diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
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committer | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
commit | 6ab13f2d0cb345795f761181a06777ade61ff09c (patch) | |
tree | 42007acef9846d5e79f1bf418a96647f34b530d1 /stockton-passes/src/data/3d.frag | |
parent | ccf0074b08ce835cf22e7d46153d1cb3f3d06d32 (diff) |
refactor(all): separate rendering from framework
stockton-passes is mostly just a stand-in until this is
properly separated
Diffstat (limited to 'stockton-passes/src/data/3d.frag')
-rw-r--r-- | stockton-passes/src/data/3d.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/stockton-passes/src/data/3d.frag b/stockton-passes/src/data/3d.frag new file mode 100644 index 0000000..336d9fe --- /dev/null +++ b/stockton-passes/src/data/3d.frag @@ -0,0 +1,15 @@ +#version 450 + +// DescriptorSet 0 = Textures +layout(set = 0, binding = 0) uniform texture2D tex[8]; +layout(set = 0, binding = 1) uniform sampler samp[8]; + +layout (location = 1) in vec2 frag_uv; +layout (location = 2) in flat int frag_tex; + +layout (location = 0) out vec4 color; + +void main() +{ + color = texture(sampler2D(tex[frag_tex % 8], samp[frag_tex % 8]), frag_uv); +}
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