diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
---|---|---|
committer | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
commit | 6ab13f2d0cb345795f761181a06777ade61ff09c (patch) | |
tree | 42007acef9846d5e79f1bf418a96647f34b530d1 /stockton-passes/src/data | |
parent | ccf0074b08ce835cf22e7d46153d1cb3f3d06d32 (diff) |
refactor(all): separate rendering from framework
stockton-passes is mostly just a stand-in until this is
properly separated
Diffstat (limited to 'stockton-passes/src/data')
-rw-r--r-- | stockton-passes/src/data/3d.frag | 15 | ||||
-rw-r--r-- | stockton-passes/src/data/3d.vert | 23 | ||||
-rw-r--r-- | stockton-passes/src/data/ui.frag | 15 | ||||
-rw-r--r-- | stockton-passes/src/data/ui.vert | 37 |
4 files changed, 90 insertions, 0 deletions
diff --git a/stockton-passes/src/data/3d.frag b/stockton-passes/src/data/3d.frag new file mode 100644 index 0000000..336d9fe --- /dev/null +++ b/stockton-passes/src/data/3d.frag @@ -0,0 +1,15 @@ +#version 450 + +// DescriptorSet 0 = Textures +layout(set = 0, binding = 0) uniform texture2D tex[8]; +layout(set = 0, binding = 1) uniform sampler samp[8]; + +layout (location = 1) in vec2 frag_uv; +layout (location = 2) in flat int frag_tex; + +layout (location = 0) out vec4 color; + +void main() +{ + color = texture(sampler2D(tex[frag_tex % 8], samp[frag_tex % 8]), frag_uv); +}
\ No newline at end of file diff --git a/stockton-passes/src/data/3d.vert b/stockton-passes/src/data/3d.vert new file mode 100644 index 0000000..aaee1a5 --- /dev/null +++ b/stockton-passes/src/data/3d.vert @@ -0,0 +1,23 @@ +#version 450 + +// DescriptorSet 0 = Matrices +layout (push_constant) uniform PushConsts { + mat4 vp; +} push; + +layout (location = 0) in vec3 position; +layout (location = 1) in int tex; +layout (location = 2) in vec2 uv; + +out gl_PerVertex { + vec4 gl_Position; +}; +layout (location = 1) out vec2 frag_uv; +layout (location = 2) out flat int frag_tex; + +void main() +{ + gl_Position = push.vp * vec4(position, 1.0); + frag_uv = uv; + frag_tex = tex; +}
\ No newline at end of file diff --git a/stockton-passes/src/data/ui.frag b/stockton-passes/src/data/ui.frag new file mode 100644 index 0000000..c30c99e --- /dev/null +++ b/stockton-passes/src/data/ui.frag @@ -0,0 +1,15 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +// DescriptorSet 0 = Textures +layout(set = 0, binding = 0) uniform texture2D tex[8]; +layout(set = 0, binding = 1) uniform sampler samp[8]; + +layout (location = 1) in vec2 frag_uv; +layout (location = 2) in vec4 frag_col; + +layout (location = 0) out vec4 color; + +void main() { + color = texture(sampler2D(tex[0], samp[0]), frag_uv) * frag_col; +}
\ No newline at end of file diff --git a/stockton-passes/src/data/ui.vert b/stockton-passes/src/data/ui.vert new file mode 100644 index 0000000..8912e96 --- /dev/null +++ b/stockton-passes/src/data/ui.vert @@ -0,0 +1,37 @@ +#version 450 + +layout (push_constant) uniform PushConsts { + vec2 screen_size; +} push; + +layout (location = 0) in vec2 pos; +layout (location = 1) in vec2 uv; +layout (location = 2) in vec4 col; + +out gl_PerVertex { + vec4 gl_Position; +}; +layout (location = 1) out vec2 frag_uv; +layout (location = 2) out vec4 frag_col; + +vec3 linear_from_srgb(vec3 srgb) { + bvec3 cutoff = lessThan(srgb, vec3(10.31475)); + vec3 lower = srgb / vec3(3294.6); + vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4)); + return mix(higher, lower, cutoff); +} + +vec4 linear_from_srgba(vec4 srgba) { + return vec4(linear_from_srgb(srgba.rgb * 255.0), srgba.a); +} + +void main() { + gl_Position = vec4( + 2.0 * pos.x / push.screen_size.x - 1.0, + 2.0 * pos.y / push.screen_size.y - 1.0, + 0.0, + 1.0 + ); + frag_uv = uv; + frag_col = linear_from_srgba(col); +} |