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2024-08-25refactor(all): move types to -skeletontcmal
2024-08-25fix(render): handle_surface_changetcmal
2024-08-25WIP refactor(skeleton): type state for contexttcmal
also some api improvements closes #2 related: #7
2024-08-25refactor(all): rename some cratestcmal
2024-08-25refactor(all): various cleanuptcmal
2024-08-25refactor(all): separate rendering from frameworktcmal
stockton-passes is mostly just a stand-in until this is properly separated
2024-08-25fix(render): get aspect ratio from renderertcmal
2024-08-25chore(render-quad): add texturestcmal
2024-08-25feat(render): ui draw passtcmal
2024-08-25feat(render): draw passestcmal
2024-08-25wip refactor(render): more work on draw passestcmal
2024-08-25refactor(levels): no longer q3 specifictcmal
2024-08-25fix(render-bsp) dont use include_bytestcmal
2024-08-25feat(render): ui workingtcmal
2024-08-25feat(render): proper error handlingtcmal
2024-08-25chore(all): remove copyright notices from filestcmal
2024-08-25feat(render): multithreaded texture loadingtcmal
also a bunch of supporting changes
2024-08-25refactor(render-bsp): simpler ui exampletcmal
2024-08-25feat(render): WIP eGUI integrationtcmal
2024-08-25feat(contrib): add mouse input to flycam controlstcmal
2024-08-25feat(contrib): add deltatime and flycam implementationstcmal
2024-08-25feat(draw): attach camera position/settings to entitytcmal
2024-08-25feat(render-bsp): process into inputmanagertcmal
2024-08-25feat(input): virtual input mapping and codegentcmal
2024-08-25feat(render): handle window resize and close events againtcmal
2024-08-25fix(render-bsp): dont use deprecated simpleloggertcmal
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25feat(all): start using an ECStcmal
2024-08-25chore(all): update copyrighttcmal
2024-08-25chore(all): style formatting and clippy fixestcmal
2024-08-25fix(render-bsp): handle resizes properlytcmal
2024-08-25feat(render): drawing with multiple texture arraystcmal
requires faces to be sorted by depth to work properly, which isn't currently happening
2024-08-25fix(render-bsp,textures): broken movement and textures testtcmal
2024-08-25refactor(all): remove render-quad and optimise importstcmal
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
currently using an 8 long texture array with seperate samplers. also move to a trait for resolving textures from the bsp file rather than adding them manually. currently stuck with one static implementation though. this means all textures in the file are loaded when the map is. not currently drawing with anything other than the first texture array, so files with >8 textures will fail.
2024-08-25feat(camera): camera rotation and movement relative to rotationtcmal
2024-08-25feat(levels): coord system types and swizzlingtcmal
the room is now the right way up! yay!
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
unfortunately this also starts using an unstable feature - generic_associated_types see rust-lang/rust#44265
2024-08-25refactor(examples): improvements to render-bsp exampletcmal
2024-08-25refactor(all): update dependenciestcmal
2024-08-25feat(render): handle resizing properlytcmal
2024-08-25refactor(render): remove old entity stuff from world typetcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25feat(render): texture storetcmal
2024-08-25feat(render): add size parameter during stagedbuffer creationtcmal
2024-08-25refactor(render): update gfx-hal and use staging and index buffers.tcmal
also some minor changes to types because of deprecation and a bunch of readability improvements
2024-08-25WIP: update gfx-haltcmal
2024-08-25refactor(render): update gfx-hal and fix compilationtcmal
2024-08-25refactor(render): seperate vertex buffer logictcmal
2024-08-25fix(render): add vulkan context codetcmal