diff options
Diffstat (limited to 'stockton-skeleton/src/texture/loader.rs')
-rw-r--r-- | stockton-skeleton/src/texture/loader.rs | 259 |
1 files changed, 113 insertions, 146 deletions
diff --git a/stockton-skeleton/src/texture/loader.rs b/stockton-skeleton/src/texture/loader.rs index 5c85fd3..7f630ab 100644 --- a/stockton-skeleton/src/texture/loader.rs +++ b/stockton-skeleton/src/texture/loader.rs @@ -1,13 +1,23 @@ //! Manages the loading/unloading of textures use super::{ - block::{LoadedImage, TexturesBlock}, - load::{load_image, QueuedLoad, TextureLoadConfig, TextureLoadError, LAYERS, RESOURCES}, + block::TexturesBlock, + load::{ + load_image, QueuedLoad, TextureLoadConfig, TextureLoadError, FORMAT, LAYERS, RESOURCES, + }, repo::BLOCK_SIZE, resolver::TextureResolver, PIXEL_SIZE, }; -use crate::{error::LockPoisoned, types::*, utils::find_memory_type_id}; +use crate::{ + buffers::image::SampledImage, + context::RenderingContext, + error::{EnvironmentError, LockPoisoned}, + mem::{MappableBlock, MemoryPool}, + queue_negotiator::QueueFamilySelector, + types::*, + utils::get_pixel_size, +}; use std::{ array::IntoIter, @@ -26,18 +36,14 @@ use anyhow::{Context, Result}; use arrayvec::ArrayVec; use hal::{ command::{BufferImageCopy, CommandBufferFlags}, - format::{Aspects, Format}, + format::Aspects, image::{Access, Extent, Layout, Offset, SubresourceLayers, SubresourceRange}, - memory::{Barrier, Dependencies, Properties as MemProps, SparseFlags}, + memory::{Barrier, Dependencies}, pso::{Descriptor, DescriptorSetWrite, ImageDescriptorType, PipelineStage, ShaderStageFlags}, - queue::family::QueueFamilyId, - MemoryTypeId, }; use image::{Rgba, RgbaImage}; use log::*; use rendy_descriptor::{DescriptorRanges, DescriptorSetLayoutBinding, DescriptorType}; -use rendy_memory::DynamicConfig; -use thiserror::Error; /// The number of command buffers to have in flight simultaneously. pub const NUM_SIMULTANEOUS_CMDS: usize = 2; @@ -47,9 +53,15 @@ pub type BlockRef = usize; /// Manages the loading/unloading of textures /// This is expected to load the textures, then send the loaded blocks back -pub struct TextureLoader<R: TextureResolver> { +pub struct TextureLoader<R, TP, SP> +where + R: TextureResolver, + TP: MemoryPool, + SP: MemoryPool, + SP::Block: MappableBlock, +{ /// Blocks for which commands have been queued and are done loading once the fence is triggered. - commands_queued: ArrayVec<[QueuedLoad<DynamicBlock>; NUM_SIMULTANEOUS_CMDS]>, + commands_queued: ArrayVec<[QueuedLoad<TP, SP>; NUM_SIMULTANEOUS_CMDS]>, /// The command buffers used and a fence to go with them buffers: VecDeque<(FenceT, CommandBufferT)>, @@ -64,21 +76,18 @@ pub struct TextureLoader<R: TextureResolver> { queue: Arc<RwLock<QueueT>>, /// The memory allocator being used for textures - tex_allocator: ManuallyDrop<DynamicAllocator>, + tex_mempool: Arc<RwLock<TP>>, /// The memory allocator for staging memory - staging_allocator: ManuallyDrop<DynamicAllocator>, + staging_mempool: Arc<RwLock<SP>>, /// Allocator for descriptor sets descriptor_allocator: ManuallyDrop<DescriptorAllocator>, ds_layout: Arc<RwLock<DescriptorSetLayoutT>>, - /// Type ID for staging memory - staging_memory_type: MemoryTypeId, - /// From adapter, used for determining alignment - optimal_buffer_copy_pitch_alignment: hal::buffer::Offset, + optimal_buffer_copy_pitch_alignment: u32, /// Configuration for how to find and load textures config: TextureLoadConfig<R>, @@ -88,19 +97,20 @@ pub struct TextureLoader<R: TextureResolver> { request_channel: Receiver<LoaderRequest>, /// The channel blocks are returned to. - return_channel: Sender<TexturesBlock<DynamicBlock>>, + return_channel: Sender<TexturesBlock<TP>>, /// A filler image for descriptors that aren't needed but still need to be written to - blank_image: ManuallyDrop<LoadedImage<DynamicBlock>>, -} - -#[derive(Error, Debug)] -pub enum TextureLoaderError { - #[error("Couldn't find a suitable memory type")] - NoMemoryTypes, + blank_image: ManuallyDrop<SampledImage<TP>>, } -impl<R: TextureResolver> TextureLoader<R> { +impl<R, TP, SP> TextureLoader<R, TP, SP> +where + R: TextureResolver, + TP: MemoryPool, + SP: MemoryPool, + SP::Block: MappableBlock, +{ + /// Keep loading textures until asked to stop. This should be called from a seperate thread. pub fn loop_until_exit(mut self) -> Result<TextureLoaderRemains> { debug!("TextureLoader starting main loop"); let mut res = Ok(false); @@ -123,12 +133,15 @@ impl<R: TextureResolver> TextureLoader<R> { _ => unreachable!(), } } + fn main(&mut self) -> Result<bool> { + // Get a device lock so we can check fence status let mut device = self .device .write() .map_err(|_| LockPoisoned::Device) .context("Error getting device lock")?; + // Check for blocks that are finished, then send them back let mut i = 0; while i < self.commands_queued.len() { @@ -139,12 +152,21 @@ impl<R: TextureResolver> TextureLoader<R> { let (assets, mut staging_bufs, block) = self.commands_queued.remove(i).dissolve(); debug!("Load finished for texture block {:?}", block.id); + // Lock staging memory pool + let mut staging_mempool = self + .staging_mempool + .write() + .map_err(|_| LockPoisoned::MemoryPool)?; + // Destroy staging buffers for buf in staging_bufs.drain(..) { - buf.deactivate(&mut device, &mut self.staging_allocator); + buf.deactivate_device_pool(&mut device, &mut *staging_mempool); } + // Return assets used for loading self.buffers.push_back(assets); + + // Send back our loaded block self.return_channel .send(block) .context("Error returning texture block")?; @@ -153,6 +175,7 @@ impl<R: TextureResolver> TextureLoader<R> { } } + // Release device lock drop(device); // Check for messages to start loading blocks @@ -181,97 +204,42 @@ impl<R: TextureResolver> TextureLoader<R> { Ok(false) } - pub fn new( - adapter: &Adapter, - device_lock: Arc<RwLock<DeviceT>>, - (family, queue_lock): (QueueFamilyId, Arc<RwLock<QueueT>>), + /// Create a new loader from the given context. + pub fn new<Q: QueueFamilySelector>( + context: &mut RenderingContext, ds_layout: Arc<RwLock<DescriptorSetLayoutT>>, - (request_channel, return_channel): ( - Receiver<LoaderRequest>, - Sender<TexturesBlock<DynamicBlock>>, - ), + (request_channel, return_channel): (Receiver<LoaderRequest>, Sender<TexturesBlock<TP>>), config: TextureLoadConfig<R>, ) -> Result<Self> { + // Queue family & Lock + let family = context + .queue_negotiator_mut() + .family::<Q>() + .ok_or(EnvironmentError::NoSuitableFamilies)?; + let queue_lock = context + .queue_negotiator_mut() + .get_queue::<Q>() + .ok_or(EnvironmentError::NoQueues)?; + + // Memory pools + let tex_mempool = context.memory_pool()?.clone(); + let staging_mempool = context.memory_pool()?.clone(); + + // Lock device + let device_lock = context.device().clone(); let mut device = device_lock .write() .map_err(|_| LockPoisoned::Device) .context("Error getting device lock")?; - let device_props = adapter.physical_device.properties(); - - let type_mask = unsafe { - use hal::image::{Kind, Tiling, Usage, ViewCapabilities}; - - // We create an empty image with the same format as used for textures - // this is to get the type_mask required, which will stay the same for - // all colour images of the same tiling. (certain memory flags excluded). - - // Size and alignment don't necessarily stay the same, so we're forced to - // guess at the alignment for our allocator. - - // TODO: Way to tune these options - let img = device - .create_image( - Kind::D2(16, 16, 1, 1), - 1, - Format::Rgba8Srgb, - Tiling::Optimal, - Usage::SAMPLED, - SparseFlags::empty(), - ViewCapabilities::empty(), - ) - .context("Error creating test image to get buffer settings")?; - - let type_mask = device.get_image_requirements(&img).type_mask; - - device.destroy_image(img); - type_mask - }; - - debug!("Using type mask {:?}", type_mask); - - // Tex Allocator - let mut tex_allocator = { - let props = MemProps::DEVICE_LOCAL; - - DynamicAllocator::new( - find_memory_type_id(adapter, type_mask, props) - .ok_or(TextureLoaderError::NoMemoryTypes) - .context("Couldn't create tex memory allocator")?, - props, - DynamicConfig { - block_size_granularity: 4 * 32 * 32, // 32x32 image - max_chunk_size: u64::pow(2, 63), - min_device_allocation: 4 * 32 * 32, - }, - device_props.limits.non_coherent_atom_size as u64, - ) - }; - - let (staging_memory_type, mut staging_allocator) = { - let props = MemProps::CPU_VISIBLE | MemProps::COHERENT; - let t = find_memory_type_id(adapter, u32::MAX, props) - .ok_or(TextureLoaderError::NoMemoryTypes) - .context("Couldn't create staging memory allocator")?; - ( - t, - DynamicAllocator::new( - t, - props, - DynamicConfig { - block_size_granularity: 4 * 32 * 32, // 32x32 image - max_chunk_size: u64::pow(2, 63), - min_device_allocation: 4 * 32 * 32, - }, - device_props.limits.non_coherent_atom_size as u64, - ), - ) - }; + // Physical properties + let device_props = context.physical_device_properties(); + let optimal_buffer_copy_pitch_alignment = + device_props.limits.optimal_buffer_copy_pitch_alignment as u32; // Pool let mut pool = unsafe { use hal::pool::CommandPoolCreateFlags; - device.create_command_pool(family, CommandPoolCreateFlags::RESET_INDIVIDUAL) } .context("Error creating command pool")?; @@ -293,16 +261,13 @@ impl<R: TextureResolver> TextureLoader<R> { data }; - let optimal_buffer_copy_pitch_alignment = - device_props.limits.optimal_buffer_copy_pitch_alignment; - + // Blank image (for padding descriptors) let blank_image = unsafe { Self::get_blank_image( &mut device, &mut buffers[0].1, &queue_lock, - (&mut staging_allocator, &mut tex_allocator), - staging_memory_type, + (&staging_mempool, &tex_mempool), optimal_buffer_copy_pitch_alignment, &config, ) @@ -319,11 +284,10 @@ impl<R: TextureResolver> TextureLoader<R> { queue: queue_lock, ds_layout, - tex_allocator: ManuallyDrop::new(tex_allocator), - staging_allocator: ManuallyDrop::new(staging_allocator), + tex_mempool, + staging_mempool, descriptor_allocator: ManuallyDrop::new(DescriptorAllocator::new()), - staging_memory_type, optimal_buffer_copy_pitch_alignment, request_channel, @@ -333,7 +297,7 @@ impl<R: TextureResolver> TextureLoader<R> { }) } - unsafe fn attempt_queue_load(&mut self, block_ref: usize) -> Result<QueuedLoad<DynamicBlock>> { + unsafe fn attempt_queue_load(&mut self, block_ref: usize) -> Result<QueuedLoad<TP, SP>> { let mut device = self .device .write() @@ -403,7 +367,7 @@ impl<R: TextureResolver> TextureLoader<R> { binding: 0, array_offset: tex_idx % BLOCK_SIZE, descriptors: once(Descriptor::Image( - &*self.blank_image.img_view, + &*self.blank_image.img_view(), Layout::ShaderReadOnlyOptimal, )), }); @@ -411,7 +375,7 @@ impl<R: TextureResolver> TextureLoader<R> { set: descriptor_set.raw_mut(), binding: 1, array_offset: tex_idx % BLOCK_SIZE, - descriptors: once(Descriptor::Sampler(&*self.blank_image.sampler)), + descriptors: once(Descriptor::Sampler(&*self.blank_image.sampler())), }); continue; @@ -423,9 +387,8 @@ impl<R: TextureResolver> TextureLoader<R> { let (staging_buffer, img) = load_image( &mut device, - &mut self.staging_allocator, - &mut self.tex_allocator, - self.staging_memory_type, + &mut self.staging_mempool, + &mut self.tex_mempool, self.optimal_buffer_copy_pitch_alignment, img_data, &self.config, @@ -438,7 +401,7 @@ impl<R: TextureResolver> TextureLoader<R> { binding: 0, array_offset, descriptors: once(Descriptor::Image( - &*img.img_view, + img.img_view(), Layout::ShaderReadOnlyOptimal, )), }); @@ -446,7 +409,7 @@ impl<R: TextureResolver> TextureLoader<R> { set: descriptor_set.raw_mut(), binding: 1, array_offset, - descriptors: once(Descriptor::Sampler(&*img.sampler)), + descriptors: once(Descriptor::Sampler(img.sampler())), }); } @@ -462,7 +425,7 @@ impl<R: TextureResolver> TextureLoader<R> { imgs.iter().map(|li| Barrier::Image { states: (Access::empty(), Layout::Undefined) ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal), - target: &*li.img, + target: &*li.img(), families: None, range: SubresourceRange { aspects: Aspects::COLOR, @@ -477,13 +440,13 @@ impl<R: TextureResolver> TextureLoader<R> { // Record copy commands for (li, sb) in imgs.iter().zip(staging_bufs.iter()) { buf.copy_buffer_to_image( - &*sb.buf, - &*li.img, + &*sb.buf(), + &*li.img(), Layout::TransferDstOptimal, once(BufferImageCopy { buffer_offset: 0, - buffer_width: (li.row_size / super::PIXEL_SIZE) as u32, - buffer_height: li.height, + buffer_width: (li.row_size() / get_pixel_size(FORMAT)) as u32, + buffer_height: li.height(), image_layers: SubresourceLayers { aspects: Aspects::COLOR, level: 0, @@ -491,8 +454,8 @@ impl<R: TextureResolver> TextureLoader<R> { }, image_offset: Offset { x: 0, y: 0, z: 0 }, image_extent: gfx_hal::image::Extent { - width: li.width, - height: li.height, + width: li.unpadded_row_size(), + height: li.height(), depth: 1, }, }), @@ -504,7 +467,7 @@ impl<R: TextureResolver> TextureLoader<R> { imgs.iter().map(|li| Barrier::Image { states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal) ..(Access::empty(), Layout::ShaderReadOnlyOptimal), - target: &*li.img, + target: &*li.img(), families: None, range: RESOURCES, }), @@ -535,11 +498,10 @@ impl<R: TextureResolver> TextureLoader<R> { device: &mut DeviceT, buf: &mut CommandBufferT, queue_lock: &Arc<RwLock<QueueT>>, - (staging_allocator, tex_allocator): (&mut DynamicAllocator, &mut DynamicAllocator), - staging_memory_type: MemoryTypeId, - obcpa: u64, + (staging_mempool, tex_mempool): (&Arc<RwLock<SP>>, &Arc<RwLock<TP>>), + obcpa: u32, config: &TextureLoadConfig<R>, - ) -> Result<LoadedImage<DynamicBlock>> { + ) -> Result<SampledImage<TP>> { let img_data = RgbaImage::from_pixel(1, 1, Rgba([255, 0, 255, 255])); let height = img_data.height(); @@ -551,9 +513,8 @@ impl<R: TextureResolver> TextureLoader<R> { let (staging_buffer, img) = load_image( device, - staging_allocator, - tex_allocator, - staging_memory_type, + staging_mempool, + tex_mempool, obcpa, img_data, config, @@ -567,7 +528,7 @@ impl<R: TextureResolver> TextureLoader<R> { once(Barrier::Image { states: (Access::empty(), Layout::Undefined) ..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal), - target: &*img.img, + target: &*img.img(), families: None, range: SubresourceRange { aspects: Aspects::COLOR, @@ -579,8 +540,8 @@ impl<R: TextureResolver> TextureLoader<R> { }), ); buf.copy_buffer_to_image( - &*staging_buffer.buf, - &*img.img, + &*staging_buffer.buf(), + &*img.img(), Layout::TransferDstOptimal, once(BufferImageCopy { buffer_offset: 0, @@ -602,7 +563,7 @@ impl<R: TextureResolver> TextureLoader<R> { once(Barrier::Image { states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal) ..(Access::empty(), Layout::ShaderReadOnlyOptimal), - target: &*img.img, + target: &*img.img(), families: None, range: RESOURCES, }), @@ -628,7 +589,10 @@ impl<R: TextureResolver> TextureLoader<R> { device.destroy_fence(fence); - staging_buffer.deactivate(device, staging_allocator); + { + let mut staging_mempool = staging_mempool.write().unwrap(); + staging_buffer.deactivate_device_pool(device, &mut *staging_mempool); + } Ok(img) } @@ -658,8 +622,9 @@ impl<R: TextureResolver> TextureLoader<R> { device.destroy_fence(assets.0); // Command buffer will be freed when we reset the command pool // Destroy staging buffers + let mut staging_mempool = self.staging_mempool.write().unwrap(); for buf in staging_bufs.drain(..) { - buf.deactivate(&mut device, &mut self.staging_allocator); + buf.deactivate_device_pool(&mut device, &mut staging_mempool); } self.return_channel @@ -674,7 +639,11 @@ impl<R: TextureResolver> TextureLoader<R> { } // Destroy blank image - read(&*self.blank_image).deactivate(&mut device, &mut *self.tex_allocator); + { + let mut tex_mempool = self.tex_mempool.write().unwrap(); + read(&*self.blank_image) + .deactivate_with_device_pool(&mut device, &mut *tex_mempool); + } // Destroy fences @@ -690,7 +659,6 @@ impl<R: TextureResolver> TextureLoader<R> { debug!("Done deactivating TextureLoader"); TextureLoaderRemains { - tex_allocator: ManuallyDrop::new(read(&*self.tex_allocator)), descriptor_allocator: ManuallyDrop::new(read(&*self.descriptor_allocator)), } } @@ -698,7 +666,6 @@ impl<R: TextureResolver> TextureLoader<R> { } pub struct TextureLoaderRemains { - pub tex_allocator: ManuallyDrop<DynamicAllocator>, pub descriptor_allocator: ManuallyDrop<DescriptorAllocator>, } |