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An (old) attempt at a 3D game library in Rust
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stockton-render
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2024-08-25
refactor(draw): reformat
tcmal
2024-08-25
fix(draw): better queue negotiator
tcmal
2024-08-25
fix(tex): less restrictive for staging memory
tcmal
2024-08-25
feat(render): ui working
tcmal
2024-08-25
feat(render): proper error handling
tcmal
2024-08-25
fix(texrepo): deactivate descriptor set layout
tcmal
2024-08-25
refactor(render): move functions from load into loader
tcmal
2024-08-25
chore(render): update hal and fix some errors
tcmal
2024-08-25
feat(render): WIP switch to anyhow for errors
tcmal
2024-08-25
refactor(render): move to locks rather than unsafe ops
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
fix(render): dont use deprecated image methods
tcmal
2024-08-25
chore(all): fix lints
tcmal
2024-08-25
feat(render): rendy-memory for textures
tcmal
2024-08-25
fix(ui): mismatched shader types
tcmal
2024-08-25
fix(render): use coherent memory
tcmal
2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(render): generic and empty texture stores
tcmal
2024-08-25
feat(render): 2D drawing on top of 3D scene
tcmal
2024-08-25
fix(draw): seperate sync objects and drawing targets
tcmal
2024-08-25
refactor(draw): take pipeline out as its own struct
tcmal
2024-08-25
fix(render): render everything when invalid camera position
tcmal
2024-08-25
feat(contrib): add mouse input to flycam controls
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
feat(render-bsp): process into inputmanager
tcmal
2024-08-25
feat(render): handle window resize and close events again
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(render): one last clippy lint
tcmal
2024-08-25
refactor(render): give some functions less arguments
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
fix(render): destroy shader modules properly
tcmal
2024-08-25
feat(render): depth buffer and refactors
tcmal
2024-08-25
feat(render): proper bsp tree walking
tcmal
2024-08-25
refactor(render): docs/comments and error handling for missing textures
tcmal
2024-08-25
feat(render): drawing with multiple texture arrays
tcmal
2024-08-25
test(camera): test for MVP matrix generation
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
feat(render) WIP: textures, using a fixed size texture array
tcmal
2024-08-25
fix(draw): re-order vertex attributes to align properly
tcmal
2024-08-25
refactor(draw): use macro for buffer attribute descriptions
tcmal
2024-08-25
refactor(render): remove draw_clear function
tcmal
2024-08-25
refactor(render): use push constants for vp matrix
tcmal
2024-08-25
feat(camera): camera rotation and movement relative to rotation
tcmal
2024-08-25
fix(render): fix faces being rendered wrong way round
tcmal
2024-08-25
feat(levels): coord system types and swizzling
tcmal
2024-08-25
refactor(all): use new traits-based levels everywhere else.
tcmal
2024-08-25
feat(render): render bsp w/ culling stubs
tcmal
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