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/*
* Copyright (C) Oscar Shrimpton 2020
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
//! Renders ./example.bsp
extern crate log;
extern crate simple_logger;
extern crate stockton_levels;
extern crate stockton_render;
extern crate stockton_types;
extern crate winit;
use winit::{event::Event, event_loop::EventLoop, window::WindowBuilder};
use stockton_levels::{prelude::*, q3::Q3BSPFile};
use stockton_render::{
do_render_system, window::process_window_events_system, Renderer, WindowEvent,
};
use stockton_types::Session;
fn main() {
// Initialise logger
simple_logger::init_with_level(log::Level::Debug).unwrap();
// Make a window
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
if window.set_cursor_grab(true).is_err() {
println!("warning: cursor not grabbed");
}
window.set_cursor_visible(false);
// Parse the map file and swizzle the co-ords
let data = include_bytes!("../data/newtest.bsp")
.to_vec()
.into_boxed_slice();
let bsp: Result<Q3BSPFile<Q3System>, stockton_levels::types::ParseError> =
Q3BSPFile::parse_file(&data);
let bsp: Q3BSPFile<Q3System> = bsp.unwrap();
let bsp: Q3BSPFile<VulkanSystem> = bsp.swizzle_to();
// Create the renderer
let (renderer, tx) = Renderer::new(&window, &bsp);
let new_control_flow = renderer.update_control_flow.clone();
// Load everything into the session
let mut session = Session::new(
move |resources| {
resources.insert(renderer);
resources.insert(bsp);
},
move |schedule| {
schedule
.add_system(process_window_events_system())
.add_thread_local(do_render_system::<Q3BSPFile<VulkanSystem>>());
},
);
// Done loading - This is our main loop.
// It just communicates events to the session and continuously ticks
event_loop.run(move |event, _, flow| {
match event {
Event::MainEventsCleared => {
window.request_redraw();
}
Event::RedrawRequested(_) => session.do_update(),
_ => {
tx.send(WindowEvent::from(&event)).unwrap();
}
}
// Update the control flow if the session has requested it.
{
let new_control_flow = new_control_flow.read().unwrap();
if *new_control_flow != *flow {
*flow = *new_control_flow;
}
};
});
}
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