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-rw-r--r--examples/render-bsp/src/main.rs10
-rw-r--r--stockton-render/src/draw/buffers/dedicated_image.rs (renamed from stockton-render/src/draw/depth_buffer.rs)23
-rw-r--r--stockton-render/src/draw/buffers/draw_buffers.rs (renamed from stockton-render/src/draw/draw_buffers.rs)11
-rw-r--r--stockton-render/src/draw/buffers/mod.rs68
-rw-r--r--stockton-render/src/draw/buffers/staged.rs (renamed from stockton-render/src/draw/buffer.rs)63
-rw-r--r--stockton-render/src/draw/camera.rs64
-rw-r--r--stockton-render/src/draw/context.rs28
-rw-r--r--stockton-render/src/draw/draw_passes/cons.rs34
-rw-r--r--stockton-render/src/draw/draw_passes/level.rs10
-rw-r--r--stockton-render/src/draw/draw_passes/mod.rs21
-rw-r--r--stockton-render/src/draw/mod.rs8
-rw-r--r--stockton-render/src/draw/target.rs13
-rw-r--r--stockton-render/src/draw/ui/render.rs2
-rw-r--r--stockton-render/src/lib.rs44
-rw-r--r--stockton-render/src/systems.rs2
-rw-r--r--stockton-render/src/window.rs10
16 files changed, 194 insertions, 217 deletions
diff --git a/examples/render-bsp/src/main.rs b/examples/render-bsp/src/main.rs
index a3cea25..73475c0 100644
--- a/examples/render-bsp/src/main.rs
+++ b/examples/render-bsp/src/main.rs
@@ -94,13 +94,13 @@ fn try_main() -> Result<()> {
window.set_cursor_visible(false);
// TODO: Parse the map file
- let bsp = todo!();
+ let map = todo!();
// Create the UI State
let mut ui = UiState::new();
// Create the renderer
- let (renderer, tx) = Renderer::new(&window, &mut ui, bsp)?;
+ let (renderer, tx) = Renderer::new(&window)?;
let new_control_flow = renderer.update_control_flow.clone();
// Populate the initial UI state
@@ -127,7 +127,7 @@ fn try_main() -> Result<()> {
let mut session = Session::new(
move |resources| {
resources.insert(ui);
- resources.insert(renderer);
+ resources.insert(map);
resources.insert(manager);
resources.insert(Timing::default());
resources.insert(Mouse::default());
@@ -139,9 +139,7 @@ fn try_main() -> Result<()> {
.flush()
.add_system(hello_world_system())
.add_system(flycam_move_system::<MovementInputsManager>())
- .flush()
- .add_system(calc_vp_matrix_system::<MapFile>())
- .add_thread_local(do_render_system::<MapFile>());
+ .flush();
},
);
diff --git a/stockton-render/src/draw/depth_buffer.rs b/stockton-render/src/draw/buffers/dedicated_image.rs
index e3306c5..38a23c9 100644
--- a/stockton-render/src/draw/depth_buffer.rs
+++ b/stockton-render/src/draw/buffers/dedicated_image.rs
@@ -1,21 +1,22 @@
-use crate::draw::buffer::create_buffer;
-use gfx_hal::{format::Aspects, memory::Properties, MemoryTypeId};
+//! A dedicated image. Used for depth buffers.
+
+use super::create_buffer;
+use crate::draw::texture::{LoadableImage, PIXEL_SIZE};
+use crate::types::*;
+
+use std::{array::IntoIter, convert::TryInto, iter::empty, mem::ManuallyDrop};
+
+use anyhow::{Context, Result};
use hal::{
buffer::Usage as BufUsage,
- format::{Format, Swizzle},
+ format::{Aspects, Format, Swizzle},
image::{SubresourceRange, Usage, Usage as ImgUsage, ViewKind},
memory,
- memory::Segment,
+ memory::{Properties, Segment},
+ MemoryTypeId,
};
-use std::{array::IntoIter, convert::TryInto, iter::empty};
-
-use crate::types::*;
-use anyhow::{Context, Result};
-use std::mem::ManuallyDrop;
use thiserror::Error;
-use super::texture::{LoadableImage, PIXEL_SIZE};
-
/// Holds an image that's loaded into GPU memory dedicated only to that image, bypassing the memory allocator.
pub struct DedicatedLoadedImage {
/// The GPU Image handle
diff --git a/stockton-render/src/draw/draw_buffers.rs b/stockton-render/src/draw/buffers/draw_buffers.rs
index 2d2fce4..5baec92 100644
--- a/stockton-render/src/draw/draw_buffers.rs
+++ b/stockton-render/src/draw/buffers/draw_buffers.rs
@@ -1,12 +1,11 @@
-use crate::{draw::buffer::StagedBuffer, types::*};
+//! A vertex and index buffer set for drawing
+
+use super::StagedBuffer;
+use crate::types::*;
+
use anyhow::{Context, Result};
use hal::buffer::Usage;
use std::mem::ManuallyDrop;
-use stockton_types::{Vector2, Vector3};
-
-/// Represents a point of a triangle, including UV and texture information.
-#[derive(Debug, Clone, Copy)]
-pub struct UvPoint(pub Vector3, pub i32, pub Vector2);
/// Initial size of vertex buffer. TODO: Way of overriding this
pub const INITIAL_VERT_SIZE: u64 = 3 * 3000;
diff --git a/stockton-render/src/draw/buffers/mod.rs b/stockton-render/src/draw/buffers/mod.rs
new file mode 100644
index 0000000..5093872
--- /dev/null
+++ b/stockton-render/src/draw/buffers/mod.rs
@@ -0,0 +1,68 @@
+//! All sorts of buffers
+
+use std::ops::IndexMut;
+
+use crate::{error::EnvironmentError, types::*};
+
+use anyhow::{Context, Result};
+use hal::{
+ buffer::Usage,
+ memory::{Properties, SparseFlags},
+ MemoryTypeId,
+};
+
+mod dedicated_image;
+mod draw_buffers;
+mod staged;
+
+pub use dedicated_image::DedicatedLoadedImage;
+pub use draw_buffers::DrawBuffers;
+pub use staged::StagedBuffer;
+
+/// Create a buffer of the given specifications, allocating more device memory.
+// TODO: Use a different memory allocator?
+pub(crate) fn create_buffer(
+ device: &mut DeviceT,
+ adapter: &Adapter,
+ usage: Usage,
+ properties: Properties,
+ size: u64,
+) -> Result<(BufferT, MemoryT)> {
+ let mut buffer = unsafe { device.create_buffer(size, usage, SparseFlags::empty()) }
+ .context("Error creating buffer")?;
+
+ let requirements = unsafe { device.get_buffer_requirements(&buffer) };
+ let memory_type_id = adapter
+ .physical_device
+ .memory_properties()
+ .memory_types
+ .iter()
+ .enumerate()
+ .find(|&(id, memory_type)| {
+ requirements.type_mask & (1 << id) != 0 && memory_type.properties.contains(properties)
+ })
+ .map(|(id, _)| MemoryTypeId(id))
+ .ok_or(EnvironmentError::NoMemoryTypes)?;
+
+ let memory = unsafe { device.allocate_memory(memory_type_id, requirements.size) }
+ .context("Error allocating memory")?;
+
+ unsafe { device.bind_buffer_memory(&memory, 0, &mut buffer) }
+ .context("Error binding memory to buffer")?;
+
+ Ok((buffer, memory))
+}
+
+/// A buffer that can be modified by the CPU
+pub trait ModifiableBuffer: IndexMut<usize> {
+ /// Get a handle to the underlying GPU buffer
+ fn get_buffer(&mut self) -> &BufferT;
+
+ /// Commit all changes to GPU memory, returning a handle to the GPU buffer
+ fn commit<'a>(
+ &'a mut self,
+ device: &DeviceT,
+ command_queue: &mut QueueT,
+ command_pool: &mut CommandPoolT,
+ ) -> Result<&'a BufferT>;
+}
diff --git a/stockton-render/src/draw/buffer.rs b/stockton-render/src/draw/buffers/staged.rs
index 77ac38a..f92c41d 100644
--- a/stockton-render/src/draw/buffer.rs
+++ b/stockton-render/src/draw/buffers/staged.rs
@@ -1,7 +1,14 @@
+//! A buffer that can be written to by the CPU using staging memory
+
+use super::{create_buffer, ModifiableBuffer};
+use crate::{error::EnvironmentError, types::*};
+
use core::mem::{size_of, ManuallyDrop};
-use std::convert::TryInto;
-use std::iter::{empty, once};
-use std::ops::{Index, IndexMut};
+use std::{
+ convert::TryInto,
+ iter::{empty, once},
+ ops::{Index, IndexMut},
+};
use anyhow::{Context, Result};
use hal::{
@@ -10,56 +17,6 @@ use hal::{
MemoryTypeId,
};
-use crate::{error::EnvironmentError, types::*};
-
-/// Create a buffer of the given specifications, allocating more device memory.
-// TODO: Use a different memory allocator?
-pub(crate) fn create_buffer(
- device: &mut DeviceT,
- adapter: &Adapter,
- usage: Usage,
- properties: Properties,
- size: u64,
-) -> Result<(BufferT, MemoryT)> {
- let mut buffer = unsafe { device.create_buffer(size, usage, SparseFlags::empty()) }
- .context("Error creating buffer")?;
-
- let requirements = unsafe { device.get_buffer_requirements(&buffer) };
- let memory_type_id = adapter
- .physical_device
- .memory_properties()
- .memory_types
- .iter()
- .enumerate()
- .find(|&(id, memory_type)| {
- requirements.type_mask & (1 << id) != 0 && memory_type.properties.contains(properties)
- })
- .map(|(id, _)| MemoryTypeId(id))
- .ok_or(EnvironmentError::NoMemoryTypes)?;
-
- let memory = unsafe { device.allocate_memory(memory_type_id, requirements.size) }
- .context("Error allocating memory")?;
-
- unsafe { device.bind_buffer_memory(&memory, 0, &mut buffer) }
- .context("Error binding memory to buffer")?;
-
- Ok((buffer, memory))
-}
-
-/// A buffer that can be modified by the CPU
-pub trait ModifiableBuffer: IndexMut<usize> {
- /// Get a handle to the underlying GPU buffer
- fn get_buffer(&mut self) -> &BufferT;
-
- /// Commit all changes to GPU memory, returning a handle to the GPU buffer
- fn commit<'a>(
- &'a mut self,
- device: &DeviceT,
- command_queue: &mut QueueT,
- command_pool: &mut CommandPoolT,
- ) -> Result<&'a BufferT>;
-}
-
/// A GPU buffer that is written to using a staging buffer
pub struct StagedBuffer<'a, T: Sized> {
/// CPU-visible buffer
diff --git a/stockton-render/src/draw/camera.rs b/stockton-render/src/draw/camera.rs
index a9d10f4..421b661 100644
--- a/stockton-render/src/draw/camera.rs
+++ b/stockton-render/src/draw/camera.rs
@@ -22,35 +22,35 @@ fn euler_to_direction(euler: &Vector3) -> Vector3 {
)
}
-#[system(for_each)]
-#[filter(maybe_changed::<Transform>() | maybe_changed::<CameraSettings>())]
-pub fn calc_vp_matrix<M: 'static + MinRenderFeatures>(
- transform: &Transform,
- settings: &CameraSettings,
- #[resource] renderer: &mut Renderer<M>,
-) {
- let ratio = renderer.context.target_chain.properties.extent.width as f32
- / renderer.context.target_chain.properties.extent.height as f32;
- // Get look direction from euler angles
- let direction = euler_to_direction(&transform.rotation);
-
- // Converts world space to camera space
- let view_matrix = look_at_lh(
- &transform.position,
- &(transform.position + direction),
- &Vector3::new(0.0, 1.0, 0.0),
- );
-
- // Converts camera space to screen space
- let projection_matrix = {
- let mut temp = perspective_lh_zo(ratio, settings.fov, settings.near, settings.far);
-
- // Vulkan's co-ord system is different from OpenGLs
- temp[(1, 1)] *= -1.0;
-
- temp
- };
-
- // Chain them together into a single matrix
- renderer.context.vp_matrix = projection_matrix * view_matrix
-}
+// #[system(for_each)]
+// #[filter(maybe_changed::<Transform>() | maybe_changed::<CameraSettings>())]
+// pub fn calc_vp_matrix<M: 'static + MinRenderFeatures>(
+// transform: &Transform,
+// settings: &CameraSettings,
+// #[resource] renderer: &mut Renderer<M>,
+// ) {
+// let ratio = renderer.context.target_chain.properties.extent.width as f32
+// / renderer.context.target_chain.properties.extent.height as f32;
+// // Get look direction from euler angles
+// let direction = euler_to_direction(&transform.rotation);
+
+// // Converts world space to camera space
+// let view_matrix = look_at_lh(
+// &transform.position,
+// &(transform.position + direction),
+// &Vector3::new(0.0, 1.0, 0.0),
+// );
+
+// // Converts camera space to screen space
+// let projection_matrix = {
+// let mut temp = perspective_lh_zo(ratio, settings.fov, settings.near, settings.far);
+
+// // Vulkan's co-ord system is different from OpenGLs
+// temp[(1, 1)] *= -1.0;
+
+// temp
+// };
+
+// // Chain them together into a single matrix
+// renderer.context.vp_matrix = projection_matrix * view_matrix
+// }
diff --git a/stockton-render/src/draw/context.rs b/stockton-render/src/draw/context.rs
index 2d3d92d..1a690fe 100644
--- a/stockton-render/src/draw/context.rs
+++ b/stockton-render/src/draw/context.rs
@@ -24,13 +24,12 @@ use crate::{
window::UiState,
};
use stockton_levels::prelude::*;
+use stockton_types::Session;
/// Contains all the hal related stuff.
/// In the end, this takes in a depth-sorted list of faces and a map file and renders them.
// TODO: Settings for clear colour, buffer sizes, etc
-pub struct RenderingContext<M: 'static + MinRenderFeatures, DP = LevelDrawPass<M>> {
- pub map: Arc<RwLock<M>>,
-
+pub struct RenderingContext<DP> {
// Parents for most of these things
/// Vulkan Instance
instance: ManuallyDrop<back::Instance>,
@@ -60,19 +59,12 @@ pub struct RenderingContext<M: 'static + MinRenderFeatures, DP = LevelDrawPass<M
pub(crate) pixels_per_point: f32,
}
-impl<M: 'static + MinRenderFeatures, DP> RenderingContext<M, DP>
-where
- DP: DrawPass<Input = M>,
-{
- // TODO: Arbitrary drawpass input
+impl<DP: DrawPass> RenderingContext<DP> {
/// Create a new RenderingContext for the given window.
pub fn new<ILDP: IntoDrawPass<DP>>(
window: &Window,
- _ui: &mut UiState,
- map: M,
idp: ILDP,
) -> Result<Self> {
- let map = Arc::new(RwLock::new(map));
// Create surface
let (instance, surface, mut adapters) = unsafe {
let instance =
@@ -174,7 +166,6 @@ where
drop(device);
Ok(RenderingContext {
- map,
instance: ManuallyDrop::new(instance),
device: device_lock,
@@ -231,8 +222,8 @@ where
Ok(())
}
- /// Draw all vertices in the buffer
- pub fn draw_next_frame(&mut self) -> Result<()> {
+ /// Draw onto the next frame of the swapchain
+ pub fn draw_next_frame(&mut self, session: &Session) -> Result<()> {
let mut device = self
.device
.write()
@@ -241,20 +232,19 @@ where
let mut queue = self
.queue
.write()
- .map_err(|_| LockPoisoned::Map)
- .context("Error getting map lock")?;
- let map = self.map.read().or(Err(LockPoisoned::Map))?;
+ .map_err(|_| LockPoisoned::Queue)
+ .context("Error getting draw queue lock")?;
// Level draw pass
self.target_chain
- .do_draw_with(&mut device, &mut queue, &*self.draw_pass, &*map)
+ .do_draw_with(&mut device, &mut queue, &*self.draw_pass, session)
.context("Error preparing next target")?;
Ok(())
}
}
-impl<M: 'static + MinRenderFeatures, LDP> core::ops::Drop for RenderingContext<M, LDP> {
+impl<DP> core::ops::Drop for RenderingContext<DP> {
fn drop(&mut self) {
{
self.device.write().unwrap().wait_idle().unwrap();
diff --git a/stockton-render/src/draw/draw_passes/cons.rs b/stockton-render/src/draw/draw_passes/cons.rs
index 274bd76..76e2f32 100644
--- a/stockton-render/src/draw/draw_passes/cons.rs
+++ b/stockton-render/src/draw/draw_passes/cons.rs
@@ -1,22 +1,22 @@
//! Code for using multiple draw passes in place of just one
//! Note that this can be extended to an arbitrary amount of draw passes.
-use super::{DrawPass, DrawPassInput};
+use super::DrawPass;
use crate::{draw::queue_negotiator::QueueNegotiator, types::*};
+use stockton_types::Session;
+
use anyhow::Result;
/// One draw pass, then another.
-struct ConsDrawPass<A: DrawPass, B: DrawPass> {
+pub struct ConsDrawPass<A: DrawPass, B: DrawPass> {
a: A,
b: B,
}
impl<A: DrawPass, B: DrawPass> DrawPass for ConsDrawPass<A, B> {
- type Input = ConsDrawPassInput<A::Input, B::Input>;
-
- fn queue_draw(&self, input: &Self::Input, cmd_buffer: &mut CommandBufferT) -> Result<()> {
- self.a.queue_draw(&input.a, cmd_buffer)?;
- self.b.queue_draw(&input.b, cmd_buffer)?;
+ fn queue_draw(&self, session: &Session, cmd_buffer: &mut CommandBufferT) -> Result<()> {
+ self.a.queue_draw(&session, cmd_buffer)?;
+ self.b.queue_draw(&session, cmd_buffer)?;
Ok(())
}
@@ -34,21 +34,12 @@ impl<A: DrawPass, B: DrawPass> DrawPass for ConsDrawPass<A, B> {
}
}
-/// Input for a ConsDrawPass.
-struct ConsDrawPassInput<A, B> {
- pub a: A,
- pub b: B,
-}
-
-impl<A: DrawPassInput, B: DrawPassInput> DrawPassInput for ConsDrawPassInput<A, B> {}
-
/// A draw pass that does nothing. Can be used at the end of sequences if there's an odd number of draw passes.
-struct NilDrawPass;
+pub struct NilDrawPass;
impl DrawPass for NilDrawPass {
- type Input = NilDrawPassInput;
- fn queue_draw(&self, _input: &Self::Input, _cmd_buffer: &mut CommandBufferT) -> Result<()> {
+ fn queue_draw(&self, _input: &Session, _cmd_buffer: &mut CommandBufferT) -> Result<()> {
Ok(())
}
@@ -58,9 +49,4 @@ impl DrawPass for NilDrawPass {
) -> Result<Vec<(&'a QueueFamilyT, Vec<f32>)>> {
Ok(vec![])
}
-}
-
-/// Input for a NilDrawPass.
-struct NilDrawPassInput;
-
-impl DrawPassInput for NilDrawPassInput {}
+} \ No newline at end of file
diff --git a/stockton-render/src/draw/draw_passes/level.rs b/stockton-render/src/draw/draw_passes/level.rs
index afcb703..b968a1a 100644
--- a/stockton-render/src/draw/draw_passes/level.rs
+++ b/stockton-render/src/draw/draw_passes/level.rs
@@ -1,6 +1,6 @@
//! Minimal code for drawing any level, based on traits from stockton-levels
-use super::{DrawPass, DrawPassInput, IntoDrawPass};
+use super::{DrawPass, IntoDrawPass};
use crate::{
draw::{queue_negotiator::QueueNegotiator, target::SwapchainProperties, texture::TextureRepo},
error::EnvironmentError,
@@ -30,16 +30,10 @@ pub struct LevelDrawPass<M: MinRenderFeatures> {
_d: PhantomData<M>,
}
-/// Any map can be used as draw pass input.
-/// TODO: Restrict this based on the type of the renderer.
-impl<T: MinRenderFeatures> DrawPassInput for T {}
-
impl<M: MinRenderFeatures> DrawPass for LevelDrawPass<M> {
- type Input = M;
-
fn queue_draw(
&self,
- _file: &Self::Input,
+ _input: &Session,
_cmd_buffer: &mut crate::types::CommandBufferT,
) -> anyhow::Result<()> {
todo!()
diff --git a/stockton-render/src/draw/draw_passes/mod.rs b/stockton-render/src/draw/draw_passes/mod.rs
index 76dd8d6..566a64b 100644
--- a/stockton-render/src/draw/draw_passes/mod.rs
+++ b/stockton-render/src/draw/draw_passes/mod.rs
@@ -1,26 +1,23 @@
//! Traits and common draw passes.
+use super::{queue_negotiator::QueueNegotiator, target::SwapchainProperties};
+use crate::types::*;
+use stockton_types::Session;
-mod cons;
-mod level;
use std::sync::{Arc, RwLock};
-pub use level::LevelDrawPass;
-
-use super::{queue_negotiator::QueueNegotiator, target::SwapchainProperties};
-use crate::types::*;
use anyhow::Result;
-/// Type can be used as input to a draw pass. This requires it being available from only the resources at draw time.
-pub trait DrawPassInput {}
+mod cons;
+mod level;
+
+pub use level::LevelDrawPass;
+pub use cons::{ConsDrawPass, NilDrawPass};
/// One of several 'passes' that draw on each frame.
pub trait DrawPass {
- /// Extra input required for this draw pass.
- type Input: DrawPassInput;
-
/// Queue any necessary draw commands to cmd_buffer
/// This should assume the command buffer isn't in the middle of a renderpass, and should leave it as such.
- fn queue_draw(&self, input: &Self::Input, cmd_buffer: &mut CommandBufferT) -> Result<()>;
+ fn queue_draw(&self, session: &Session, cmd_buffer: &mut CommandBufferT) -> Result<()>;
/// This function should ask the queue negotatior to find families for any auxilary operations this draw pass needs to perform
/// For example, .find(&TexLoadQueue)
diff --git a/stockton-render/src/draw/mod.rs b/stockton-render/src/draw/mod.rs
index 5e1d2cd..411e835 100644
--- a/stockton-render/src/draw/mod.rs
+++ b/stockton-render/src/draw/mod.rs
@@ -2,17 +2,15 @@
pub mod target;
-mod buffer;
+mod buffers;
mod camera;
mod context;
-mod depth_buffer;
-mod draw_buffers;
pub mod draw_passes;
mod queue_negotiator;
mod texture;
mod ui;
mod utils;
-pub use self::camera::calc_vp_matrix_system;
pub use self::context::RenderingContext;
-pub use self::draw_buffers::UvPoint;
+
+pub use self::draw_passes::*;
diff --git a/stockton-render/src/draw/target.rs b/stockton-render/src/draw/target.rs
index 754bad3..c46feb5 100644
--- a/stockton-render/src/draw/target.rs
+++ b/stockton-render/src/draw/target.rs
@@ -6,15 +6,17 @@ use std::{
};
use hal::{
+ command::CommandBufferFlags,
format::{ChannelType, Format, ImageFeature},
image::{Extent, Usage as ImgUsage},
pso::Viewport,
window::{CompositeAlphaMode, Extent2D, PresentMode, SwapchainConfig},
};
-use super::{depth_buffer::DedicatedLoadedImage, draw_passes::DrawPass};
+use super::{buffers::DedicatedLoadedImage, draw_passes::DrawPass};
use crate::{error::EnvironmentError, types::*};
use anyhow::{Context, Result};
+use stockton_types::Session;
#[derive(Debug, Clone)]
pub struct SwapchainProperties {
@@ -249,7 +251,7 @@ impl TargetChain {
device: &mut DeviceT,
command_queue: &mut QueueT,
dp: &DP,
- dpi: &DP::Input,
+ session: &Session,
) -> Result<()> {
self.last_syncs = (self.last_syncs + 1) % self.sync_objects.len();
self.last_image = (self.last_image + 1) % self.targets.len() as u32;
@@ -275,9 +277,12 @@ impl TargetChain {
};
// Record commands
- dp.queue_draw(dpi, &mut target.cmd_buffer)
- .context("Error in draw pass")?;
unsafe {
+ target.cmd_buffer.begin_primary(CommandBufferFlags::empty());
+
+ dp.queue_draw(session, &mut target.cmd_buffer)
+ .context("Error in draw pass")?;
+
target.cmd_buffer.finish();
}
diff --git a/stockton-render/src/draw/ui/render.rs b/stockton-render/src/draw/ui/render.rs
index a3e0f04..009a1b7 100644
--- a/stockton-render/src/draw/ui/render.rs
+++ b/stockton-render/src/draw/ui/render.rs
@@ -2,7 +2,7 @@ use crate::draw::texture::TextureRepo;
use hal::pso::{Rect, ShaderStageFlags};
use super::UiPoint;
-use crate::draw::draw_buffers::DrawBuffers;
+use crate::draw::buffers::DrawBuffers;
use crate::types::*;
use crate::UiState;
use anyhow::{anyhow, Result};
diff --git a/stockton-render/src/lib.rs b/stockton-render/src/lib.rs
index 4eb51e5..850d3eb 100644
--- a/stockton-render/src/lib.rs
+++ b/stockton-render/src/lib.rs
@@ -14,7 +14,10 @@ pub mod systems;
mod types;
pub mod window;
-use draw::RenderingContext;
+use draw::{
+ RenderingContext,
+ draw_passes::{DrawPass, IntoDrawPass}
+};
use error::full_error_display;
use legion::world::SubWorld;
use legion::IntoQuery;
@@ -27,7 +30,7 @@ use anyhow::Result;
use log::error;
use stockton_levels::prelude::*;
use stockton_types::components::{CameraSettings, Transform};
-use stockton_types::Vector3;
+use stockton_types::{Vector3, Session};
use winit::event_loop::ControlFlow;
use winit::window::Window;
@@ -35,9 +38,9 @@ use std::sync::mpsc::channel;
/// Renders a world to a window when you tell it to.
/// Also takes ownership of the window and channels window events to be processed outside winit's event loop.
-pub struct Renderer<M: 'static + MinRenderFeatures> {
+pub struct Renderer<DP> {
/// All the vulkan stuff
- pub(crate) context: RenderingContext<M>,
+ pub(crate) context: RenderingContext<DP>,
/// For getting events from the winit event loop
pub window_events: Receiver<WindowEvent>,
@@ -46,15 +49,15 @@ pub struct Renderer<M: 'static + MinRenderFeatures> {
pub update_control_flow: Arc<RwLock<ControlFlow>>,
}
-impl<M: 'static + MinRenderFeatures> Renderer<M> {
+impl<DP: DrawPass> Renderer<DP> {
/// Create a new Renderer.
- pub fn new(window: &Window, ui: &mut UiState, file: M) -> Result<(Self, Sender<WindowEvent>)> {
+ pub fn new<IDP: IntoDrawPass<DP>>(window: &Window, ui: &mut UiState, idp: IDP) -> Result<(Self, Sender<WindowEvent>)> {
let (tx, rx) = channel();
let update_control_flow = Arc::new(RwLock::new(ControlFlow::Poll));
Ok((
Renderer {
- context: RenderingContext::new(window, ui, file, ())?,
+ context: RenderingContext::new(window, idp)?,
window_events: rx,
update_control_flow,
},
@@ -62,15 +65,15 @@ impl<M: 'static + MinRenderFeatures> Renderer<M> {
))
}
- /// Render a single frame of the given map.
- fn render(&mut self, _ui: &mut UiState, _pos: Vector3) -> Result<()> {
+ /// Render a single frame of the given session.
+ fn render(&mut self, session: &Session) -> Result<()> {
// Try to draw
- if self.context.draw_next_frame().is_err() {
+ if self.context.draw_next_frame(session).is_err() {
// Probably the surface changed
unsafe { self.context.handle_surface_change()? };
// If it fails twice, then error
- self.context.draw_next_frame()?;
+ self.context.draw_next_frame(session)?;
}
Ok(())
@@ -79,21 +82,4 @@ impl<M: 'static + MinRenderFeatures> Renderer<M> {
fn resize(&mut self) -> Result<()> {
unsafe { self.context.handle_surface_change() }
}
-}
-
-/// A system that just renders the world.
-#[system]
-#[read_component(Transform)]
-#[read_component(CameraSettings)]
-pub fn do_render<T: 'static + MinRenderFeatures>(
- #[resource] renderer: &mut Renderer<T>,
- #[resource] ui: &mut UiState,
- world: &SubWorld,
-) {
- let mut query = <(&Transform, &CameraSettings)>::query();
- for (transform, _) in query.iter(world) {
- if let Err(err) = renderer.render(ui, transform.position) {
- error!("{}", full_error_display(err));
- }
- }
-}
+} \ No newline at end of file
diff --git a/stockton-render/src/systems.rs b/stockton-render/src/systems.rs
index b0c33c2..67cea84 100644
--- a/stockton-render/src/systems.rs
+++ b/stockton-render/src/systems.rs
@@ -1,3 +1 @@
-pub use crate::do_render_system;
-pub use crate::draw::calc_vp_matrix_system;
pub use crate::window::process_window_events_system;
diff --git a/stockton-render/src/window.rs b/stockton-render/src/window.rs
index 7b63bc3..6e6a0e1 100644
--- a/stockton-render/src/window.rs
+++ b/stockton-render/src/window.rs
@@ -1,4 +1,4 @@
-use crate::{error::full_error_display, Renderer};
+use crate::{error::full_error_display, Renderer, DrawPass};
use egui::{Modifiers, Rect, Vec2};
use legion::systems::Runnable;
use log::debug;
@@ -177,8 +177,8 @@ impl UiState {
#[system]
/// A system to process the window events sent to renderer by the winit event loop.
-pub fn _process_window_events<T: 'static + InputManager, M: 'static + MinRenderFeatures>(
- #[resource] renderer: &mut Renderer<M>,
+pub fn _process_window_events<T: 'static + InputManager, DP: 'static + DrawPass>(
+ #[resource] renderer: &mut Renderer<DP>,
#[resource] manager: &mut T,
#[resource] mouse: &mut Mouse,
#[resource] ui_state: &mut UiState,
@@ -237,7 +237,7 @@ pub fn _process_window_events<T: 'static + InputManager, M: 'static + MinRenderF
manager.handle_frame(&actions_buf[0..actions_buf_cursor]);
}
-pub fn process_window_events_system<T: 'static + InputManager, M: 'static + MinRenderFeatures>(
+pub fn process_window_events_system<T: 'static + InputManager, DP: 'static + DrawPass>(
) -> impl Runnable {
- _process_window_events_system::<T, M>(Vec::with_capacity(4))
+ _process_window_events_system::<T, DP>(Vec::with_capacity(4))
}