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2024-08-25chore(render-quad): add texturestcmal
2024-08-25feat(render): ui draw passtcmal
2024-08-25feat(render): draw passestcmal
2024-08-25wip refactor(render): more work on draw passestcmal
2024-08-25refactor(levels): no longer q3 specifictcmal
2024-08-25fix(render-bsp) dont use include_bytestcmal
2024-08-25feat(render): ui workingtcmal
2024-08-25feat(render): proper error handlingtcmal
2024-08-25chore(all): remove copyright notices from filestcmal
2024-08-25feat(render): multithreaded texture loadingtcmal
2024-08-25refactor(render-bsp): simpler ui exampletcmal
2024-08-25feat(render): WIP eGUI integrationtcmal
2024-08-25feat(contrib): add mouse input to flycam controlstcmal
2024-08-25feat(contrib): add deltatime and flycam implementationstcmal
2024-08-25feat(draw): attach camera position/settings to entitytcmal
2024-08-25feat(render-bsp): process into inputmanagertcmal
2024-08-25feat(input): virtual input mapping and codegentcmal
2024-08-25feat(render): handle window resize and close events againtcmal
2024-08-25fix(render-bsp): dont use deprecated simpleloggertcmal
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25feat(all): start using an ECStcmal
2024-08-25chore(all): update copyrighttcmal
2024-08-25chore(all): style formatting and clippy fixestcmal
2024-08-25fix(render-bsp): handle resizes properlytcmal
2024-08-25feat(render): drawing with multiple texture arraystcmal
2024-08-25fix(render-bsp,textures): broken movement and textures testtcmal
2024-08-25refactor(all): remove render-quad and optimise importstcmal
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
2024-08-25feat(camera): camera rotation and movement relative to rotationtcmal
2024-08-25feat(levels): coord system types and swizzlingtcmal
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
2024-08-25refactor(examples): improvements to render-bsp exampletcmal
2024-08-25refactor(all): update dependenciestcmal
2024-08-25feat(render): handle resizing properlytcmal
2024-08-25refactor(render): remove old entity stuff from world typetcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25feat(render): texture storetcmal
2024-08-25feat(render): add size parameter during stagedbuffer creationtcmal
2024-08-25refactor(render): update gfx-hal and use staging and index buffers.tcmal
2024-08-25WIP: update gfx-haltcmal
2024-08-25refactor(render): update gfx-hal and fix compilationtcmal
2024-08-25refactor(render): seperate vertex buffer logictcmal
2024-08-25fix(render): add vulkan context codetcmal
2024-08-25(wip) feat(render): seperate vertexbuffer logictcmal
2024-08-25feat(render): Resize vertex buffers and rainbow triangles exampletcmal
2024-08-25feat(render): add draw triangles functiontcmal
2024-08-25[wip] feat(render): add draw_triangle functiontcmal
2024-08-25chore(render): add render crate & exampletcmal