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stockton
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An (old) attempt at a 3D game library in Rust
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stockton-render
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2024-08-25
refactor(skeleton): move LevelError to render
tcmal
2024-08-25
refactor(all): rename some crates
tcmal
2024-08-25
refactor(all): separate rendering from framework
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
feat(render): ui working
tcmal
2024-08-25
chore(render): update hal and fix some errors
tcmal
2024-08-25
feat(render): WIP switch to anyhow for errors
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
feat(render): rendy-memory for textures
tcmal
2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(render-bsp): process into inputmanager
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal
2024-08-25
refactor(all): use new traits-based levels everywhere else.
tcmal
2024-08-25
refactor(all): update dependencies
tcmal
2024-08-25
refactor(render): remove old entity stuff from world type
tcmal
2024-08-25
feat(render): 3D projection
tcmal
2024-08-25
feat(render): texture store
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
2024-08-25
WIP: update gfx-hal
tcmal
2024-08-25
refactor(render): update gfx-hal and fix compilation
tcmal
2024-08-25
refactor(render): seperate vertex buffer logic
tcmal
2024-08-25
fix(render): add vulkan context code
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
2024-08-25
[wip] feat(render): add draw_triangle function
tcmal
2024-08-25
chore(types): move to nalgebra-glm
tcmal
2024-08-25
feat(render): added vulkan initialisation, etc.
tcmal
2024-08-25
fix(render): don't use empty backend.
tcmal
2024-08-25
chore(render): add render crate & example
tcmal