diff options
author | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
---|---|---|
committer | tcmal <me@aria.rip> | 2024-08-25 17:44:23 +0100 |
commit | 0353181306702c40ad0fe482b5c2b159b46794a4 (patch) | |
tree | 33acc6a9e8ea4705884cf93b78cf869008f71832 /stockton-render | |
parent | 664f0b0777ba96298b29f0c753d52a81cbb233f1 (diff) |
refactor(all): rename some crates
Diffstat (limited to 'stockton-render')
35 files changed, 1313 insertions, 3318 deletions
diff --git a/stockton-render/Cargo.toml b/stockton-render/Cargo.toml index cb056b4..e6ac094 100644 --- a/stockton-render/Cargo.toml +++ b/stockton-render/Cargo.toml @@ -1,31 +1,22 @@ [package] name = "stockton-render" version = "0.1.0" -authors = ["Oscar <oscar.shrimpton.personal@gmail.com>"] +authors = ["tcmal <oscar.shrimpton.personal@gmail.com>"] edition = "2018" +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + [dependencies] -stockton-input = { path = "../stockton-input" } -stockton-levels = { path = "../stockton-levels" } +stockton-skeleton = { path = "../stockton-skeleton" } stockton-types = { path = "../stockton-types" } -winit = "^0.21" +stockton-levels = { path = "../stockton-levels" } +stockton-input = { path = "../stockton-input" } +anyhow = "1.0.40" +egui = "^0.12" +epaint = "^0.12" gfx-hal = "^0.8.0" -arrayvec = "0.4.10" -nalgebra-glm = "^0.6" shaderc = "^0.7" -log = "0.4.0" -image = "0.23.11" legion = { version = "^0.3" } -rendy-memory = { path = "../rendy-memory" } -rendy-descriptor = { path = "../rendy-descriptor" } -anyhow = "1.0.40" -thiserror = "1.0.25" -derive_builder = "0.10.2" - -[features] -default = ["vulkan"] -vulkan = ["gfx-backend-vulkan"] - -[dependencies.gfx-backend-vulkan] -version = "^0.8.0" -optional = true +log = "0.4.0" +winit = "^0.21" +nalgebra-glm = "^0.6" diff --git a/stockton-render/src/buffers/dedicated_image.rs b/stockton-render/src/buffers/dedicated_image.rs deleted file mode 100644 index bf49a38..0000000 --- a/stockton-render/src/buffers/dedicated_image.rs +++ /dev/null @@ -1,134 +0,0 @@ -//! A dedicated image. Used for depth buffers. - -use crate::texture::PIXEL_SIZE; -use crate::types::*; - -use std::mem::ManuallyDrop; - -use anyhow::{Context, Result}; -use hal::{ - format::{Format, Swizzle}, - image::{SubresourceRange, Usage, Usage as ImgUsage, ViewKind}, - memory, - memory::Properties, - MemoryTypeId, -}; -use thiserror::Error; - -/// Holds an image that's loaded into GPU memory dedicated only to that image, bypassing the memory allocator. -pub struct DedicatedLoadedImage { - /// The GPU Image handle - image: ManuallyDrop<ImageT>, - - /// The full view of the image - pub image_view: ManuallyDrop<ImageViewT>, - - /// The memory backing the image - memory: ManuallyDrop<MemoryT>, -} - -#[derive(Debug, Error)] -pub enum ImageLoadError { - #[error("No suitable memory type for image memory")] - NoMemoryTypes, -} - -impl DedicatedLoadedImage { - pub fn new( - device: &mut DeviceT, - adapter: &Adapter, - format: Format, - usage: Usage, - resources: SubresourceRange, - width: usize, - height: usize, - ) -> Result<DedicatedLoadedImage> { - let (memory, image_ref) = { - // Round up the size to align properly - let initial_row_size = PIXEL_SIZE * width; - let limits = adapter.physical_device.properties().limits; - let row_alignment_mask = limits.optimal_buffer_copy_pitch_alignment as u32 - 1; - - let row_size = - ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize; - debug_assert!(row_size as usize >= initial_row_size); - - // Make the image - let mut image_ref = unsafe { - use hal::image::{Kind, Tiling, ViewCapabilities}; - - device.create_image( - Kind::D2(width as u32, height as u32, 1, 1), - 1, - format, - Tiling::Optimal, - usage, - memory::SparseFlags::empty(), - ViewCapabilities::empty(), - ) - } - .context("Error creating image")?; - - // Allocate memory - let memory = unsafe { - let requirements = device.get_image_requirements(&image_ref); - - let memory_type_id = adapter - .physical_device - .memory_properties() - .memory_types - .iter() - .enumerate() - .find(|&(id, memory_type)| { - requirements.type_mask & (1 << id) != 0 - && memory_type.properties.contains(Properties::DEVICE_LOCAL) - }) - .map(|(id, _)| MemoryTypeId(id)) - .ok_or(ImageLoadError::NoMemoryTypes)?; - - let memory = device - .allocate_memory(memory_type_id, requirements.size) - .context("Error allocating memory for image")?; - - device - .bind_image_memory(&memory, 0, &mut image_ref) - .context("Error binding memory to image")?; - - memory - }; - - (memory, image_ref) - }; - - // Create ImageView and sampler - let image_view = unsafe { - device.create_image_view( - &image_ref, - ViewKind::D2, - format, - Swizzle::NO, - ImgUsage::DEPTH_STENCIL_ATTACHMENT, - resources, - ) - } - .context("Error creating image view")?; - - Ok(DedicatedLoadedImage { - image: ManuallyDrop::new(image_ref), - image_view: ManuallyDrop::new(image_view), - memory: ManuallyDrop::new(memory), - }) - } - - /// Properly frees/destroys all the objects in this struct - /// Dropping without doing this is a bad idea - pub fn deactivate(self, device: &mut DeviceT) { - unsafe { - use core::ptr::read; - - device.destroy_image_view(ManuallyDrop::into_inner(read(&self.image_view))); - device.destroy_image(ManuallyDrop::into_inner(read(&self.image))); - device.free_memory(ManuallyDrop::into_inner(read(&self.memory))); - } - } -} diff --git a/stockton-render/src/buffers/draw_buffers.rs b/stockton-render/src/buffers/draw_buffers.rs deleted file mode 100644 index 5baec92..0000000 --- a/stockton-render/src/buffers/draw_buffers.rs +++ /dev/null @@ -1,43 +0,0 @@ -//! A vertex and index buffer set for drawing - -use super::StagedBuffer; -use crate::types::*; - -use anyhow::{Context, Result}; -use hal::buffer::Usage; -use std::mem::ManuallyDrop; - -/// Initial size of vertex buffer. TODO: Way of overriding this -pub const INITIAL_VERT_SIZE: u64 = 3 * 3000; - -/// Initial size of index buffer. TODO: Way of overriding this -pub const INITIAL_INDEX_SIZE: u64 = 3000; - -/// The buffers used for drawing, ie index and vertex buffer -pub struct DrawBuffers<'a, T: Sized> { - pub vertex_buffer: ManuallyDrop<StagedBuffer<'a, T>>, - pub index_buffer: ManuallyDrop<StagedBuffer<'a, (u16, u16, u16)>>, -} - -impl<'a, T> DrawBuffers<'a, T> { - pub fn new(device: &mut DeviceT, adapter: &Adapter) -> Result<DrawBuffers<'a, T>> { - let vert = StagedBuffer::new(device, adapter, Usage::VERTEX, INITIAL_VERT_SIZE) - .context("Error creating vertex buffer")?; - let index = StagedBuffer::new(device, adapter, Usage::INDEX, INITIAL_INDEX_SIZE) - .context("Error creating index buffer")?; - - Ok(DrawBuffers { - vertex_buffer: ManuallyDrop::new(vert), - index_buffer: ManuallyDrop::new(index), - }) - } - - pub fn deactivate(self, device: &mut DeviceT) { - unsafe { - use core::ptr::read; - - ManuallyDrop::into_inner(read(&self.vertex_buffer)).deactivate(device); - ManuallyDrop::into_inner(read(&self.index_buffer)).deactivate(device); - } - } -} diff --git a/stockton-render/src/buffers/mod.rs b/stockton-render/src/buffers/mod.rs deleted file mode 100644 index 74c5aab..0000000 --- a/stockton-render/src/buffers/mod.rs +++ /dev/null @@ -1,63 +0,0 @@ -//! All sorts of buffers - -use std::ops::IndexMut; - -use crate::{error::EnvironmentError, types::*}; - -use anyhow::{Context, Result}; -use hal::{ - buffer::Usage, - memory::{Properties, SparseFlags}, - MemoryTypeId, -}; - -mod dedicated_image; -mod draw_buffers; -mod staged; - -pub use dedicated_image::*; -pub use draw_buffers::*; -pub use staged::*; - -/// Create a buffer of the given specifications, allocating more device memory. -// TODO: Use a different memory allocator? -pub(crate) fn create_buffer( - device: &mut DeviceT, - adapter: &Adapter, - usage: Usage, - properties: Properties, - size: u64, -) -> Result<(BufferT, MemoryT)> { - let mut buffer = unsafe { device.create_buffer(size, usage, SparseFlags::empty()) } - .context("Error creating buffer")?; - - let requirements = unsafe { device.get_buffer_requirements(&buffer) }; - let memory_type_id = adapter - .physical_device - .memory_properties() - .memory_types - .iter() - .enumerate() - .find(|&(id, memory_type)| { - requirements.type_mask & (1 << id) != 0 && memory_type.properties.contains(properties) - }) - .map(|(id, _)| MemoryTypeId(id)) - .ok_or(EnvironmentError::NoMemoryTypes)?; - - let memory = unsafe { device.allocate_memory(memory_type_id, requirements.size) } - .context("Error allocating memory")?; - - unsafe { device.bind_buffer_memory(&memory, 0, &mut buffer) } - .context("Error binding memory to buffer")?; - - Ok((buffer, memory)) -} - -/// A buffer that can be modified by the CPU -pub trait ModifiableBuffer: IndexMut<usize> { - /// Get a handle to the underlying GPU buffer - fn get_buffer(&mut self) -> &BufferT; - - /// Record the command(s) required to commit changes to this buffer to the given command buffer. - fn record_commit_cmds(&mut self, cmd_buffer: &mut CommandBufferT) -> Result<()>; -} diff --git a/stockton-render/src/buffers/staged.rs b/stockton-render/src/buffers/staged.rs deleted file mode 100644 index 71b5204..0000000 --- a/stockton-render/src/buffers/staged.rs +++ /dev/null @@ -1,142 +0,0 @@ -//! A buffer that can be written to by the CPU using staging memory - -use super::{create_buffer, ModifiableBuffer}; -use crate::types::*; - -use core::mem::{size_of, ManuallyDrop}; -use std::{ - convert::TryInto, - ops::{Index, IndexMut}, -}; - -use anyhow::{Context, Result}; -use hal::{ - buffer::Usage, - command::BufferCopy, - memory::{Properties, Segment}, -}; - -/// A GPU buffer that is written to using a staging buffer -pub struct StagedBuffer<'a, T: Sized> { - /// CPU-visible buffer - staged_buffer: ManuallyDrop<BufferT>, - - /// CPU-visible memory - staged_memory: ManuallyDrop<MemoryT>, - - /// GPU Buffer - buffer: ManuallyDrop<BufferT>, - - /// GPU Memory - memory: ManuallyDrop<MemoryT>, - - /// Where staged buffer is mapped in CPU memory - staged_mapped_memory: &'a mut [T], - - /// The highest index in the buffer that's been written to. - pub highest_used: usize, -} - -impl<'a, T: Sized> StagedBuffer<'a, T> { - /// size is the size in T - pub fn new(device: &mut DeviceT, adapter: &Adapter, usage: Usage, size: u64) -> Result<Self> { - // Convert size to bytes - let size_bytes = size * size_of::<T>() as u64; - - // Get CPU-visible buffer - let (staged_buffer, mut staged_memory) = create_buffer( - device, - adapter, - Usage::TRANSFER_SRC, - Properties::CPU_VISIBLE, - size_bytes, - ) - .context("Error creating staging buffer")?; - - // Get GPU Buffer - let (buffer, memory) = create_buffer( - device, - adapter, - Usage::TRANSFER_DST | usage, - Properties::DEVICE_LOCAL | Properties::COHERENT, - size_bytes, - ) - .context("Error creating GPU buffer")?; - - // Map it somewhere and get a slice to that memory - let staged_mapped_memory = unsafe { - let ptr = device - .map_memory( - &mut staged_memory, - Segment { - offset: 0, - size: Some(size_bytes), - }, - ) - .context("Error mapping staged memory")?; - - std::slice::from_raw_parts_mut(ptr as *mut T, size.try_into()?) - }; - - Ok(StagedBuffer { - staged_buffer: ManuallyDrop::new(staged_buffer), - staged_memory: ManuallyDrop::new(staged_memory), - buffer: ManuallyDrop::new(buffer), - memory: ManuallyDrop::new(memory), - staged_mapped_memory, - highest_used: 0, - }) - } - - /// Call this before dropping - pub(crate) fn deactivate(mut self, device: &mut DeviceT) { - unsafe { - device.unmap_memory(&mut self.staged_memory); - - device.free_memory(ManuallyDrop::take(&mut self.staged_memory)); - device.destroy_buffer(ManuallyDrop::take(&mut self.staged_buffer)); - - device.free_memory(ManuallyDrop::take(&mut self.memory)); - device.destroy_buffer(ManuallyDrop::take(&mut self.buffer)); - }; - } -} - -impl<'a, T: Sized> ModifiableBuffer for StagedBuffer<'a, T> { - fn get_buffer(&mut self) -> &BufferT { - &self.buffer - } - - fn record_commit_cmds(&mut self, buf: &mut CommandBufferT) -> Result<()> { - unsafe { - buf.copy_buffer( - &self.staged_buffer, - &self.buffer, - std::iter::once(BufferCopy { - src: 0, - dst: 0, - size: ((self.highest_used + 1) * size_of::<T>()) as u64, - }), - ); - } - - Ok(()) - } -} - -impl<'a, T: Sized> Index<usize> for StagedBuffer<'a, T> { - type Output = T; - - fn index(&self, index: usize) -> &Self::Output { - &self.staged_mapped_memory[index] - } -} - -impl<'a, T: Sized> IndexMut<usize> for StagedBuffer<'a, T> { - fn index_mut(&mut self, index: usize) -> &mut Self::Output { - if index > self.highest_used { - self.highest_used = index; - } - &mut self.staged_mapped_memory[index] - } -} diff --git a/stockton-render/src/builders/mod.rs b/stockton-render/src/builders/mod.rs deleted file mode 100644 index 97b47a0..0000000 --- a/stockton-render/src/builders/mod.rs +++ /dev/null @@ -1,7 +0,0 @@ -mod pipeline; -mod renderpass; -mod shader; - -pub use pipeline::*; -pub use renderpass::*; -pub use shader::*; diff --git a/stockton-render/src/builders/pipeline.rs b/stockton-render/src/builders/pipeline.rs deleted file mode 100644 index f68d9d6..0000000 --- a/stockton-render/src/builders/pipeline.rs +++ /dev/null @@ -1,288 +0,0 @@ -use super::{renderpass::RenderpassSpec, shader::ShaderDesc}; -use crate::{error::EnvironmentError, target::SwapchainProperties, types::*}; - -use std::{mem::ManuallyDrop, ops::Range}; - -use anyhow::{Context, Result}; -use hal::{ - format::Format, - pso::{ - AttributeDesc, BakedStates, BasePipeline, BlendDesc, BufferIndex, DepthStencilDesc, - ElemStride, Element, GraphicsPipelineDesc, InputAssemblerDesc, PipelineCreationFlags, - PrimitiveAssemblerDesc, Rasterizer, Rect, ShaderStageFlags, VertexBufferDesc, - VertexInputRate, Viewport, - }, -}; -use shaderc::Compiler; - -pub struct VertexBufferSpec { - pub attributes: Vec<Format>, - pub rate: VertexInputRate, -} - -impl VertexBufferSpec { - pub fn as_attribute_desc(&self, binding: BufferIndex) -> Vec<AttributeDesc> { - let mut v = Vec::with_capacity(self.attributes.len()); - let mut offset = 0; - for (idx, format) in self.attributes.iter().enumerate() { - v.push(AttributeDesc { - location: idx as u32, - binding, - element: Element { - offset, - format: *format, - }, - }); - offset += get_size(*format); - } - - v - } - pub fn stride(&self) -> ElemStride { - self.attributes.iter().fold(0, |x, f| x + get_size(*f)) - } -} - -fn get_size(f: Format) -> u32 { - match f { - Format::Rgb32Sfloat => 4 * 3, - Format::R32Sint => 4, - Format::Rg32Sfloat => 4 * 2, - Format::Rgba32Sfloat => 4 * 4, - _ => unimplemented!("dont know size of format {:?}", f), - } -} - -#[derive(Debug, Clone)] -pub struct VertexPrimitiveAssemblerSpec { - buffers: Vec<VertexBufferDesc>, - attributes: Vec<AttributeDesc>, - input_assembler: InputAssemblerDesc, -} - -impl VertexPrimitiveAssemblerSpec { - pub fn with_buffer(&mut self, bd: VertexBufferSpec) -> &mut Self { - let idx = self.buffers.len() as u32; - self.buffers.push(VertexBufferDesc { - binding: idx, - stride: bd.stride(), - rate: bd.rate, - }); - - self.attributes.extend(bd.as_attribute_desc(idx)); - - self - } - - pub fn with_buffers(iad: InputAssemblerDesc, mut bds: Vec<VertexBufferSpec>) -> Self { - let mut this = VertexPrimitiveAssemblerSpec { - buffers: vec![], - attributes: vec![], - input_assembler: iad, - }; - - for bd in bds.drain(..) { - this.with_buffer(bd); - } - - this - } -} - -#[derive(Builder, Debug)] -#[builder(public)] -pub struct PipelineSpec { - rasterizer: Rasterizer, - depth_stencil: DepthStencilDesc, - blender: BlendDesc, - primitive_assembler: VertexPrimitiveAssemblerSpec, - - shader_vertex: ShaderDesc, - #[builder(setter(strip_option))] - shader_fragment: Option<ShaderDesc>, - #[builder(setter(strip_option), default)] - shader_geom: Option<ShaderDesc>, - #[builder(setter(strip_option), default)] - shader_tesselation: Option<(ShaderDesc, ShaderDesc)>, - - push_constants: Vec<(ShaderStageFlags, Range<u32>)>, - - #[builder(default = "false")] - dynamic_viewport: bool, - #[builder(default = "false")] - dynamic_scissor: bool, - - renderpass: RenderpassSpec, -} - -impl PipelineSpec { - pub fn build<'b, T: Iterator<Item = &'b DescriptorSetLayoutT> + std::fmt::Debug>( - self, - device: &mut DeviceT, - extent: hal::image::Extent, - _swapchain_properties: &SwapchainProperties, - set_layouts: T, - ) -> Result<CompletePipeline> { - // Renderpass - let renderpass = self.renderpass.build_renderpass(device)?; - - // Subpass - let subpass = hal::pass::Subpass { - index: 0, - main_pass: &renderpass, - }; - - let mut compiler = Compiler::new().ok_or(EnvironmentError::NoShaderC)?; - let (vs_module, fs_module, gm_module, ts_module) = { - ( - self.shader_vertex.compile(&mut compiler, device)?, - self.shader_fragment - .as_ref() - .map(|x| x.compile(&mut compiler, device)) - .transpose()?, - self.shader_geom - .as_ref() - .map(|x| x.compile(&mut compiler, device)) - .transpose()?, - self.shader_tesselation - .as_ref() - .map::<Result<_>, _>(|(a, b)| { - Ok(( - a.compile(&mut compiler, device)?, - b.compile(&mut compiler, device)?, - )) - }) - .transpose()?, - ) - }; - - // Safety: *_module is always populated when shader_* is, so this is safe - let (vs_entry, fs_entry, gm_entry, ts_entry) = ( - self.shader_vertex.as_entry(&vs_module), - self.shader_fragment - .as_ref() - .map(|x| x.as_entry(fs_module.as_ref().unwrap())), - self.shader_geom - .as_ref() - .map(|x| x.as_entry(gm_module.as_ref().unwrap())), - self.shader_tesselation.as_ref().map(|(a, b)| { - ( - a.as_entry(&ts_module.as_ref().unwrap().0), - b.as_entry(&ts_module.as_ref().unwrap().1), - ) - }), - ); - - // Pipeline layout - let layout = unsafe { - device.create_pipeline_layout(set_layouts.into_iter(), self.push_constants.into_iter()) - } - .context("Error creating pipeline layout")?; - - // Baked states - let baked_states = BakedStates { - viewport: match self.dynamic_viewport { - true => None, - false => Some(Viewport { - rect: extent.rect(), - depth: (0.0..1.0), - }), - }, - scissor: match self.dynamic_scissor { - true => None, - false => Some(extent.rect()), - }, - blend_constants: None, - depth_bounds: None, - }; - - // Primitive assembler - let primitive_assembler = PrimitiveAssemblerDesc::Vertex { - buffers: self.primitive_assembler.buffers.as_slice(), - attributes: self.primitive_assembler.attributes.as_slice(), - input_assembler: self.primitive_assembler.input_assembler, - vertex: vs_entry, - tessellation: ts_entry, - geometry: gm_entry, - }; - - // Pipeline description - let pipeline_desc = GraphicsPipelineDesc { - label: Some("stockton"), - rasterizer: self.rasterizer, - fragment: fs_entry, - blender: self.blender, - depth_stencil: self.depth_stencil, - multisampling: None, - baked_states, - layout: &layout, - subpass, - flags: PipelineCreationFlags::empty(), - parent: BasePipeline::None, - primitive_assembler, - }; - - // Pipeline - let pipeline = unsafe { device.create_graphics_pipeline(&pipeline_desc, None) } - .context("Error creating graphics pipeline")?; - - Ok(CompletePipeline { - renderpass: ManuallyDrop::new(renderpass), - pipeline_layout: ManuallyDrop::new(layout), - pipeline: ManuallyDrop::new(pipeline), - vs_module: ManuallyDrop::new(vs_module), - fs_module, - gm_module, - ts_module, - render_area: extent.rect(), - }) - } -} - -pub struct CompletePipeline { - /// Our main render pass - pub renderpass: ManuallyDrop<RenderPassT>, - - /// The layout of our main graphics pipeline - pub pipeline_layout: ManuallyDrop<PipelineLayoutT>, - - /// Our main graphics pipeline - pub pipeline: ManuallyDrop<GraphicsPipelineT>, - - /// The vertex shader module - pub vs_module: ManuallyDrop<ShaderModuleT>, - - /// The fragment shader module - pub fs_module: Option<ShaderModuleT>, - pub gm_module: Option<ShaderModuleT>, - pub ts_module: Option<(ShaderModuleT, ShaderModuleT)>, - - pub render_area: Rect, -} - -impl CompletePipeline { - /// Deactivate vulkan resources. Use before dropping - pub fn deactivate(mut self, device: &mut DeviceT) { - unsafe { - use core::ptr::read; - - device.destroy_render_pass(ManuallyDrop::into_inner(read(&self.renderpass))); - - device.destroy_shader_module(ManuallyDrop::into_inner(read(&self.vs_module))); - if let Some(x) = self.fs_module.take() { - device.destroy_shader_module(x) - } - if let Some(x) = self.gm_module.take() { - device.destroy_shader_module(x) - } - if let Some((a, b)) = self.ts_module.take() { - device.destroy_shader_module(a); - device.destroy_shader_module(b); - } - - device.destroy_graphics_pipeline(ManuallyDrop::into_inner(read(&self.pipeline))); - - device.destroy_pipeline_layout(ManuallyDrop::into_inner(read(&self.pipeline_layout))); - } - } -} diff --git a/stockton-render/src/builders/renderpass.rs b/stockton-render/src/builders/renderpass.rs deleted file mode 100644 index 43f0eb2..0000000 --- a/stockton-render/src/builders/renderpass.rs +++ /dev/null @@ -1,75 +0,0 @@ -use crate::types::*; - -use std::iter::{empty, once}; - -use anyhow::Result; -use hal::pass::{Attachment, AttachmentRef, SubpassDesc}; - -#[derive(Debug, Clone)] -pub struct RenderpassSpec { - pub colors: Vec<Attachment>, - pub depth: Option<Attachment>, - pub inputs: Vec<Attachment>, - pub resolves: Vec<Attachment>, - pub preserves: Vec<Attachment>, -} - -impl RenderpassSpec { - pub fn build_renderpass(self, device: &mut DeviceT) -> Result<RenderPassT> { - let mut next_offset = 0; - - let colors: Vec<AttachmentRef> = self - .colors - .iter() - .enumerate() - .map(|(i, a)| (next_offset + i, a.layouts.end)) - .collect(); - next_offset = colors.len(); - - let depth_stencil = self.depth.as_ref().map(|x| (next_offset, x.layouts.end)); - if depth_stencil.is_some() { - next_offset += 1; - } - - let inputs: Vec<AttachmentRef> = self - .inputs - .iter() - .enumerate() - .map(|(i, a)| (next_offset + i, a.layouts.end)) - .collect(); - next_offset += inputs.len(); - - let resolves: Vec<AttachmentRef> = self - .resolves - .iter() - .enumerate() - .map(|(i, a)| (next_offset + i, a.layouts.end)) - .collect(); - next_offset += resolves.len(); - - let preserves: Vec<usize> = self - .preserves - .iter() - .enumerate() - .map(|(i, _a)| next_offset + i) - .collect(); - - let sp_desc = SubpassDesc { - colors: colors.as_slice(), - depth_stencil: depth_stencil.as_ref(), - inputs: inputs.as_slice(), - resolves: resolves.as_slice(), - preserves: preserves.as_slice(), - }; - - let all_attachments = self - .colors - .into_iter() - .chain(self.depth.into_iter()) - .chain(self.inputs.into_iter()) - .chain(self.resolves.into_iter()) - .chain(self.preserves.into_iter()); - - Ok(unsafe { device.create_render_pass(all_attachments, once(sp_desc), empty())? }) - } -} diff --git a/stockton-render/src/builders/shader.rs b/stockton-render/src/builders/shader.rs deleted file mode 100644 index fde185d..0000000 --- a/stockton-render/src/builders/shader.rs +++ /dev/null @@ -1,35 +0,0 @@ -use crate::types::*; - -use anyhow::{Context, Result}; -use hal::pso::Specialization; -use shaderc::{Compiler, ShaderKind}; - -#[derive(Debug, Clone)] -pub struct ShaderDesc { - pub source: String, - pub entry: String, - pub kind: ShaderKind, -} - -impl ShaderDesc { - pub fn compile(&self, compiler: &mut Compiler, device: &mut DeviceT) -> Result<ShaderModuleT> { - let artifact = compiler - .compile_into_spirv(&self.source, self.kind, "shader", &self.entry, None) - .context("Shader compilation failed")?; - - // Make into shader module - Ok(unsafe { - device - .create_shader_module(artifact.as_binary()) - .context("Shader module creation failed")? - }) - } - - pub fn as_entry<'a>(&'a self, module: &'a ShaderModuleT) -> EntryPoint<'a> { - EntryPoint { - entry: &self.entry, - module, - specialization: Specialization::default(), - } - } -} diff --git a/stockton-render/src/camera.rs b/stockton-render/src/camera.rs new file mode 100644 index 0000000..dcc9d93 --- /dev/null +++ b/stockton-render/src/camera.rs @@ -0,0 +1,59 @@ +//! Things related to converting 3D world space to 2D screen space + +use legion::maybe_changed; +use na::{look_at_lh, perspective_lh_zo}; +use stockton_types::{ + components::{CameraSettings, CameraVPMatrix, Transform}, + Vector3, +}; + +use stockton_skeleton::{draw_passes::DrawPass, Renderer}; + +fn euler_to_direction(euler: &Vector3) -> Vector3 { + let pitch = euler.x; + let yaw = euler.y; + let _roll = euler.z; // TODO: Support camera roll + + Vector3::new( + yaw.sin() * pitch.cos(), + pitch.sin(), + yaw.cos() * pitch.cos(), + ) +} + +#[system(for_each)] +#[filter(maybe_changed::<Transform>() | maybe_changed::<CameraSettings>())] +pub fn calc_vp_matrix<DP: DrawPass + 'static>( + transform: &Transform, + settings: &CameraSettings, + matrix: &mut CameraVPMatrix, + #[resource] renderer: &Renderer<DP>, +) { + // Get look direction from euler angles + let direction = euler_to_direction(&transform.rotation); + + // Converts world space to camera space + let view_matrix = look_at_lh( + &transform.position, + &(transform.position + direction), + &Vector3::new(0.0, 1.0, 0.0), + ); + + // Converts camera space to screen space + let projection_matrix = { + let mut temp = perspective_lh_zo( + renderer.get_aspect_ratio(), + settings.fov, + settings.near, + settings.far, + ); + + // Vulkan's co-ord system is different from OpenGLs + temp[(1, 1)] *= -1.0; + + temp + }; + + // Chain them together into a single matrix + matrix.vp_matrix = projection_matrix * view_matrix; +} diff --git a/stockton-render/src/context.rs b/stockton-render/src/context.rs deleted file mode 100644 index 802b8ca..0000000 --- a/stockton-render/src/context.rs +++ /dev/null @@ -1,275 +0,0 @@ -//! Deals with all the Vulkan/HAL details. -//! This relies on draw passes for the actual drawing logic. - -use std::{ - mem::ManuallyDrop, - ptr::read, - sync::{Arc, RwLock}, -}; - -use anyhow::{Context, Result}; -use hal::pool::CommandPoolCreateFlags; -use log::debug; - -use winit::window::Window; - -use super::{ - draw_passes::{DrawPass, IntoDrawPass}, - queue_negotiator::{DrawQueue, QueueNegotiator}, - target::{SwapchainProperties, TargetChain}, -}; -use crate::{ - error::{EnvironmentError, LockPoisoned}, - types::*, -}; - -use stockton_types::Session; - -/// Contains all the hal related stuff. -/// In the end, this takes in a depth-sorted list of faces and a map file and renders them. -// TODO: Settings for clear colour, buffer sizes, etc -pub struct RenderingContext { - // Parents for most of these things - /// Vulkan Instance - instance: ManuallyDrop<back::Instance>, - - /// Device we're using - device: Arc<RwLock<DeviceT>>, - - /// Adapter we're using - adapter: Adapter, - - /// Swapchain and stuff - target_chain: ManuallyDrop<TargetChain>, - - // Command pool and buffers - /// The command pool used for our buffers - cmd_pool: ManuallyDrop<CommandPoolT>, - - queue_negotiator: QueueNegotiator, - - /// The queue to use for drawing - queue: Arc<RwLock<QueueT>>, - - pixels_per_point: f32, -} - -impl RenderingContext { - /// Create a new RenderingContext for the given window. - pub fn new<IDP: IntoDrawPass<DP>, DP: DrawPass>(window: &Window) -> Result<Self> { - // Create surface - let (instance, surface, mut adapters) = unsafe { - let instance = - back::Instance::create("stockton", 1).context("Error creating vulkan instance")?; - let surface = instance - .create_surface(window) - .context("Error creating surface")?; - let adapters = instance.enumerate_adapters(); - - (instance, surface, adapters) - }; - - // TODO: Properly figure out which adapter to use - let adapter = adapters.remove(0); - - // Queue Negotiator - let mut queue_families_specs = Vec::new(); - let (mut queue_negotiator, surface) = { - let dq: DrawQueue = DrawQueue { surface }; - - let mut qn = QueueNegotiator::default(); - - // Draw Queue - qn.find(&adapter, &dq) - .context("Couldn't find draw queue family")?; - queue_families_specs.push( - qn.family_spec::<DrawQueue>(&adapter.queue_families, 1) - .context("Couldn't find draw queue family")?, - ); - - // Auxiliary queues for DP - queue_families_specs.extend( - IDP::find_aux_queues(&adapter, &mut qn) - .context("Level pass couldn't populate queue negotiator")?, - ); - - (qn, dq.surface) - }; - - // Device & Queue groups - let (device_lock, queue_groups) = { - // TODO: This sucks, but hal is restrictive on how we can pass this specific argument. - let queue_families_specs_real: Vec<_> = queue_families_specs - .iter() - .map(|(qf, ns)| (*qf, ns.as_slice())) - .collect(); - - let gpu = unsafe { - adapter - .physical_device - .open(queue_families_specs_real.as_slice(), hal::Features::empty()) - .context("Error opening logical device")? - }; - - (Arc::new(RwLock::new(gpu.device)), gpu.queue_groups) - }; - - queue_negotiator.set_queue_groups(queue_groups); - - // Figure out what our swapchain will look like - let swapchain_properties = SwapchainProperties::find_best(&adapter, &surface) - .context("Error getting properties for swapchain")?; - - // Lock device - let mut device = device_lock - .write() - .map_err(|_| LockPoisoned::Device) - .context("Error getting device lock")?; - - debug!("Detected swapchain properties: {:?}", swapchain_properties); - - // Command pool - let mut cmd_pool = unsafe { - device.create_command_pool( - queue_negotiator - .family::<DrawQueue>() - .ok_or(EnvironmentError::NoSuitableFamilies)?, - CommandPoolCreateFlags::RESET_INDIVIDUAL, - ) - } - .context("Error creating draw command pool")?; - - // Swapchain and associated resources - let target_chain = TargetChain::new( - &mut device, - &adapter, - surface, - &mut cmd_pool, - swapchain_properties, - ) - .context("Error creating target chain")?; - - // Unlock device - drop(device); - - let queue = queue_negotiator - .get_queue::<DrawQueue>() - .ok_or(EnvironmentError::NoQueues) - .context("Error getting draw queue")?; - - Ok(RenderingContext { - instance: ManuallyDrop::new(instance), - - device: device_lock, - adapter, - - queue_negotiator, - queue, - - target_chain: ManuallyDrop::new(target_chain), - cmd_pool: ManuallyDrop::new(cmd_pool), - - // pixels_per_point: window.scale_factor() as f32, - pixels_per_point: window.scale_factor() as f32, - }) - } - - /// If this function fails the whole context is probably dead - /// # Safety - /// The context must not be used while this is being called - pub unsafe fn handle_surface_change(&mut self) -> Result<()> { - let mut device = self - .device - .write() - .map_err(|_| LockPoisoned::Device) - .context("Error getting device lock")?; - - device - .wait_idle() - .context("Error waiting for device to become idle")?; - - let surface = ManuallyDrop::into_inner(read(&self.target_chain)) - .deactivate_with_recyling(&mut device, &mut self.cmd_pool); - - let properties = SwapchainProperties::find_best(&self.adapter, &surface) - .context("Error finding best swapchain properties")?; - - self.target_chain = ManuallyDrop::new( - TargetChain::new( - &mut device, - &self.adapter, - surface, - &mut self.cmd_pool, - properties, - ) - .context("Error creating target chain")?, - ); - Ok(()) - } - - /// Draw onto the next frame of the swapchain - pub fn draw_next_frame<DP: DrawPass>(&mut self, session: &Session, dp: &mut DP) -> Result<()> { - let mut device = self - .device - .write() - .map_err(|_| LockPoisoned::Device) - .context("Error getting device lock")?; - let mut queue = self - .queue - .write() - .map_err(|_| LockPoisoned::Queue) - .context("Error getting draw queue lock")?; - - // Level draw pass - self.target_chain - .do_draw_with(&mut device, &mut queue, dp, session) - .context("Error preparing next target")?; - - Ok(()) - } - - /// Get a reference to the rendering context's pixels per point. - pub fn pixels_per_point(&self) -> f32 { - self.pixels_per_point - } - - /// Get a reference to the rendering context's device. - pub fn device(&self) -> &Arc<RwLock<DeviceT>> { - &self.device - } - - /// Get a reference to the rendering context's target chain. - pub fn target_chain(&self) -> &TargetChain { - &self.target_chain - } - - /// Get a reference to the rendering context's adapter. - pub fn adapter(&self) -> &Adapter { - &self.adapter - } - - /// Get a mutable reference to the rendering context's queue negotiator. - pub fn queue_negotiator_mut(&mut self) -> &mut QueueNegotiator { - &mut self.queue_negotiator - } -} - -impl core::ops::Drop for RenderingContext { - fn drop(&mut self) { - { - self.device.write().unwrap().wait_idle().unwrap(); - } - - unsafe { - let mut device = self.device.write().unwrap(); - - ManuallyDrop::into_inner(read(&self.target_chain)).deactivate( - &mut self.instance, - &mut device, - &mut self.cmd_pool, - ); - - device.destroy_command_pool(ManuallyDrop::into_inner(read(&self.cmd_pool))); - } - } -} diff --git a/stockton-render/src/data/3d.frag b/stockton-render/src/data/3d.frag new file mode 100644 index 0000000..336d9fe --- /dev/null +++ b/stockton-render/src/data/3d.frag @@ -0,0 +1,15 @@ +#version 450 + +// DescriptorSet 0 = Textures +layout(set = 0, binding = 0) uniform texture2D tex[8]; +layout(set = 0, binding = 1) uniform sampler samp[8]; + +layout (location = 1) in vec2 frag_uv; +layout (location = 2) in flat int frag_tex; + +layout (location = 0) out vec4 color; + +void main() +{ + color = texture(sampler2D(tex[frag_tex % 8], samp[frag_tex % 8]), frag_uv); +}
\ No newline at end of file diff --git a/stockton-render/src/data/3d.vert b/stockton-render/src/data/3d.vert new file mode 100644 index 0000000..aaee1a5 --- /dev/null +++ b/stockton-render/src/data/3d.vert @@ -0,0 +1,23 @@ +#version 450 + +// DescriptorSet 0 = Matrices +layout (push_constant) uniform PushConsts { + mat4 vp; +} push; + +layout (location = 0) in vec3 position; +layout (location = 1) in int tex; +layout (location = 2) in vec2 uv; + +out gl_PerVertex { + vec4 gl_Position; +}; +layout (location = 1) out vec2 frag_uv; +layout (location = 2) out flat int frag_tex; + +void main() +{ + gl_Position = push.vp * vec4(position, 1.0); + frag_uv = uv; + frag_tex = tex; +}
\ No newline at end of file diff --git a/stockton-render/src/data/ui.frag b/stockton-render/src/data/ui.frag new file mode 100644 index 0000000..c30c99e --- /dev/null +++ b/stockton-render/src/data/ui.frag @@ -0,0 +1,15 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +// DescriptorSet 0 = Textures +layout(set = 0, binding = 0) uniform texture2D tex[8]; +layout(set = 0, binding = 1) uniform sampler samp[8]; + +layout (location = 1) in vec2 frag_uv; +layout (location = 2) in vec4 frag_col; + +layout (location = 0) out vec4 color; + +void main() { + color = texture(sampler2D(tex[0], samp[0]), frag_uv) * frag_col; +}
\ No newline at end of file diff --git a/stockton-render/src/data/ui.vert b/stockton-render/src/data/ui.vert new file mode 100644 index 0000000..8912e96 --- /dev/null +++ b/stockton-render/src/data/ui.vert @@ -0,0 +1,37 @@ +#version 450 + +layout (push_constant) uniform PushConsts { + vec2 screen_size; +} push; + +layout (location = 0) in vec2 pos; +layout (location = 1) in vec2 uv; +layout (location = 2) in vec4 col; + +out gl_PerVertex { + vec4 gl_Position; +}; +layout (location = 1) out vec2 frag_uv; +layout (location = 2) out vec4 frag_col; + +vec3 linear_from_srgb(vec3 srgb) { + bvec3 cutoff = lessThan(srgb, vec3(10.31475)); + vec3 lower = srgb / vec3(3294.6); + vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4)); + return mix(higher, lower, cutoff); +} + +vec4 linear_from_srgba(vec4 srgba) { + return vec4(linear_from_srgb(srgba.rgb * 255.0), srgba.a); +} + +void main() { + gl_Position = vec4( + 2.0 * pos.x / push.screen_size.x - 1.0, + 2.0 * pos.y / push.screen_size.y - 1.0, + 0.0, + 1.0 + ); + frag_uv = uv; + frag_col = linear_from_srgba(col); +} diff --git a/stockton-render/src/draw_passes/cons.rs b/stockton-render/src/draw_passes/cons.rs deleted file mode 100644 index ad94b1c..0000000 --- a/stockton-render/src/draw_passes/cons.rs +++ /dev/null @@ -1,66 +0,0 @@ -//! Code for using multiple draw passes in place of just one -//! Note that this can be extended to an arbitrary amount of draw passes. - -use super::{DrawPass, IntoDrawPass}; -use crate::{context::RenderingContext, queue_negotiator::QueueNegotiator, types::*}; -use stockton_types::Session; - -use anyhow::Result; - -/// One draw pass, then another. -pub struct ConsDrawPass<A: DrawPass, B: DrawPass> { - pub a: A, - pub b: B, -} - -impl<A: DrawPass, B: DrawPass> DrawPass for ConsDrawPass<A, B> { - fn queue_draw( - &mut self, - session: &Session, - img_view: &ImageViewT, - cmd_buffer: &mut CommandBufferT, - ) -> Result<()> { - self.a.queue_draw(session, img_view, cmd_buffer)?; - self.b.queue_draw(session, img_view, cmd_buffer)?; - - Ok(()) - } - - fn deactivate(self, context: &mut RenderingContext) -> Result<()> { - self.a.deactivate(context)?; - self.b.deactivate(context) - } - - fn handle_surface_change( - &mut self, - session: &Session, - context: &mut RenderingContext, - ) -> Result<()> { - self.a.handle_surface_change(session, context)?; - self.b.handle_surface_change(session, context) - } -} - -impl<A: DrawPass, B: DrawPass, IA: IntoDrawPass<A>, IB: IntoDrawPass<B>> - IntoDrawPass<ConsDrawPass<A, B>> for (IA, IB) -{ - fn init( - self, - session: &mut Session, - context: &mut RenderingContext, - ) -> Result<ConsDrawPass<A, B>> { - Ok(ConsDrawPass { - a: self.0.init(session, context)?, - b: self.1.init(session, context)?, - }) - } - - fn find_aux_queues<'a>( - adapter: &'a Adapter, - queue_negotiator: &mut QueueNegotiator, - ) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> { - let mut v = IA::find_aux_queues(adapter, queue_negotiator)?; - v.extend(IB::find_aux_queues(adapter, queue_negotiator)?); - Ok(v) - } -} diff --git a/stockton-render/src/draw_passes/mod.rs b/stockton-render/src/draw_passes/mod.rs deleted file mode 100644 index a0dbba5..0000000 --- a/stockton-render/src/draw_passes/mod.rs +++ /dev/null @@ -1,47 +0,0 @@ -//! Traits and common draw passes. -use super::{queue_negotiator::QueueNegotiator, RenderingContext}; -use crate::types::*; -use stockton_types::Session; - -use anyhow::Result; - -mod cons; -pub mod util; - -pub use cons::ConsDrawPass; - -/// One of several 'passes' that draw on each frame. -pub trait DrawPass { - /// Queue any necessary draw commands to cmd_buffer - /// This should assume the command buffer isn't in the middle of a renderpass, and should leave it as such. - fn queue_draw( - &mut self, - session: &Session, - img_view: &ImageViewT, - cmd_buffer: &mut CommandBufferT, - ) -> Result<()>; - - /// Called just after the surface changes (probably a resize). - fn handle_surface_change( - &mut self, - session: &Session, - context: &mut RenderingContext, - ) -> Result<()>; - - /// Deactivate any vulkan parts that need to be deactivated - fn deactivate(self, context: &mut RenderingContext) -> Result<()>; -} - -/// A type that can be made into a specific draw pass type. -/// This allows extra data to be used in initialisation without the Renderer needing to worry about it. -pub trait IntoDrawPass<T: DrawPass> { - fn init(self, session: &mut Session, context: &mut RenderingContext) -> Result<T>; - - /// This function should ask the queue negotatior to find families for any auxilary operations this draw pass needs to perform - /// For example, .find(&TexLoadQueue) - /// It should return then call .family_spec for each queue type negotiated and return the results. - fn find_aux_queues<'a>( - adapter: &'a Adapter, - queue_negotiator: &mut QueueNegotiator, - ) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>>; -} diff --git a/stockton-render/src/draw_passes/util.rs b/stockton-render/src/draw_passes/util.rs deleted file mode 100644 index 7e82209..0000000 --- a/stockton-render/src/draw_passes/util.rs +++ /dev/null @@ -1,41 +0,0 @@ -//! Utility structs & functions - -use anyhow::Result; - -/// Keeps a given resource for each swapchain image -pub struct TargetSpecificResources<T> { - elements: Vec<T>, - next_idx: usize, -} - -impl<T> TargetSpecificResources<T> { - /// Create a new set of resources, given a function to generate them and the count - /// In most cases, count should be swapchain_properties.image_count - pub fn new<F>(mut generator: F, count: usize) -> Result<Self> - where - F: FnMut() -> Result<T>, - { - let mut elements = Vec::with_capacity(count); - for _ in 0..count { - elements.push(generator()?); - } - - Ok(TargetSpecificResources { - elements, - next_idx: 0, - }) - } - - /// Get the next resource, wrapping around if necessary. - pub fn get_next(&mut self) -> &T { - let el = &self.elements[self.next_idx]; - self.next_idx = (self.next_idx + 1) % self.elements.len(); - el - } - - /// Dissolve the resource set, returning an iterator over each item. - /// In most cases, each item will need deactivated. - pub fn dissolve(self) -> impl Iterator<Item = T> { - self.elements.into_iter() - } -} diff --git a/stockton-render/src/error.rs b/stockton-render/src/error.rs deleted file mode 100644 index 1f57892..0000000 --- a/stockton-render/src/error.rs +++ /dev/null @@ -1,64 +0,0 @@ -//! Error types - -use thiserror::Error; - -#[derive(Error, Debug)] -pub enum LockPoisoned { - #[error("Device lock poisoned")] - Device, - - #[error("Map lock poisoned")] - Map, - - #[error("Queue lock poisoned")] - Queue, - - #[error("Other lock poisoned")] - Other, -} - -/// Indicates the given property has no acceptable values -#[derive(Debug, Error)] -pub enum EnvironmentError { - #[error("No supported color format")] - ColorFormat, - - #[error("No supported depth format")] - DepthFormat, - - #[error("No supported present mode")] - PresentMode, - - #[error("No supported composite alpha mode")] - CompositeAlphaMode, - - #[error("No suitable queue families found")] - NoSuitableFamilies, - - #[error("No suitable memory types found")] - NoMemoryTypes, - - #[error("Couldn't use shaderc")] - NoShaderC, - - #[error("No suitable queues")] - NoQueues, -} - -/// Indicates an issue with the level object being used -#[derive(Debug, Error)] -pub enum LevelError { - #[error("Referential Integrity broken")] - BadReference, -} - -pub fn full_error_display(err: anyhow::Error) -> String { - let cont = err - .chain() - .skip(1) - .map(|cause| format!(" caused by: {}", cause)) - .collect::<Vec<String>>() - .join("\n"); - - format!("Error: {}\n{}", err, cont) -} diff --git a/stockton-render/src/level.rs b/stockton-render/src/level.rs new file mode 100644 index 0000000..6c74211 --- /dev/null +++ b/stockton-render/src/level.rs @@ -0,0 +1,478 @@ +//! Minimal code for drawing any level, based on traits from stockton-levels + +use stockton_levels::{ + features::MinRenderFeatures, + parts::{data::Geometry, IsFace}, +}; +use stockton_skeleton::{ + buffers::{ + DedicatedLoadedImage, DrawBuffers, ModifiableBuffer, INITIAL_INDEX_SIZE, INITIAL_VERT_SIZE, + }, + builders::{ + CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc, VertexBufferSpec, + VertexPrimitiveAssemblerSpec, + }, + context::RenderingContext, + draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass}, + error::{EnvironmentError, LevelError, LockPoisoned}, + queue_negotiator::QueueNegotiator, + texture::{resolver::TextureResolver, TexLoadQueue, TextureLoadConfig, TextureRepo}, + types::*, +}; +use stockton_types::{ + components::{CameraSettings, CameraVPMatrix, Transform}, + *, +}; + +use std::{ + array::IntoIter, + convert::TryInto, + iter::{empty, once}, + marker::PhantomData, + sync::{Arc, RwLock}, +}; + +use anyhow::{Context, Result}; +use hal::{ + buffer::SubRange, + command::{ClearColor, ClearDepthStencil, ClearValue, RenderAttachmentInfo, SubpassContents}, + format::{Aspects, Format}, + image::{ + Filter, FramebufferAttachment, Layout, SubresourceRange, Usage, ViewCapabilities, WrapMode, + }, + pass::{Attachment, AttachmentLoadOp, AttachmentOps, AttachmentStoreOp}, + pso::{ + BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, Comparison, DepthStencilDesc, + DepthTest, Face, Factor, FrontFace, InputAssemblerDesc, LogicOp, PolygonMode, Primitive, + Rasterizer, ShaderStageFlags, State, VertexInputRate, + }, +}; +use legion::{Entity, IntoQuery}; +use shaderc::ShaderKind; + +/// The Vertexes that go to the shader +#[derive(Debug, Clone, Copy)] +struct UvPoint(pub Vector3, pub i32, pub Vector2); + +/// Draw a level +pub struct LevelDrawPass<'a, M> { + pipeline: CompletePipeline, + repo: TextureRepo, + active_camera: Entity, + draw_buffers: DrawBuffers<'a, UvPoint>, + + framebuffers: TargetSpecificResources<FramebufferT>, + depth_buffers: TargetSpecificResources<DedicatedLoadedImage>, + + _d: PhantomData<M>, +} + +impl<'a, M> DrawPass for LevelDrawPass<'a, M> +where + M: for<'b> MinRenderFeatures<'b> + 'static, +{ + fn queue_draw( + &mut self, + session: &Session, + img_view: &ImageViewT, + cmd_buffer: &mut CommandBufferT, + ) -> anyhow::Result<()> { + // We might have loaded more textures + self.repo.process_responses(); + + // Make sure we update the vertex buffers after they're written to, but before they're read from. + self.draw_buffers + .vertex_buffer + .record_commit_cmds(cmd_buffer)?; + self.draw_buffers + .index_buffer + .record_commit_cmds(cmd_buffer)?; + + // Get level & camera + let mut query = <(&Transform, &CameraSettings, &CameraVPMatrix)>::query(); + let (camera_transform, camera_settings, camera_vp) = query + .get(&session.world, self.active_camera) + .context("Couldn't find camera components")?; + let map_lock: Arc<RwLock<M>> = session.resources.get::<Arc<RwLock<M>>>().unwrap().clone(); + let map = map_lock.read().map_err(|_| LockPoisoned::Map)?; + + // Get framebuffer and depth buffer + let fb = self.framebuffers.get_next(); + let db = self.depth_buffers.get_next(); + + unsafe { + cmd_buffer.begin_render_pass( + &self.pipeline.renderpass, + fb, + self.pipeline.render_area, + vec![ + RenderAttachmentInfo { + image_view: img_view, + clear_value: ClearValue { + color: ClearColor { + float32: [0.0, 0.0, 0.0, 1.0], + }, + }, + }, + RenderAttachmentInfo { + image_view: &*db.image_view, + clear_value: ClearValue { + depth_stencil: ClearDepthStencil { + depth: 1.0, + stencil: 0, + }, + }, + }, + ] + .into_iter(), + SubpassContents::Inline, + ); + cmd_buffer.bind_graphics_pipeline(&self.pipeline.pipeline); + + // VP Matrix + let vp = &*(camera_vp.vp_matrix.data.as_slice() as *const [f32] as *const [u32]); + + cmd_buffer.push_graphics_constants( + &self.pipeline.pipeline_layout, + ShaderStageFlags::VERTEX, + 0, + vp, + ); + + // Bind buffers + cmd_buffer.bind_vertex_buffers( + 0, + once(( + self.draw_buffers.vertex_buffer.get_buffer(), + SubRange { + offset: 0, + size: None, + }, + )), + ); + cmd_buffer.bind_index_buffer( + self.draw_buffers.index_buffer.get_buffer(), + SubRange { + offset: 0, + size: None, + }, + hal::IndexType::U16, + ); + } + + // Get visible faces + let mut faces = map.get_visible(camera_transform, camera_settings); + + // Iterate over faces, copying them in and drawing groups that use the same texture chunk all at once. + let face = faces.next(); + if let Some(face) = face { + let mut face = map.get_face(face).ok_or(LevelError::BadReference)?; + let mut current_chunk = face.texture_idx(&map) as usize / 8; + let mut chunk_start = 0; + + let mut curr_vert_idx: usize = 0; + let mut curr_idx_idx: usize = 0; + loop { + if current_chunk != face.texture_idx(&map) as usize / 8 { + // Last index was last of group, so draw it all if textures are loaded. + draw_or_queue( + current_chunk, + &mut self.repo, + cmd_buffer, + &*self.pipeline.pipeline_layout, + chunk_start as u32, + curr_idx_idx as u32, + )?; + + // Next group of same-chunked faces starts here. + chunk_start = curr_idx_idx; + current_chunk = face.texture_idx(&map) as usize / 8; + } + + match face.geometry(&map) { + Geometry::Vertices(v1, v2, v3) => { + for v in &[v1, v2, v3] { + let uvp = + UvPoint(v.position, face.texture_idx(&map).try_into()?, v.tex); + + self.draw_buffers.vertex_buffer[curr_vert_idx] = uvp; + curr_vert_idx += 1; + } + self.draw_buffers.index_buffer[curr_idx_idx] = ( + curr_vert_idx as u16 - 3, + curr_vert_idx as u16 - 2, + curr_vert_idx as u16 - 1, + ); + curr_idx_idx += 1; + } + } + + if curr_vert_idx >= INITIAL_VERT_SIZE.try_into()? + || curr_idx_idx >= INITIAL_INDEX_SIZE.try_into()? + { + println!("out of vertex buffer space!"); + break; + } + + match faces.next() { + Some(x) => face = map.get_face(x).ok_or(LevelError::BadReference)?, + None => break, + }; + } + + // Draw the final group of chunks + draw_or_queue( + current_chunk, + &mut self.repo, + cmd_buffer, + &*self.pipeline.pipeline_layout, + chunk_start as u32, + curr_idx_idx as u32, + )?; + } + + unsafe { + cmd_buffer.end_render_pass(); + } + + Ok(()) + } + + fn deactivate(self, context: &mut RenderingContext) -> Result<()> { + unsafe { + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; + self.pipeline.deactivate(&mut device); + self.draw_buffers.deactivate(&mut device); + for fb in self.framebuffers.dissolve() { + device.destroy_framebuffer(fb); + } + for db in self.depth_buffers.dissolve() { + db.deactivate(&mut device); + } + } + self.repo.deactivate(context.device()); + + Ok(()) + } + + fn handle_surface_change( + &mut self, + _session: &Session, + _context: &mut RenderingContext, + ) -> Result<()> { + todo!() + } +} + +pub struct LevelDrawPassConfig<R> { + pub active_camera: Entity, + pub tex_resolver: R, +} + +impl<'a, M, R> IntoDrawPass<LevelDrawPass<'a, M>> for LevelDrawPassConfig<R> +where + M: for<'b> MinRenderFeatures<'b> + 'static, + R: TextureResolver + Send + Sync + 'static, +{ + fn init( + self, + _session: &mut Session, + context: &mut RenderingContext, + ) -> Result<LevelDrawPass<'a, M>> { + let spec = PipelineSpecBuilder::default() + .rasterizer(Rasterizer { + polygon_mode: PolygonMode::Fill, + cull_face: Face::BACK, + front_face: FrontFace::CounterClockwise, + depth_clamping: false, + depth_bias: None, + conservative: true, + line_width: State::Static(1.0), + }) + .depth_stencil(DepthStencilDesc { + depth: Some(DepthTest { + fun: Comparison::Less, + write: true, + }), + depth_bounds: false, + stencil: None, + }) + .blender(BlendDesc { + logic_op: Some(LogicOp::Copy), + targets: vec![ColorBlendDesc { + mask: ColorMask::ALL, + blend: Some(BlendState { + color: BlendOp::Add { + src: Factor::One, + dst: Factor::Zero, + }, + alpha: BlendOp::Add { + src: Factor::One, + dst: Factor::Zero, + }, + }), + }], + }) + .primitive_assembler(VertexPrimitiveAssemblerSpec::with_buffers( + InputAssemblerDesc::new(Primitive::TriangleList), + vec![VertexBufferSpec { + attributes: vec![Format::Rgb32Sfloat, Format::R32Sint, Format::Rg32Sfloat], + rate: VertexInputRate::Vertex, + }], + )) + .shader_vertex(ShaderDesc { + source: include_str!("./data/3d.vert").to_string(), + entry: "main".to_string(), + kind: ShaderKind::Vertex, + }) + .shader_fragment(ShaderDesc { + source: include_str!("./data/3d.frag").to_string(), + entry: "main".to_string(), + kind: ShaderKind::Fragment, + }) + .push_constants(vec![(ShaderStageFlags::VERTEX, 0..64)]) + .renderpass(RenderpassSpec { + colors: vec![Attachment { + format: Some(context.target_chain().properties().format), + samples: 1, + ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::Store), + stencil_ops: AttachmentOps::new( + AttachmentLoadOp::Clear, + AttachmentStoreOp::DontCare, + ), + layouts: Layout::ColorAttachmentOptimal..Layout::ColorAttachmentOptimal, + }], + depth: Some(Attachment { + format: Some(context.target_chain().properties().depth_format), + samples: 1, + ops: AttachmentOps::new(AttachmentLoadOp::Clear, AttachmentStoreOp::DontCare), + stencil_ops: AttachmentOps::new( + AttachmentLoadOp::DontCare, + AttachmentStoreOp::DontCare, + ), + layouts: Layout::Undefined..Layout::DepthStencilAttachmentOptimal, + }), + inputs: vec![], + resolves: vec![], + preserves: vec![], + }) + .build() + .context("Error building pipeline")?; + + let repo = TextureRepo::new( + context.device().clone(), + context + .queue_negotiator_mut() + .family::<TexLoadQueue>() + .ok_or(EnvironmentError::NoSuitableFamilies) + .context("Error finding texture queue")?, + context + .queue_negotiator_mut() + .get_queue::<TexLoadQueue>() + .ok_or(EnvironmentError::NoQueues) + .context("Error finding texture queue")?, + context.adapter(), + TextureLoadConfig { + resolver: self.tex_resolver, + filter: Filter::Linear, + wrap_mode: WrapMode::Tile, + }, + ) + .context("Error creating texture repo")?; + + let (draw_buffers, pipeline, framebuffers, depth_buffers) = { + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; + let draw_buffers = DrawBuffers::new(&mut device, context.adapter()) + .context("Error creating draw buffers")?; + let pipeline = spec + .build( + &mut device, + context.target_chain().properties().extent, + context.target_chain().properties(), + once(&*repo.get_ds_layout()?), + ) + .context("Error building pipeline")?; + + let fat = context.target_chain().properties().framebuffer_attachment(); + let dat = FramebufferAttachment { + usage: Usage::DEPTH_STENCIL_ATTACHMENT, + format: context.target_chain().properties().depth_format, + view_caps: ViewCapabilities::empty(), + }; + let framebuffers = TargetSpecificResources::new( + || unsafe { + Ok(device.create_framebuffer( + &pipeline.renderpass, + IntoIter::new([fat.clone(), dat.clone()]), + context.target_chain().properties().extent, + )?) + }, + context.target_chain().properties().image_count as usize, + )?; + let depth_buffers = TargetSpecificResources::new( + || { + DedicatedLoadedImage::new( + &mut device, + context.adapter(), + context.target_chain().properties().depth_format, + Usage::DEPTH_STENCIL_ATTACHMENT, + SubresourceRange { + aspects: Aspects::DEPTH, + level_start: 0, + level_count: Some(1), + layer_start: 0, + layer_count: Some(1), + }, + context.target_chain().properties().extent.width as usize, + context.target_chain().properties().extent.height as usize, + ) + .context("Error creating depth buffer") + }, + context.target_chain().properties().image_count as usize, + )?; + + (draw_buffers, pipeline, framebuffers, depth_buffers) + }; + + Ok(LevelDrawPass { + pipeline, + repo, + draw_buffers, + active_camera: self.active_camera, + _d: PhantomData, + framebuffers, + depth_buffers, + }) + } + + fn find_aux_queues<'c>( + adapter: &'c Adapter, + queue_negotiator: &mut QueueNegotiator, + ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> { + queue_negotiator.find(adapter, &TexLoadQueue)?; + + Ok(vec![queue_negotiator + .family_spec::<TexLoadQueue>(&adapter.queue_families, 1) + .ok_or(EnvironmentError::NoSuitableFamilies)?]) + } +} + +fn draw_or_queue( + current_chunk: usize, + tex_repo: &mut TextureRepo, + cmd_buffer: &mut CommandBufferT, + pipeline_layout: &PipelineLayoutT, + chunk_start: u32, + curr_idx_idx: u32, +) -> Result<()> { + if let Some(ds) = tex_repo.attempt_get_descriptor_set(current_chunk) { + unsafe { + cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, once(ds), empty()); + cmd_buffer.draw_indexed(chunk_start * 3..(curr_idx_idx * 3) + 1, 0, 0..1); + } + } else { + tex_repo.queue_load(current_chunk)? + } + + Ok(()) +} diff --git a/stockton-render/src/lib.rs b/stockton-render/src/lib.rs index 03f6d53..e3e5bf8 100644 --- a/stockton-render/src/lib.rs +++ b/stockton-render/src/lib.rs @@ -1,92 +1,9 @@ -#[cfg(feature = "vulkan")] -extern crate gfx_backend_vulkan as back; +#[macro_use] +extern crate legion; extern crate gfx_hal as hal; extern crate nalgebra_glm as na; -#[macro_use] -extern crate derive_builder; - -pub mod buffers; -pub mod builders; -pub mod context; -pub mod draw_passes; -pub mod error; -pub mod queue_negotiator; -mod target; -pub mod texture; -pub mod types; -pub mod utils; - -use context::RenderingContext; -use draw_passes::{DrawPass, IntoDrawPass}; - -use anyhow::{Context, Result}; - -use stockton_types::Session; -use winit::window::Window; - -/// Renders a world to a window when you tell it to. -/// Also takes ownership of the window and channels window events to be processed outside winit's event loop. -pub struct Renderer<DP> { - /// All the vulkan stuff - context: RenderingContext, - - /// The draw pass we're using - draw_pass: DP, -} - -impl<DP: DrawPass> Renderer<DP> { - /// Create a new Renderer. - pub fn new<IDP: IntoDrawPass<DP>>( - window: &Window, - session: &mut Session, - idp: IDP, - ) -> Result<Self> { - let mut context = RenderingContext::new::<IDP, DP>(window)?; - - // Draw pass - let draw_pass = idp - .init(session, &mut context) - .context("Error initialising draw pass")?; - - Ok(Renderer { context, draw_pass }) - } - - /// Render a single frame of the given session. - pub fn render(&mut self, session: &Session) -> Result<()> { - // Try to draw - if self - .context - .draw_next_frame(session, &mut self.draw_pass) - .is_err() - { - // Probably the surface changed - self.handle_surface_change(session)?; - - // If it fails twice, then error - self.context.draw_next_frame(session, &mut self.draw_pass)?; - } - - Ok(()) - } - - pub fn get_aspect_ratio(&self) -> f32 { - let e = self.context.target_chain().properties().extent; - e.width as f32 / e.height as f32 - } - - pub fn handle_surface_change(&mut self, session: &Session) -> Result<()> { - unsafe { - self.context.handle_surface_change()?; - self.draw_pass - .handle_surface_change(session, &mut self.context)?; - } - - Ok(()) - } - - /// Get a reference to the renderer's context. - pub fn context(&self) -> &RenderingContext { - &self.context - } -} +pub mod camera; +pub mod level; +pub mod ui; +pub mod window; diff --git a/stockton-render/src/queue_negotiator.rs b/stockton-render/src/queue_negotiator.rs deleted file mode 100644 index 879a935..0000000 --- a/stockton-render/src/queue_negotiator.rs +++ /dev/null @@ -1,139 +0,0 @@ -use crate::{error::EnvironmentError, types::*}; - -use anyhow::{Error, Result}; -use hal::queue::family::QueueFamilyId; -use std::{ - any::TypeId, - collections::HashMap, - sync::{Arc, RwLock}, -}; - -type SharedQueue = Arc<RwLock<QueueT>>; - -/// Used to find appropriate queue families and share queues from them as needed. -pub struct QueueNegotiator { - family_ids: HashMap<TypeId, QueueFamilyId>, - already_allocated: HashMap<TypeId, (Vec<SharedQueue>, usize)>, - all: Vec<QueueGroup>, -} - -/// Can be used to select a specific queue family -pub trait QueueFamilySelector: 'static { - /// Check if the given family is suitable - fn is_suitable(&self, family: &QueueFamilyT) -> bool; -} - -impl QueueNegotiator { - pub fn find<T: QueueFamilySelector>(&mut self, adapter: &Adapter, filter: &T) -> Result<()> { - if self.family_ids.contains_key(&TypeId::of::<T>()) { - return Ok(()); - } - - let candidates: Vec<&QueueFamilyT> = adapter - .queue_families - .iter() - .filter(|x| filter.is_suitable(*x)) - .collect(); - - if candidates.is_empty() { - return Err(Error::new(EnvironmentError::NoSuitableFamilies)); - } - - // Prefer using unique families - let family = match candidates - .iter() - .find(|x| !self.family_ids.values().any(|y| *y == x.id())) - { - Some(x) => *x, - None => candidates[0], - }; - - self.family_ids.insert(TypeId::of::<T>(), family.id()); - - Ok(()) - } - - pub fn set_queue_groups(&mut self, queue_groups: Vec<QueueGroup>) { - self.all = queue_groups - } - - pub fn get_queue<T: QueueFamilySelector>(&mut self) -> Option<Arc<RwLock<QueueT>>> { - let tid = TypeId::of::<T>(); - let family_id = self.family_ids.get(&tid)?; - log::debug!("{:?}", self.all); - log::debug!("{:?}", self.already_allocated); - match self - .all - .iter() - .position(|x| !x.queues.is_empty() && x.family == *family_id) - { - Some(idx) => { - // At least one remaining queue - let queue = self.all[idx].queues.pop().unwrap(); - let queue = Arc::new(RwLock::new(queue)); - - self.add_to_allocated::<T>(queue.clone()); - - Some(queue) - } - None => match self.already_allocated.get_mut(&tid) { - Some((queues, next_share)) => { - let queue = (&queues[*next_share]).clone(); - - *next_share += 1; - - Some(queue) - } - None => None, - }, - } - } - - pub fn family<T: QueueFamilySelector>(&self) -> Option<QueueFamilyId> { - self.family_ids.get(&TypeId::of::<T>()).cloned() - } - - fn add_to_allocated<T: QueueFamilySelector>(&mut self, queue: Arc<RwLock<QueueT>>) { - let tid = TypeId::of::<T>(); - match self.already_allocated.get_mut(&tid) { - None => { - self.already_allocated.insert(tid, (vec![queue], 0)); - } - Some(x) => { - x.0.push(queue); - } - } - } - - pub fn family_spec<'a, T: QueueFamilySelector>( - &self, - queue_families: &'a [QueueFamilyT], - count: usize, - ) -> Option<(&'a QueueFamilyT, Vec<f32>)> { - let qf_id = self.family::<T>()?; - - let qf = queue_families.iter().find(|x| x.id() == qf_id)?; - let v = vec![1.0; count]; - - Some((qf, v)) - } -} - -impl Default for QueueNegotiator { - fn default() -> Self { - QueueNegotiator { - family_ids: HashMap::new(), - already_allocated: HashMap::new(), - all: vec![], - } - } -} - -pub struct DrawQueue { - pub surface: SurfaceT, -} -impl QueueFamilySelector for DrawQueue { - fn is_suitable(&self, family: &QueueFamilyT) -> bool { - self.surface.supports_queue_family(family) && family.queue_type().supports_graphics() - } -} diff --git a/stockton-render/src/target.rs b/stockton-render/src/target.rs deleted file mode 100644 index d0d2380..0000000 --- a/stockton-render/src/target.rs +++ /dev/null @@ -1,397 +0,0 @@ -//! Resources needed for drawing on the screen, including sync objects - -use std::{ - borrow::Borrow, - iter::{empty, once}, - mem::ManuallyDrop, -}; - -use hal::{ - command::CommandBufferFlags, - format::{Aspects, ChannelType, Format, ImageFeature}, - image::{ - Access, Extent, FramebufferAttachment, Layout, SubresourceRange, Usage as ImgUsage, - ViewCapabilities, - }, - memory::{Barrier, Dependencies}, - pso::{PipelineStage, Viewport}, - window::{CompositeAlphaMode, Extent2D, PresentMode, SwapchainConfig}, -}; - -use super::draw_passes::DrawPass; -use crate::{error::EnvironmentError, types::*}; -use anyhow::{Context, Result}; -use stockton_types::Session; - -#[derive(Debug, Clone)] -pub struct SwapchainProperties { - pub format: Format, - pub depth_format: Format, - pub present_mode: PresentMode, - pub composite_alpha_mode: CompositeAlphaMode, - pub viewport: Viewport, - pub extent: Extent, - pub image_count: u32, -} - -impl SwapchainProperties { - pub fn find_best( - adapter: &Adapter, - surface: &SurfaceT, - ) -> Result<SwapchainProperties, EnvironmentError> { - let caps = surface.capabilities(&adapter.physical_device); - let formats = surface.supported_formats(&adapter.physical_device); - - // Find which settings we'll actually use based on preset preferences - let format = match formats { - Some(formats) => formats - .iter() - .find(|format| format.base_format().1 == ChannelType::Srgb) - .copied() - .ok_or(EnvironmentError::ColorFormat), - None => Ok(Format::Rgba8Srgb), - }?; - - let depth_format = *[ - Format::D32SfloatS8Uint, - Format::D24UnormS8Uint, - Format::D32Sfloat, - ] - .iter() - .find(|format| { - format.is_depth() - && adapter - .physical_device - .format_properties(Some(**format)) - .optimal_tiling - .contains(ImageFeature::DEPTH_STENCIL_ATTACHMENT) - }) - .ok_or(EnvironmentError::DepthFormat)?; - - let present_mode = [ - PresentMode::MAILBOX, - PresentMode::FIFO, - PresentMode::RELAXED, - PresentMode::IMMEDIATE, - ] - .iter() - .cloned() - .find(|pm| caps.present_modes.contains(*pm)) - .ok_or(EnvironmentError::PresentMode)?; - - let composite_alpha_mode = [ - CompositeAlphaMode::OPAQUE, - CompositeAlphaMode::INHERIT, - CompositeAlphaMode::PREMULTIPLIED, - CompositeAlphaMode::POSTMULTIPLIED, - ] - .iter() - .cloned() - .find(|ca| caps.composite_alpha_modes.contains(*ca)) - .ok_or(EnvironmentError::CompositeAlphaMode)?; - - let extent = caps.extents.end().to_extent(); // Size - let viewport = Viewport { - rect: extent.rect(), - depth: 0.0..1.0, - }; - - Ok(SwapchainProperties { - format, - depth_format, - present_mode, - composite_alpha_mode, - extent, - viewport, - image_count: if present_mode == PresentMode::MAILBOX { - ((*caps.image_count.end()) - 1).min((*caps.image_count.start()).max(3)) - } else { - ((*caps.image_count.end()) - 1).min((*caps.image_count.start()).max(2)) - }, - }) - } - - pub fn framebuffer_attachment(&self) -> FramebufferAttachment { - FramebufferAttachment { - usage: ImgUsage::COLOR_ATTACHMENT, - format: self.format, - view_caps: ViewCapabilities::empty(), - } - } -} - -pub struct TargetChain { - /// Surface we're targeting - surface: ManuallyDrop<SurfaceT>, - properties: SwapchainProperties, - - /// Resources tied to each target frame in the swapchain - targets: Box<[TargetResources]>, - - /// Sync objects used in drawing - /// These are seperated from the targets because we don't necessarily always match up indexes - sync_objects: Box<[SyncObjects]>, - - /// The last set of sync objects used - last_syncs: usize, - - /// Last image index of the swapchain drawn to - last_image: u32, -} - -impl TargetChain { - pub fn new( - device: &mut DeviceT, - adapter: &Adapter, - mut surface: SurfaceT, - cmd_pool: &mut CommandPoolT, - properties: SwapchainProperties, - ) -> Result<TargetChain> { - let caps = surface.capabilities(&adapter.physical_device); - - // Number of frames to pre-render - let image_count = if properties.present_mode == PresentMode::MAILBOX { - ((*caps.image_count.end()) - 1).min((*caps.image_count.start()).max(3)) - } else { - ((*caps.image_count.end()) - 1).min((*caps.image_count.start()).max(2)) - }; - - // Swap config - let swap_config = SwapchainConfig { - present_mode: properties.present_mode, - composite_alpha_mode: properties.composite_alpha_mode, - format: properties.format, - extent: Extent2D { - width: properties.extent.width, - height: properties.extent.height, - }, - image_count, - image_layers: 1, - image_usage: ImgUsage::COLOR_ATTACHMENT, - }; - - let _fat = swap_config.framebuffer_attachment(); - let mut targets: Vec<TargetResources> = - Vec::with_capacity(swap_config.image_count as usize); - let mut sync_objects: Vec<SyncObjects> = - Vec::with_capacity(swap_config.image_count as usize); - - for _ in 0..swap_config.image_count { - targets.push( - TargetResources::new(device, cmd_pool, &properties) - .context("Error creating target resources")?, - ); - - sync_objects.push(SyncObjects::new(device).context("Error creating sync objects")?); - } - - // Configure Swapchain - unsafe { - surface - .configure_swapchain(device, swap_config) - .context("Error configuring swapchain")?; - } - - Ok(TargetChain { - surface: ManuallyDrop::new(surface), - targets: targets.into_boxed_slice(), - sync_objects: sync_objects.into_boxed_slice(), - properties, - last_syncs: (image_count - 1) as usize, // This means the next one to be used is index 0 - last_image: 0, - }) - } - - pub fn deactivate( - self, - instance: &mut InstanceT, - device: &mut DeviceT, - cmd_pool: &mut CommandPoolT, - ) { - let surface = self.deactivate_with_recyling(device, cmd_pool); - - unsafe { - instance.destroy_surface(surface); - } - } - - pub fn deactivate_with_recyling( - mut self, - device: &mut DeviceT, - cmd_pool: &mut CommandPoolT, - ) -> SurfaceT { - use core::ptr::read; - unsafe { - for i in 0..self.targets.len() { - read(&self.targets[i]).deactivate(device, cmd_pool); - } - - for i in 0..self.sync_objects.len() { - read(&self.sync_objects[i]).deactivate(device); - } - - self.surface.unconfigure_swapchain(device); - } - - unsafe { ManuallyDrop::into_inner(read(&self.surface)) } - } - - pub fn do_draw_with<'a, DP: DrawPass>( - &'a mut self, - device: &mut DeviceT, - command_queue: &mut QueueT, - dp: &mut DP, - session: &Session, - ) -> Result<()> { - self.last_syncs = (self.last_syncs + 1) % self.sync_objects.len(); - self.last_image = (self.last_image + 1) % self.targets.len() as u32; - - let syncs = &mut self.sync_objects[self.last_syncs]; - let target = &mut self.targets[self.last_image as usize]; - - // Get the image - let (img, _) = unsafe { - self.surface - .acquire_image(core::u64::MAX) - .context("Error getting image from swapchain")? - }; - - // Make sure whatever was last using this has finished - unsafe { - device - .wait_for_fence(&syncs.present_complete, core::u64::MAX) - .context("Error waiting for present_complete")?; - device - .reset_fence(&mut syncs.present_complete) - .context("Error resetting present_complete fence")?; - }; - - // Record commands - unsafe { - target.cmd_buffer.begin_primary(CommandBufferFlags::empty()); - - target.cmd_buffer.pipeline_barrier( - PipelineStage::TOP_OF_PIPE..PipelineStage::TOP_OF_PIPE, - Dependencies::empty(), - once(Barrier::Image { - states: (Access::empty(), Layout::Undefined) - ..(Access::empty(), Layout::ColorAttachmentOptimal), - target: img.borrow(), - range: SubresourceRange { - aspects: Aspects::COLOR, - level_start: 0, - level_count: Some(1), - layer_start: 0, - layer_count: Some(1), - }, - families: None, - }), - ); - - dp.queue_draw(session, img.borrow(), &mut target.cmd_buffer) - .context("Error in draw pass")?; - - target.cmd_buffer.pipeline_barrier( - PipelineStage::BOTTOM_OF_PIPE..PipelineStage::BOTTOM_OF_PIPE, - Dependencies::empty(), - once(Barrier::Image { - states: (Access::empty(), Layout::ColorAttachmentOptimal) - ..(Access::empty(), Layout::Present), - target: img.borrow(), - range: SubresourceRange { - aspects: Aspects::COLOR, - level_start: 0, - level_count: Some(1), - layer_start: 0, - layer_count: Some(1), - }, - families: None, - }), - ); - - target.cmd_buffer.finish(); - } - - // Submit it - unsafe { - command_queue.submit( - once(&*target.cmd_buffer), - empty(), - once(&*syncs.render_complete), - Some(&mut syncs.present_complete), - ); - command_queue - .present(&mut self.surface, img, Some(&mut *syncs.render_complete)) - .context("Error presenting to surface")?; - }; - - Ok(()) - } - - /// Get a reference to the target chain's properties. - pub fn properties(&self) -> &SwapchainProperties { - &self.properties - } -} - -/// Resources for a single target frame, including sync objects -pub struct TargetResources { - /// Command buffer to use when drawing - pub cmd_buffer: ManuallyDrop<CommandBufferT>, -} - -impl TargetResources { - pub fn new( - _device: &mut DeviceT, - cmd_pool: &mut CommandPoolT, - _properties: &SwapchainProperties, - ) -> Result<TargetResources> { - // Command Buffer - let cmd_buffer = unsafe { cmd_pool.allocate_one(hal::command::Level::Primary) }; - - Ok(TargetResources { - cmd_buffer: ManuallyDrop::new(cmd_buffer), - }) - } - - pub fn deactivate(self, _device: &mut DeviceT, cmd_pool: &mut CommandPoolT) { - use core::ptr::read; - unsafe { - cmd_pool.free(once(ManuallyDrop::into_inner(read(&self.cmd_buffer)))); - } - } -} - -pub struct SyncObjects { - /// Triggered when rendering is done - pub render_complete: ManuallyDrop<SemaphoreT>, - - /// Triggered when the image is on screen - pub present_complete: ManuallyDrop<FenceT>, -} - -impl SyncObjects { - pub fn new(device: &mut DeviceT) -> Result<Self> { - // Sync objects - let render_complete = device - .create_semaphore() - .context("Error creating render_complete semaphore")?; - let present_complete = device - .create_fence(true) - .context("Error creating present_complete fence")?; - - Ok(SyncObjects { - render_complete: ManuallyDrop::new(render_complete), - present_complete: ManuallyDrop::new(present_complete), - }) - } - - pub fn deactivate(self, device: &mut DeviceT) { - use core::ptr::read; - - unsafe { - device.destroy_semaphore(ManuallyDrop::into_inner(read(&self.render_complete))); - device.destroy_fence(ManuallyDrop::into_inner(read(&self.present_complete))); - } - } -} diff --git a/stockton-render/src/texture/block.rs b/stockton-render/src/texture/block.rs deleted file mode 100644 index 5ac3a94..0000000 --- a/stockton-render/src/texture/block.rs +++ /dev/null @@ -1,62 +0,0 @@ -use super::{loader::BlockRef, repo::BLOCK_SIZE}; -use crate::types::*; - -use arrayvec::ArrayVec; -use rendy_memory::{Allocator, Block}; -use std::{iter::once, mem::ManuallyDrop}; - -pub struct TexturesBlock<B: Block<back::Backend>> { - pub id: BlockRef, - pub descriptor_set: ManuallyDrop<RDescriptorSet>, - pub imgs: ArrayVec<[LoadedImage<B>; BLOCK_SIZE]>, -} - -impl<B: Block<back::Backend>> TexturesBlock<B> { - pub fn deactivate<T: Allocator<back::Backend, Block = B>>( - mut self, - device: &mut DeviceT, - tex_alloc: &mut T, - desc_alloc: &mut DescriptorAllocator, - ) { - unsafe { - use std::ptr::read; - - // Descriptor set - desc_alloc.free(once(read(&*self.descriptor_set))); - - // Images - self.imgs - .drain(..) - .map(|x| x.deactivate(device, tex_alloc)) - .for_each(|_| {}); - } - } -} - -pub struct LoadedImage<B: Block<back::Backend>> { - pub mem: ManuallyDrop<B>, - pub img: ManuallyDrop<ImageT>, - pub img_view: ManuallyDrop<ImageViewT>, - pub sampler: ManuallyDrop<SamplerT>, - pub row_size: usize, - pub height: u32, - pub width: u32, -} - -impl<B: Block<back::Backend>> LoadedImage<B> { - pub fn deactivate<T: Allocator<back::Backend, Block = B>>( - self, - device: &mut DeviceT, - alloc: &mut T, - ) { - unsafe { - use std::ptr::read; - - device.destroy_image_view(read(&*self.img_view)); - device.destroy_image(read(&*self.img)); - device.destroy_sampler(read(&*self.sampler)); - - alloc.free(device, read(&*self.mem)); - } - } -} diff --git a/stockton-render/src/texture/image.rs b/stockton-render/src/texture/image.rs deleted file mode 100644 index f984b72..0000000 --- a/stockton-render/src/texture/image.rs +++ /dev/null @@ -1,43 +0,0 @@ -use super::PIXEL_SIZE; - -use core::ptr::copy_nonoverlapping; -use std::convert::TryInto; - -use image::RgbaImage; - -/// An object that can be loaded as an image into GPU memory -pub trait LoadableImage { - fn width(&self) -> u32; - fn height(&self) -> u32; - - /// # Safety - /// Ensure the ptr is at least width() * PIXEL_SIZE bytes. - unsafe fn copy_row(&self, y: u32, ptr: *mut u8); - - /// # Safety - /// Ensure the ptr is at least row_size * height() * PIXEL_SIZE bytes. - unsafe fn copy_into(&self, ptr: *mut u8, row_size: usize) { - for y in 0..self.height() as usize { - let dest_base: isize = (y * row_size).try_into().unwrap(); - self.copy_row(y as u32, ptr.offset(dest_base)); - } - } -} - -impl LoadableImage for RgbaImage { - fn width(&self) -> u32 { - self.width() - } - - fn height(&self) -> u32 { - self.height() - } - - unsafe fn copy_row(&self, y: u32, ptr: *mut u8) { - let row_size_bytes = self.width() as usize * PIXEL_SIZE; - let raw: &Vec<u8> = self.as_raw(); - let row = &raw[y as usize * row_size_bytes..(y as usize + 1) * row_size_bytes]; - - copy_nonoverlapping(row.as_ptr(), ptr, row.len()); - } -} diff --git a/stockton-render/src/texture/load.rs b/stockton-render/src/texture/load.rs deleted file mode 100644 index 1f33ad5..0000000 --- a/stockton-render/src/texture/load.rs +++ /dev/null @@ -1,191 +0,0 @@ -use super::{ - block::LoadedImage, block::TexturesBlock, repo::BLOCK_SIZE, resolver::TextureResolver, - staging_buffer::StagingBuffer, LoadableImage, PIXEL_SIZE, -}; -use crate::types::*; - -use anyhow::{Context, Result}; -use arrayvec::ArrayVec; -use hal::{ - format::{Aspects, Format, Swizzle}, - image::{ - Filter, SamplerDesc, SubresourceLayers, SubresourceRange, Usage as ImgUsage, ViewKind, - WrapMode, - }, - memory::SparseFlags, - MemoryTypeId, -}; -use rendy_memory::{Allocator, Block}; -use std::mem::ManuallyDrop; -use thiserror::Error; - -#[derive(Error, Debug)] -pub enum TextureLoadError { - #[error("No available resources")] - NoResources, -} - -pub const FORMAT: Format = Format::Rgba8Srgb; -pub const RESOURCES: SubresourceRange = SubresourceRange { - aspects: Aspects::COLOR, - level_start: 0, - level_count: Some(1), - layer_start: 0, - layer_count: Some(1), -}; -pub const LAYERS: SubresourceLayers = SubresourceLayers { - aspects: Aspects::COLOR, - level: 0, - layers: 0..1, -}; - -pub struct TextureLoadConfig<R: TextureResolver> { - pub resolver: R, - pub filter: Filter, - pub wrap_mode: WrapMode, -} - -pub struct QueuedLoad<B: Block<back::Backend>> { - pub fence: FenceT, - pub buf: CommandBufferT, - pub block: TexturesBlock<B>, - pub staging_bufs: ArrayVec<[StagingBuffer; BLOCK_SIZE]>, -} - -impl<B: Block<back::Backend>> QueuedLoad<B> { - pub fn dissolve( - self, - ) -> ( - (FenceT, CommandBufferT), - ArrayVec<[StagingBuffer; BLOCK_SIZE]>, - TexturesBlock<B>, - ) { - ((self.fence, self.buf), self.staging_bufs, self.block) - } -} - -pub fn tex_size_info<T: LoadableImage>(img: &T, obcpa: hal::buffer::Offset) -> (usize, usize) { - let initial_row_size = PIXEL_SIZE * img.width() as usize; - let row_alignment_mask = obcpa as u32 - 1; - - let row_size = ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize; - let total_size = (row_size * (img.height() as usize)) as u64; - debug_assert!(row_size as usize >= initial_row_size); - - (row_size, total_size as usize) -} - -pub fn create_image_view<T, I>( - device: &mut DeviceT, - allocator: &mut T, - format: Format, - usage: ImgUsage, - img: &I, -) -> Result<(T::Block, ImageT)> -where - T: Allocator<back::Backend>, - I: LoadableImage, -{ - // Make the image - let mut image_ref = unsafe { - use hal::image::{Kind, Tiling, ViewCapabilities}; - - device.create_image( - Kind::D2(img.width(), img.height(), 1, 1), - 1, - format, - Tiling::Optimal, - usage, - SparseFlags::empty(), - ViewCapabilities::empty(), - ) - } - .context("Error creating image")?; - - // Allocate memory - let (block, _) = unsafe { - let requirements = device.get_image_requirements(&image_ref); - - allocator.alloc(device, requirements.size, requirements.alignment) - } - .context("Error allocating memory")?; - - unsafe { - device - .bind_image_memory(block.memory(), block.range().start, &mut image_ref) - .context("Error binding memory to image")?; - } - - Ok((block, image_ref)) -} - -pub unsafe fn load_image<I: LoadableImage, R: TextureResolver>( - device: &mut DeviceT, - staging_allocator: &mut DynamicAllocator, - tex_allocator: &mut DynamicAllocator, - staging_memory_type: MemoryTypeId, - obcpa: u64, - img_data: I, - config: &TextureLoadConfig<R>, -) -> Result<(StagingBuffer, LoadedImage<DynamicBlock>)> { - // Calculate buffer size - let (row_size, total_size) = tex_size_info(&img_data, obcpa); - - // Create staging buffer - let mut staging_buffer = StagingBuffer::new( - device, - staging_allocator, - total_size as u64, - staging_memory_type, - ) - .context("Error creating staging buffer")?; - - // Write to staging buffer - let mapped_memory = staging_buffer - .map_memory(device) - .context("Error mapping staged memory")?; - - img_data.copy_into(mapped_memory, row_size); - - staging_buffer.unmap_memory(device); - - // Create image - let (img_mem, img) = create_image_view( - device, - tex_allocator, - FORMAT, - ImgUsage::SAMPLED | ImgUsage::TRANSFER_DST, - &img_data, - ) - .context("Error creating image")?; - - // Create image view - let img_view = device - .create_image_view( - &img, - ViewKind::D2, - FORMAT, - Swizzle::NO, - ImgUsage::SAMPLED | ImgUsage::TRANSFER_DST, - RESOURCES, - ) - .context("Error creating image view")?; - - // Create sampler - let sampler = device - .create_sampler(&SamplerDesc::new(config.filter, config.wrap_mode)) - .context("Error creating sampler")?; - - Ok(( - staging_buffer, - LoadedImage { - mem: ManuallyDrop::new(img_mem), - img: ManuallyDrop::new(img), - img_view: ManuallyDrop::new(img_view), - sampler: ManuallyDrop::new(sampler), - row_size, - height: img_data.height(), - width: img_data.width(), - }, - )) -} diff --git a/stockton-render/src/texture/loader.rs b/stockton-render/src/texture/loader.rs deleted file mode 100644 index 5c85fd3..0000000 --- a/stockton-render/src/texture/loader.rs +++ /dev/null @@ -1,711 +0,0 @@ -//! Manages the loading/unloading of textures - -use super::{ - block::{LoadedImage, TexturesBlock}, - load::{load_image, QueuedLoad, TextureLoadConfig, TextureLoadError, LAYERS, RESOURCES}, - repo::BLOCK_SIZE, - resolver::TextureResolver, - PIXEL_SIZE, -}; -use crate::{error::LockPoisoned, types::*, utils::find_memory_type_id}; - -use std::{ - array::IntoIter, - collections::VecDeque, - iter::{empty, once}, - mem::{drop, ManuallyDrop}, - sync::{ - mpsc::{Receiver, Sender}, - Arc, RwLock, - }, - thread::sleep, - time::Duration, -}; - -use anyhow::{Context, Result}; -use arrayvec::ArrayVec; -use hal::{ - command::{BufferImageCopy, CommandBufferFlags}, - format::{Aspects, Format}, - image::{Access, Extent, Layout, Offset, SubresourceLayers, SubresourceRange}, - memory::{Barrier, Dependencies, Properties as MemProps, SparseFlags}, - pso::{Descriptor, DescriptorSetWrite, ImageDescriptorType, PipelineStage, ShaderStageFlags}, - queue::family::QueueFamilyId, - MemoryTypeId, -}; -use image::{Rgba, RgbaImage}; -use log::*; -use rendy_descriptor::{DescriptorRanges, DescriptorSetLayoutBinding, DescriptorType}; -use rendy_memory::DynamicConfig; -use thiserror::Error; - -/// The number of command buffers to have in flight simultaneously. -pub const NUM_SIMULTANEOUS_CMDS: usize = 2; - -/// A reference to a texture of the current map -pub type BlockRef = usize; - -/// Manages the loading/unloading of textures -/// This is expected to load the textures, then send the loaded blocks back -pub struct TextureLoader<R: TextureResolver> { - /// Blocks for which commands have been queued and are done loading once the fence is triggered. - commands_queued: ArrayVec<[QueuedLoad<DynamicBlock>; NUM_SIMULTANEOUS_CMDS]>, - - /// The command buffers used and a fence to go with them - buffers: VecDeque<(FenceT, CommandBufferT)>, - - /// The command pool buffers were allocated from - pool: ManuallyDrop<CommandPoolT>, - - /// The GPU we're submitting to - device: Arc<RwLock<DeviceT>>, - - /// The command queue being used - queue: Arc<RwLock<QueueT>>, - - /// The memory allocator being used for textures - tex_allocator: ManuallyDrop<DynamicAllocator>, - - /// The memory allocator for staging memory - staging_allocator: ManuallyDrop<DynamicAllocator>, - - /// Allocator for descriptor sets - descriptor_allocator: ManuallyDrop<DescriptorAllocator>, - - ds_layout: Arc<RwLock<DescriptorSetLayoutT>>, - - /// Type ID for staging memory - staging_memory_type: MemoryTypeId, - - /// From adapter, used for determining alignment - optimal_buffer_copy_pitch_alignment: hal::buffer::Offset, - - /// Configuration for how to find and load textures - config: TextureLoadConfig<R>, - - /// The channel requests come in. - /// Requests should reference a texture **block**, for example textures 8..16 is block 1. - request_channel: Receiver<LoaderRequest>, - - /// The channel blocks are returned to. - return_channel: Sender<TexturesBlock<DynamicBlock>>, - - /// A filler image for descriptors that aren't needed but still need to be written to - blank_image: ManuallyDrop<LoadedImage<DynamicBlock>>, -} - -#[derive(Error, Debug)] -pub enum TextureLoaderError { - #[error("Couldn't find a suitable memory type")] - NoMemoryTypes, -} - -impl<R: TextureResolver> TextureLoader<R> { - pub fn loop_until_exit(mut self) -> Result<TextureLoaderRemains> { - debug!("TextureLoader starting main loop"); - let mut res = Ok(false); - while res.is_ok() { - res = self.main(); - if let Ok(true) = res { - break; - } - - sleep(Duration::from_secs(0)); - } - - match res { - Ok(true) => { - debug!("Starting to deactivate TextureLoader"); - - Ok(self.deactivate()) - } - Err(r) => Err(r.context("Error in TextureLoader loop")), - _ => unreachable!(), - } - } - fn main(&mut self) -> Result<bool> { - let mut device = self - .device - .write() - .map_err(|_| LockPoisoned::Device) - .context("Error getting device lock")?; - // Check for blocks that are finished, then send them back - let mut i = 0; - while i < self.commands_queued.len() { - let signalled = unsafe { device.get_fence_status(&self.commands_queued[i].fence) } - .context("Error checking fence status")?; - - if signalled { - let (assets, mut staging_bufs, block) = self.commands_queued.remove(i).dissolve(); - debug!("Load finished for texture block {:?}", block.id); - - // Destroy staging buffers - for buf in staging_bufs.drain(..) { - buf.deactivate(&mut device, &mut self.staging_allocator); - } - - self.buffers.push_back(assets); - self.return_channel - .send(block) - .context("Error returning texture block")?; - } else { - i += 1; - } - } - - drop(device); - - // Check for messages to start loading blocks - let req_iter: Vec<_> = self.request_channel.try_iter().collect(); - for to_load in req_iter { - match to_load { - LoaderRequest::Load(to_load) => { - // Attempt to load given block - debug!("Attempting to queue load for texture block {:?}", to_load); - - let result = unsafe { self.attempt_queue_load(to_load) }; - match result { - Ok(queued_load) => self.commands_queued.push(queued_load), - Err(x) => match x.downcast_ref::<TextureLoadError>() { - Some(TextureLoadError::NoResources) => { - debug!("No resources, trying again later"); - } - _ => return Err(x).context("Error queuing texture load"), - }, - } - } - LoaderRequest::End => return Ok(true), - } - } - - Ok(false) - } - - pub fn new( - adapter: &Adapter, - device_lock: Arc<RwLock<DeviceT>>, - (family, queue_lock): (QueueFamilyId, Arc<RwLock<QueueT>>), - ds_layout: Arc<RwLock<DescriptorSetLayoutT>>, - (request_channel, return_channel): ( - Receiver<LoaderRequest>, - Sender<TexturesBlock<DynamicBlock>>, - ), - config: TextureLoadConfig<R>, - ) -> Result<Self> { - let mut device = device_lock - .write() - .map_err(|_| LockPoisoned::Device) - .context("Error getting device lock")?; - let device_props = adapter.physical_device.properties(); - - let type_mask = unsafe { - use hal::image::{Kind, Tiling, Usage, ViewCapabilities}; - - // We create an empty image with the same format as used for textures - // this is to get the type_mask required, which will stay the same for - // all colour images of the same tiling. (certain memory flags excluded). - - // Size and alignment don't necessarily stay the same, so we're forced to - // guess at the alignment for our allocator. - - // TODO: Way to tune these options - let img = device - .create_image( - Kind::D2(16, 16, 1, 1), - 1, - Format::Rgba8Srgb, - Tiling::Optimal, - Usage::SAMPLED, - SparseFlags::empty(), - ViewCapabilities::empty(), - ) - .context("Error creating test image to get buffer settings")?; - - let type_mask = device.get_image_requirements(&img).type_mask; - - device.destroy_image(img); - - type_mask - }; - - debug!("Using type mask {:?}", type_mask); - - // Tex Allocator - let mut tex_allocator = { - let props = MemProps::DEVICE_LOCAL; - - DynamicAllocator::new( - find_memory_type_id(adapter, type_mask, props) - .ok_or(TextureLoaderError::NoMemoryTypes) - .context("Couldn't create tex memory allocator")?, - props, - DynamicConfig { - block_size_granularity: 4 * 32 * 32, // 32x32 image - max_chunk_size: u64::pow(2, 63), - min_device_allocation: 4 * 32 * 32, - }, - device_props.limits.non_coherent_atom_size as u64, - ) - }; - - let (staging_memory_type, mut staging_allocator) = { - let props = MemProps::CPU_VISIBLE | MemProps::COHERENT; - let t = find_memory_type_id(adapter, u32::MAX, props) - .ok_or(TextureLoaderError::NoMemoryTypes) - .context("Couldn't create staging memory allocator")?; - ( - t, - DynamicAllocator::new( - t, - props, - DynamicConfig { - block_size_granularity: 4 * 32 * 32, // 32x32 image - max_chunk_size: u64::pow(2, 63), - min_device_allocation: 4 * 32 * 32, - }, - device_props.limits.non_coherent_atom_size as u64, - ), - ) - }; - - // Pool - let mut pool = unsafe { - use hal::pool::CommandPoolCreateFlags; - - device.create_command_pool(family, CommandPoolCreateFlags::RESET_INDIVIDUAL) - } - .context("Error creating command pool")?; - - // Command buffers and fences - debug!("Creating resources..."); - let mut buffers = { - let mut data = VecDeque::with_capacity(NUM_SIMULTANEOUS_CMDS); - - for _ in 0..NUM_SIMULTANEOUS_CMDS { - unsafe { - data.push_back(( - device.create_fence(false).context("Error creating fence")?, - pool.allocate_one(hal::command::Level::Primary), - )); - }; - } - - data - }; - - let optimal_buffer_copy_pitch_alignment = - device_props.limits.optimal_buffer_copy_pitch_alignment; - - let blank_image = unsafe { - Self::get_blank_image( - &mut device, - &mut buffers[0].1, - &queue_lock, - (&mut staging_allocator, &mut tex_allocator), - staging_memory_type, - optimal_buffer_copy_pitch_alignment, - &config, - ) - } - .context("Error creating blank image")?; - - drop(device); - - Ok(TextureLoader { - commands_queued: ArrayVec::new(), - buffers, - pool: ManuallyDrop::new(pool), - device: device_lock, - queue: queue_lock, - ds_layout, - - tex_allocator: ManuallyDrop::new(tex_allocator), - staging_allocator: ManuallyDrop::new(staging_allocator), - descriptor_allocator: ManuallyDrop::new(DescriptorAllocator::new()), - - staging_memory_type, - optimal_buffer_copy_pitch_alignment, - - request_channel, - return_channel, - config, - blank_image: ManuallyDrop::new(blank_image), - }) - } - - unsafe fn attempt_queue_load(&mut self, block_ref: usize) -> Result<QueuedLoad<DynamicBlock>> { - let mut device = self - .device - .write() - .map_err(|_| LockPoisoned::Device) - .context("Error getting device lock")?; - - // Get assets to use - let (mut fence, mut buf) = self - .buffers - .pop_front() - .ok_or(TextureLoadError::NoResources) - .context("Error getting resources to use")?; - - // Create descriptor set - let mut descriptor_set = { - let mut v: ArrayVec<[RDescriptorSet; 1]> = ArrayVec::new(); - self.descriptor_allocator - .allocate( - &device, - &*self - .ds_layout - .read() - .map_err(|_| LockPoisoned::Other) - .context("Error reading descriptor set layout")?, - DescriptorRanges::from_bindings(&[ - DescriptorSetLayoutBinding { - binding: 0, - ty: DescriptorType::Image { - ty: ImageDescriptorType::Sampled { - with_sampler: false, - }, - }, - count: BLOCK_SIZE, - stage_flags: ShaderStageFlags::FRAGMENT, - immutable_samplers: false, - }, - DescriptorSetLayoutBinding { - binding: 1, - ty: DescriptorType::Sampler, - count: BLOCK_SIZE, - stage_flags: ShaderStageFlags::FRAGMENT, - immutable_samplers: false, - }, - ]), - 1, - &mut v, - ) - .context("Error creating descriptor set")?; - - v.pop().unwrap() - }; - - // Get a command buffer - buf.begin_primary(CommandBufferFlags::ONE_TIME_SUBMIT); - - let mut imgs: ArrayVec<[_; BLOCK_SIZE]> = ArrayVec::new(); - let mut staging_bufs: ArrayVec<[_; BLOCK_SIZE]> = ArrayVec::new(); - - // For each texture in block - for tex_idx in (block_ref * BLOCK_SIZE)..(block_ref + 1) * BLOCK_SIZE { - // Resolve texture - let img_data = self.config.resolver.resolve(tex_idx as u32); - if img_data.is_none() { - // Write a blank descriptor - device.write_descriptor_set(DescriptorSetWrite { - set: descriptor_set.raw_mut(), - binding: 0, - array_offset: tex_idx % BLOCK_SIZE, - descriptors: once(Descriptor::Image( - &*self.blank_image.img_view, - Layout::ShaderReadOnlyOptimal, - )), - }); - device.write_descriptor_set(DescriptorSetWrite { - set: descriptor_set.raw_mut(), - binding: 1, - array_offset: tex_idx % BLOCK_SIZE, - descriptors: once(Descriptor::Sampler(&*self.blank_image.sampler)), - }); - - continue; - } - - let img_data = img_data.unwrap(); - - let array_offset = tex_idx % BLOCK_SIZE; - - let (staging_buffer, img) = load_image( - &mut device, - &mut self.staging_allocator, - &mut self.tex_allocator, - self.staging_memory_type, - self.optimal_buffer_copy_pitch_alignment, - img_data, - &self.config, - )?; - - // Write to descriptor set - { - device.write_descriptor_set(DescriptorSetWrite { - set: descriptor_set.raw_mut(), - binding: 0, - array_offset, - descriptors: once(Descriptor::Image( - &*img.img_view, - Layout::ShaderReadOnlyOptimal, - )), - }); - device.write_descriptor_set(DescriptorSetWrite { - set: descriptor_set.raw_mut(), - binding: 1, - array_offset, - descriptors: once(Descriptor::Sampler(&*img.sampler)), - }); - } - - imgs.push(img); - - staging_bufs.push(staging_buffer); - } - - // Add start pipeline barrier - buf.pipeline_barrier( - PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER, - Dependencies::empty(), - imgs.iter().map(|li| Barrier::Image { - states: (Access::empty(), Layout::Undefined) - ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal), - target: &*li.img, - families: None, - range: SubresourceRange { - aspects: Aspects::COLOR, - level_start: 0, - level_count: None, - layer_start: 0, - layer_count: None, - }, - }), - ); - - // Record copy commands - for (li, sb) in imgs.iter().zip(staging_bufs.iter()) { - buf.copy_buffer_to_image( - &*sb.buf, - &*li.img, - Layout::TransferDstOptimal, - once(BufferImageCopy { - buffer_offset: 0, - buffer_width: (li.row_size / super::PIXEL_SIZE) as u32, - buffer_height: li.height, - image_layers: SubresourceLayers { - aspects: Aspects::COLOR, - level: 0, - layers: 0..1, - }, - image_offset: Offset { x: 0, y: 0, z: 0 }, - image_extent: gfx_hal::image::Extent { - width: li.width, - height: li.height, - depth: 1, - }, - }), - ); - } - buf.pipeline_barrier( - PipelineStage::TRANSFER..PipelineStage::BOTTOM_OF_PIPE, - Dependencies::empty(), - imgs.iter().map(|li| Barrier::Image { - states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal) - ..(Access::empty(), Layout::ShaderReadOnlyOptimal), - target: &*li.img, - families: None, - range: RESOURCES, - }), - ); - - buf.finish(); - - // Submit command buffer - { - let mut queue = self.queue.write().map_err(|_| LockPoisoned::Queue)?; - - queue.submit(IntoIter::new([&buf]), empty(), empty(), Some(&mut fence)); - } - - Ok(QueuedLoad { - staging_bufs, - fence, - buf, - block: TexturesBlock { - id: block_ref, - imgs, - descriptor_set: ManuallyDrop::new(descriptor_set), - }, - }) - } - - unsafe fn get_blank_image( - device: &mut DeviceT, - buf: &mut CommandBufferT, - queue_lock: &Arc<RwLock<QueueT>>, - (staging_allocator, tex_allocator): (&mut DynamicAllocator, &mut DynamicAllocator), - staging_memory_type: MemoryTypeId, - obcpa: u64, - config: &TextureLoadConfig<R>, - ) -> Result<LoadedImage<DynamicBlock>> { - let img_data = RgbaImage::from_pixel(1, 1, Rgba([255, 0, 255, 255])); - - let height = img_data.height(); - let width = img_data.width(); - let row_alignment_mask = obcpa as u32 - 1; - let initial_row_size = PIXEL_SIZE * img_data.width() as usize; - let row_size = - ((initial_row_size as u32 + row_alignment_mask) & !row_alignment_mask) as usize; - - let (staging_buffer, img) = load_image( - device, - staging_allocator, - tex_allocator, - staging_memory_type, - obcpa, - img_data, - config, - )?; - - buf.begin_primary(CommandBufferFlags::ONE_TIME_SUBMIT); - - buf.pipeline_barrier( - PipelineStage::TOP_OF_PIPE..PipelineStage::TRANSFER, - Dependencies::empty(), - once(Barrier::Image { - states: (Access::empty(), Layout::Undefined) - ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal), - target: &*img.img, - families: None, - range: SubresourceRange { - aspects: Aspects::COLOR, - level_start: 0, - level_count: None, - layer_start: 0, - layer_count: None, - }, - }), - ); - buf.copy_buffer_to_image( - &*staging_buffer.buf, - &*img.img, - Layout::TransferDstOptimal, - once(BufferImageCopy { - buffer_offset: 0, - buffer_width: (row_size / super::PIXEL_SIZE) as u32, - buffer_height: height, - image_layers: LAYERS, - image_offset: Offset { x: 0, y: 0, z: 0 }, - image_extent: Extent { - width, - height, - depth: 1, - }, - }), - ); - - buf.pipeline_barrier( - PipelineStage::TRANSFER..PipelineStage::BOTTOM_OF_PIPE, - Dependencies::empty(), - once(Barrier::Image { - states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal) - ..(Access::empty(), Layout::ShaderReadOnlyOptimal), - target: &*img.img, - families: None, - range: RESOURCES, - }), - ); - buf.finish(); - - let mut fence = device.create_fence(false).context("Error creating fence")?; - - { - let mut queue = queue_lock.write().map_err(|_| LockPoisoned::Queue)?; - - queue.submit( - IntoIter::new([buf as &CommandBufferT]), - empty(), - empty(), - Some(&mut fence), - ); - } - - device - .wait_for_fence(&fence, std::u64::MAX) - .context("Error waiting for copy")?; - - device.destroy_fence(fence); - - staging_buffer.deactivate(device, staging_allocator); - - Ok(img) - } - - /// Safely destroy all the vulkan stuff in this instance - /// Note that this returns the memory allocators, from which should be freed any TextureBlocks - /// All in-progress things are sent to return_channel. - fn deactivate(mut self) -> TextureLoaderRemains { - use std::ptr::read; - - let mut device = self.device.write().unwrap(); - - unsafe { - // Wait for any currently queued loads to be done - while self.commands_queued.len() > 0 { - let mut i = 0; - while i < self.commands_queued.len() { - let signalled = device - .get_fence_status(&self.commands_queued[i].fence) - .expect("Device lost by TextureManager"); - - if signalled { - // Destroy finished ones - let (assets, mut staging_bufs, block) = - self.commands_queued.remove(i).dissolve(); - - device.destroy_fence(assets.0); - // Command buffer will be freed when we reset the command pool - // Destroy staging buffers - for buf in staging_bufs.drain(..) { - buf.deactivate(&mut device, &mut self.staging_allocator); - } - - self.return_channel - .send(block) - .expect("Sending through return channel failed"); - } else { - i += 1; - } - } - - sleep(Duration::from_secs(0)); - } - - // Destroy blank image - read(&*self.blank_image).deactivate(&mut device, &mut *self.tex_allocator); - - // Destroy fences - - self.buffers - .drain(..) - .map(|(f, _)| device.destroy_fence(f)) - .for_each(|_| {}); - - // Free command pool - self.pool.reset(true); - device.destroy_command_pool(read(&*self.pool)); - - debug!("Done deactivating TextureLoader"); - - TextureLoaderRemains { - tex_allocator: ManuallyDrop::new(read(&*self.tex_allocator)), - descriptor_allocator: ManuallyDrop::new(read(&*self.descriptor_allocator)), - } - } - } -} - -pub struct TextureLoaderRemains { - pub tex_allocator: ManuallyDrop<DynamicAllocator>, - pub descriptor_allocator: ManuallyDrop<DescriptorAllocator>, -} - -pub enum LoaderRequest { - /// Load the given block - Load(BlockRef), - - /// Stop looping and deactivate - End, -} diff --git a/stockton-render/src/texture/mod.rs b/stockton-render/src/texture/mod.rs deleted file mode 100644 index aef1b03..0000000 --- a/stockton-render/src/texture/mod.rs +++ /dev/null @@ -1,18 +0,0 @@ -//! Everything related to loading textures into GPU memory - -mod block; -mod image; -mod load; -mod loader; -mod repo; -pub mod resolver; -mod staging_buffer; - -pub use self::block::TexturesBlock; -pub use self::image::LoadableImage; -pub use self::load::TextureLoadConfig; -pub use self::loader::BlockRef; -pub use self::repo::{TexLoadQueue, TextureRepo}; - -/// The size of each pixel in an image -pub const PIXEL_SIZE: usize = std::mem::size_of::<u8>() * 4; diff --git a/stockton-render/src/texture/repo.rs b/stockton-render/src/texture/repo.rs deleted file mode 100644 index 341d355..0000000 --- a/stockton-render/src/texture/repo.rs +++ /dev/null @@ -1,199 +0,0 @@ -use super::{ - block::TexturesBlock, - load::TextureLoadConfig, - loader::{BlockRef, LoaderRequest, TextureLoader, TextureLoaderRemains, NUM_SIMULTANEOUS_CMDS}, - resolver::TextureResolver, -}; -use crate::error::LockPoisoned; -use crate::queue_negotiator::QueueFamilySelector; -use crate::types::*; - -use std::{ - array::IntoIter, - collections::HashMap, - iter::empty, - mem::ManuallyDrop, - sync::{ - mpsc::{channel, Receiver, Sender}, - Arc, RwLock, RwLockReadGuard, - }, - thread::JoinHandle, -}; - -use anyhow::{Context, Result}; -use hal::{ - pso::{DescriptorSetLayoutBinding, DescriptorType, ImageDescriptorType, ShaderStageFlags}, - queue::family::QueueFamilyId, -}; -use log::debug; - -/// The number of textures in one 'block' -/// The textures of the loaded file are divided into blocks of this size. -/// Whenever a texture is needed, the whole block its in is loaded. -pub const BLOCK_SIZE: usize = 8; - -pub struct TextureRepo { - joiner: ManuallyDrop<JoinHandle<Result<TextureLoaderRemains>>>, - ds_layout: Arc<RwLock<DescriptorSetLayoutT>>, - req_send: Sender<LoaderRequest>, - resp_recv: Receiver<TexturesBlock<DynamicBlock>>, - blocks: HashMap<BlockRef, Option<TexturesBlock<DynamicBlock>>>, -} - -impl TextureRepo { - pub fn new<R: 'static + TextureResolver + Send + Sync>( - device_lock: Arc<RwLock<DeviceT>>, - family: QueueFamilyId, - queue: Arc<RwLock<QueueT>>, - adapter: &Adapter, - config: TextureLoadConfig<R>, - ) -> Result<Self> { - // Create Channels - let (req_send, req_recv) = channel(); - let (resp_send, resp_recv) = channel(); - let device = device_lock - .write() - .map_err(|_| LockPoisoned::Device) - .context("Error getting device lock")?; - - // Create descriptor set layout - let ds_lock = Arc::new(RwLock::new( - unsafe { - device.create_descriptor_set_layout( - IntoIter::new([ - DescriptorSetLayoutBinding { - binding: 0, - ty: DescriptorType::Image { - ty: ImageDescriptorType::Sampled { - with_sampler: false, - }, - }, - count: BLOCK_SIZE, - stage_flags: ShaderStageFlags::FRAGMENT, - immutable_samplers: false, - }, - DescriptorSetLayoutBinding { - binding: 1, - ty: DescriptorType::Sampler, - count: BLOCK_SIZE, - stage_flags: ShaderStageFlags::FRAGMENT, - immutable_samplers: false, - }, - ]), - empty(), - ) - } - .context("Error creating descriptor set layout")?, - )); - - debug!("Created descriptor set layout {:?}", ds_lock); - - drop(device); - - let joiner = { - let loader = TextureLoader::new( - adapter, - device_lock.clone(), - (family, queue), - ds_lock.clone(), - (req_recv, resp_send), - config, - )?; - - std::thread::spawn(move || loader.loop_until_exit()) - }; - - Ok(TextureRepo { - joiner: ManuallyDrop::new(joiner), - ds_layout: ds_lock, - blocks: HashMap::new(), - req_send, - resp_recv, - }) - } - - pub fn get_ds_layout(&self) -> Result<RwLockReadGuard<DescriptorSetLayoutT>> { - self.ds_layout - .read() - .map_err(|_| LockPoisoned::Other) - .context("Error locking descriptor set layout") - } - - pub fn queue_load(&mut self, block_id: BlockRef) -> Result<()> { - if self.blocks.contains_key(&block_id) { - return Ok(()); - } - - self.force_queue_load(block_id) - } - - pub fn force_queue_load(&mut self, block_id: BlockRef) -> Result<()> { - self.req_send - .send(LoaderRequest::Load(block_id)) - .context("Error queuing texture block load")?; - - self.blocks.insert(block_id, None); - - Ok(()) - } - - pub fn attempt_get_descriptor_set(&mut self, block_id: BlockRef) -> Option<&DescriptorSetT> { - self.blocks - .get(&block_id) - .and_then(|opt| opt.as_ref().map(|z| z.descriptor_set.raw())) - } - - pub fn process_responses(&mut self) { - let resp_iter: Vec<_> = self.resp_recv.try_iter().collect(); - for resp in resp_iter { - debug!("Got block {:?} back from loader", resp.id); - self.blocks.insert(resp.id, Some(resp)); - } - } - - pub fn deactivate(mut self, device_lock: &Arc<RwLock<DeviceT>>) { - unsafe { - use std::ptr::read; - - // Join the loader thread - self.req_send.send(LoaderRequest::End).unwrap(); - let mut remains = read(&*self.joiner).join().unwrap().unwrap(); - - // Process any ones that just got done loading - self.process_responses(); - - // Only now can we lock device without deadlocking - let mut device = device_lock.write().unwrap(); - - // Return all the texture memory and descriptors. - for (_, v) in self.blocks.drain() { - if let Some(block) = v { - block.deactivate( - &mut device, - &mut *remains.tex_allocator, - &mut remains.descriptor_allocator, - ); - } - } - - // Dispose of both allocators - read(&*remains.tex_allocator).dispose(); - read(&*remains.descriptor_allocator).dispose(&device); - - // Deactivate DS Layout - let ds_layout = Arc::try_unwrap(self.ds_layout) - .unwrap() - .into_inner() - .unwrap(); - device.destroy_descriptor_set_layout(ds_layout); - } - } -} - -pub struct TexLoadQueue; - -impl QueueFamilySelector for TexLoadQueue { - fn is_suitable(&self, family: &QueueFamilyT) -> bool { - family.queue_type().supports_transfer() && family.max_queues() >= NUM_SIMULTANEOUS_CMDS - } -} diff --git a/stockton-render/src/texture/resolver.rs b/stockton-render/src/texture/resolver.rs deleted file mode 100644 index f66b724..0000000 --- a/stockton-render/src/texture/resolver.rs +++ /dev/null @@ -1,55 +0,0 @@ -//! Resolves a texture in a BSP File to an image - -use crate::texture::image::LoadableImage; -use stockton_levels::{parts::IsTexture, prelude::HasTextures}; - -use std::{ - path::Path, - sync::{Arc, RwLock}, -}; - -use image::{io::Reader, RgbaImage}; - -/// An object that can be used to resolve a texture from a BSP File -pub trait TextureResolver { - type Image: LoadableImage; - - /// Get the given texture, or None if it's corrupt/not there. - fn resolve(&mut self, texture_id: u32) -> Option<Self::Image>; -} - -/// A basic filesystem resolver which gets the texture name from any HasTextures Object. -pub struct FsResolver<'a, T: HasTextures> { - path: &'a Path, - map_lock: Arc<RwLock<T>>, -} - -impl<'a, T: HasTextures> FsResolver<'a, T> { - pub fn new(path: &'a Path, map_lock: Arc<RwLock<T>>) -> Self { - FsResolver { path, map_lock } - } -} - -impl<'a, T: HasTextures> TextureResolver for FsResolver<'a, T> { - type Image = RgbaImage; - - fn resolve(&mut self, tex: u32) -> Option<Self::Image> { - let map = self.map_lock.read().unwrap(); - let tex = map.get_texture(tex)?; - let path = self.path.join(&tex.name()); - - // drop(tex); - // drop(map); - - if let Ok(file) = Reader::open(path) { - if let Ok(guessed) = file.with_guessed_format() { - if let Ok(decoded) = guessed.decode() { - return Some(decoded.into_rgba8()); - } - } - } - - log::warn!("Couldn't resolve texture {:?}", tex.name()); - None - } -} diff --git a/stockton-render/src/texture/staging_buffer.rs b/stockton-render/src/texture/staging_buffer.rs deleted file mode 100644 index 8d2ae17..0000000 --- a/stockton-render/src/texture/staging_buffer.rs +++ /dev/null @@ -1,59 +0,0 @@ -#![allow(mutable_transmutes)] -use crate::types::*; - -use std::mem::ManuallyDrop; - -use anyhow::{Context, Result}; -use hal::{device::MapError, memory::SparseFlags, MemoryTypeId}; -use rendy_memory::{Allocator, Block}; - -pub struct StagingBuffer { - pub buf: ManuallyDrop<BufferT>, - pub mem: ManuallyDrop<DynamicBlock>, -} - -impl StagingBuffer { - const USAGE: hal::buffer::Usage = hal::buffer::Usage::TRANSFER_SRC; - - pub fn new( - device: &mut DeviceT, - alloc: &mut DynamicAllocator, - size: u64, - _memory_type_id: MemoryTypeId, - ) -> Result<StagingBuffer> { - let mut buffer = unsafe { device.create_buffer(size, Self::USAGE, SparseFlags::empty()) } - .context("Error creating buffer")?; - - let requirements = unsafe { device.get_buffer_requirements(&buffer) }; - - let (memory, _) = alloc - .alloc(device, requirements.size, requirements.alignment) - .context("Error allocating staging memory")?; - - unsafe { device.bind_buffer_memory(memory.memory(), 0, &mut buffer) } - .context("Error binding staging memory to buffer")?; - - Ok(StagingBuffer { - buf: ManuallyDrop::new(buffer), - mem: ManuallyDrop::new(memory), - }) - } - - pub unsafe fn map_memory(&mut self, device: &mut DeviceT) -> Result<*mut u8, MapError> { - let range = 0..(self.mem.range().end - self.mem.range().start); - Ok(self.mem.map(device, range)?.ptr().as_mut()) - } - pub unsafe fn unmap_memory(&mut self, device: &mut DeviceT) { - self.mem.unmap(device); - } - - pub fn deactivate(self, device: &mut DeviceT, alloc: &mut DynamicAllocator) { - unsafe { - use std::ptr::read; - // Destroy buffer - device.destroy_buffer(read(&*self.buf)); - // Free memory - alloc.free(device, read(&*self.mem)); - } - } -} diff --git a/stockton-render/src/types.rs b/stockton-render/src/types.rs deleted file mode 100644 index 03c6e37..0000000 --- a/stockton-render/src/types.rs +++ /dev/null @@ -1,35 +0,0 @@ -//! Convenience module to reference types that are stored in the backend's enum - -pub use hal::prelude::*; - -pub type InstanceT = <back::Backend as hal::Backend>::Instance; -pub type DeviceT = <back::Backend as hal::Backend>::Device; -pub type BufferT = <back::Backend as hal::Backend>::Buffer; -pub type MemoryT = <back::Backend as hal::Backend>::Memory; -pub type SurfaceT = <back::Backend as hal::Backend>::Surface; -pub type SemaphoreT = <back::Backend as hal::Backend>::Semaphore; -pub type FenceT = <back::Backend as hal::Backend>::Fence; -pub type CommandPoolT = <back::Backend as hal::Backend>::CommandPool; -pub type CommandBufferT = <back::Backend as hal::Backend>::CommandBuffer; -pub type QueueT = <back::Backend as hal::Backend>::Queue; -pub type QueueFamilyT = <back::Backend as hal::Backend>::QueueFamily; -pub type DescriptorSetLayoutT = <back::Backend as hal::Backend>::DescriptorSetLayout; -pub type DescriptorSetT = <back::Backend as hal::Backend>::DescriptorSet; -pub type PipelineLayoutT = <back::Backend as hal::Backend>::PipelineLayout; -pub type GraphicsPipelineT = <back::Backend as hal::Backend>::GraphicsPipeline; -pub type ShaderModuleT = <back::Backend as hal::Backend>::ShaderModule; -pub type SamplerT = <back::Backend as hal::Backend>::Sampler; -pub type ImageT = <back::Backend as hal::Backend>::Image; -pub type ImageViewT = <back::Backend as hal::Backend>::ImageView; -pub type FramebufferT = <back::Backend as hal::Backend>::Framebuffer; -pub type RenderPassT = <back::Backend as hal::Backend>::RenderPass; - -pub type Adapter = hal::adapter::Adapter<back::Backend>; -pub type EntryPoint<'a> = hal::pso::EntryPoint<'a, back::Backend>; -pub type QueueGroup = hal::queue::QueueGroup<back::Backend>; - -pub type DescriptorAllocator = rendy_descriptor::DescriptorAllocator<back::Backend>; -pub type DynamicAllocator = rendy_memory::DynamicAllocator<back::Backend>; -pub type DynamicBlock = rendy_memory::DynamicBlock<back::Backend>; - -pub type RDescriptorSet = rendy_descriptor::DescriptorSet<back::Backend>; diff --git a/stockton-render/src/ui.rs b/stockton-render/src/ui.rs new file mode 100644 index 0000000..d1689be --- /dev/null +++ b/stockton-render/src/ui.rs @@ -0,0 +1,392 @@ +//! Minimal code for drawing any level, based on traits from stockton-levels +use crate::window::UiState; + +use stockton_skeleton::{ + buffers::{DrawBuffers, ModifiableBuffer}, + builders::{ + CompletePipeline, PipelineSpecBuilder, RenderpassSpec, ShaderDesc, VertexBufferSpec, + VertexPrimitiveAssemblerSpec, + }, + context::RenderingContext, + draw_passes::{util::TargetSpecificResources, DrawPass, IntoDrawPass}, + error::{EnvironmentError, LockPoisoned}, + queue_negotiator::QueueNegotiator, + texture::{ + resolver::TextureResolver, LoadableImage, TexLoadQueue, TextureLoadConfig, TextureRepo, + }, + types::*, +}; +use stockton_types::{Session, Vector2}; + +use std::{ + array::IntoIter, + convert::TryInto, + iter::{empty, once}, + sync::Arc, +}; + +use anyhow::{anyhow, Context, Result}; +use egui::{ClippedMesh, TextureId}; +use egui::{CtxRef, Texture}; +use hal::{ + buffer::SubRange, + command::{ClearColor, ClearValue, RenderAttachmentInfo, SubpassContents}, + format::Format, + image::Layout, + pass::{Attachment, AttachmentLoadOp, AttachmentOps, AttachmentStoreOp}, + pso::{ + BlendDesc, BlendOp, BlendState, ColorBlendDesc, ColorMask, DepthStencilDesc, Face, Factor, + FrontFace, InputAssemblerDesc, LogicOp, PolygonMode, Primitive, Rasterizer, Rect, + ShaderStageFlags, State, VertexInputRate, + }, +}; +use shaderc::ShaderKind; + +#[derive(Debug)] +pub struct UiPoint(pub Vector2, pub Vector2, pub [f32; 4]); + +/// Draw a Ui object +pub struct UiDrawPass<'a> { + pipeline: CompletePipeline, + repo: TextureRepo, + draw_buffers: DrawBuffers<'a, UiPoint>, + + framebuffers: TargetSpecificResources<FramebufferT>, +} + +impl<'a> DrawPass for UiDrawPass<'a> { + fn queue_draw( + &mut self, + session: &Session, + img_view: &ImageViewT, + cmd_buffer: &mut CommandBufferT, + ) -> anyhow::Result<()> { + // We might have loaded more textures + self.repo.process_responses(); + + // Make sure we update the vertex buffers after they're written to, but before they're read from. + self.draw_buffers + .vertex_buffer + .record_commit_cmds(cmd_buffer)?; + self.draw_buffers + .index_buffer + .record_commit_cmds(cmd_buffer)?; + + // Get level & camera + let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap(); + + // Get framebuffer and depth buffer + let fb = self.framebuffers.get_next(); + unsafe { + cmd_buffer.begin_render_pass( + &self.pipeline.renderpass, + fb, + self.pipeline.render_area, + vec![RenderAttachmentInfo { + image_view: img_view, + clear_value: ClearValue { + color: ClearColor { + float32: [0.0, 0.0, 0.0, 1.0], + }, + }, + }] + .into_iter(), + SubpassContents::Inline, + ); + cmd_buffer.bind_graphics_pipeline(&self.pipeline.pipeline); + + // Bind buffers + cmd_buffer.bind_vertex_buffers( + 0, + once(( + self.draw_buffers.vertex_buffer.get_buffer(), + SubRange { + offset: 0, + size: None, + }, + )), + ); + cmd_buffer.bind_index_buffer( + self.draw_buffers.index_buffer.get_buffer(), + SubRange { + offset: 0, + size: None, + }, + hal::IndexType::U16, + ); + } + + let (_out, shapes) = ui.end_frame(); + let screen = ui + .dimensions() + .ok_or_else(|| anyhow!("UI not set up properly."))?; + let shapes = ui.ctx().tessellate(shapes); + + for ClippedMesh(rect, tris) in shapes.iter() { + assert!(tris.texture_id == TextureId::Egui); + + // Copy triangles/indicies + for i in (0..tris.indices.len()).step_by(3) { + self.draw_buffers.index_buffer[i / 3] = ( + tris.indices[i].try_into()?, + tris.indices[i + 1].try_into()?, + tris.indices[i + 2].try_into()?, + ); + } + for (i, vertex) in tris.vertices.iter().enumerate() { + self.draw_buffers.vertex_buffer[i] = UiPoint( + Vector2::new(vertex.pos.x, vertex.pos.y), + Vector2::new(vertex.uv.x, vertex.uv.y), + [ + vertex.color.r() as f32 / 255.0, + vertex.color.g() as f32 / 255.0, + vertex.color.b() as f32 / 255.0, + vertex.color.a() as f32 / 255.0, + ], + ); + } + // TODO: *Properly* deal with textures + if let Some(ds) = self.repo.attempt_get_descriptor_set(0) { + unsafe { + cmd_buffer.push_graphics_constants( + &self.pipeline.pipeline_layout, + ShaderStageFlags::VERTEX, + 0, + &[screen.x.to_bits(), screen.y.to_bits()], + ); + + cmd_buffer.set_scissors( + 0, + IntoIter::new([Rect { + x: rect.min.x as i16, + y: rect.min.y as i16, + w: rect.width() as i16, + h: rect.height() as i16, + }]), + ); + cmd_buffer.bind_graphics_descriptor_sets( + &self.pipeline.pipeline_layout, + 0, + IntoIter::new([ds]), + empty(), + ); + // Call draw + cmd_buffer.draw_indexed(0..tris.indices.len() as u32, 0, 0..1); + } + } else { + self.repo.queue_load(0)?; + } + } + + unsafe { + cmd_buffer.end_render_pass(); + } + + Ok(()) + } + + fn deactivate(self, context: &mut RenderingContext) -> Result<()> { + unsafe { + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; + self.pipeline.deactivate(&mut device); + self.draw_buffers.deactivate(&mut device); + for fb in self.framebuffers.dissolve() { + device.destroy_framebuffer(fb); + } + } + self.repo.deactivate(context.device()); + + Ok(()) + } + + fn handle_surface_change( + &mut self, + _session: &Session, + _context: &mut RenderingContext, + ) -> Result<()> { + todo!() + } +} + +impl<'a> IntoDrawPass<UiDrawPass<'a>> for () { + fn init(self, session: &mut Session, context: &mut RenderingContext) -> Result<UiDrawPass<'a>> { + let spec = PipelineSpecBuilder::default() + .rasterizer(Rasterizer { + polygon_mode: PolygonMode::Fill, + cull_face: Face::NONE, + front_face: FrontFace::CounterClockwise, + depth_clamping: false, + depth_bias: None, + conservative: true, + line_width: State::Static(1.0), + }) + .depth_stencil(DepthStencilDesc { + depth: None, + depth_bounds: false, + stencil: None, + }) + .blender(BlendDesc { + logic_op: Some(LogicOp::Copy), + targets: vec![ColorBlendDesc { + mask: ColorMask::ALL, + blend: Some(BlendState { + color: BlendOp::Add { + src: Factor::SrcAlpha, + dst: Factor::OneMinusSrcAlpha, + }, + alpha: BlendOp::Add { + src: Factor::SrcAlpha, + dst: Factor::OneMinusSrcAlpha, + }, + }), + }], + }) + .primitive_assembler(VertexPrimitiveAssemblerSpec::with_buffers( + InputAssemblerDesc::new(Primitive::TriangleList), + vec![VertexBufferSpec { + attributes: vec![Format::Rg32Sfloat, Format::Rg32Sfloat, Format::Rgba32Sfloat], + rate: VertexInputRate::Vertex, + }], + )) + .shader_vertex(ShaderDesc { + source: include_str!("./data/ui.vert").to_string(), + entry: "main".to_string(), + kind: ShaderKind::Vertex, + }) + .shader_fragment(ShaderDesc { + source: include_str!("./data/ui.frag").to_string(), + entry: "main".to_string(), + kind: ShaderKind::Fragment, + }) + .push_constants(vec![(ShaderStageFlags::VERTEX, 0..8)]) + .renderpass(RenderpassSpec { + colors: vec![Attachment { + format: Some(context.target_chain().properties().format), + samples: 1, + ops: AttachmentOps::new(AttachmentLoadOp::Load, AttachmentStoreOp::Store), + stencil_ops: AttachmentOps::new( + AttachmentLoadOp::DontCare, + AttachmentStoreOp::DontCare, + ), + layouts: Layout::ColorAttachmentOptimal..Layout::ColorAttachmentOptimal, + }], + depth: None, + inputs: vec![], + resolves: vec![], + preserves: vec![], + }) + .dynamic_scissor(true) + .build() + .context("Error building pipeline")?; + + let ui: &mut UiState = &mut session.resources.get_mut::<UiState>().unwrap(); + let repo = TextureRepo::new( + context.device().clone(), + context + .queue_negotiator_mut() + .family::<TexLoadQueue>() + .ok_or(EnvironmentError::NoSuitableFamilies) + .context("Error finding texture queue")?, + context + .queue_negotiator_mut() + .get_queue::<TexLoadQueue>() + .ok_or(EnvironmentError::NoQueues) + .context("Error finding texture queue")?, + context.adapter(), + TextureLoadConfig { + resolver: UiTextures::new(ui.ctx().clone()), + filter: hal::image::Filter::Linear, + wrap_mode: hal::image::WrapMode::Clamp, + }, + ) + .context("Error creating texture repo")?; + + let (draw_buffers, pipeline, framebuffers) = { + let mut device = context.device().write().map_err(|_| LockPoisoned::Device)?; + let draw_buffers = DrawBuffers::new(&mut device, context.adapter()) + .context("Error creating draw buffers")?; + let pipeline = spec + .build( + &mut device, + context.target_chain().properties().extent, + context.target_chain().properties(), + once(&*repo.get_ds_layout()?), + ) + .context("Error building pipeline")?; + + let fat = context.target_chain().properties().framebuffer_attachment(); + let framebuffers = TargetSpecificResources::new( + || unsafe { + Ok(device.create_framebuffer( + &pipeline.renderpass, + IntoIter::new([fat.clone()]), + context.target_chain().properties().extent, + )?) + }, + context.target_chain().properties().image_count as usize, + )?; + (draw_buffers, pipeline, framebuffers) + }; + + Ok(UiDrawPass { + pipeline, + repo, + draw_buffers, + framebuffers, + }) + } + + fn find_aux_queues<'c>( + adapter: &'c Adapter, + queue_negotiator: &mut QueueNegotiator, + ) -> Result<Vec<(&'c QueueFamilyT, Vec<f32>)>> { + queue_negotiator.find(adapter, &TexLoadQueue)?; + + Ok(vec![queue_negotiator + .family_spec::<TexLoadQueue>(&adapter.queue_families, 1) + .ok_or(EnvironmentError::NoSuitableFamilies)?]) + } +} + +pub struct UiTexture(Arc<Texture>); + +pub struct UiTextures { + ctx: CtxRef, +} + +impl TextureResolver for UiTextures { + type Image = UiTexture; + fn resolve(&mut self, tex: u32) -> Option<Self::Image> { + if tex == 0 { + Some(UiTexture(self.ctx.texture())) + } else { + None + } + } +} + +impl UiTextures { + pub fn new(ctx: CtxRef) -> Self { + UiTextures { ctx } + } +} + +impl LoadableImage for UiTexture { + fn width(&self) -> u32 { + self.0.width as u32 + } + fn height(&self) -> u32 { + self.0.height as u32 + } + unsafe fn copy_row(&self, y: u32, ptr: *mut u8) { + let row_size = self.0.width as u32; + let pixels = &self.0.pixels[(y * row_size) as usize..((y + 1) * row_size) as usize]; + + for (i, x) in pixels.iter().enumerate() { + *ptr.offset(i as isize * 4) = 255; + *ptr.offset((i as isize * 4) + 1) = 255; + *ptr.offset((i as isize * 4) + 2) = 255; + *ptr.offset((i as isize * 4) + 3) = *x; + } + } +} diff --git a/stockton-render/src/utils.rs b/stockton-render/src/utils.rs deleted file mode 100644 index 152ba10..0000000 --- a/stockton-render/src/utils.rs +++ /dev/null @@ -1,19 +0,0 @@ -use crate::types::*; -use hal::{memory::Properties as MemProperties, MemoryTypeId}; - -pub fn find_memory_type_id( - adapter: &Adapter, - type_mask: u32, - props: MemProperties, -) -> Option<MemoryTypeId> { - adapter - .physical_device - .memory_properties() - .memory_types - .iter() - .enumerate() - .find(|&(id, memory_type)| { - type_mask & (1 << id) != 0 && memory_type.properties.contains(props) - }) - .map(|(id, _)| MemoryTypeId(id)) -} diff --git a/stockton-render/src/window.rs b/stockton-render/src/window.rs new file mode 100644 index 0000000..15dd5a6 --- /dev/null +++ b/stockton-render/src/window.rs @@ -0,0 +1,276 @@ +use stockton_input::{Action as KBAction, InputManager, Mouse}; +use stockton_skeleton::{draw_passes::DrawPass, Renderer}; + +use std::sync::{ + mpsc::{channel, Receiver, Sender}, + Arc, RwLock, +}; + +use egui::{CtxRef, Event, Modifiers, Output, Pos2, RawInput, Rect, Vec2}; +use epaint::ClippedShape; +use legion::systems::Runnable; +use log::debug; +use winit::{ + event::{ElementState, Event as WinitEvent, MouseButton, WindowEvent as WinitWindowEvent}, + event_loop::ControlFlow, +}; + +#[derive(Debug, Clone, Copy)] +pub enum WindowEvent { + SizeChanged(u32, u32), + CloseRequested, + KeyboardAction(KBAction), + MouseAction(KBAction), + MouseMoved(f32, f32), + MouseLeft, +} + +impl WindowEvent { + pub fn from(winit_event: &WinitEvent<()>) -> Option<WindowEvent> { + // TODO + match winit_event { + WinitEvent::WindowEvent { event, .. } => match event { + WinitWindowEvent::CloseRequested => Some(WindowEvent::CloseRequested), + WinitWindowEvent::Resized(size) => { + Some(WindowEvent::SizeChanged(size.width, size.height)) + } + WinitWindowEvent::KeyboardInput { input, .. } => match input.state { + ElementState::Pressed => Some(WindowEvent::KeyboardAction(KBAction::KeyPress( + input.scancode, + ))), + ElementState::Released => Some(WindowEvent::KeyboardAction( + KBAction::KeyRelease(input.scancode), + )), + }, + WinitWindowEvent::CursorMoved { position, .. } => Some(WindowEvent::MouseMoved( + position.x as f32, + position.y as f32, + )), + WinitWindowEvent::CursorLeft { .. } => Some(WindowEvent::MouseLeft), + WinitWindowEvent::MouseInput { button, state, .. } => { + let mb: stockton_input::MouseButton = match button { + MouseButton::Left => stockton_input::MouseButton::Left, + MouseButton::Right => stockton_input::MouseButton::Right, + MouseButton::Middle => stockton_input::MouseButton::Middle, + MouseButton::Other(x) => stockton_input::MouseButton::Other(*x), + }; + + match state { + ElementState::Pressed => { + Some(WindowEvent::MouseAction(KBAction::MousePress(mb))) + } + ElementState::Released => { + Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb))) + } + } + } + _ => None, + }, + _ => None, + } + } +} + +pub struct UiState { + ctx: CtxRef, + raw_input: RawInput, + frame_active: bool, + + modifiers: Modifiers, + pointer_pos: Pos2, +} + +impl UiState { + pub fn populate_initial_state<T: DrawPass>(&mut self, renderer: &Renderer<T>) { + let props = &renderer.context().target_chain().properties(); + self.set_dimensions(props.extent.width, props.extent.height); + self.set_pixels_per_point(Some(renderer.context().pixels_per_point())); + debug!("{:?}", self.raw_input); + } + + #[inline] + pub fn ctx(&mut self) -> &CtxRef { + if !self.frame_active { + self.begin_frame() + } + &self.ctx + } + + #[inline] + fn begin_frame(&mut self) { + #[allow(deprecated)] + let new_raw_input = RawInput { + scroll_delta: Vec2::new(0.0, 0.0), + zoom_delta: 0.0, + screen_size: self.raw_input.screen_size, + screen_rect: self.raw_input.screen_rect, + pixels_per_point: self.raw_input.pixels_per_point, + time: self.raw_input.time, + predicted_dt: self.raw_input.predicted_dt, + modifiers: self.modifiers, + events: Vec::new(), + }; + self.ctx.begin_frame(self.raw_input.take()); + self.raw_input = new_raw_input; + self.frame_active = true; + } + + #[inline] + pub(crate) fn end_frame(&mut self) -> (Output, Vec<ClippedShape>) { + self.frame_active = false; + self.ctx.end_frame() + } + + #[inline] + pub fn dimensions(&self) -> Option<egui::math::Vec2> { + Some(self.raw_input.screen_rect?.size()) + } + + fn set_mouse_pos(&mut self, x: f32, y: f32) { + self.raw_input + .events + .push(Event::PointerMoved(Pos2::new(x, y))); + + self.pointer_pos = Pos2::new(x, y); + } + + fn set_mouse_left(&mut self) { + self.raw_input.events.push(Event::PointerGone); + } + + fn set_dimensions(&mut self, w: u32, h: u32) { + self.raw_input.screen_rect = + Some(Rect::from_x_y_ranges(0.0..=(w as f32), 0.0..=(h as f32))); + } + fn set_pixels_per_point(&mut self, ppp: Option<f32>) { + debug!("Using {:?} pixels per point", ppp); + self.raw_input.pixels_per_point = ppp; + } + + fn handle_action(&mut self, action: KBAction) { + // TODO + match action { + KBAction::MousePress(btn) => { + self.raw_input.events.push(Event::PointerButton { + pos: self.pointer_pos, + button: match btn { + stockton_input::MouseButton::Left => egui::PointerButton::Primary, + stockton_input::MouseButton::Right => egui::PointerButton::Secondary, + stockton_input::MouseButton::Middle => egui::PointerButton::Middle, + stockton_input::MouseButton::Other(_) => todo!(), + }, + pressed: true, + modifiers: self.modifiers, + }); + } + KBAction::MouseRelease(btn) => { + self.raw_input.events.push(Event::PointerButton { + pos: self.pointer_pos, + button: match btn { + stockton_input::MouseButton::Left => egui::PointerButton::Primary, + stockton_input::MouseButton::Right => egui::PointerButton::Secondary, + stockton_input::MouseButton::Middle => egui::PointerButton::Middle, + stockton_input::MouseButton::Other(_) => todo!(), + }, + pressed: false, + modifiers: self.modifiers, + }); + } + _ => (), + } + } +} + +impl Default for UiState { + fn default() -> Self { + UiState { + ctx: CtxRef::default(), + raw_input: RawInput::default(), + frame_active: false, + modifiers: Default::default(), + pointer_pos: Pos2::new(0.0, 0.0), + } + } +} + +pub struct WindowFlow { + window_events: Receiver<WindowEvent>, + update_control_flow: Arc<RwLock<ControlFlow>>, +} + +impl WindowFlow { + pub fn new(update_control_flow: Arc<RwLock<ControlFlow>>) -> (Self, Sender<WindowEvent>) { + let (tx, rx) = channel(); + ( + Self { + window_events: rx, + update_control_flow, + }, + tx, + ) + } +} + +#[system] +/// A system to process the window events sent to renderer by the winit event loop. +pub fn _process_window_events<T: 'static + InputManager, DP: 'static + DrawPass>( + #[resource] window_channel: &mut WindowFlow, + #[resource] manager: &mut T, + #[resource] mouse: &mut Mouse, + #[resource] ui_state: &mut UiState, + #[state] actions_buf: &mut Vec<KBAction>, +) { + let mut actions_buf_cursor = 0; + let mut mouse_delta = mouse.abs; + + while let Ok(event) = window_channel.window_events.try_recv() { + match event { + WindowEvent::SizeChanged(w, h) => { + ui_state.set_dimensions(w, h); + } + WindowEvent::CloseRequested => { + let mut flow = window_channel.update_control_flow.write().unwrap(); + // TODO: Let everything know this is our last frame + *flow = ControlFlow::Exit; + } + WindowEvent::KeyboardAction(action) => { + if actions_buf_cursor >= actions_buf.len() { + actions_buf.push(action); + } else { + actions_buf[actions_buf_cursor] = action; + } + actions_buf_cursor += 1; + + ui_state.handle_action(action); + } + WindowEvent::MouseMoved(x, y) => { + mouse_delta.x = x; + mouse_delta.y = y; + + ui_state.set_mouse_pos(x, y); + } + WindowEvent::MouseLeft => { + ui_state.set_mouse_left(); + } + WindowEvent::MouseAction(action) => { + if actions_buf_cursor >= actions_buf.len() { + actions_buf.push(action); + } else { + actions_buf[actions_buf_cursor] = action; + } + actions_buf_cursor += 1; + + ui_state.handle_action(action); + } + }; + } + + mouse.handle_frame(mouse_delta); + + manager.handle_frame(&actions_buf[0..actions_buf_cursor]); +} + +pub fn process_window_events_system<T: 'static + InputManager, DP: 'static + DrawPass>( +) -> impl Runnable { + _process_window_events_system::<T, DP>(Vec::with_capacity(4)) +} |