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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-render
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src
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draw
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camera.rs
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2024-08-25
refactor(all): separate rendering from framework
tcmal
stockton-passes is mostly just a stand-in until this is properly separated
2024-08-25
fix(render): get aspect ratio from renderer
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
wip refactor(render): more work on draw passes
tcmal
2024-08-25
WIP refactor(render): add draw passes
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
also a bunch of supporting changes
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
test(camera): test for MVP matrix generation
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
refactor(render): use push constants for vp matrix
tcmal
2024-08-25
feat(camera): camera rotation and movement relative to rotation
tcmal
2024-08-25
feat(render): render bsp w/ culling stubs
tcmal
2024-08-25
feat(render): handle resizing properly
tcmal
2024-08-25
feat(render): 3D projection
tcmal