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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-types
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2024-08-25
fix(render): get aspect ratio from renderer
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(contrib): add mouse input to flycam controls
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
feat(levels): coord system types and swizzling
tcmal
2024-08-25
refactor(all): use new traits-based levels everywhere else.
tcmal
2024-08-25
refactor(all): move stockton-bsp to this repo and start using traits
tcmal
2024-08-25
refactor(types): remove old code
tcmal
2024-08-25
refactor(all): update dependencies
tcmal
2024-08-25
refactor(render): remove old entity stuff from world type
tcmal
2024-08-25
feat(render): 3D projection
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
2024-08-25
chore(types): move to nalgebra-glm
tcmal
2024-08-25
chore(render): add render crate & example
tcmal
2024-08-25
feat(types): allow entity mapper to fail and fix possible ent_map! panic
tcmal
2024-08-25
feat(types): add macro for generating entity mappers
tcmal
2024-08-25
test(types): add world creation test
tcmal
2024-08-25
feat(types): entity downcasting and fnmut in world creation
tcmal
2024-08-25
feat(world): world creation
tcmal
2024-08-25
Initial Commit.
tcmal