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path: root/stockton-render/src/draw/texture/image.rs
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2024-08-25refactor(all): separate rendering from frameworktcmal
stockton-passes is mostly just a stand-in until this is properly separated
2024-08-25chore(all): remove copyright notices from filestcmal
2024-08-25feat(render): multithreaded texture loadingtcmal
also a bunch of supporting changes
2024-08-25chore(all): fix lintstcmal
2024-08-25feat(render): rendy-memory for texturestcmal
unfortunately this involves downgrading gfx-hal
2024-08-25fix(render): use coherent memorytcmal
applies to texture loading and vertex buffers. rather than flushing mapped memory.
2024-08-25feat(render): generic and empty texture storestcmal
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25chore(all): update copyrighttcmal
2024-08-25chore(all): style formatting and clippy fixestcmal
2024-08-25feat(render): depth buffer and refactorstcmal
2024-08-25refactor(render): docs/comments and error handling for missing texturestcmal
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
currently using an 8 long texture array with seperate samplers. also move to a trait for resolving textures from the bsp file rather than adding them manually. currently stuck with one static implementation though. this means all textures in the file are loaded when the map is. not currently drawing with anything other than the first texture array, so files with >8 textures will fail.