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authortcmal <me@aria.rip>2024-08-25 17:44:24 +0100
committertcmal <me@aria.rip>2024-08-25 17:44:24 +0100
commitb86e97f67a07368877bd18501aebcbe80cf93118 (patch)
tree97b72b4339da6400b481170eab11fd89ab5dfa80 /stockton-skeleton/src/texture/loader.rs
parente1cc0e9a9d191bcd3a634be46fd3555d430b07a8 (diff)
feat(skeleton): add memory pools
added stock memory pools behind a feature gate refactored buffers to use them and to have better APIs. moved some util code out of builders::pipeline updated stockton-render for the changes deactivation is a WIP breaks UI drawing, fix WIP
Diffstat (limited to 'stockton-skeleton/src/texture/loader.rs')
-rw-r--r--stockton-skeleton/src/texture/loader.rs259
1 files changed, 113 insertions, 146 deletions
diff --git a/stockton-skeleton/src/texture/loader.rs b/stockton-skeleton/src/texture/loader.rs
index 5c85fd3..7f630ab 100644
--- a/stockton-skeleton/src/texture/loader.rs
+++ b/stockton-skeleton/src/texture/loader.rs
@@ -1,13 +1,23 @@
//! Manages the loading/unloading of textures
use super::{
- block::{LoadedImage, TexturesBlock},
- load::{load_image, QueuedLoad, TextureLoadConfig, TextureLoadError, LAYERS, RESOURCES},
+ block::TexturesBlock,
+ load::{
+ load_image, QueuedLoad, TextureLoadConfig, TextureLoadError, FORMAT, LAYERS, RESOURCES,
+ },
repo::BLOCK_SIZE,
resolver::TextureResolver,
PIXEL_SIZE,
};
-use crate::{error::LockPoisoned, types::*, utils::find_memory_type_id};
+use crate::{
+ buffers::image::SampledImage,
+ context::RenderingContext,
+ error::{EnvironmentError, LockPoisoned},
+ mem::{MappableBlock, MemoryPool},
+ queue_negotiator::QueueFamilySelector,
+ types::*,
+ utils::get_pixel_size,
+};
use std::{
array::IntoIter,
@@ -26,18 +36,14 @@ use anyhow::{Context, Result};
use arrayvec::ArrayVec;
use hal::{
command::{BufferImageCopy, CommandBufferFlags},
- format::{Aspects, Format},
+ format::Aspects,
image::{Access, Extent, Layout, Offset, SubresourceLayers, SubresourceRange},
- memory::{Barrier, Dependencies, Properties as MemProps, SparseFlags},
+ memory::{Barrier, Dependencies},
pso::{Descriptor, DescriptorSetWrite, ImageDescriptorType, PipelineStage, ShaderStageFlags},
- queue::family::QueueFamilyId,
- MemoryTypeId,
};
use image::{Rgba, RgbaImage};
use log::*;
use rendy_descriptor::{DescriptorRanges, DescriptorSetLayoutBinding, DescriptorType};
-use rendy_memory::DynamicConfig;
-use thiserror::Error;
/// The number of command buffers to have in flight simultaneously.
pub const NUM_SIMULTANEOUS_CMDS: usize = 2;
@@ -47,9 +53,15 @@ pub type BlockRef = usize;
/// Manages the loading/unloading of textures
/// This is expected to load the textures, then send the loaded blocks back
-pub struct TextureLoader<R: TextureResolver> {
+pub struct TextureLoader<R, TP, SP>
+where
+ R: TextureResolver,
+ TP: MemoryPool,
+ SP: MemoryPool,
+ SP::Block: MappableBlock,
+{
/// Blocks for which commands have been queued and are done loading once the fence is triggered.
- commands_queued: ArrayVec<[QueuedLoad<DynamicBlock>; NUM_SIMULTANEOUS_CMDS]>,
+ commands_queued: ArrayVec<[QueuedLoad<TP, SP>; NUM_SIMULTANEOUS_CMDS]>,
/// The command buffers used and a fence to go with them
buffers: VecDeque<(FenceT, CommandBufferT)>,
@@ -64,21 +76,18 @@ pub struct TextureLoader<R: TextureResolver> {
queue: Arc<RwLock<QueueT>>,
/// The memory allocator being used for textures
- tex_allocator: ManuallyDrop<DynamicAllocator>,
+ tex_mempool: Arc<RwLock<TP>>,
/// The memory allocator for staging memory
- staging_allocator: ManuallyDrop<DynamicAllocator>,
+ staging_mempool: Arc<RwLock<SP>>,
/// Allocator for descriptor sets
descriptor_allocator: ManuallyDrop<DescriptorAllocator>,
ds_layout: Arc<RwLock<DescriptorSetLayoutT>>,
- /// Type ID for staging memory
- staging_memory_type: MemoryTypeId,
-
/// From adapter, used for determining alignment
- optimal_buffer_copy_pitch_alignment: hal::buffer::Offset,
+ optimal_buffer_copy_pitch_alignment: u32,
/// Configuration for how to find and load textures
config: TextureLoadConfig<R>,
@@ -88,19 +97,20 @@ pub struct TextureLoader<R: TextureResolver> {
request_channel: Receiver<LoaderRequest>,
/// The channel blocks are returned to.
- return_channel: Sender<TexturesBlock<DynamicBlock>>,
+ return_channel: Sender<TexturesBlock<TP>>,
/// A filler image for descriptors that aren't needed but still need to be written to
- blank_image: ManuallyDrop<LoadedImage<DynamicBlock>>,
-}
-
-#[derive(Error, Debug)]
-pub enum TextureLoaderError {
- #[error("Couldn't find a suitable memory type")]
- NoMemoryTypes,
+ blank_image: ManuallyDrop<SampledImage<TP>>,
}
-impl<R: TextureResolver> TextureLoader<R> {
+impl<R, TP, SP> TextureLoader<R, TP, SP>
+where
+ R: TextureResolver,
+ TP: MemoryPool,
+ SP: MemoryPool,
+ SP::Block: MappableBlock,
+{
+ /// Keep loading textures until asked to stop. This should be called from a seperate thread.
pub fn loop_until_exit(mut self) -> Result<TextureLoaderRemains> {
debug!("TextureLoader starting main loop");
let mut res = Ok(false);
@@ -123,12 +133,15 @@ impl<R: TextureResolver> TextureLoader<R> {
_ => unreachable!(),
}
}
+
fn main(&mut self) -> Result<bool> {
+ // Get a device lock so we can check fence status
let mut device = self
.device
.write()
.map_err(|_| LockPoisoned::Device)
.context("Error getting device lock")?;
+
// Check for blocks that are finished, then send them back
let mut i = 0;
while i < self.commands_queued.len() {
@@ -139,12 +152,21 @@ impl<R: TextureResolver> TextureLoader<R> {
let (assets, mut staging_bufs, block) = self.commands_queued.remove(i).dissolve();
debug!("Load finished for texture block {:?}", block.id);
+ // Lock staging memory pool
+ let mut staging_mempool = self
+ .staging_mempool
+ .write()
+ .map_err(|_| LockPoisoned::MemoryPool)?;
+
// Destroy staging buffers
for buf in staging_bufs.drain(..) {
- buf.deactivate(&mut device, &mut self.staging_allocator);
+ buf.deactivate_device_pool(&mut device, &mut *staging_mempool);
}
+ // Return assets used for loading
self.buffers.push_back(assets);
+
+ // Send back our loaded block
self.return_channel
.send(block)
.context("Error returning texture block")?;
@@ -153,6 +175,7 @@ impl<R: TextureResolver> TextureLoader<R> {
}
}
+ // Release device lock
drop(device);
// Check for messages to start loading blocks
@@ -181,97 +204,42 @@ impl<R: TextureResolver> TextureLoader<R> {
Ok(false)
}
- pub fn new(
- adapter: &Adapter,
- device_lock: Arc<RwLock<DeviceT>>,
- (family, queue_lock): (QueueFamilyId, Arc<RwLock<QueueT>>),
+ /// Create a new loader from the given context.
+ pub fn new<Q: QueueFamilySelector>(
+ context: &mut RenderingContext,
ds_layout: Arc<RwLock<DescriptorSetLayoutT>>,
- (request_channel, return_channel): (
- Receiver<LoaderRequest>,
- Sender<TexturesBlock<DynamicBlock>>,
- ),
+ (request_channel, return_channel): (Receiver<LoaderRequest>, Sender<TexturesBlock<TP>>),
config: TextureLoadConfig<R>,
) -> Result<Self> {
+ // Queue family & Lock
+ let family = context
+ .queue_negotiator_mut()
+ .family::<Q>()
+ .ok_or(EnvironmentError::NoSuitableFamilies)?;
+ let queue_lock = context
+ .queue_negotiator_mut()
+ .get_queue::<Q>()
+ .ok_or(EnvironmentError::NoQueues)?;
+
+ // Memory pools
+ let tex_mempool = context.memory_pool()?.clone();
+ let staging_mempool = context.memory_pool()?.clone();
+
+ // Lock device
+ let device_lock = context.device().clone();
let mut device = device_lock
.write()
.map_err(|_| LockPoisoned::Device)
.context("Error getting device lock")?;
- let device_props = adapter.physical_device.properties();
-
- let type_mask = unsafe {
- use hal::image::{Kind, Tiling, Usage, ViewCapabilities};
-
- // We create an empty image with the same format as used for textures
- // this is to get the type_mask required, which will stay the same for
- // all colour images of the same tiling. (certain memory flags excluded).
-
- // Size and alignment don't necessarily stay the same, so we're forced to
- // guess at the alignment for our allocator.
-
- // TODO: Way to tune these options
- let img = device
- .create_image(
- Kind::D2(16, 16, 1, 1),
- 1,
- Format::Rgba8Srgb,
- Tiling::Optimal,
- Usage::SAMPLED,
- SparseFlags::empty(),
- ViewCapabilities::empty(),
- )
- .context("Error creating test image to get buffer settings")?;
-
- let type_mask = device.get_image_requirements(&img).type_mask;
-
- device.destroy_image(img);
- type_mask
- };
-
- debug!("Using type mask {:?}", type_mask);
-
- // Tex Allocator
- let mut tex_allocator = {
- let props = MemProps::DEVICE_LOCAL;
-
- DynamicAllocator::new(
- find_memory_type_id(adapter, type_mask, props)
- .ok_or(TextureLoaderError::NoMemoryTypes)
- .context("Couldn't create tex memory allocator")?,
- props,
- DynamicConfig {
- block_size_granularity: 4 * 32 * 32, // 32x32 image
- max_chunk_size: u64::pow(2, 63),
- min_device_allocation: 4 * 32 * 32,
- },
- device_props.limits.non_coherent_atom_size as u64,
- )
- };
-
- let (staging_memory_type, mut staging_allocator) = {
- let props = MemProps::CPU_VISIBLE | MemProps::COHERENT;
- let t = find_memory_type_id(adapter, u32::MAX, props)
- .ok_or(TextureLoaderError::NoMemoryTypes)
- .context("Couldn't create staging memory allocator")?;
- (
- t,
- DynamicAllocator::new(
- t,
- props,
- DynamicConfig {
- block_size_granularity: 4 * 32 * 32, // 32x32 image
- max_chunk_size: u64::pow(2, 63),
- min_device_allocation: 4 * 32 * 32,
- },
- device_props.limits.non_coherent_atom_size as u64,
- ),
- )
- };
+ // Physical properties
+ let device_props = context.physical_device_properties();
+ let optimal_buffer_copy_pitch_alignment =
+ device_props.limits.optimal_buffer_copy_pitch_alignment as u32;
// Pool
let mut pool = unsafe {
use hal::pool::CommandPoolCreateFlags;
-
device.create_command_pool(family, CommandPoolCreateFlags::RESET_INDIVIDUAL)
}
.context("Error creating command pool")?;
@@ -293,16 +261,13 @@ impl<R: TextureResolver> TextureLoader<R> {
data
};
- let optimal_buffer_copy_pitch_alignment =
- device_props.limits.optimal_buffer_copy_pitch_alignment;
-
+ // Blank image (for padding descriptors)
let blank_image = unsafe {
Self::get_blank_image(
&mut device,
&mut buffers[0].1,
&queue_lock,
- (&mut staging_allocator, &mut tex_allocator),
- staging_memory_type,
+ (&staging_mempool, &tex_mempool),
optimal_buffer_copy_pitch_alignment,
&config,
)
@@ -319,11 +284,10 @@ impl<R: TextureResolver> TextureLoader<R> {
queue: queue_lock,
ds_layout,
- tex_allocator: ManuallyDrop::new(tex_allocator),
- staging_allocator: ManuallyDrop::new(staging_allocator),
+ tex_mempool,
+ staging_mempool,
descriptor_allocator: ManuallyDrop::new(DescriptorAllocator::new()),
- staging_memory_type,
optimal_buffer_copy_pitch_alignment,
request_channel,
@@ -333,7 +297,7 @@ impl<R: TextureResolver> TextureLoader<R> {
})
}
- unsafe fn attempt_queue_load(&mut self, block_ref: usize) -> Result<QueuedLoad<DynamicBlock>> {
+ unsafe fn attempt_queue_load(&mut self, block_ref: usize) -> Result<QueuedLoad<TP, SP>> {
let mut device = self
.device
.write()
@@ -403,7 +367,7 @@ impl<R: TextureResolver> TextureLoader<R> {
binding: 0,
array_offset: tex_idx % BLOCK_SIZE,
descriptors: once(Descriptor::Image(
- &*self.blank_image.img_view,
+ &*self.blank_image.img_view(),
Layout::ShaderReadOnlyOptimal,
)),
});
@@ -411,7 +375,7 @@ impl<R: TextureResolver> TextureLoader<R> {
set: descriptor_set.raw_mut(),
binding: 1,
array_offset: tex_idx % BLOCK_SIZE,
- descriptors: once(Descriptor::Sampler(&*self.blank_image.sampler)),
+ descriptors: once(Descriptor::Sampler(&*self.blank_image.sampler())),
});
continue;
@@ -423,9 +387,8 @@ impl<R: TextureResolver> TextureLoader<R> {
let (staging_buffer, img) = load_image(
&mut device,
- &mut self.staging_allocator,
- &mut self.tex_allocator,
- self.staging_memory_type,
+ &mut self.staging_mempool,
+ &mut self.tex_mempool,
self.optimal_buffer_copy_pitch_alignment,
img_data,
&self.config,
@@ -438,7 +401,7 @@ impl<R: TextureResolver> TextureLoader<R> {
binding: 0,
array_offset,
descriptors: once(Descriptor::Image(
- &*img.img_view,
+ img.img_view(),
Layout::ShaderReadOnlyOptimal,
)),
});
@@ -446,7 +409,7 @@ impl<R: TextureResolver> TextureLoader<R> {
set: descriptor_set.raw_mut(),
binding: 1,
array_offset,
- descriptors: once(Descriptor::Sampler(&*img.sampler)),
+ descriptors: once(Descriptor::Sampler(img.sampler())),
});
}
@@ -462,7 +425,7 @@ impl<R: TextureResolver> TextureLoader<R> {
imgs.iter().map(|li| Barrier::Image {
states: (Access::empty(), Layout::Undefined)
..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal),
- target: &*li.img,
+ target: &*li.img(),
families: None,
range: SubresourceRange {
aspects: Aspects::COLOR,
@@ -477,13 +440,13 @@ impl<R: TextureResolver> TextureLoader<R> {
// Record copy commands
for (li, sb) in imgs.iter().zip(staging_bufs.iter()) {
buf.copy_buffer_to_image(
- &*sb.buf,
- &*li.img,
+ &*sb.buf(),
+ &*li.img(),
Layout::TransferDstOptimal,
once(BufferImageCopy {
buffer_offset: 0,
- buffer_width: (li.row_size / super::PIXEL_SIZE) as u32,
- buffer_height: li.height,
+ buffer_width: (li.row_size() / get_pixel_size(FORMAT)) as u32,
+ buffer_height: li.height(),
image_layers: SubresourceLayers {
aspects: Aspects::COLOR,
level: 0,
@@ -491,8 +454,8 @@ impl<R: TextureResolver> TextureLoader<R> {
},
image_offset: Offset { x: 0, y: 0, z: 0 },
image_extent: gfx_hal::image::Extent {
- width: li.width,
- height: li.height,
+ width: li.unpadded_row_size(),
+ height: li.height(),
depth: 1,
},
}),
@@ -504,7 +467,7 @@ impl<R: TextureResolver> TextureLoader<R> {
imgs.iter().map(|li| Barrier::Image {
states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal)
..(Access::empty(), Layout::ShaderReadOnlyOptimal),
- target: &*li.img,
+ target: &*li.img(),
families: None,
range: RESOURCES,
}),
@@ -535,11 +498,10 @@ impl<R: TextureResolver> TextureLoader<R> {
device: &mut DeviceT,
buf: &mut CommandBufferT,
queue_lock: &Arc<RwLock<QueueT>>,
- (staging_allocator, tex_allocator): (&mut DynamicAllocator, &mut DynamicAllocator),
- staging_memory_type: MemoryTypeId,
- obcpa: u64,
+ (staging_mempool, tex_mempool): (&Arc<RwLock<SP>>, &Arc<RwLock<TP>>),
+ obcpa: u32,
config: &TextureLoadConfig<R>,
- ) -> Result<LoadedImage<DynamicBlock>> {
+ ) -> Result<SampledImage<TP>> {
let img_data = RgbaImage::from_pixel(1, 1, Rgba([255, 0, 255, 255]));
let height = img_data.height();
@@ -551,9 +513,8 @@ impl<R: TextureResolver> TextureLoader<R> {
let (staging_buffer, img) = load_image(
device,
- staging_allocator,
- tex_allocator,
- staging_memory_type,
+ staging_mempool,
+ tex_mempool,
obcpa,
img_data,
config,
@@ -567,7 +528,7 @@ impl<R: TextureResolver> TextureLoader<R> {
once(Barrier::Image {
states: (Access::empty(), Layout::Undefined)
..(Access::TRANSFER_WRITE, Layout::TransferDstOptimal),
- target: &*img.img,
+ target: &*img.img(),
families: None,
range: SubresourceRange {
aspects: Aspects::COLOR,
@@ -579,8 +540,8 @@ impl<R: TextureResolver> TextureLoader<R> {
}),
);
buf.copy_buffer_to_image(
- &*staging_buffer.buf,
- &*img.img,
+ &*staging_buffer.buf(),
+ &*img.img(),
Layout::TransferDstOptimal,
once(BufferImageCopy {
buffer_offset: 0,
@@ -602,7 +563,7 @@ impl<R: TextureResolver> TextureLoader<R> {
once(Barrier::Image {
states: (Access::TRANSFER_WRITE, Layout::TransferDstOptimal)
..(Access::empty(), Layout::ShaderReadOnlyOptimal),
- target: &*img.img,
+ target: &*img.img(),
families: None,
range: RESOURCES,
}),
@@ -628,7 +589,10 @@ impl<R: TextureResolver> TextureLoader<R> {
device.destroy_fence(fence);
- staging_buffer.deactivate(device, staging_allocator);
+ {
+ let mut staging_mempool = staging_mempool.write().unwrap();
+ staging_buffer.deactivate_device_pool(device, &mut *staging_mempool);
+ }
Ok(img)
}
@@ -658,8 +622,9 @@ impl<R: TextureResolver> TextureLoader<R> {
device.destroy_fence(assets.0);
// Command buffer will be freed when we reset the command pool
// Destroy staging buffers
+ let mut staging_mempool = self.staging_mempool.write().unwrap();
for buf in staging_bufs.drain(..) {
- buf.deactivate(&mut device, &mut self.staging_allocator);
+ buf.deactivate_device_pool(&mut device, &mut staging_mempool);
}
self.return_channel
@@ -674,7 +639,11 @@ impl<R: TextureResolver> TextureLoader<R> {
}
// Destroy blank image
- read(&*self.blank_image).deactivate(&mut device, &mut *self.tex_allocator);
+ {
+ let mut tex_mempool = self.tex_mempool.write().unwrap();
+ read(&*self.blank_image)
+ .deactivate_with_device_pool(&mut device, &mut *tex_mempool);
+ }
// Destroy fences
@@ -690,7 +659,6 @@ impl<R: TextureResolver> TextureLoader<R> {
debug!("Done deactivating TextureLoader");
TextureLoaderRemains {
- tex_allocator: ManuallyDrop::new(read(&*self.tex_allocator)),
descriptor_allocator: ManuallyDrop::new(read(&*self.descriptor_allocator)),
}
}
@@ -698,7 +666,6 @@ impl<R: TextureResolver> TextureLoader<R> {
}
pub struct TextureLoaderRemains {
- pub tex_allocator: ManuallyDrop<DynamicAllocator>,
pub descriptor_allocator: ManuallyDrop<DescriptorAllocator>,
}