));
};
@@ -278,21 +289,30 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
data
};
- let cmd_queue_idx = gpu
- .queue_groups
- .iter()
- .position(|x| x.family == family)
- .unwrap();
+ let optimal_buffer_copy_pitch_alignment =
+ device_props.limits.optimal_buffer_copy_pitch_alignment;
+
+ let blank_image = unsafe {
+ Self::get_blank_image(
+ &mut device,
+ &mut buffers[0].1,
+ &queue_lock,
+ &mut staging_allocator,
+ &mut tex_allocator,
+ staging_memory_type,
+ optimal_buffer_copy_pitch_alignment,
+ )
+ }
+ .context("Error creating blank image")?;
- std::mem::drop(device);
+ drop(device);
Ok(TextureLoader {
- device: device_lock,
commands_queued: ArrayVec::new(),
buffers,
pool: ManuallyDrop::new(pool),
- gpu: ManuallyDrop::new(gpu),
- cmd_queue_idx,
+ device: device_lock,
+ queue: queue_lock,
ds_layout,
tex_allocator: ManuallyDrop::new(tex_allocator),
@@ -300,15 +320,13 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
descriptor_allocator: ManuallyDrop::new(DescriptorAllocator::new()),
staging_memory_type,
- optimal_buffer_copy_pitch_alignment: adapter
- .physical_device
- .limits()
- .optimal_buffer_copy_pitch_alignment,
+ optimal_buffer_copy_pitch_alignment,
request_channel,
return_channel,
textures: texs,
resolver,
+ blank_image: ManuallyDrop::new(blank_image),
_li: PhantomData::default(),
})
}
@@ -354,6 +372,9 @@ impl<T: HasTextures, R: TextureResolver<I>, I: LoadableImage> TextureLoader<T, R
sleep(Duration::from_secs(0));
}
+ // Destroy blank image
+ read(&*self.blank_image).deactivate(&mut device, &mut *self.tex_allocator);
+
// Destroy fences
let vec: Vec<_> = self.buffers.drain(..).collect();
diff --git a/stockton-render/src/draw/texture/repo.rs b/stockton-render/src/draw/texture/repo.rs
index 2316dc4..c37da11 100644
--- a/stockton-render/src/draw/texture/repo.rs
+++ b/stockton-render/src/draw/texture/repo.rs
@@ -6,12 +6,14 @@ use super::{
resolver::TextureResolver,
LoadableImage,
};
+use crate::error::LockPoisoned;
use crate::types::*;
use std::{
+ array::IntoIter,
collections::HashMap,
+ iter::empty,
marker::PhantomData,
- mem::drop,
mem::ManuallyDrop,
sync::{
mpsc::{channel, Receiver, Sender},
@@ -22,12 +24,10 @@ use std::{
use anyhow::{Context, Result};
use hal::{
- prelude::*,
- pso::{DescriptorSetLayoutBinding, DescriptorType, ShaderStageFlags},
- Features,
+ pso::{DescriptorSetLayoutBinding, DescriptorType, ImageDescriptorType, ShaderStageFlags},
+ queue::family::QueueFamilyId,
};
use log::debug;
-use thiserror::Error;
/// The number of textures in one 'block'
/// The textures of the loaded file are divided into blocks of this size.
@@ -36,7 +36,7 @@ pub const BLOCK_SIZE: usize = 8;
pub struct TextureRepo<'a> {
joiner: ManuallyDrop<JoinHandle<Result<TextureLoaderRemains>>>,
- ds_layout: Arc<RwLock<DescriptorSetLayout>>,
+ ds_layout: Arc<RwLock<DescriptorSetLayoutT>>,
req_send: Sender<LoaderRequest>,
resp_recv: Receiver<TexturesBlock<DynamicBlock>>,
blocks: HashMap<BlockRef, Option<TexturesBlock<DynamicBlock>>>,
@@ -44,55 +44,43 @@ pub struct TextureRepo<'a> {
_a: PhantomData<&'a ()>,
}
-#[derive(Error, Debug)]
-pub enum TextureRepoError {
- #[error("No suitable queue family")]
- NoQueueFamilies,
-
- #[error("Lock poisoned")]
- LockPoisoned,
-}
-
impl<'a> TextureRepo<'a> {
+ pub fn queue_family_filter(family: &&QueueFamilyT) -> bool {
+ family.queue_type().supports_transfer() && family.max_queues() >= NUM_SIMULTANEOUS_CMDS
+ }
+
pub fn new<
T: 'static + HasTextures + Send + Sync,
R: 'static + TextureResolver<I> + Send + Sync,
I: 'static + LoadableImage + Send,
>(
- device_lock: Arc<RwLock<Device>>,
+ device_lock: Arc<RwLock<DeviceT>>,
+ family: QueueFamilyId,
+ queue: Arc<RwLock<QueueT>>,
adapter: &Adapter,
texs_lock: Arc<RwLock<T>>,
resolver: R,
) -> Result<Self> {
+ // Create Channels
let (req_send, req_recv) = channel();
let (resp_send, resp_recv) = channel();
- let family = adapter
- .queue_families
- .iter()
- .find(|family| {
- family.queue_type().supports_transfer()
- && family.max_queues() >= NUM_SIMULTANEOUS_CMDS
- })
- .ok_or(TextureRepoError::NoQueueFamilies)?;
-
- let gpu = unsafe {
- adapter
- .physical_device
- .open(&[(family, &[1.0])], Features::empty())?
- };
-
let device = device_lock
.write()
- .map_err(|_| TextureRepoError::LockPoisoned)
+ .map_err(|_| LockPoisoned::Device)
.context("Error getting device lock")?;
+ // Create descriptor set layout
let ds_lock = Arc::new(RwLock::new(
unsafe {
device.create_descriptor_set_layout(
- &[
+ IntoIter::new([
DescriptorSetLayoutBinding {
binding: 0,
- ty: DescriptorType::SampledImage,
+ ty: DescriptorType::Image {
+ ty: ImageDescriptorType::Sampled {
+ with_sampler: false,
+ },
+ },
count: BLOCK_SIZE,
stage_flags: ShaderStageFlags::FRAGMENT,
immutable_samplers: false,
@@ -104,22 +92,23 @@ impl<'a> TextureRepo<'a> {
stage_flags: ShaderStageFlags::FRAGMENT,
immutable_samplers: false,
},
- ],
- &[],
+ ]),
+ empty(),
)
}
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error creating descriptor set layout")?,
));
+ debug!("Created descriptor set layout {:?}", ds_lock);
+
drop(device);
let joiner = {
let loader = TextureLoader::new(
- device_lock,
adapter,
- family.id(),
- gpu,
+ device_lock.clone(),
+ family,
+ queue,
ds_lock.clone(),
req_recv,
resp_send,
@@ -140,7 +129,7 @@ impl<'a> TextureRepo<'a> {
})
}
- pub fn get_ds_layout(&self) -> RwLockReadGuard<DescriptorSetLayout> {
+ pub fn get_ds_layout(&self) -> RwLockReadGuard<DescriptorSetLayoutT> {
self.ds_layout.read().unwrap()
}
@@ -162,7 +151,7 @@ impl<'a> TextureRepo<'a> {
Ok(())
}
- pub fn attempt_get_descriptor_set(&mut self, block_id: BlockRef) -> Option<&DescriptorSet> {
+ pub fn attempt_get_descriptor_set(&mut self, block_id: BlockRef) -> Option<&DescriptorSetT> {
self.blocks
.get(&block_id)
.and_then(|opt| opt.as_ref().map(|z| z.descriptor_set.raw()))
@@ -176,7 +165,7 @@ impl<'a> TextureRepo<'a> {
}
}
- pub fn deactivate(mut self, device_lock: &mut Arc<RwLock<Device>>) {
+ pub fn deactivate(mut self, device_lock: &mut Arc<RwLock<DeviceT>>) {
unsafe {
use std::ptr::read;
diff --git a/stockton-render/src/draw/texture/staging_buffer.rs b/stockton-render/src/draw/texture/staging_buffer.rs
index 4adc974..8d2ae17 100644
--- a/stockton-render/src/draw/texture/staging_buffer.rs
+++ b/stockton-render/src/draw/texture/staging_buffer.rs
@@ -1,13 +1,14 @@
+#![allow(mutable_transmutes)]
use crate::types::*;
use std::mem::ManuallyDrop;
use anyhow::{Context, Result};
-use hal::{device::MapError, prelude::*, MemoryTypeId};
+use hal::{device::MapError, memory::SparseFlags, MemoryTypeId};
use rendy_memory::{Allocator, Block};
pub struct StagingBuffer {
- pub buf: ManuallyDrop<Buffer>,
+ pub buf: ManuallyDrop<BufferT>,
pub mem: ManuallyDrop<DynamicBlock>,
}
@@ -15,24 +16,21 @@ impl StagingBuffer {
const USAGE: hal::buffer::Usage = hal::buffer::Usage::TRANSFER_SRC;
pub fn new(
- device: &mut Device,
+ device: &mut DeviceT,
alloc: &mut DynamicAllocator,
size: u64,
_memory_type_id: MemoryTypeId,
) -> Result<StagingBuffer> {
- let mut buffer = unsafe { device.create_buffer(size, Self::USAGE) }
- .map_err::<HalErrorWrapper, _>(|e| e.into())
+ let mut buffer = unsafe { device.create_buffer(size, Self::USAGE, SparseFlags::empty()) }
.context("Error creating buffer")?;
let requirements = unsafe { device.get_buffer_requirements(&buffer) };
let (memory, _) = alloc
.alloc(device, requirements.size, requirements.alignment)
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error allocating staging memory")?;
unsafe { device.bind_buffer_memory(memory.memory(), 0, &mut buffer) }
- .map_err::<HalErrorWrapper, _>(|e| e.into())
.context("Error binding staging memory to buffer")?;
Ok(StagingBuffer {
@@ -41,14 +39,15 @@ impl StagingBuffer {
})
}
- pub unsafe fn map_memory(&mut self, device: &mut Device) -> Result<*mut u8, MapError> {
- device.map_memory(self.mem.memory(), self.mem.range())
+ pub unsafe fn map_memory(&mut self, device: &mut DeviceT) -> Result<*mut u8, MapError> {
+ let range = 0..(self.mem.range().end - self.mem.range().start);
+ Ok(self.mem.map(device, range)?.ptr().as_mut())
}
- pub unsafe fn unmap_memory(&mut self, device: &mut Device) {
- device.unmap_memory(self.mem.memory()); // TODO: What if the same Memory is mapped in multiple places?
+ pub unsafe fn unmap_memory(&mut self, device: &mut DeviceT) {
+ self.mem.unmap(device);
}
- pub fn deactivate(self, device: &mut Device, alloc: &mut DynamicAllocator) {
+ pub fn deactivate(self, device: &mut DeviceT, alloc: &mut DynamicAllocator) {
unsafe {
use std::ptr::read;
// Destroy buffer
diff --git a/stockton-render/src/draw/ui/pipeline.rs b/stockton-render/src/draw/ui/pipeline.rs
index c10d83f..757c978 100644
--- a/stockton-render/src/draw/ui/pipeline.rs
+++ b/stockton-render/src/draw/ui/pipeline.rs
@@ -10,12 +10,11 @@ const VERTEX_SOURCE: &str = include_str!("./data/stockton.vert");
const FRAGMENT_SOURCE: &str = include_str!("./data/stockton.frag");
use std::{
- borrow::Borrow,
+ array::IntoIter,
+ iter::once,
mem::{size_of, ManuallyDrop},
};
-use hal::prelude::*;
-
use crate::draw::target::SwapchainProperties;
use crate::error;
use crate::types::*;
@@ -23,32 +22,28 @@ use crate::types::*;
/// A complete 2D graphics pipeline and associated resources
pub struct UiPipeline {
/// Our main render pass
- pub(crate) renderpass: ManuallyDrop<RenderPass>,
+ pub(crate) renderpass: ManuallyDrop<RenderPassT>,
/// The layout of our main graphics pipeline
- pub(crate) pipeline_layout: ManuallyDrop<PipelineLayout>,
+ pub(crate) pipeline_layout: ManuallyDrop<PipelineLayoutT>,
/// Our main graphics pipeline
- pub(crate) pipeline: ManuallyDrop<GraphicsPipeline>,
+ pub(crate) pipeline: ManuallyDrop<GraphicsPipelineT>,
/// The vertex shader module
- pub(crate) vs_module: ManuallyDrop<ShaderModule>,
+ pub(crate) vs_module: ManuallyDrop<ShaderModuleT>,
/// The fragment shader module
- pub(crate) fs_module: ManuallyDrop<ShaderModule>,
+ pub(crate) fs_module: ManuallyDrop<ShaderModuleT>,
}
impl UiPipeline {
- pub fn new<T>(
- device: &mut Device,
+ pub fn new<'a, T: Iterator<Item = &'a DescriptorSetLayoutT>>(
+ device: &mut DeviceT,
extent: hal::image::Extent,
swapchain_properties: &SwapchainProperties,
set_layouts: T,
- ) -> Result<Self, error::CreationError>
- where
- T: IntoIterator + std::fmt::Debug,
- T::Item: Borrow<DescriptorSetLayout>,
- {
+ ) -> Result<Self, error::CreationError> {
use hal::format::Format;
use hal::pso::*;
@@ -81,7 +76,7 @@ impl UiPipeline {
let external_dependency = SubpassDependency {
flags: Dependencies::empty(),
- passes: SubpassRef::External..SubpassRef::Pass(0),
+ passes: None..Some(0),
stages: PipelineStage::COLOR_ATTACHMENT_OUTPUT
..(PipelineStage::COLOR_ATTACHMENT_OUTPUT
| PipelineStage::EARLY_FRAGMENT_TESTS),
@@ -90,7 +85,11 @@ impl UiPipeline {
};
unsafe {
- device.create_render_pass(&[img_attachment], &[subpass], &[external_dependency])
+ device.create_render_pass(
+ IntoIter::new([img_attachment]),
+ IntoIter::new([subpass]),
+ IntoIter::new([external_dependency]),
+ )
}
.map_err(|_| error::CreationError::OutOfMemoryError)?
};
@@ -152,28 +151,6 @@ impl UiPipeline {
},
);
- // Shader set
- let shaders = GraphicsShaderSet {
- vertex: vs_entry,
- fragment: Some(fs_entry),
- hull: None,
- domain: None,
- geometry: None,
- };
-
- // Vertex buffers
- let vertex_buffers: Vec<VertexBufferDesc> = vec![VertexBufferDesc {
- binding: 0,
- stride: ((size_of::<f32>() * 4) + (size_of::<u8>() * 4)) as u32,
- rate: VertexInputRate::Vertex,
- }];
-
- let attributes: Vec<AttributeDesc> = pipeline_vb_attributes!(0,
- size_of::<f32>() * 2; Rg32Sfloat,
- size_of::<f32>() * 2; Rg32Sfloat,
- size_of::<u8>() * 4; R32Uint
- );
-
// Rasterizer
let rasterizer = Rasterizer {
polygon_mode: PolygonMode::Fill,
@@ -182,6 +159,7 @@ impl UiPipeline {
depth_clamping: false,
depth_bias: None,
conservative: true,
+ line_width: State::Static(1.0),
};
// Depth stencil
@@ -191,10 +169,9 @@ impl UiPipeline {
stencil: None,
};
- log::debug!("ui set layouts: {:?}", set_layouts);
// Pipeline layout
let layout = unsafe {
- device.create_pipeline_layout(set_layouts, &[(ShaderStageFlags::VERTEX, 0..8)])
+ device.create_pipeline_layout(set_layouts, once((ShaderStageFlags::VERTEX, 0..8)))
}
.map_err(|_| error::CreationError::OutOfMemoryError)?;
@@ -227,18 +204,55 @@ impl UiPipeline {
depth: (0.0..1.0),
}),
scissor: Some(extent.rect()),
- blend_color: None,
+ blend_constants: None,
depth_bounds: None,
};
- // Input assembler
- let input_assembler = InputAssemblerDesc::new(Primitive::TriangleList);
+ // Primitive assembler
+ let primitive_assembler = PrimitiveAssemblerDesc::Vertex {
+ buffers: &[VertexBufferDesc {
+ binding: 0,
+ stride: (size_of::<f32>() * 6) as u32,
+ rate: VertexInputRate::Vertex,
+ }],
+ attributes: &[
+ AttributeDesc {
+ location: 0,
+ binding: 0,
+ element: Element {
+ format: Format::Rg32Sfloat,
+ offset: 0,
+ },
+ },
+ AttributeDesc {
+ location: 1,
+ binding: 0,
+ element: Element {
+ format: Format::Rg32Sfloat,
+ offset: (size_of::<f32>() * 2) as u32,
+ },
+ },
+ AttributeDesc {
+ location: 2,
+ binding: 0,
+ element: Element {
+ format: Format::R32Uint,
+ offset: (size_of::<f32>() * 4) as u32,
+ },
+ },
+ ],
+ input_assembler: InputAssemblerDesc::new(Primitive::TriangleList),
+ vertex: vs_entry,
+ tessellation: None,
+ geometry: None,
+ };
// Pipeline description
let pipeline_desc = GraphicsPipelineDesc {
- shaders,
+ label: Some("UI Pipeline"),
+ primitive_assembler,
rasterizer,
- vertex_buffers,
+ fragment: Some(fs_entry),
blender,
depth_stencil,
multisampling: None,
@@ -247,8 +261,6 @@ impl UiPipeline {
subpass,
flags: PipelineCreationFlags::empty(),
parent: BasePipeline::None,
- input_assembler,
- attributes,
};
// Pipeline
@@ -265,7 +277,7 @@ impl UiPipeline {
}
/// Deactivate vulkan resources. Use before dropping
- pub fn deactivate(self, device: &mut Device) {
+ pub fn deactivate(self, device: &mut DeviceT) {
unsafe {
use core::ptr::read;
diff --git a/stockton-render/src/draw/ui/render.rs b/stockton-render/src/draw/ui/render.rs
index 757b3a2..62a13bd 100644
--- a/stockton-render/src/draw/ui/render.rs
+++ b/stockton-render/src/draw/ui/render.rs
@@ -1,18 +1,16 @@
use crate::draw::texture::TextureRepo;
-use arrayvec::ArrayVec;
-use hal::prelude::*;
use hal::pso::ShaderStageFlags;
use super::UiPoint;
use crate::draw::draw_buffers::DrawBuffers;
use crate::types::*;
use crate::UiState;
-use std::convert::TryInto;
+use std::{array::IntoIter, convert::TryInto, iter::empty};
use stockton_types::Vector2;
pub fn do_render(
- cmd_buffer: &mut CommandBuffer,
- pipeline_layout: &PipelineLayout,
+ cmd_buffer: &mut CommandBufferT,
+ pipeline_layout: &PipelineLayoutT,
draw_buffers: &mut DrawBuffers<UiPoint>,
tex_repo: &mut TextureRepo,
ui: &mut UiState,
@@ -49,11 +47,13 @@ pub fn do_render(
// TODO: *Properly* deal with textures
if let Some(ds) = tex_repo.attempt_get_descriptor_set(0) {
- let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new();
- descriptor_sets.push(ds);
-
unsafe {
- cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, descriptor_sets, &[]);
+ cmd_buffer.bind_graphics_descriptor_sets(
+ pipeline_layout,
+ 0,
+ IntoIter::new([ds]),
+ empty(),
+ );
// Call draw
cmd_buffer.draw_indexed(0..tris.indices.len() as u32, 0, 0..1);
}
diff --git a/stockton-render/src/draw/ui/texture.rs b/stockton-render/src/draw/ui/texture.rs
index 7cf207f..0ec4873 100755
--- a/stockton-render/src/draw/ui/texture.rs
+++ b/stockton-render/src/draw/ui/texture.rs
@@ -46,11 +46,11 @@ impl LoadableImage for &Texture {
pub fn ensure_textures(
_tex_repo: &mut TextureRepo,
ui: &mut UiState,
- _device: &mut Device,
+ _device: &mut DeviceT,
_adapter: &mut Adapter,
_allocator: &mut DynamicAllocator,
- _command_queue: &mut CommandQueue,
- _command_pool: &mut CommandPool,
+ _command_queue: &mut QueueT,
+ _command_pool: &mut CommandPoolT,
) {
let tex = ui.ctx.texture();
diff --git a/stockton-render/src/draw/utils.rs b/stockton-render/src/draw/utils.rs
index df62bb8..2ab984b 100644
--- a/stockton-render/src/draw/utils.rs
+++ b/stockton-render/src/draw/utils.rs
@@ -3,7 +3,7 @@ use hal::{memory::Properties as MemProperties, prelude::*, MemoryTypeId};
pub fn find_memory_type_id(
adapter: &Adapter,
- type_mask: u64,
+ type_mask: u32,
props: MemProperties,
) -> Option<MemoryTypeId> {
adapter