index
:
stockton
master
An (old) attempt at a 3D game library in Rust
User &
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
stockton-render
/
src
/
draw
/
camera.rs
Age
Commit message (
Expand
)
Author
2024-08-25
refactor(all): separate rendering from framework
tcmal
2024-08-25
fix(render): get aspect ratio from renderer
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
wip refactor(render): more work on draw passes
tcmal
2024-08-25
WIP refactor(render): add draw passes
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
test(camera): test for MVP matrix generation
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
refactor(render): use push constants for vp matrix
tcmal
2024-08-25
feat(camera): camera rotation and movement relative to rotation
tcmal
2024-08-25
feat(render): render bsp w/ culling stubs
tcmal
2024-08-25
feat(render): handle resizing properly
tcmal
2024-08-25
feat(render): 3D projection
tcmal