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path: root/stockton-render/Cargo.toml
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2024-08-25refactor(all): move types to -skeletontcmal
2024-08-25refactor(skeleton): move LevelError to rendertcmal
2024-08-25refactor(all): rename some cratestcmal
2024-08-25refactor(all): separate rendering from frameworktcmal
2024-08-25feat(render): draw passestcmal
2024-08-25feat(render): ui workingtcmal
2024-08-25chore(render): update hal and fix some errorstcmal
2024-08-25feat(render): WIP switch to anyhow for errorstcmal
2024-08-25feat(render): multithreaded texture loadingtcmal
2024-08-25feat(render): rendy-memory for texturestcmal
2024-08-25feat(render): WIP eGUI integrationtcmal
2024-08-25feat(render-bsp): process into inputmanagertcmal
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25feat(all): start using an ECStcmal
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
2024-08-25refactor(all): update dependenciestcmal
2024-08-25refactor(render): remove old entity stuff from world typetcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25feat(render): texture storetcmal
2024-08-25refactor(render): update gfx-hal and use staging and index buffers.tcmal
2024-08-25WIP: update gfx-haltcmal
2024-08-25refactor(render): update gfx-hal and fix compilationtcmal
2024-08-25refactor(render): seperate vertex buffer logictcmal
2024-08-25fix(render): add vulkan context codetcmal
2024-08-25feat(render): add draw triangles functiontcmal
2024-08-25[wip] feat(render): add draw_triangle functiontcmal
2024-08-25chore(types): move to nalgebra-glmtcmal
2024-08-25feat(render): added vulkan initialisation, etc.tcmal
2024-08-25fix(render): don't use empty backend.tcmal
2024-08-25chore(render): add render crate & exampletcmal