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Diffstat (limited to 'stockton-render/src/draw/camera.rs')
-rw-r--r-- | stockton-render/src/draw/camera.rs | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/stockton-render/src/draw/camera.rs b/stockton-render/src/draw/camera.rs new file mode 100644 index 0000000..2cba57e --- /dev/null +++ b/stockton-render/src/draw/camera.rs @@ -0,0 +1,215 @@ +// Copyright (C) 2019 Oscar Shrimpton + +// This program is free software: you can redistribute it and/or modify it +// under the terms of the GNU General Public License as published by the Free +// Software Foundation, either version 3 of the License, or (at your option) +// any later version. + +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +// more details. + +// You should have received a copy of the GNU General Public License along +// with this program. If not, see <http://www.gnu.org/licenses/>. + +//! Things related to converting 3D world space to 2D screen space + +use std::iter::once; +use hal::prelude::*; +use hal::buffer::Usage; +use na::{look_at_lh, perspective_lh_zo}; + +use core::mem::ManuallyDrop; + +use crate::error; +use crate::types::*; +use super::buffer::{StagedBuffer, ModifiableBuffer}; +use stockton_types::{Vector3, Matrix4}; + +/// Holds settings related to the projection of world space to screen space +/// Also holds maths for generating important matrices +pub struct Camera<'a> { + position: Vector3, + looking_at: Vector3, + up: Vector3, + + /// Aspect ratio as a fraction + aspect_ratio: f32, + + /// FOV in radians + fov: f32, + + /// Near clipping plane (world units) + near: f32, + + /// Far clipping plane (world units) + far: f32, + + /// Layout of the descriptor set to pass to the shader + pub descriptor_set_layout: ManuallyDrop<DescriptorSetLayout>, + + /// Buffer of memory used for passing data to shaders + // TODO: Does this need to be staged? + buffer: ManuallyDrop<StagedBuffer<'a, Matrix4>>, + + // TODO: Share descriptor pool with textures? + descriptor_pool: ManuallyDrop<DescriptorPool>, + descriptor_set: DescriptorSet, + + /// If true, buffer needs updated + is_dirty: bool +} + +impl<'a> Camera<'a> { + /// Return a camera with default settings + // TODO + pub fn defaults(aspect_ratio: f32, device: &mut Device, adapter: &Adapter, + command_queue: &mut CommandQueue, + command_pool: &mut CommandPool) -> Result<Camera<'a>, error::CreationError> { + + let descriptor_type = { + use hal::pso::{DescriptorType, BufferDescriptorType, BufferDescriptorFormat}; + + DescriptorType::Buffer { + ty: BufferDescriptorType::Uniform, + format: BufferDescriptorFormat::Structured { + dynamic_offset: false + } + } + }; + + // Create set layout + let descriptor_set_layout = unsafe { + use hal::pso::{DescriptorSetLayoutBinding, ShaderStageFlags}; + + device.create_descriptor_set_layout( + &[ + DescriptorSetLayoutBinding { + binding: 0, + ty: descriptor_type, + count: 1, + stage_flags: ShaderStageFlags::VERTEX, + immutable_samplers: false + } + ], + &[], + ) + }.map_err(|_| error::CreationError::OutOfMemoryError)?; + + // Create pool and allocate set + let (descriptor_pool, descriptor_set) = unsafe { + use hal::pso::{DescriptorRangeDesc, DescriptorPoolCreateFlags}; + + let mut pool = device.create_descriptor_pool( + 1, + &[ + DescriptorRangeDesc { + ty: descriptor_type, + count: 1 + } + ], + DescriptorPoolCreateFlags::empty() + ).map_err(|_| error::CreationError::OutOfMemoryError)?; + + let set = pool.allocate_set(&descriptor_set_layout).map_err(|_| error::CreationError::OutOfMemoryError)?; + + (pool, set) + }; + + // Create buffer for descriptor + let mut buffer = StagedBuffer::new(device, adapter, Usage::UNIFORM, 1)?; + + // Bind our buffer to our descriptor set + unsafe { + use hal::pso::{Descriptor, DescriptorSetWrite}; + use hal::buffer::SubRange; + + device.write_descriptor_sets(once( + DescriptorSetWrite { + set: &descriptor_set, + binding: 0, + array_offset: 0, + descriptors: once( + Descriptor::Buffer(buffer.commit(device, command_queue, command_pool), SubRange::WHOLE) + ) + } + )); + } + + Ok(Camera { + position: Vector3::new(-0.5, 1.5, -1.0), + looking_at: Vector3::new(0.5, 0.5, 0.5), + up: Vector3::new(0.0, 1.0, 0.0), + + aspect_ratio, + fov: f32::to_radians(90.0), + near: 0.1, + far: 100.0, + + descriptor_set_layout: ManuallyDrop::new(descriptor_set_layout), + buffer: ManuallyDrop::new(buffer), + + descriptor_pool: ManuallyDrop::new(descriptor_pool), + descriptor_set: descriptor_set, + + is_dirty: true + }) + } + + /// Returns a matrix that transforms from world space to screen space + pub fn vp_matrix(&self) -> Matrix4 { + // Converts world space to camera space + let view_matrix = look_at_lh( + &self.position, + &self.looking_at, + &self.up + ); + + // Converts camera space to screen space + let projection_matrix = { + let mut temp = perspective_lh_zo( + self.aspect_ratio, + self.fov, + self.near, + self.far + ); + + // Vulkan's co-ord system is different from openGLs + temp[(1, 1)] *= -1.0; + + temp + }; + + // Chain them together into a single matrix + projection_matrix * view_matrix + } + + pub fn commit<'b>(&'b mut self, device: &Device, + command_queue: &mut CommandQueue, + command_pool: &mut CommandPool) -> &'b DescriptorSet { + // Update buffer if needed + if self.is_dirty { + self.buffer[0] = self.vp_matrix(); + self.buffer.commit(device, command_queue, command_pool); + + self.is_dirty = false; + } + + // Return the descriptor set for matrices + &self.descriptor_set + } + + /// This should be called before dropping + pub fn deactivate(mut self, device: &mut Device) -> () { + unsafe { + use core::ptr::read; + + ManuallyDrop::into_inner(read(&self.buffer)).deactivate(device); + + self.descriptor_pool.reset(); + device.destroy_descriptor_pool(ManuallyDrop::into_inner(read(&self.descriptor_pool))); + device.destroy_descriptor_set_layout(ManuallyDrop::into_inner(read(&self.descriptor_set_layout))); + } + } +}
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