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path: root/stockton-render/src/draw
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2024-08-25wip refactor(render): more work on draw passestcmal
2024-08-25WIP refactor(render): add draw passestcmal
2024-08-25fix(tex): change missing texture to purpletcmal
2024-08-25refactor(draw): reformattcmal
2024-08-25fix(draw): better queue negotiatortcmal
2024-08-25fix(tex): less restrictive for staging memorytcmal
2024-08-25feat(render): ui workingtcmal
2024-08-25feat(render): proper error handlingtcmal
2024-08-25fix(texrepo): deactivate descriptor set layouttcmal
2024-08-25refactor(render): move functions from load into loadertcmal
2024-08-25chore(render): update hal and fix some errorstcmal
2024-08-25feat(render): WIP switch to anyhow for errorstcmal
2024-08-25refactor(render): move to locks rather than unsafe opstcmal
2024-08-25chore(all): remove copyright notices from filestcmal
2024-08-25feat(render): multithreaded texture loadingtcmal
2024-08-25fix(render): dont use deprecated image methodstcmal
2024-08-25chore(all): fix lintstcmal
2024-08-25feat(render): rendy-memory for texturestcmal
2024-08-25fix(ui): mismatched shader typestcmal
2024-08-25fix(render): use coherent memorytcmal
2024-08-25feat(render): WIP eGUI integrationtcmal
2024-08-25feat(render): generic and empty texture storestcmal
2024-08-25feat(render): 2D drawing on top of 3D scenetcmal
2024-08-25fix(draw): seperate sync objects and drawing targetstcmal
2024-08-25refactor(draw): take pipeline out as its own structtcmal
2024-08-25feat(draw): attach camera position/settings to entitytcmal
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25chore(all): update copyrighttcmal
2024-08-25chore(render): one last clippy linttcmal
2024-08-25refactor(render): give some functions less argumentstcmal
2024-08-25chore(all): style formatting and clippy fixestcmal
2024-08-25fix(render): destroy shader modules properlytcmal
2024-08-25feat(render): depth buffer and refactorstcmal
2024-08-25refactor(render): docs/comments and error handling for missing texturestcmal
2024-08-25feat(render): drawing with multiple texture arraystcmal
2024-08-25test(camera): test for MVP matrix generationtcmal
2024-08-25refactor(all): remove render-quad and optimise importstcmal
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
2024-08-25fix(draw): re-order vertex attributes to align properlytcmal
2024-08-25refactor(draw): use macro for buffer attribute descriptionstcmal
2024-08-25refactor(render): remove draw_clear functiontcmal
2024-08-25refactor(render): use push constants for vp matrixtcmal
2024-08-25feat(camera): camera rotation and movement relative to rotationtcmal
2024-08-25fix(render): fix faces being rendered wrong way roundtcmal
2024-08-25feat(levels): coord system types and swizzlingtcmal
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
2024-08-25feat(render): render bsp w/ culling stubstcmal
2024-08-25feat(render): handle resizing properlytcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25fix(render): fix some validation warningstcmal