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2024-08-25feat(render): drawing with multiple texture arraystcmal
requires faces to be sorted by depth to work properly, which isn't currently happening
2024-08-25fix(render-bsp,textures): broken movement and textures testtcmal
2024-08-25refactor(all): remove render-quad and optimise importstcmal
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
currently using an 8 long texture array with seperate samplers. also move to a trait for resolving textures from the bsp file rather than adding them manually. currently stuck with one static implementation though. this means all textures in the file are loaded when the map is. not currently drawing with anything other than the first texture array, so files with >8 textures will fail.
2024-08-25feat(camera): camera rotation and movement relative to rotationtcmal
2024-08-25feat(levels): coord system types and swizzlingtcmal
the room is now the right way up! yay!
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
unfortunately this also starts using an unstable feature - generic_associated_types see rust-lang/rust#44265
2024-08-25refactor(examples): improvements to render-bsp exampletcmal
2024-08-25refactor(all): update dependenciestcmal
2024-08-25feat(render): handle resizing properlytcmal
2024-08-25refactor(render): remove old entity stuff from world typetcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25feat(render): texture storetcmal
2024-08-25feat(render): add size parameter during stagedbuffer creationtcmal
2024-08-25refactor(render): update gfx-hal and use staging and index buffers.tcmal
also some minor changes to types because of deprecation and a bunch of readability improvements
2024-08-25WIP: update gfx-haltcmal
2024-08-25refactor(render): update gfx-hal and fix compilationtcmal
2024-08-25refactor(render): seperate vertex buffer logictcmal
2024-08-25fix(render): add vulkan context codetcmal
2024-08-25(wip) feat(render): seperate vertexbuffer logictcmal
2024-08-25feat(render): Resize vertex buffers and rainbow triangles exampletcmal
2024-08-25feat(render): add draw triangles functiontcmal
2024-08-25[wip] feat(render): add draw_triangle functiontcmal
currently broken
2024-08-25chore(render): add render crate & exampletcmal