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-rw-r--r--stockton-render/Cargo.toml2
-rw-r--r--stockton-render/src/buffers/dedicated_image.rs (renamed from stockton-render/src/draw/buffers/dedicated_image.rs)2
-rw-r--r--stockton-render/src/buffers/draw_buffers.rs (renamed from stockton-render/src/draw/buffers/draw_buffers.rs)0
-rw-r--r--stockton-render/src/buffers/mod.rs (renamed from stockton-render/src/draw/buffers/mod.rs)12
-rw-r--r--stockton-render/src/buffers/staged.rs (renamed from stockton-render/src/draw/buffers/staged.rs)0
-rw-r--r--stockton-render/src/builders/mod.rs7
-rw-r--r--stockton-render/src/builders/pipeline.rs (renamed from stockton-render/src/draw/builders/pipeline.rs)18
-rw-r--r--stockton-render/src/builders/renderpass.rs (renamed from stockton-render/src/draw/builders/renderpass.rs)0
-rw-r--r--stockton-render/src/builders/shader.rs (renamed from stockton-render/src/draw/builders/shader.rs)0
-rw-r--r--stockton-render/src/context.rs (renamed from stockton-render/src/draw/context.rs)75
-rw-r--r--stockton-render/src/culling.rs70
-rw-r--r--stockton-render/src/draw/builders/mod.rs3
-rw-r--r--stockton-render/src/draw/camera.rs61
-rw-r--r--stockton-render/src/draw/data/stockton.frag15
-rw-r--r--stockton-render/src/draw/data/stockton.vert23
-rw-r--r--stockton-render/src/draw/draw_passes/level.rs478
-rw-r--r--stockton-render/src/draw/draw_passes/ui.rs348
-rw-r--r--stockton-render/src/draw/mod.rs17
-rw-r--r--stockton-render/src/draw/ui/data/stockton.frag15
-rw-r--r--stockton-render/src/draw/ui/data/stockton.vert37
-rw-r--r--stockton-render/src/draw/ui/mod.rs52
-rw-r--r--stockton-render/src/draw_passes/cons.rs (renamed from stockton-render/src/draw/draw_passes/cons.rs)44
-rw-r--r--stockton-render/src/draw_passes/mod.rs (renamed from stockton-render/src/draw/draw_passes/mod.rs)29
-rw-r--r--stockton-render/src/draw_passes/util.rs (renamed from stockton-render/src/draw/draw_passes/util.rs)0
-rw-r--r--stockton-render/src/lib.rs91
-rw-r--r--stockton-render/src/queue_negotiator.rs (renamed from stockton-render/src/draw/queue_negotiator.rs)0
-rw-r--r--stockton-render/src/systems.rs2
-rw-r--r--stockton-render/src/target.rs (renamed from stockton-render/src/draw/target.rs)13
-rw-r--r--stockton-render/src/texture/block.rs (renamed from stockton-render/src/draw/texture/block.rs)0
-rw-r--r--stockton-render/src/texture/image.rs (renamed from stockton-render/src/draw/texture/image.rs)0
-rw-r--r--stockton-render/src/texture/load.rs (renamed from stockton-render/src/draw/texture/load.rs)0
-rw-r--r--stockton-render/src/texture/loader.rs (renamed from stockton-render/src/draw/texture/loader.rs)2
-rw-r--r--stockton-render/src/texture/mod.rs (renamed from stockton-render/src/draw/texture/mod.rs)0
-rw-r--r--stockton-render/src/texture/repo.rs (renamed from stockton-render/src/draw/texture/repo.rs)4
-rw-r--r--stockton-render/src/texture/resolver.rs (renamed from stockton-render/src/draw/texture/resolver.rs)2
-rw-r--r--stockton-render/src/texture/staging_buffer.rs (renamed from stockton-render/src/draw/texture/staging_buffer.rs)0
-rw-r--r--stockton-render/src/utils.rs (renamed from stockton-render/src/draw/utils.rs)2
-rw-r--r--stockton-render/src/window.rs239
38 files changed, 155 insertions, 1508 deletions
diff --git a/stockton-render/Cargo.toml b/stockton-render/Cargo.toml
index 7f93b3b..cb056b4 100644
--- a/stockton-render/Cargo.toml
+++ b/stockton-render/Cargo.toml
@@ -16,8 +16,6 @@ shaderc = "^0.7"
log = "0.4.0"
image = "0.23.11"
legion = { version = "^0.3" }
-egui = "^0.12"
-epaint = "^0.12"
rendy-memory = { path = "../rendy-memory" }
rendy-descriptor = { path = "../rendy-descriptor" }
anyhow = "1.0.40"
diff --git a/stockton-render/src/draw/buffers/dedicated_image.rs b/stockton-render/src/buffers/dedicated_image.rs
index 878d304..bf49a38 100644
--- a/stockton-render/src/draw/buffers/dedicated_image.rs
+++ b/stockton-render/src/buffers/dedicated_image.rs
@@ -1,6 +1,6 @@
//! A dedicated image. Used for depth buffers.
-use crate::draw::texture::PIXEL_SIZE;
+use crate::texture::PIXEL_SIZE;
use crate::types::*;
use std::mem::ManuallyDrop;
diff --git a/stockton-render/src/draw/buffers/draw_buffers.rs b/stockton-render/src/buffers/draw_buffers.rs
index 5baec92..5baec92 100644
--- a/stockton-render/src/draw/buffers/draw_buffers.rs
+++ b/stockton-render/src/buffers/draw_buffers.rs
diff --git a/stockton-render/src/draw/buffers/mod.rs b/stockton-render/src/buffers/mod.rs
index dc7df65..82ca62a 100644
--- a/stockton-render/src/draw/buffers/mod.rs
+++ b/stockton-render/src/buffers/mod.rs
@@ -11,13 +11,13 @@ use hal::{
MemoryTypeId,
};
-pub mod dedicated_image;
-pub mod draw_buffers;
-pub mod staged;
+mod dedicated_image;
+mod draw_buffers;
+mod staged;
-pub use dedicated_image::DedicatedLoadedImage;
-pub use draw_buffers::DrawBuffers;
-pub use staged::StagedBuffer;
+pub use dedicated_image::*;
+pub use draw_buffers::*;
+pub use staged::*;
/// Create a buffer of the given specifications, allocating more device memory.
// TODO: Use a different memory allocator?
diff --git a/stockton-render/src/draw/buffers/staged.rs b/stockton-render/src/buffers/staged.rs
index 71b5204..71b5204 100644
--- a/stockton-render/src/draw/buffers/staged.rs
+++ b/stockton-render/src/buffers/staged.rs
diff --git a/stockton-render/src/builders/mod.rs b/stockton-render/src/builders/mod.rs
new file mode 100644
index 0000000..97b47a0
--- /dev/null
+++ b/stockton-render/src/builders/mod.rs
@@ -0,0 +1,7 @@
+mod pipeline;
+mod renderpass;
+mod shader;
+
+pub use pipeline::*;
+pub use renderpass::*;
+pub use shader::*;
diff --git a/stockton-render/src/draw/builders/pipeline.rs b/stockton-render/src/builders/pipeline.rs
index 0c06774..25a4dc6 100644
--- a/stockton-render/src/draw/builders/pipeline.rs
+++ b/stockton-render/src/builders/pipeline.rs
@@ -1,5 +1,5 @@
use super::{renderpass::RenderpassSpec, shader::ShaderDesc};
-use crate::{draw::target::SwapchainProperties, error::EnvironmentError, types::*};
+use crate::{error::EnvironmentError, target::SwapchainProperties, types::*};
use std::{mem::ManuallyDrop, ops::Range};
@@ -241,23 +241,23 @@ impl PipelineSpec {
pub struct CompletePipeline {
/// Our main render pass
- pub(crate) renderpass: ManuallyDrop<RenderPassT>,
+ pub renderpass: ManuallyDrop<RenderPassT>,
/// The layout of our main graphics pipeline
- pub(crate) pipeline_layout: ManuallyDrop<PipelineLayoutT>,
+ pub pipeline_layout: ManuallyDrop<PipelineLayoutT>,
/// Our main graphics pipeline
- pub(crate) pipeline: ManuallyDrop<GraphicsPipelineT>,
+ pub pipeline: ManuallyDrop<GraphicsPipelineT>,
/// The vertex shader module
- pub(crate) vs_module: ManuallyDrop<ShaderModuleT>,
+ pub vs_module: ManuallyDrop<ShaderModuleT>,
/// The fragment shader module
- pub(crate) fs_module: Option<ShaderModuleT>,
- pub(crate) gm_module: Option<ShaderModuleT>,
- pub(crate) ts_module: Option<(ShaderModuleT, ShaderModuleT)>,
+ pub fs_module: Option<ShaderModuleT>,
+ pub gm_module: Option<ShaderModuleT>,
+ pub ts_module: Option<(ShaderModuleT, ShaderModuleT)>,
- pub(crate) render_area: Rect,
+ pub render_area: Rect,
}
impl CompletePipeline {
diff --git a/stockton-render/src/draw/builders/renderpass.rs b/stockton-render/src/builders/renderpass.rs
index 43f0eb2..43f0eb2 100644
--- a/stockton-render/src/draw/builders/renderpass.rs
+++ b/stockton-render/src/builders/renderpass.rs
diff --git a/stockton-render/src/draw/builders/shader.rs b/stockton-render/src/builders/shader.rs
index fde185d..fde185d 100644
--- a/stockton-render/src/draw/builders/shader.rs
+++ b/stockton-render/src/builders/shader.rs
diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/context.rs
index 65dcff6..3985c47 100644
--- a/stockton-render/src/draw/context.rs
+++ b/stockton-render/src/context.rs
@@ -28,7 +28,7 @@ use stockton_types::Session;
/// Contains all the hal related stuff.
/// In the end, this takes in a depth-sorted list of faces and a map file and renders them.
// TODO: Settings for clear colour, buffer sizes, etc
-pub struct RenderingContext<DP> {
+pub struct RenderingContext {
// Parents for most of these things
/// Vulkan Instance
instance: ManuallyDrop<back::Instance>,
@@ -40,28 +40,23 @@ pub struct RenderingContext<DP> {
adapter: Adapter,
/// Swapchain and stuff
- pub(crate) target_chain: ManuallyDrop<TargetChain>,
+ target_chain: ManuallyDrop<TargetChain>,
// Command pool and buffers
/// The command pool used for our buffers
cmd_pool: ManuallyDrop<CommandPoolT>,
+ queue_negotiator: QueueNegotiator,
+
/// The queue to use for drawing
queue: Arc<RwLock<QueueT>>,
- /// Deals with drawing logic, and holds any data required for drawing.
- draw_pass: ManuallyDrop<DP>,
-
- pub(crate) pixels_per_point: f32,
+ pixels_per_point: f32,
}
-impl<DP: DrawPass> RenderingContext<DP> {
+impl RenderingContext {
/// Create a new RenderingContext for the given window.
- pub fn new<IDP: IntoDrawPass<DP>>(
- window: &Window,
- session: &Session,
- idp: IDP,
- ) -> Result<Self> {
+ pub fn new<IDP: IntoDrawPass<DP>, DP: DrawPass>(window: &Window) -> Result<Self> {
// Create surface
let (instance, surface, mut adapters) = unsafe {
let instance =
@@ -125,17 +120,6 @@ impl<DP: DrawPass> RenderingContext<DP> {
let swapchain_properties = SwapchainProperties::find_best(&adapter, &surface)
.context("Error getting properties for swapchain")?;
- // Draw pass
- let dp = idp
- .init(
- session,
- &adapter,
- device_lock.clone(),
- &mut queue_negotiator,
- &swapchain_properties,
- )
- .context("Error initialising draw pass")?;
-
// Lock device
let mut device = device_lock
.write()
@@ -168,18 +152,20 @@ impl<DP: DrawPass> RenderingContext<DP> {
// Unlock device
drop(device);
+ let queue = queue_negotiator
+ .get_queue::<DrawQueue>()
+ .ok_or(EnvironmentError::NoQueues)
+ .context("Error getting draw queue")?;
+
Ok(RenderingContext {
instance: ManuallyDrop::new(instance),
device: device_lock,
adapter,
- queue: queue_negotiator
- .get_queue::<DrawQueue>()
- .ok_or(EnvironmentError::NoQueues)
- .context("Error getting draw queue")?,
+ queue_negotiator,
+ queue,
- draw_pass: ManuallyDrop::new(dp),
target_chain: ManuallyDrop::new(target_chain),
cmd_pool: ManuallyDrop::new(cmd_pool),
@@ -208,8 +194,6 @@ impl<DP: DrawPass> RenderingContext<DP> {
let properties = SwapchainProperties::find_best(&self.adapter, &surface)
.context("Error finding best swapchain properties")?;
- // TODO: Notify draw passes
-
self.target_chain = ManuallyDrop::new(
TargetChain::new(
&mut device,
@@ -224,7 +208,7 @@ impl<DP: DrawPass> RenderingContext<DP> {
}
/// Draw onto the next frame of the swapchain
- pub fn draw_next_frame(&mut self, session: &Session) -> Result<()> {
+ pub fn draw_next_frame<DP: DrawPass>(&mut self, session: &Session, dp: &mut DP) -> Result<()> {
let mut device = self
.device
.write()
@@ -238,14 +222,39 @@ impl<DP: DrawPass> RenderingContext<DP> {
// Level draw pass
self.target_chain
- .do_draw_with(&mut device, &mut queue, &mut *self.draw_pass, session)
+ .do_draw_with(&mut device, &mut queue, dp, session)
.context("Error preparing next target")?;
Ok(())
}
+
+ /// Get a reference to the rendering context's pixels per point.
+ pub fn pixels_per_point(&self) -> f32 {
+ self.pixels_per_point
+ }
+
+ /// Get a reference to the rendering context's device.
+ pub fn device(&self) -> &Arc<RwLock<DeviceT>> {
+ &self.device
+ }
+
+ /// Get a reference to the rendering context's target chain.
+ pub fn target_chain(&self) -> &TargetChain {
+ &self.target_chain
+ }
+
+ /// Get a reference to the rendering context's adapter.
+ pub fn adapter(&self) -> &Adapter {
+ &self.adapter
+ }
+
+ /// Get a mutable reference to the rendering context's queue negotiator.
+ pub fn queue_negotiator_mut(&mut self) -> &mut QueueNegotiator {
+ &mut self.queue_negotiator
+ }
}
-impl<DP> core::ops::Drop for RenderingContext<DP> {
+impl core::ops::Drop for RenderingContext {
fn drop(&mut self) {
{
self.device.write().unwrap().wait_idle().unwrap();
diff --git a/stockton-render/src/culling.rs b/stockton-render/src/culling.rs
deleted file mode 100644
index c10605f..0000000
--- a/stockton-render/src/culling.rs
+++ /dev/null
@@ -1,70 +0,0 @@
-//! Functions for figuring out what to render
-#![allow(dead_code)]
-
-use stockton_levels::prelude::*;
-use stockton_levels::parts::tree::{BspNode, BspNodeValue};
-use stockton_types::Vector3;
-
-/// Get the visible faces according to visdata and frustum culling
-// TODO: Write this. For now, just render all faces
-pub fn get_visible_faces<X: CoordSystem, T: MinBspFeatures<X>>(pos: Vector3, file: &T) -> Vec<u32> {
- let vis_cluster = get_cluster_id(pos, file);
-
- let mut visible = Vec::with_capacity(file.faces_len() as usize);
- if (vis_cluster & 0x80000000) != 0 {
- // Negative = Invalid camera position
- // For now just render everything
- for face_idx in 0..file.faces_len() {
- visible.push(face_idx);
- }
-
- return visible;
- }
-
- walk_bsp_tree(file.get_bsp_root(), vis_cluster, &mut visible, file);
-
- visible
-}
-
-pub fn walk_bsp_tree<X: CoordSystem, T: MinBspFeatures<X>>(
- node: &BspNode,
- vis_cluster: u32,
- visible_faces: &mut Vec<u32>,
- file: &T,
-) {
- if let BspNodeValue::Children(front, back) = &node.value {
- walk_bsp_tree(back, vis_cluster, visible_faces, file);
- walk_bsp_tree(front, vis_cluster, visible_faces, file);
- } else if let BspNodeValue::Leaf(leaf) = &node.value {
- if (leaf.cluster_id & 0x80000000) != 0 {
- // Negative means invalid leaf
- return;
- } else if file.cluster_visible_from(vis_cluster, leaf.cluster_id) {
- for face_idx in leaf.faces_idx.iter() {
- // TODO: Culling or something
- visible_faces.push(*face_idx);
- }
- }
- }
-}
-
-/// Get the viscluster pos lies in
-fn get_cluster_id<X: CoordSystem, T: MinBspFeatures<X>>(pos: Vector3, file: &T) -> u32 {
- let mut node = file.get_bsp_root();
- while let BspNodeValue::Children(front, back) = &node.value {
- let plane = file.get_plane(node.plane_idx);
- let dist = plane.normal.dot(&pos) - plane.dist;
-
- if dist >= 0.0 {
- node = front;
- } else {
- node = back;
- }
- }
-
- if let BspNodeValue::Leaf(leaf) = &node.value {
- leaf.cluster_id
- } else {
- panic!("should have had a leaf but didn't");
- }
-}
diff --git a/stockton-render/src/draw/builders/mod.rs b/stockton-render/src/draw/builders/mod.rs
deleted file mode 100644
index 002c09f..0000000
--- a/stockton-render/src/draw/builders/mod.rs
+++ /dev/null
@@ -1,3 +0,0 @@
-pub mod pipeline;
-pub mod renderpass;
-pub mod shader;
diff --git a/stockton-render/src/draw/camera.rs b/stockton-render/src/draw/camera.rs
deleted file mode 100644
index 62784de..0000000
--- a/stockton-render/src/draw/camera.rs
+++ /dev/null
@@ -1,61 +0,0 @@
-//! Things related to converting 3D world space to 2D screen space
-
-use legion::maybe_changed;
-use na::{look_at_lh, perspective_lh_zo};
-use stockton_types::{
- components::{CameraSettings, CameraVPMatrix, Transform},
- Vector3,
-};
-
-use crate::Renderer;
-
-use super::DrawPass;
-
-fn euler_to_direction(euler: &Vector3) -> Vector3 {
- let pitch = euler.x;
- let yaw = euler.y;
- let _roll = euler.z; // TODO: Support camera roll
-
- Vector3::new(
- yaw.sin() * pitch.cos(),
- pitch.sin(),
- yaw.cos() * pitch.cos(),
- )
-}
-
-#[system(for_each)]
-#[filter(maybe_changed::<Transform>() | maybe_changed::<CameraSettings>())]
-pub fn calc_vp_matrix<DP: DrawPass + 'static>(
- transform: &Transform,
- settings: &CameraSettings,
- matrix: &mut CameraVPMatrix,
- #[resource] renderer: &Renderer<DP>,
-) {
- // Get look direction from euler angles
- let direction = euler_to_direction(&transform.rotation);
-
- // Converts world space to camera space
- let view_matrix = look_at_lh(
- &transform.position,
- &(transform.position + direction),
- &Vector3::new(0.0, 1.0, 0.0),
- );
-
- // Converts camera space to screen space
- let projection_matrix = {
- let mut temp = perspective_lh_zo(
- renderer.get_aspect_ratio(),
- settings.fov,
- settings.near,
- settings.far,
- );
-
- // Vulkan's co-ord system is different from OpenGLs
- temp[(1, 1)] *= -1.0;
-
- temp
- };
-
- // Chain them together into a single matrix
- matrix.vp_matrix = projection_matrix * view_matrix;
-}
diff --git a/stockton-render/src/draw/data/stockton.frag b/stockton-render/src/draw/data/stockton.frag
deleted file mode 100644
index 336d9fe..0000000
--- a/stockton-render/src/draw/data/stockton.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 450
-
-// DescriptorSet 0 = Textures
-layout(set = 0, binding = 0) uniform texture2D tex[8];
-layout(set = 0, binding = 1) uniform sampler samp[8];
-
-layout (location = 1) in vec2 frag_uv;
-layout (location = 2) in flat int frag_tex;
-
-layout (location = 0) out vec4 color;
-
-void main()
-{
- color = texture(sampler2D(tex[frag_tex % 8], samp[frag_tex % 8]), frag_uv);
-} \ No newline at end of file
diff --git a/stockton-render/src/draw/data/stockton.vert b/stockton-render/src/draw/data/stockton.vert
deleted file mode 100644
index aaee1a5..0000000
--- a/stockton-render/src/draw/data/stockton.vert
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 450
-
-// DescriptorSet 0 = Matrices
-layout (push_constant) uniform PushConsts {
- mat4 vp;
-} push;
-
-layout (location = 0) in vec3 position;
-layout (location = 1) in int tex;
-layout (location = 2) in vec2 uv;
-
-out gl_PerVertex {
- vec4 gl_Position;
-};
-layout (location = 1) out vec2 frag_uv;
-layout (location = 2) out flat int frag_tex;
-
-void main()
-{
- gl_Position = push.vp * vec4(position, 1.0);
- frag_uv = uv;
- frag_tex = tex;
-} \ No newline at end of file
diff --git a/stockton-render/src/draw/draw_passes/level.rs b/stockton-render/src/draw/draw_passes/level.rs
deleted file mode 100644
index 682c775..0000000
--- a/stockton-render/src/draw/draw_passes/level.rs
+++ /dev/null
@@ -1,478 +0,0 @@
-//! Minimal code for drawing any level, based on traits from stockton-levels
-
-use super::{util::TargetSpecificResources, DrawPass, IntoDrawPass};
-use crate::{
- draw::{
- buffers::{
- draw_buffers::{DrawBuffers, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE},
- DedicatedLoadedImage, ModifiableBuffer,
- },
- builders::{
- pipeline::{
- CompletePipeline, PipelineSpecBuilder, VertexBufferSpec,
- VertexPrimitiveAssemblerSpec,
- },
- renderpass::RenderpassSpec,
- shader::ShaderDesc,
- },
- queue_negotiator::QueueNegotiator,
- target::SwapchainProperties,
- texture::{resolver::TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo},
- },
- error::{EnvironmentError, LevelError, LockPoisoned},
- types::*,
-};
-use hal::{
- buffer::SubRange,
- command::{ClearColor, ClearDepthStencil, ClearValue, RenderAttachmentInfo, SubpassContents},
- format::{Aspects, Format},
- image::{
- Filter, FramebufferAttachment, Layout, SubresourceRange, Usage, ViewCapabilities, WrapMode,
- },
- pass::{Attachment, AttachmentLoadOp, AttachmentOps, AttachmentStoreOp},
- pso::{
- BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, Comparison, DepthStencilDesc,
- DepthTest, Face, Factor, FrontFace, InputAssemblerDesc, LogicOp, PolygonMode, Primitive,
- Rasterizer, ShaderStageFlags, State, VertexInputRate,
- },
-};
-use legion::{Entity, IntoQuery};
-use shaderc::ShaderKind;
-use stockton_levels::{
- features::MinRenderFeatures,
- parts::{data::Geometry, IsFace},
-};
-use stockton_types::{
- components::{CameraSettings, CameraVPMatrix, Transform},
- *,
-};
-
-use std::{
- array::IntoIter,
- convert::TryInto,
- iter::{empty, once},
- marker::PhantomData,
- sync::{Arc, RwLock},
-};
-
-use anyhow::{Context, Result};
-
-/// The Vertexes that go to the shader
-#[derive(Debug, Clone, Copy)]
-struct UvPoint(pub Vector3, pub i32, pub Vector2);
-
-/// Draw a level
-pub struct LevelDrawPass<'a, M> {
- pipeline: CompletePipeline,
- repo: TextureRepo,
- active_camera: Entity,
- draw_buffers: DrawBuffers<'a, UvPoint>,
-
- framebuffers: TargetSpecificResources<FramebufferT>,
- depth_buffers: TargetSpecificResources<DedicatedLoadedImage>,
-
- _d: PhantomData<M>,
-}
-
-impl<'a, M> DrawPass for LevelDrawPass<'a, M>
-where
- M: for<'b> MinRenderFeatures<'b> + 'static,
-{
- fn queue_draw(
- &mut self,
- session: &Session,
- img_view: &ImageViewT,
- cmd_buffer: &mut crate::types::CommandBufferT,
- ) -> anyhow::Result<()> {
- // We might have loaded more textures
- self.repo.process_responses();
-
- // Make sure we update the vertex buffers after they're written to, but before they're read from.
- self.draw_buffers
- .vertex_buffer
- .record_commit_cmds(cmd_buffer)?;
- self.draw_buffers
- .index_buffer
- .record_commit_cmds(cmd_buffer)?;
-
- // Get level & camera
- let mut query = <(&Transform, &CameraSettings, &CameraVPMatrix)>::query();
- let (camera_transform, camera_settings, camera_vp) = query
- .get(&session.world, self.active_camera)
- .context("Couldn't find camera components")?;
- let map_lock: Arc<RwLock<M>> = session.resources.get::<Arc<RwLock<M>>>().unwrap().clone();
- let map = map_lock.read().map_err(|_| LockPoisoned::Map)?;
-
- // Get framebuffer and depth buffer
- let fb = self.framebuffers.get_next();
- let db = self.depth_buffers.get_next();
-
- unsafe {
- cmd_buffer.begin_render_pass(
- &self.pipeline.renderpass,
- fb,
- self.pipeline.render_area,
- vec![
- RenderAttachmentInfo {
- image_view: img_view,
- clear_value: ClearValue {
- color: ClearColor {
- float32: [0.0, 0.0, 0.0, 1.0],
- },
- },
- },
- RenderAttachmentInfo {
- image_view: &*db.image_view,
- clear_value: ClearValue {
- depth_stencil: ClearDepthStencil {
- depth: 1.0,
- stencil: 0,
- },
- },
- },
- ]
- .into_iter(),
- SubpassContents::Inline,
- );
- cmd_buffer.bind_graphics_pipeline(&self.pipeline.pipeline);
-
- // VP Matrix
- let vp = &*(camera_vp.vp_matrix.data.as_slice() as *const [f32] as *const [u32]);
-
- cmd_buffer.push_graphics_constants(
- &self.pipeline.pipeline_layout,
- ShaderStageFlags::VERTEX,
- 0,
- vp,
- );
-
- // Bind buffers
- cmd_buffer.bind_vertex_buffers(
- 0,
- once((
- self.draw_buffers.vertex_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- )),
- );
- cmd_buffer.bind_index_buffer(
- self.draw_buffers.index_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- hal::IndexType::U16,
- );
- }
-
- // Get visible faces
- let mut faces = map.get_visible(camera_transform, camera_settings);
-
- // Iterate over faces, copying them in and drawing groups that use the same texture chunk all at once.
- let face = faces.next();
- if let Some(face) = face {
- let mut face = map.get_face(face).ok_or(LevelError::BadReference)?;
- let mut current_chunk = face.texture_idx(&map) as usize / 8;
- let mut chunk_start = 0;
-
- let mut curr_vert_idx: usize = 0;
- let mut curr_idx_idx: usize = 0;
- loop {
- if current_chunk != face.texture_idx(&map) as usize / 8 {
- // Last index was last of group, so draw it all if textures are loaded.
- draw_or_queue(
- current_chunk,
- &mut self.repo,
- cmd_buffer,
- &*self.pipeline.pipeline_layout,
- chunk_start as u32,
- curr_idx_idx as u32,
- )?;
-
- // Next group of same-chunked faces starts here.
- chunk_start = curr_idx_idx;
- current_chunk = face.texture_idx(&map) as usize / 8;
- }
-
- match face.geometry(&map) {
- Geometry::Vertices(v1, v2, v3) => {
- for v in &[v1, v2, v3] {
- let uvp =
- UvPoint(v.position, face.texture_idx(&map).try_into()?, v.tex);
-
- self.draw_buffers.vertex_buffer[curr_vert_idx] = uvp;
- curr_vert_idx += 1;
- }
- self.draw_buffers.index_buffer[curr_idx_idx] = (
- curr_vert_idx as u16 - 3,
- curr_vert_idx as u16 - 2,
- curr_vert_idx as u16 - 1,
- );
- curr_idx_idx += 1;
- }
- }
-
- if curr_vert_idx >= INITIAL_VERT_SIZE.try_into()?
- || curr_idx_idx >= INITIAL_INDEX_SIZE.try_into()?
- {
- println!("out of vertex buffer space!");
- break;
- }
-
- match faces.next() {
- Some(x) => face = map.get_face(x).ok_or(LevelError::BadReference)?,
- None => break,
- };
- }
-
- // Draw the final group of chunks
- draw_or_queue(
- current_chunk,
- &mut self.repo,
- cmd_buffer,
- &*self.pipeline.pipeline_layout,
- chunk_start as u32,
- curr_idx_idx as u32,
- )?;
- }
-
- unsafe {
- cmd_buffer.end_render_pass();
- }
-
- Ok(())
- }
-
- fn deactivate(self, device_lock: &mut Arc<RwLock<DeviceT>>) -> Result<()> {
- unsafe {
- let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?;
- self.pipeline.deactivate(&mut device);
- self.draw_buffers.deactivate(&mut device);
- for fb in self.framebuffers.dissolve() {
- device.destroy_framebuffer(fb);
- }
- for db in self.depth_buffers.dissolve() {
- db.deactivate(&mut device);
- }
- }
- self.repo.deactivate(device_lock);
-
- Ok(())
- }
-}
-
-pub struct LevelDrawPassConfig<R> {
- pub active_camera: Entity,
- pub tex_resolver: R,
-}
-
-impl<'a, M, R> IntoDrawPass<LevelDrawPass<'a, M>> for LevelDrawPassConfig<R>
-where
- M: for<'b> MinRenderFeatures<'b> + 'static,
- R: TextureResolver + Send + Sync + 'static,
-{
- fn init(
- self,
- _session: &Session,
- adapter: &Adapter,
- device_lock: Arc<RwLock<DeviceT>>,
- queue_negotiator: &mut QueueNegotiator,
- swapchain_properties: &SwapchainProperties,
- ) -> Result<LevelDrawPass<'a, M>> {
- let spec = PipelineSpecBuilder::default()
- .rasterizer(Rasterizer {
- polygon_mode: PolygonMode::Fill,
- cull_face: Face::BACK,
- front_face: FrontFace::CounterClockwise,
- depth_clamping: false,
- depth_bias: None,
- conservative: true,
- line_width: State::Static(1.0),
- })
- .depth_stencil(DepthStencilDesc {
- depth: Some(DepthTest {
- fun: Comparison::Less,
- write: true,
- }),
- depth_bounds: false,
- stencil: None,
- })
- .blender(BlendDesc {
- logic_op: Some(LogicOp::Copy),
- targets: vec![ColorBlendDesc {
- mask: ColorMask::ALL,
- blend: Some(BlendState {
- color: BlendOp::Add {
- src: Factor::One,
- dst: Factor::Zero,
- },
- alpha: BlendOp::Add {
- src: Factor::One,
- dst: Factor::Zero,
- },
- }),
- }],
- })
- .primitive_assembler(VertexPrimitiveAssemblerSpec::with_buffers(
- InputAssemblerDesc::new(Primitive::TriangleList),
- vec![VertexBufferSpec {
- attributes: vec![Format::Rgb32Sfloat, Format::R32Sint, Format::Rg32Sfloat],
- rate: VertexInputRate::Vertex,
- }],
- ))
- .shader_vertex(ShaderDesc {
- source: include_str!("../data/stockton.vert").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Vertex,
- })
- .shader_fragment(ShaderDesc {
- source: include_str!("../data/stockton.frag").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Fragment,
- })
- .push_constants(vec![(ShaderStageFlags::VERTEX, 0..64)])
- .renderpass(RenderpassSpec {
- colors: vec![Attachment {
- format: Some(swapchain_properties.format),
- samples: 1,
- ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::Store),
- stencil_ops: AttachmentOps::new(
- AttachmentLoadOp::Clear,
- AttachmentStoreOp::DontCare,
- ),
- layouts: Layout::ColorAttachmentOptimal..Layout::ColorAttachmentOptimal,
- }],
- depth: Some(Attachment {
- format: Some(swapchain_properties.depth_format),
- samples: 1,
- ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::DontCare),
- stencil_ops: AttachmentOps::new(
- AttachmentLoadOp::DontCare,
- AttachmentStoreOp::DontCare,
- ),
- layouts: Layout::Undefined..Layout::DepthStencilAttachmentOptimal,
- }),
- inputs: vec![],
- resolves: vec![],
- preserves: vec![],
- })
- .build()
- .context("Error building pipeline")?;
-
- let repo = TextureRepo::new(
- device_lock.clone(),
- queue_negotiator
- .family::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoSuitableFamilies)
- .context("Error finding texture queue")?,
- queue_negotiator
- .get_queue::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoQueues)
- .context("Error finding texture queue")?,
- adapter,
- TextureLoadConfig {
- resolver: self.tex_resolver,
- filter: Filter::Linear,
- wrap_mode: WrapMode::Tile,
- },
- )
- .context("Error creating texture repo")?;
-
- let (draw_buffers, pipeline, framebuffers, depth_buffers) = {
- let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?;
- let draw_buffers =
- DrawBuffers::new(&mut device, adapter).context("Error creating draw buffers")?;
- let pipeline = spec
- .build(
- &mut device,
- swapchain_properties.extent,
- swapchain_properties,
- once(&*repo.get_ds_layout()?),
- )
- .context("Error building pipeline")?;
-
- let fat = swapchain_properties.framebuffer_attachment();
- let dat = FramebufferAttachment {
- usage: Usage::DEPTH_STENCIL_ATTACHMENT,
- format: swapchain_properties.depth_format,
- view_caps: ViewCapabilities::empty(),
- };
- let framebuffers = TargetSpecificResources::new(
- || unsafe {
- Ok(device.create_framebuffer(
- &pipeline.renderpass,
- IntoIter::new([fat.clone(), dat.clone()]),
- swapchain_properties.extent,
- )?)
- },
- swapchain_properties.image_count as usize,
- )?;
- let depth_buffers = TargetSpecificResources::new(
- || {
- DedicatedLoadedImage::new(
- &mut device,
- adapter,
- swapchain_properties.depth_format,
- Usage::DEPTH_STENCIL_ATTACHMENT,
- SubresourceRange {
- aspects: Aspects::DEPTH,
- level_start: 0,
- level_count: Some(1),
- layer_start: 0,
- layer_count: Some(1),
- },
- swapchain_properties.extent.width as usize,
- swapchain_properties.extent.height as usize,
- )
- .context("Error creating depth buffer")
- },
- swapchain_properties.image_count as usize,
- )?;
-
- (draw_buffers, pipeline, framebuffers, depth_buffers)
- };
-
- Ok(LevelDrawPass {
- pipeline,
- repo,
- draw_buffers,
- active_camera: self.active_camera,
- _d: PhantomData,
- framebuffers,
- depth_buffers,
- })
- }
-
- fn find_aux_queues<'c>(
- adapter: &'c Adapter,
- queue_negotiator: &mut QueueNegotiator,
- ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> {
- queue_negotiator.find(adapter, &TexLoadQueue)?;
-
- Ok(vec![queue_negotiator
- .family_spec::<TexLoadQueue>(&adapter.queue_families, 1)
- .ok_or(EnvironmentError::NoSuitableFamilies)?])
- }
-}
-
-fn draw_or_queue(
- current_chunk: usize,
- tex_repo: &mut TextureRepo,
- cmd_buffer: &mut CommandBufferT,
- pipeline_layout: &PipelineLayoutT,
- chunk_start: u32,
- curr_idx_idx: u32,
-) -> Result<()> {
- if let Some(ds) = tex_repo.attempt_get_descriptor_set(current_chunk) {
- unsafe {
- cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, once(ds), empty());
- cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1);
- }
- } else {
- tex_repo.queue_load(current_chunk)?
- }
-
- Ok(())
-}
diff --git a/stockton-render/src/draw/draw_passes/ui.rs b/stockton-render/src/draw/draw_passes/ui.rs
deleted file mode 100644
index 5e6c68e..0000000
--- a/stockton-render/src/draw/draw_passes/ui.rs
+++ /dev/null
@@ -1,348 +0,0 @@
-//! Minimal code for drawing any level, based on traits from stockton-levels
-
-use super::{util::TargetSpecificResources, DrawPass, IntoDrawPass};
-use crate::{
- draw::{
- buffers::{draw_buffers::DrawBuffers, ModifiableBuffer},
- builders::{
- pipeline::{
- CompletePipeline, PipelineSpecBuilder, VertexBufferSpec,
- VertexPrimitiveAssemblerSpec,
- },
- renderpass::RenderpassSpec,
- shader::ShaderDesc,
- },
- queue_negotiator::QueueNegotiator,
- target::SwapchainProperties,
- texture::{TexLoadQueue, TextureLoadConfig, TextureRepo},
- ui::UiTextures,
- },
- error::{EnvironmentError, LockPoisoned},
- types::*,
- UiState,
-};
-use egui::{ClippedMesh, TextureId};
-use hal::{
- buffer::SubRange,
- command::{ClearColor, ClearValue, RenderAttachmentInfo, SubpassContents},
- format::Format,
- image::Layout,
- pass::{Attachment, AttachmentLoadOp, AttachmentOps, AttachmentStoreOp},
- pso::{
- BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, DepthStencilDesc, Face, Factor,
- FrontFace, InputAssemblerDesc, LogicOp, PolygonMode, Primitive, Rasterizer, Rect,
- ShaderStageFlags, State, VertexInputRate,
- },
-};
-use shaderc::ShaderKind;
-use stockton_types::{Session, Vector2};
-
-use std::{
- array::IntoIter,
- convert::TryInto,
- iter::{empty, once},
- sync::{Arc, RwLock},
-};
-
-use anyhow::{anyhow, Context, Result};
-
-#[derive(Debug)]
-pub struct UiPoint(pub Vector2, pub Vector2, pub [f32; 4]);
-
-/// Draw a Ui object
-pub struct UiDrawPass<'a> {
- pipeline: CompletePipeline,
- repo: TextureRepo,
- draw_buffers: DrawBuffers<'a, UiPoint>,
-
- framebuffers: TargetSpecificResources<FramebufferT>,
-}
-
-impl<'a> DrawPass for UiDrawPass<'a> {
- fn queue_draw(
- &mut self,
- session: &Session,
- img_view: &ImageViewT,
- cmd_buffer: &mut crate::types::CommandBufferT,
- ) -> anyhow::Result<()> {
- // We might have loaded more textures
- self.repo.process_responses();
-
- // Make sure we update the vertex buffers after they're written to, but before they're read from.
- self.draw_buffers
- .vertex_buffer
- .record_commit_cmds(cmd_buffer)?;
- self.draw_buffers
- .index_buffer
- .record_commit_cmds(cmd_buffer)?;
-
- // Get level & camera
- let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap();
-
- // Get framebuffer and depth buffer
- let fb = self.framebuffers.get_next();
- unsafe {
- cmd_buffer.begin_render_pass(
- &self.pipeline.renderpass,
- fb,
- self.pipeline.render_area,
- vec![RenderAttachmentInfo {
- image_view: img_view,
- clear_value: ClearValue {
- color: ClearColor {
- float32: [0.0, 0.0, 0.0, 1.0],
- },
- },
- }]
- .into_iter(),
- SubpassContents::Inline,
- );
- cmd_buffer.bind_graphics_pipeline(&self.pipeline.pipeline);
-
- // Bind buffers
- cmd_buffer.bind_vertex_buffers(
- 0,
- once((
- self.draw_buffers.vertex_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- )),
- );
- cmd_buffer.bind_index_buffer(
- self.draw_buffers.index_buffer.get_buffer(),
- SubRange {
- offset: 0,
- size: None,
- },
- hal::IndexType::U16,
- );
- }
-
- let (_out, shapes) = ui.end_frame();
- let screen = ui.dimensions().ok_or(anyhow!("UI not set up properly."))?;
- let shapes = ui.ctx().tessellate(shapes);
-
- for ClippedMesh(rect, tris) in shapes.iter() {
- assert!(tris.texture_id == TextureId::Egui);
-
- // Copy triangles/indicies
- for i in (0..tris.indices.len()).step_by(3) {
- self.draw_buffers.index_buffer[i / 3] = (
- tris.indices[i].try_into()?,
- tris.indices[i + 1].try_into()?,
- tris.indices[i + 2].try_into()?,
- );
- }
- for (i, vertex) in tris.vertices.iter().enumerate() {
- self.draw_buffers.vertex_buffer[i] = UiPoint(
- Vector2::new(vertex.pos.x, vertex.pos.y),
- Vector2::new(vertex.uv.x, vertex.uv.y),
- [
- vertex.color.r() as f32 / 255.0,
- vertex.color.g() as f32 / 255.0,
- vertex.color.b() as f32 / 255.0,
- vertex.color.a() as f32 / 255.0,
- ],
- );
- }
- // TODO: *Properly* deal with textures
- if let Some(ds) = self.repo.attempt_get_descriptor_set(0) {
- unsafe {
- cmd_buffer.push_graphics_constants(
- &self.pipeline.pipeline_layout,
- ShaderStageFlags::VERTEX,
- 0,
- &[screen.x.to_bits(), screen.y.to_bits()],
- );
-
- cmd_buffer.set_scissors(
- 0,
- IntoIter::new([Rect {
- x: rect.min.x as i16,
- y: rect.min.y as i16,
- w: rect.width() as i16,
- h: rect.height() as i16,
- }]),
- );
- cmd_buffer.bind_graphics_descriptor_sets(
- &self.pipeline.pipeline_layout,
- 0,
- IntoIter::new([ds]),
- empty(),
- );
- // Call draw
- cmd_buffer.draw_indexed(0..tris.indices.len() as u32, 0, 0..1);
- }
- } else {
- self.repo.queue_load(0)?;
- }
- }
-
- unsafe {
- cmd_buffer.end_render_pass();
- }
-
- Ok(())
- }
-
- fn deactivate(self, device_lock: &mut Arc<RwLock<DeviceT>>) -> Result<()> {
- unsafe {
- let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?;
- self.pipeline.deactivate(&mut device);
- self.draw_buffers.deactivate(&mut device);
- for fb in self.framebuffers.dissolve() {
- device.destroy_framebuffer(fb);
- }
- }
- self.repo.deactivate(device_lock);
-
- Ok(())
- }
-}
-
-impl<'a> IntoDrawPass<UiDrawPass<'a>> for () {
- fn init(
- self,
- session: &Session,
- adapter: &Adapter,
- device_lock: Arc<RwLock<DeviceT>>,
- queue_negotiator: &mut QueueNegotiator,
- swapchain_properties: &SwapchainProperties,
- ) -> Result<UiDrawPass<'a>> {
- let spec = PipelineSpecBuilder::default()
- .rasterizer(Rasterizer {
- polygon_mode: PolygonMode::Fill,
- cull_face: Face::NONE,
- front_face: FrontFace::CounterClockwise,
- depth_clamping: false,
- depth_bias: None,
- conservative: true,
- line_width: State::Static(1.0),
- })
- .depth_stencil(DepthStencilDesc {
- depth: None,
- depth_bounds: false,
- stencil: None,
- })
- .blender(BlendDesc {
- logic_op: Some(LogicOp::Copy),
- targets: vec![ColorBlendDesc {
- mask: ColorMask::ALL,
- blend: Some(BlendState {
- color: BlendOp::Add {
- src: Factor::SrcAlpha,
- dst: Factor::OneMinusSrcAlpha,
- },
- alpha: BlendOp::Add {
- src: Factor::SrcAlpha,
- dst: Factor::OneMinusSrcAlpha,
- },
- }),
- }],
- })
- .primitive_assembler(VertexPrimitiveAssemblerSpec::with_buffers(
- InputAssemblerDesc::new(Primitive::TriangleList),
- vec![VertexBufferSpec {
- attributes: vec![Format::Rg32Sfloat, Format::Rg32Sfloat, Format::Rgba32Sfloat],
- rate: VertexInputRate::Vertex,
- }],
- ))
- .shader_vertex(ShaderDesc {
- source: include_str!("../ui/data/stockton.vert").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Vertex,
- })
- .shader_fragment(ShaderDesc {
- source: include_str!("../ui/data/stockton.frag").to_string(),
- entry: "main".to_string(),
- kind: ShaderKind::Fragment,
- })
- .push_constants(vec![(ShaderStageFlags::VERTEX, 0..8)])
- .renderpass(RenderpassSpec {
- colors: vec![Attachment {
- format: Some(swapchain_properties.format),
- samples: 1,
- ops: AttachmentOps::new(AttachmentLoadOp::Load, AttachmentStoreOp::Store),
- stencil_ops: AttachmentOps::new(
- AttachmentLoadOp::DontCare,
- AttachmentStoreOp::DontCare,
- ),
- layouts: Layout::ColorAttachmentOptimal..Layout::ColorAttachmentOptimal,
- }],
- depth: None,
- inputs: vec![],
- resolves: vec![],
- preserves: vec![],
- })
- .dynamic_scissor(true)
- .build()
- .context("Error building pipeline")?;
-
- let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap();
- let repo = TextureRepo::new(
- device_lock.clone(),
- queue_negotiator
- .family::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoSuitableFamilies)
- .context("Error finding texture queue")?,
- queue_negotiator
- .get_queue::<TexLoadQueue>()
- .ok_or(EnvironmentError::NoQueues)
- .context("Error finding texture queue")?,
- adapter,
- TextureLoadConfig {
- resolver: UiTextures::new(ui.ctx().clone()),
- filter: hal::image::Filter::Linear,
- wrap_mode: hal::image::WrapMode::Clamp,
- },
- )
- .context("Error creating texture repo")?;
-
- let (draw_buffers, pipeline, framebuffers) = {
- let mut device = device_lock.write().map_err(|_| LockPoisoned::Device)?;
- let draw_buffers =
- DrawBuffers::new(&mut device, adapter).context("Error creating draw buffers")?;
- let pipeline = spec
- .build(
- &mut device,
- swapchain_properties.extent,
- swapchain_properties,
- once(&*repo.get_ds_layout()?),
- )
- .context("Error building pipeline")?;
-
- let fat = swapchain_properties.framebuffer_attachment();
- let framebuffers = TargetSpecificResources::new(
- || unsafe {
- Ok(device.create_framebuffer(
- &pipeline.renderpass,
- IntoIter::new([fat.clone()]),
- swapchain_properties.extent,
- )?)
- },
- swapchain_properties.image_count as usize,
- )?;
- (draw_buffers, pipeline, framebuffers)
- };
-
- Ok(UiDrawPass {
- pipeline,
- repo,
- draw_buffers,
- framebuffers,
- })
- }
-
- fn find_aux_queues<'c>(
- adapter: &'c Adapter,
- queue_negotiator: &mut QueueNegotiator,
- ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> {
- queue_negotiator.find(adapter, &TexLoadQueue)?;
-
- Ok(vec![queue_negotiator
- .family_spec::<TexLoadQueue>(&adapter.queue_families, 1)
- .ok_or(EnvironmentError::NoSuitableFamilies)?])
- }
-}
diff --git a/stockton-render/src/draw/mod.rs b/stockton-render/src/draw/mod.rs
deleted file mode 100644
index 4ba38cd..0000000
--- a/stockton-render/src/draw/mod.rs
+++ /dev/null
@@ -1,17 +0,0 @@
-//! Given 3D points and some camera information, renders to the screen.
-
-pub mod target;
-
-mod buffers;
-mod builders;
-pub mod camera;
-mod context;
-pub mod draw_passes;
-mod queue_negotiator;
-pub mod texture;
-mod ui;
-mod utils;
-
-pub use self::context::RenderingContext;
-
-pub use self::draw_passes::*;
diff --git a/stockton-render/src/draw/ui/data/stockton.frag b/stockton-render/src/draw/ui/data/stockton.frag
deleted file mode 100644
index c30c99e..0000000
--- a/stockton-render/src/draw/ui/data/stockton.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 450
-#extension GL_ARB_separate_shader_objects : enable
-
-// DescriptorSet 0 = Textures
-layout(set = 0, binding = 0) uniform texture2D tex[8];
-layout(set = 0, binding = 1) uniform sampler samp[8];
-
-layout (location = 1) in vec2 frag_uv;
-layout (location = 2) in vec4 frag_col;
-
-layout (location = 0) out vec4 color;
-
-void main() {
- color = texture(sampler2D(tex[0], samp[0]), frag_uv) * frag_col;
-} \ No newline at end of file
diff --git a/stockton-render/src/draw/ui/data/stockton.vert b/stockton-render/src/draw/ui/data/stockton.vert
deleted file mode 100644
index 8912e96..0000000
--- a/stockton-render/src/draw/ui/data/stockton.vert
+++ /dev/null
@@ -1,37 +0,0 @@
-#version 450
-
-layout (push_constant) uniform PushConsts {
- vec2 screen_size;
-} push;
-
-layout (location = 0) in vec2 pos;
-layout (location = 1) in vec2 uv;
-layout (location = 2) in vec4 col;
-
-out gl_PerVertex {
- vec4 gl_Position;
-};
-layout (location = 1) out vec2 frag_uv;
-layout (location = 2) out vec4 frag_col;
-
-vec3 linear_from_srgb(vec3 srgb) {
- bvec3 cutoff = lessThan(srgb, vec3(10.31475));
- vec3 lower = srgb / vec3(3294.6);
- vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
- return mix(higher, lower, cutoff);
-}
-
-vec4 linear_from_srgba(vec4 srgba) {
- return vec4(linear_from_srgb(srgba.rgb * 255.0), srgba.a);
-}
-
-void main() {
- gl_Position = vec4(
- 2.0 * pos.x / push.screen_size.x - 1.0,
- 2.0 * pos.y / push.screen_size.y - 1.0,
- 0.0,
- 1.0
- );
- frag_uv = uv;
- frag_col = linear_from_srgba(col);
-}
diff --git a/stockton-render/src/draw/ui/mod.rs b/stockton-render/src/draw/ui/mod.rs
deleted file mode 100644
index 1b52753..0000000
--- a/stockton-render/src/draw/ui/mod.rs
+++ /dev/null
@@ -1,52 +0,0 @@
-use crate::draw::texture::{resolver::TextureResolver, LoadableImage};
-use egui::{CtxRef, Texture};
-use std::{convert::TryInto, sync::Arc};
-
-pub struct UiTextures {
- ctx: CtxRef,
-}
-
-impl TextureResolver for UiTextures {
- type Image = Arc<Texture>;
- fn resolve(&mut self, tex: u32) -> Option<Self::Image> {
- if tex == 0 {
- Some(self.ctx.texture())
- } else {
- None
- }
- }
-}
-
-impl UiTextures {
- pub fn new(ctx: CtxRef) -> Self {
- UiTextures { ctx }
- }
-}
-
-impl LoadableImage for Arc<Texture> {
- fn width(&self) -> u32 {
- self.width as u32
- }
- fn height(&self) -> u32 {
- self.height as u32
- }
- fn copy_row(&self, y: u32, ptr: *mut u8) {
- let row_size = self.width();
- let pixels = &self.pixels[(y * row_size) as usize..((y + 1) * row_size) as usize];
-
- for (i, x) in pixels.iter().enumerate() {
- unsafe {
- *ptr.offset(i as isize * 4) = 255;
- *ptr.offset((i as isize * 4) + 1) = 255;
- *ptr.offset((i as isize * 4) + 2) = 255;
- *ptr.offset((i as isize * 4) + 3) = *x;
- }
- }
- }
-
- unsafe fn copy_into(&self, ptr: *mut u8, row_size: usize) {
- for y in 0..self.height() {
- self.copy_row(y, ptr.offset((row_size * y as usize).try_into().unwrap()));
- }
- }
-}
diff --git a/stockton-render/src/draw/draw_passes/cons.rs b/stockton-render/src/draw_passes/cons.rs
index 3209806..ad94b1c 100644
--- a/stockton-render/src/draw/draw_passes/cons.rs
+++ b/stockton-render/src/draw_passes/cons.rs
@@ -1,10 +1,8 @@
//! Code for using multiple draw passes in place of just one
//! Note that this can be extended to an arbitrary amount of draw passes.
-use std::sync::{Arc, RwLock};
-
use super::{DrawPass, IntoDrawPass};
-use crate::types::*;
+use crate::{context::RenderingContext, queue_negotiator::QueueNegotiator, types::*};
use stockton_types::Session;
use anyhow::Result;
@@ -28,9 +26,18 @@ impl<A: DrawPass, B: DrawPass> DrawPass for ConsDrawPass<A, B> {
Ok(())
}
- fn deactivate(self, device: &mut Arc<RwLock<DeviceT>>) -> Result<()> {
- self.a.deactivate(device)?;
- self.b.deactivate(device)
+ fn deactivate(self, context: &mut RenderingContext) -> Result<()> {
+ self.a.deactivate(context)?;
+ self.b.deactivate(context)
+ }
+
+ fn handle_surface_change(
+ &mut self,
+ session: &Session,
+ context: &mut RenderingContext,
+ ) -> Result<()> {
+ self.a.handle_surface_change(session, context)?;
+ self.b.handle_surface_change(session, context)
}
}
@@ -39,33 +46,18 @@ impl<A: DrawPass, B: DrawPass, IA: IntoDrawPass<A>, IB: IntoDrawPass<B>>
{
fn init(
self,
- session: &Session,
- adapter: &Adapter,
- device: Arc<RwLock<DeviceT>>,
- queue_negotiator: &mut crate::draw::queue_negotiator::QueueNegotiator,
- swapchain_properties: &crate::draw::target::SwapchainProperties,
+ session: &mut Session,
+ context: &mut RenderingContext,
) -> Result<ConsDrawPass<A, B>> {
Ok(ConsDrawPass {
- a: self.0.init(
- session,
- adapter,
- device.clone(),
- queue_negotiator,
- swapchain_properties,
- )?,
- b: self.1.init(
- session,
- adapter,
- device,
- queue_negotiator,
- swapchain_properties,
- )?,
+ a: self.0.init(session, context)?,
+ b: self.1.init(session, context)?,
})
}
fn find_aux_queues<'a>(
adapter: &'a Adapter,
- queue_negotiator: &mut crate::draw::queue_negotiator::QueueNegotiator,
+ queue_negotiator: &mut QueueNegotiator,
) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> {
let mut v = IA::find_aux_queues(adapter, queue_negotiator)?;
v.extend(IB::find_aux_queues(adapter, queue_negotiator)?);
diff --git a/stockton-render/src/draw/draw_passes/mod.rs b/stockton-render/src/draw_passes/mod.rs
index 8d1d59b..a0dbba5 100644
--- a/stockton-render/src/draw/draw_passes/mod.rs
+++ b/stockton-render/src/draw_passes/mod.rs
@@ -1,20 +1,14 @@
//! Traits and common draw passes.
-use super::{queue_negotiator::QueueNegotiator, target::SwapchainProperties};
+use super::{queue_negotiator::QueueNegotiator, RenderingContext};
use crate::types::*;
use stockton_types::Session;
-use std::sync::{Arc, RwLock};
-
use anyhow::Result;
mod cons;
-mod level;
-mod ui;
pub mod util;
pub use cons::ConsDrawPass;
-pub use level::{LevelDrawPass, LevelDrawPassConfig};
-pub use ui::UiDrawPass;
/// One of several 'passes' that draw on each frame.
pub trait DrawPass {
@@ -27,20 +21,21 @@ pub trait DrawPass {
cmd_buffer: &mut CommandBufferT,
) -> Result<()>;
- fn deactivate(self, device: &mut Arc<RwLock<DeviceT>>) -> Result<()>;
+ /// Called just after the surface changes (probably a resize).
+ fn handle_surface_change(
+ &mut self,
+ session: &Session,
+ context: &mut RenderingContext,
+ ) -> Result<()>;
+
+ /// Deactivate any vulkan parts that need to be deactivated
+ fn deactivate(self, context: &mut RenderingContext) -> Result<()>;
}
/// A type that can be made into a specific draw pass type.
/// This allows extra data to be used in initialisation without the Renderer needing to worry about it.
-pub trait IntoDrawPass<O: DrawPass> {
- fn init(
- self,
- session: &Session,
- adapter: &Adapter,
- device: Arc<RwLock<DeviceT>>,
- queue_negotiator: &mut QueueNegotiator,
- swapchain_properties: &SwapchainProperties,
- ) -> Result<O>;
+pub trait IntoDrawPass<T: DrawPass> {
+ fn init(self, session: &mut Session, context: &mut RenderingContext) -> Result<T>;
/// This function should ask the queue negotatior to find families for any auxilary operations this draw pass needs to perform
/// For example, .find(&TexLoadQueue)
diff --git a/stockton-render/src/draw/draw_passes/util.rs b/stockton-render/src/draw_passes/util.rs
index 5a4eb1a..5a4eb1a 100644
--- a/stockton-render/src/draw/draw_passes/util.rs
+++ b/stockton-render/src/draw_passes/util.rs
diff --git a/stockton-render/src/lib.rs b/stockton-render/src/lib.rs
index 37acf27..03f6d53 100644
--- a/stockton-render/src/lib.rs
+++ b/stockton-render/src/lib.rs
@@ -6,86 +6,87 @@ extern crate nalgebra_glm as na;
#[macro_use]
extern crate derive_builder;
-#[macro_use]
-extern crate legion;
-
-pub mod draw;
+pub mod buffers;
+pub mod builders;
+pub mod context;
+pub mod draw_passes;
pub mod error;
-pub mod systems;
-mod types;
-pub mod window;
-
-use draw::{
- draw_passes::{DrawPass, IntoDrawPass},
- RenderingContext,
-};
+pub mod queue_negotiator;
+mod target;
+pub mod texture;
+pub mod types;
+pub mod utils;
-use std::sync::mpsc::{Receiver, Sender};
-use std::sync::Arc;
-use std::sync::RwLock;
-pub use window::{UiState, WindowEvent};
+use context::RenderingContext;
+use draw_passes::{DrawPass, IntoDrawPass};
-use anyhow::Result;
+use anyhow::{Context, Result};
use stockton_types::Session;
-use winit::event_loop::ControlFlow;
use winit::window::Window;
-use std::sync::mpsc::channel;
-
/// Renders a world to a window when you tell it to.
/// Also takes ownership of the window and channels window events to be processed outside winit's event loop.
pub struct Renderer<DP> {
/// All the vulkan stuff
- pub(crate) context: RenderingContext<DP>,
-
- /// For getting events from the winit event loop
- pub window_events: Receiver<WindowEvent>,
+ context: RenderingContext,
- /// For updating the control flow of the winit event loop
- pub update_control_flow: Arc<RwLock<ControlFlow>>,
+ /// The draw pass we're using
+ draw_pass: DP,
}
impl<DP: DrawPass> Renderer<DP> {
/// Create a new Renderer.
pub fn new<IDP: IntoDrawPass<DP>>(
window: &Window,
- session: &Session,
+ session: &mut Session,
idp: IDP,
- ) -> Result<(Self, Sender<WindowEvent>)> {
- let (tx, rx) = channel();
- let update_control_flow = Arc::new(RwLock::new(ControlFlow::Poll));
-
- Ok((
- Renderer {
- context: RenderingContext::new(window, session, idp)?,
- window_events: rx,
- update_control_flow,
- },
- tx,
- ))
+ ) -> Result<Self> {
+ let mut context = RenderingContext::new::<IDP, DP>(window)?;
+
+ // Draw pass
+ let draw_pass = idp
+ .init(session, &mut context)
+ .context("Error initialising draw pass")?;
+
+ Ok(Renderer { context, draw_pass })
}
/// Render a single frame of the given session.
pub fn render(&mut self, session: &Session) -> Result<()> {
// Try to draw
- if self.context.draw_next_frame(session).is_err() {
+ if self
+ .context
+ .draw_next_frame(session, &mut self.draw_pass)
+ .is_err()
+ {
// Probably the surface changed
- unsafe { self.context.handle_surface_change()? };
+ self.handle_surface_change(session)?;
// If it fails twice, then error
- self.context.draw_next_frame(session)?;
+ self.context.draw_next_frame(session, &mut self.draw_pass)?;
}
Ok(())
}
pub fn get_aspect_ratio(&self) -> f32 {
- let e = self.context.target_chain.properties.extent;
+ let e = self.context.target_chain().properties().extent;
e.width as f32 / e.height as f32
}
- fn resize(&mut self) -> Result<()> {
- unsafe { self.context.handle_surface_change() }
+ pub fn handle_surface_change(&mut self, session: &Session) -> Result<()> {
+ unsafe {
+ self.context.handle_surface_change()?;
+ self.draw_pass
+ .handle_surface_change(session, &mut self.context)?;
+ }
+
+ Ok(())
+ }
+
+ /// Get a reference to the renderer's context.
+ pub fn context(&self) -> &RenderingContext {
+ &self.context
}
}
diff --git a/stockton-render/src/draw/queue_negotiator.rs b/stockton-render/src/queue_negotiator.rs
index 65c7aa4..65c7aa4 100644
--- a/stockton-render/src/draw/queue_negotiator.rs
+++ b/stockton-render/src/queue_negotiator.rs
diff --git a/stockton-render/src/systems.rs b/stockton-render/src/systems.rs
deleted file mode 100644
index 5f86c29..0000000
--- a/stockton-render/src/systems.rs
+++ /dev/null
@@ -1,2 +0,0 @@
-pub use crate::draw::camera::calc_vp_matrix_system;
-pub use crate::window::process_window_events_system;
diff --git a/stockton-render/src/draw/target.rs b/stockton-render/src/target.rs
index 3861192..d0d2380 100644
--- a/stockton-render/src/draw/target.rs
+++ b/stockton-render/src/target.rs
@@ -122,15 +122,15 @@ impl SwapchainProperties {
pub struct TargetChain {
/// Surface we're targeting
- pub surface: ManuallyDrop<SurfaceT>,
- pub properties: SwapchainProperties,
+ surface: ManuallyDrop<SurfaceT>,
+ properties: SwapchainProperties,
/// Resources tied to each target frame in the swapchain
- pub targets: Box<[TargetResources]>,
+ targets: Box<[TargetResources]>,
/// Sync objects used in drawing
/// These are seperated from the targets because we don't necessarily always match up indexes
- pub sync_objects: Box<[SyncObjects]>,
+ sync_objects: Box<[SyncObjects]>,
/// The last set of sync objects used
last_syncs: usize,
@@ -327,6 +327,11 @@ impl TargetChain {
Ok(())
}
+
+ /// Get a reference to the target chain's properties.
+ pub fn properties(&self) -> &SwapchainProperties {
+ &self.properties
+ }
}
/// Resources for a single target frame, including sync objects
diff --git a/stockton-render/src/draw/texture/block.rs b/stockton-render/src/texture/block.rs
index 5ac3a94..5ac3a94 100644
--- a/stockton-render/src/draw/texture/block.rs
+++ b/stockton-render/src/texture/block.rs
diff --git a/stockton-render/src/draw/texture/image.rs b/stockton-render/src/texture/image.rs
index 0e272e9..0e272e9 100644
--- a/stockton-render/src/draw/texture/image.rs
+++ b/stockton-render/src/texture/image.rs
diff --git a/stockton-render/src/draw/texture/load.rs b/stockton-render/src/texture/load.rs
index 1f33ad5..1f33ad5 100644
--- a/stockton-render/src/draw/texture/load.rs
+++ b/stockton-render/src/texture/load.rs
diff --git a/stockton-render/src/draw/texture/loader.rs b/stockton-render/src/texture/loader.rs
index e6c19db..f9c643c 100644
--- a/stockton-render/src/draw/texture/loader.rs
+++ b/stockton-render/src/texture/loader.rs
@@ -7,7 +7,7 @@ use super::{
resolver::TextureResolver,
PIXEL_SIZE,
};
-use crate::{draw::utils::find_memory_type_id, error::LockPoisoned, types::*};
+use crate::{error::LockPoisoned, types::*, utils::find_memory_type_id};
use std::{
array::IntoIter,
diff --git a/stockton-render/src/draw/texture/mod.rs b/stockton-render/src/texture/mod.rs
index aef1b03..aef1b03 100644
--- a/stockton-render/src/draw/texture/mod.rs
+++ b/stockton-render/src/texture/mod.rs
diff --git a/stockton-render/src/draw/texture/repo.rs b/stockton-render/src/texture/repo.rs
index e427eef..e29625b 100644
--- a/stockton-render/src/draw/texture/repo.rs
+++ b/stockton-render/src/texture/repo.rs
@@ -4,8 +4,8 @@ use super::{
loader::{BlockRef, LoaderRequest, TextureLoader, TextureLoaderRemains, NUM_SIMULTANEOUS_CMDS},
resolver::TextureResolver,
};
-use crate::draw::queue_negotiator::QueueFamilySelector;
use crate::error::LockPoisoned;
+use crate::queue_negotiator::QueueFamilySelector;
use crate::types::*;
use std::{
@@ -153,7 +153,7 @@ impl TextureRepo {
}
}
- pub fn deactivate(mut self, device_lock: &mut Arc<RwLock<DeviceT>>) {
+ pub fn deactivate(mut self, device_lock: &Arc<RwLock<DeviceT>>) {
unsafe {
use std::ptr::read;
diff --git a/stockton-render/src/draw/texture/resolver.rs b/stockton-render/src/texture/resolver.rs
index 4b61c41..f66b724 100644
--- a/stockton-render/src/draw/texture/resolver.rs
+++ b/stockton-render/src/texture/resolver.rs
@@ -1,6 +1,6 @@
//! Resolves a texture in a BSP File to an image
-use crate::draw::texture::image::LoadableImage;
+use crate::texture::image::LoadableImage;
use stockton_levels::{parts::IsTexture, prelude::HasTextures};
use std::{
diff --git a/stockton-render/src/draw/texture/staging_buffer.rs b/stockton-render/src/texture/staging_buffer.rs
index 8d2ae17..8d2ae17 100644
--- a/stockton-render/src/draw/texture/staging_buffer.rs
+++ b/stockton-render/src/texture/staging_buffer.rs
diff --git a/stockton-render/src/draw/utils.rs b/stockton-render/src/utils.rs
index 2ab984b..152ba10 100644
--- a/stockton-render/src/draw/utils.rs
+++ b/stockton-render/src/utils.rs
@@ -1,5 +1,5 @@
use crate::types::*;
-use hal::{memory::Properties as MemProperties, prelude::*, MemoryTypeId};
+use hal::{memory::Properties as MemProperties, MemoryTypeId};
pub fn find_memory_type_id(
adapter: &Adapter,
diff --git a/stockton-render/src/window.rs b/stockton-render/src/window.rs
deleted file mode 100644
index 87f3182..0000000
--- a/stockton-render/src/window.rs
+++ /dev/null
@@ -1,239 +0,0 @@
-use crate::{error::full_error_display, DrawPass, Renderer};
-use egui::{Modifiers, Rect, Vec2};
-use legion::systems::Runnable;
-use log::debug;
-
-use egui::{CtxRef, Event, Output, Pos2, RawInput};
-use epaint::ClippedShape;
-use log::error;
-use stockton_input::{Action as KBAction, InputManager, Mouse};
-
-use winit::event::{
- ElementState, Event as WinitEvent, MouseButton, WindowEvent as WinitWindowEvent,
-};
-use winit::event_loop::ControlFlow;
-
-#[derive(Debug, Clone, Copy)]
-pub enum WindowEvent {
- SizeChanged(u32, u32),
- CloseRequested,
- KeyboardAction(KBAction),
- MouseAction(KBAction),
- MouseMoved(f32, f32),
- MouseLeft,
-}
-
-impl WindowEvent {
- pub fn from(winit_event: &WinitEvent<()>) -> Option<WindowEvent> {
- // TODO
- match winit_event {
- WinitEvent::WindowEvent { event, .. } => match event {
- WinitWindowEvent::CloseRequested => Some(WindowEvent::CloseRequested),
- WinitWindowEvent::Resized(size) => {
- Some(WindowEvent::SizeChanged(size.width, size.height))
- }
- WinitWindowEvent::KeyboardInput { input, .. } => match input.state {
- ElementState::Pressed => Some(WindowEvent::KeyboardAction(KBAction::KeyPress(
- input.scancode,
- ))),
- ElementState::Released => Some(WindowEvent::KeyboardAction(
- KBAction::KeyRelease(input.scancode),
- )),
- },
- WinitWindowEvent::CursorMoved { position, .. } => Some(WindowEvent::MouseMoved(
- position.x as f32,
- position.y as f32,
- )),
- WinitWindowEvent::CursorLeft { .. } => Some(WindowEvent::MouseLeft),
- WinitWindowEvent::MouseInput { button, state, .. } => {
- let mb: stockton_input::MouseButton = match button {
- MouseButton::Left => stockton_input::MouseButton::Left,
- MouseButton::Right => stockton_input::MouseButton::Right,
- MouseButton::Middle => stockton_input::MouseButton::Middle,
- MouseButton::Other(x) => stockton_input::MouseButton::Other(*x),
- };
-
- match state {
- ElementState::Pressed => {
- Some(WindowEvent::MouseAction(KBAction::MousePress(mb)))
- }
- ElementState::Released => {
- Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb)))
- }
- }
- }
- _ => None,
- },
- _ => None,
- }
- }
-}
-
-pub struct UiState {
- ctx: CtxRef,
- raw_input: RawInput,
- frame_active: bool,
-
- modifiers: Modifiers,
- pointer_pos: Pos2,
-}
-
-impl UiState {
- pub fn new() -> Self {
- UiState {
- ctx: CtxRef::default(),
- raw_input: RawInput::default(),
- frame_active: false,
- modifiers: Default::default(),
- pointer_pos: Pos2::new(0.0, 0.0),
- }
- }
-
- pub fn populate_initial_state<'a, T: DrawPass>(&mut self, renderer: &Renderer<T>) {
- let props = &renderer.context.target_chain.properties;
- self.set_dimensions(props.extent.width, props.extent.height);
- self.set_pixels_per_point(Some(renderer.context.pixels_per_point));
- debug!("{:?}", self.raw_input);
- }
-
- #[inline]
- pub fn ctx(&mut self) -> &CtxRef {
- if !self.frame_active {
- self.begin_frame()
- }
- &self.ctx
- }
-
- #[inline]
- fn begin_frame(&mut self) {
- #[allow(deprecated)]
- let new_raw_input = RawInput {
- scroll_delta: Vec2::new(0.0, 0.0),
- zoom_delta: 0.0,
- screen_size: self.raw_input.screen_size,
- screen_rect: self.raw_input.screen_rect,
- pixels_per_point: self.raw_input.pixels_per_point,
- time: self.raw_input.time,
- predicted_dt: self.raw_input.predicted_dt,
- modifiers: self.modifiers,
- events: Vec::new(),
- };
- self.ctx.begin_frame(self.raw_input.take());
- self.raw_input = new_raw_input;
- self.frame_active = true;
- }
-
- #[inline]
- pub(crate) fn end_frame(&mut self) -> (Output, Vec<ClippedShape>) {
- self.frame_active = false;
- self.ctx.end_frame()
- }
-
- #[inline]
- pub fn dimensions(&self) -> Option<egui::math::Vec2> {
- Some(self.raw_input.screen_rect?.size())
- }
-
- fn set_mouse_pos(&mut self, x: f32, y: f32) {
- self.raw_input
- .events
- .push(Event::PointerMoved(Pos2::new(x, y)));
-
- self.pointer_pos = Pos2::new(x, y);
- }
-
- fn set_mouse_left(&mut self) {
- self.raw_input.events.push(Event::PointerGone);
- }
-
- fn set_dimensions(&mut self, w: u32, h: u32) {
- self.raw_input.screen_rect =
- Some(Rect::from_x_y_ranges(0.0..=(w as f32), 0.0..=(h as f32)));
- }
- fn set_pixels_per_point(&mut self, ppp: Option<f32>) {
- debug!("Using {:?} pixels per point", ppp);
- self.raw_input.pixels_per_point = ppp;
- }
-
- fn handle_action(&mut self, action: KBAction) {
- // TODO
- match action {
- KBAction::MousePress(stockton_input::MouseButton::Left) => {
- self.raw_input.events.push(Event::PointerButton {
- pos: self.pointer_pos,
- button: egui::PointerButton::Primary,
- pressed: true,
- modifiers: self.modifiers,
- });
- }
- _ => (),
- }
- }
-}
-
-#[system]
-/// A system to process the window events sent to renderer by the winit event loop.
-pub fn _process_window_events<T: 'static + InputManager, DP: 'static + DrawPass>(
- #[resource] renderer: &mut Renderer<DP>,
- #[resource] manager: &mut T,
- #[resource] mouse: &mut Mouse,
- #[resource] ui_state: &mut UiState,
- #[state] actions_buf: &mut Vec<KBAction>,
-) {
- let mut actions_buf_cursor = 0;
- let mut mouse_delta = mouse.abs;
-
- while let Ok(event) = renderer.window_events.try_recv() {
- match event {
- WindowEvent::SizeChanged(w, h) => {
- if let Err(err) = renderer.resize() {
- error!("{}", full_error_display(err));
- };
- ui_state.set_dimensions(w, h);
- }
- WindowEvent::CloseRequested => {
- let mut flow = renderer.update_control_flow.write().unwrap();
- // TODO: Let everything know this is our last frame
- *flow = ControlFlow::Exit;
- }
- WindowEvent::KeyboardAction(action) => {
- if actions_buf_cursor >= actions_buf.len() {
- actions_buf.push(action);
- } else {
- actions_buf[actions_buf_cursor] = action;
- }
- actions_buf_cursor += 1;
-
- ui_state.handle_action(action);
- }
- WindowEvent::MouseMoved(x, y) => {
- mouse_delta.x = x;
- mouse_delta.y = y;
-
- ui_state.set_mouse_pos(x, y);
- }
- WindowEvent::MouseLeft => {
- ui_state.set_mouse_left();
- }
- WindowEvent::MouseAction(action) => {
- if actions_buf_cursor >= actions_buf.len() {
- actions_buf.push(action);
- } else {
- actions_buf[actions_buf_cursor] = action;
- }
- actions_buf_cursor += 1;
-
- ui_state.handle_action(action);
- }
- };
- }
-
- mouse.handle_frame(mouse_delta);
-
- manager.handle_frame(&actions_buf[0..actions_buf_cursor]);
-}
-
-pub fn process_window_events_system<T: 'static + InputManager, DP: 'static + DrawPass>(
-) -> impl Runnable {
- _process_window_events_system::<T, DP>(Vec::with_capacity(4))
-}